2 * added second custom element base configuration page
5 * added some special EMC mappings to Emerald Mine level loader
8 * added option to block last field when player is moving (for Supaplex)
9 * adjusted push delay of Supaplex elements
10 * removed delays for envelopes etc. when replaying with maximum speed
11 * fixed bug when dropping element on a field that just changed to empty
14 * fixed bug: infotrons can now smash yellow disks
15 * fixed bug: when gravity active, port above player can now be entered
16 * removed "one white dot" mouse pointer which irritated some people
19 * added "choice type" for group element selection
22 * fixed bug with initial invulnerability of non-yellow player
25 * added level loader for loading native Supaplex packed levels
26 (including multi-part levels like the "splvls99" levels)
29 * fixed bug which allowed creating emeralds by escaping explosions
32 * custom elements can change (limited) or leave (unlimited) elements
33 * finally added multiple matches using group elements
34 * added shortcut to dump brush (type ":DB" in editor) for use in forum
37 * added new start movement type "previous" for continued CE movement
38 * added new start movement type "random" for random CE movement start
41 * added new element "sokoban_field_player" needed for Sokoban levels
42 (thanks to Ed Booker for pointing this out!)
45 * added elements that can be digged or left behind by custom elements
48 * added group elements for multiple matches and random element creation
51 * fixed some graphical errors displayed in old levels
54 * fixed wrong double speed movement after passing closing gates
57 * added level loader for loading native Emerald Mine levels
60 * changes for "shooting" style CE movement
66 * changed default snap/drop keys from left/right Shift to Control keys
69 * fixed bug with dead player getting reanimated from custom element
72 * fixed bug with wrong penguin graphics (when entering exit)
75 * fixed bug with wrong "Murphy" graphics (when digging etc.)
78 * Version number set to 3.0.9.
81 * Version 3.0.8 released.
84 * added function checked_free()
87 * fixed bug with double nut cracking sound
88 (by eliminating "default element action sound" assignment in init.c)
91 * fixed crash when no music info files are available
94 * fixed boring and sleeping sounds
97 * added "maze runner" and "maze hunter" movement types
98 * added extended collision conditions for custom elements
101 * added warnings for undefined token values in artwork config files
104 * added menu entry for level set information to the info screen
107 * fixed bug with wrong default impact sound for colored emeralds
110 * added several sub-screens for the info screen
111 * menu text now also clickable (not only blue/red sphere left of it)
114 * added configurable "bored" and "sleeping" animations for the player
115 * added "awakening" sound for player when waking up after sleeping
118 * added "copy" and "exchange" functions for custom elements to editor
121 * added configurable element animations for info screen
124 * added configurable music credits for info screen
127 * finally fixed tape recording when player is created from CE change
130 * added "editorsetup.conf" for editor element list configuration
133 * added "musicinfo.conf" for menu and level music configuration
136 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
137 (that only showed up on Linux, but not on Windows systems)
140 * fixed turning movement of butterflies and fireflies (no frame reset)
141 * enhanced sniksnak turning movement (two steps instead of only one)
144 * Version number set to 3.0.8.
147 * Version 3.0.7 released.
150 * fixed reset of player animation frame when, for example,
151 walking, digging or collecting share the same animation
152 * fixed CE with "deadly when touching" exploding when touching amoeba
155 * fixed tape recording when player is created from CE element change
158 * introduced "turning..." action graphic for elements with move delay
159 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
160 * added turning animations for bug, spaceship and sniksnak
163 * prevent "extended" changed elements from delay change in same frame
166 * fixed bug when pushing element that can move away to the side
167 (like pushing falling elements, but now with moving elements)
170 * finally fixed serious bug in code for delayed element pushing (again)
173 * unavailable setup options now marked as "n/a" instead of "off"
174 * new boolean directive "latest_engine" for "levelinfo.conf": when set
175 to "true", levels are always played with the latest game engine,
176 which is desired for levels that are imported from other games; all
177 other levels are played with the engine version stored in level file
178 (which is normally the engine version the level was created with)
181 * fixed serious bug in code for delayed element pushing
182 * fixed little bug in animation frame selection for pushed elements
183 * speed-up of reading config file for verbose output
186 * added configuration option for opening and closing Supaplex exit
187 * added configuration option for moving up/down animation for Murphy
188 * fixed incorrectly displayed animation for attacking dragon
189 * fixed bug with not setting initial gravity for each new game
190 * fixed bug with teleportation of player by custom element change
191 * fixed bug with player not getting smashed by rock sometimes
194 * Version number set to 3.0.7.
197 * Version 3.0.6 released.
200 * added support for MP3 music for SDL version through SMPEG library
203 * fixed bug when initializing font graphic structure
204 * fixed bug with animation mode "pingpong" when using only 1 frame
205 * fixed bug with extended change target introduced in 3.0.5
206 * fixed bug where passing over moving element doubles player speed
207 * fixed bug with elements continuing to move into push direction
208 * fixed bug with duplicated player when dropping bomb with shield on
209 * added "switching" event for custom elements ("pressing" only once)
210 * fixed switching bug (resetting flag when not switching but not idle)
213 * fixed element tokens for certain file elements with ".active" etc.
216 * Version number set to 3.0.6.
219 * Version 3.0.5 released.
222 * now four envelope elements available
223 * font, background, animation and sound for envelope now configurable
224 * main menu doors opening/closing animation type now configurable
227 * active/inactive sides configurable for custom element changes
228 * new movement type "move when pushed" available for custom elements
231 * fixed bug in multiple config pages loader code that caused crashes
234 * enhanced (remaining low-resolution) Supaplex graphics
237 * Version number set to 3.0.5.
240 * Version 3.0.4 released.
242 2003-09-12 src/tools.c
243 * fixed bug in custom definition of crumbled element graphics
245 2003-09-11 src/files.c
246 * fixed bug in multiple config pages code that caused crashes
249 * Version number set to 3.0.4.
252 * Version 3.0.3 released.
255 * added music to Supaplex classic level set
257 2003-09-07 src/libgame/misc.c
258 * added support for loading various music formats through SDL_mixer
260 2003-09-06 (various source files)
261 * fixed several nasty bugs that may have caused crashes on some systems
262 * added envelope content which gets displayed when collecting envelope
263 * added multiple change event pages for custom elements
265 2003-08-24 src/game.c
266 * fixed problem with player animation when snapping and moving
268 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
269 * fixed problem with flickering when drawing toon animations
271 2003-08-23 src/libgame/sdl.c
272 * fixed problem with setting mouse cursor in SDL version in fullscreen
274 2003-08-23 src/game.c
275 * fixed bug (missing array boundary check) which could crash the game
278 * Version number set to 3.0.3.
281 * Version 3.0.2 released.
283 2003-08-21 src/game.c
284 * fixed bug with creating inaccessible elements at player position
286 2003-08-20 src/init.c
287 * fixed bug with not finding current level artwork directory
289 2003-08-20 src/files.c
290 * fixed bug with choosing wrong engine version when playing tapes
291 * fixed bug with messing up custom element properties in 3.0.0 levels
294 * Version number set to 3.0.2.
297 * Version 3.0.1 released.
299 2003-08-17 (no source files affected)
300 * changed all "classic" PCX image files with 16 colors or less to
301 256 color (8 bit) storage format, because the Allegro game library
302 cannot handle PCX files with less than 256 colors (contributed
303 graphics are not affected and might look wrong in the DOS version)
305 2003-08-16 src/init.c
306 * fixed bug which (for example) crashed the level editor when defining
307 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
308 (only set to default) -- invalid graphics now set to default graphic
310 2003-08-16 src/init.c
311 * fixed graphical bug of player digging/collecting/snapping element
312 when no corresponding graphic/animation is defined for this action,
313 resulting in player being drawn as EL_EMPTY (which should only be
314 done to elements being collected, but not to the player)
316 2003-08-16 src/game.c
317 * fixed small graphical bug of player not totally moving into exit
319 2003-08-16 src/libgame/setup.c
320 * fixed bug with wrong MS-DOS 8.3 filename conversion
322 2003-08-16 src/tools.c
323 * fixed bug with invisible mouse cursor when pressing ESC while playing
325 2003-08-16 (various source files)
326 * added another 128 custom elements (disabled in editor by default)
328 2003-08-16 src/editor.c
329 * fixed NULL string bug causing Solaris to crash in sprintf()
331 2003-08-16 src/screen.c
332 * fixed drawing over scrollbar on level selection with custom fonts
334 2003-08-15 src/game.c
335 * cleanup of simple sounds / loop sounds / music settings
337 2003-08-08 (various source files)
338 * added custom element property for dropping collected elements
340 2003-08-08 src/conf_gfx.c
341 * fixed bug with missing graphic for active red disk bomb
343 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
344 * Extended variable "level.gravity" to "level.initial_gravity" and
345 "game.current_gravity" to prevent level setting from being changed
346 by playing the level (keeping the runtime value after playing).
348 * Fixed graphics bug when digging element that has 'crumbled' graphic
349 definition, but not 'diggable' graphic definition.
352 * Version number set to 3.0.1.
355 * Version 3.0.0 released.
358 * various bug fixes; among others:
359 - fixed bug with pushing spring over empty space
360 - fixed bug with leaving tube while placing dynamite
361 - fixed bug with explosion of smashed penguins
362 - allow Murphy player graphic in levels with non-Supaplex elements
366 * I have forgotten to document changes for some time.
369 * Pre-Release Version 2.2.0rc1 released.
372 * Version number set to 2.1.2.
375 * Version 2.1.1 released.
378 * Version number set to 2.1.1.
381 * Version 2.1.0 released.
384 * Version number set to 2.1.0.
386 2002-04-03 to 2002-05-19 (various source files)
387 * graphics, sounds and music now fully configurable
388 * bug fixed that prevented walking through tubes when gravity on
390 2002-04-02 src/events.c, src/editor.c
391 * Make Escape key less aggressive when playing or when editing level.
392 This can be configured as an option in the setup menu. (Default is
393 "less aggressive" which means "ask user if something can be lost"
394 when pressing the Escape key.)
396 2002-04-02 src/screen.c
397 * Added "graphics setup" screen.
399 2002-04-01 src/screen.c
400 * Changed "choose level" setup screen stuff to be more generic (to
401 make it easier to add more "choose from generic tree" setup screens).
403 2002-04-01 src/config.c, src/timestamp.h
404 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
405 automatically gets created by "src/Makefile" and contains an actual
406 compile-time timestamp to identify development versions of the game).
408 2002-03-31 src/tape.c, src/events.c
409 * Added quick game/tape save/load functions to tape stuff which can be
410 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
411 loads previously recorded tape and directly goes into recording mode
412 from the end of the tape (therefore appending to the tape).
414 2002-03-31 src/tape.c
415 * Added "index mark" function to tape recorder. When playing or
416 recording, "eject" button changes to "index" button. Setting index
417 mark is not yet implemented, but pressing index button when playing
418 allows very quick advancing to end of tape (when normal playing),
419 very fast forward mode (when playing with normal fast forward) or
420 very fast reaching of "pause before end of tape" (when playing with
421 "pause before end" playing mode).
423 2002-03-30 src/cartoons.c
424 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
426 2002-03-29 src/screen.c
427 * Changed setup screen stuff to be more generic (to make it easier
428 to add more setup screens).
430 2002-03-23 src/main.c, src/main.h
431 * Various changes due to the introduction of the new libgame files
432 "setup.c" and "joystick.c".
434 2002-03-23 src/files.c
435 * Generic parts of "src/files.c" (mainly setup and level directory
436 stuff) moved to new libgame file "src/libgame/setup.c".
438 2002-03-23 src/joystick.c
439 * File "src/joystick.c" moved to libgame source tree, with
440 correspondig changes.
442 2002-03-22 src/screens.c
443 * "HandleChooseLevel()": Another bug in level series navigation fixed.
444 (Wrong level series information displayed when entering main group.)
446 2002-03-22 src/editor.c
447 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
449 2002-03-22 src/editor.c
450 * Changed behaviour of "Escape" key in level editor to be more
451 intuitive: When in "Element Properties" or "Level Info" mode,
452 return to "Drawing Mode" instead of leaving the level editor.
454 2002-03-21 src/game.c, src/editor.c, src/files.c
455 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
456 gems (emeralds, diamonds, ...) slipping down from normal wall,
457 steel wall and growing wall (as in E.M.C. style levels). Although
458 the behaviour of contributed and private levels wasn't changed (due
459 to the use of "level.game_version"; see previous entry), editing
460 those levels will (of course) change the behaviour accordingly.
462 This change seems a bit too hard after thinking about it, because
463 the EM style behaviour is not the "expected" behaviour (gems would
464 normally only slip down from "rounded" walls). Therefore this was
465 now changed to an element property for gem style elements, with the
466 default setting "off" (which means: no special EM style behaviour).
467 To fix older converted levels, this flag is set to "on" for pre-2.0
468 levels that are neither contributed nor private levels.
470 2002-03-20 src/files.h
471 * Corrected settings for "level.game_version" depending of level type.
472 (Contributed and private levels always get played with game engine
473 version they were created with, while converted levels always get
474 played with the most recent version of the game engine, to let new
475 corrections of the emulation behaviour take effect.)
477 2002-03-20 src/main.h
478 * Added "#include <time.h>". This seems to be needed by "tape.c" for
479 compiling the SDL version on some systems.
480 Thanks to the several people who pointed this out.
483 * Version number set to 2.0.2.
486 * Version 2.0.1 released.
488 2002-03-18 src/screens.c
489 * "HandleChooseLevel()": Small bug in level series navigation fixed.
491 2002-03-18 src/files.c [src/libgame/misc.c]
492 * Moved some common functions from src/files.c to src/libgame/misc.c.
494 2002-03-18 src/files.c [src/libgame/misc.c]
495 * Changed permissions for new directories and saved files (especially
496 score files) according to suggestions of Debian users and mantainers.
497 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
499 2002-03-17 src/files.c
500 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
501 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
502 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
503 for levels and "TAPE" for tapes). Old "cookie" style format is
504 still supported for reading. New level and tape files are written
507 * New IFF chunk "VERS" contains version numbers for file and game
508 (where "game version" is the version of the program that wrote the
509 file, and "file version" is a version number to distinguish files
510 with different format, for example after adding new features).
512 2002-03-15 src/screen.c
513 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
514 (Before, you heard a mixture of the in-game music and the
517 2002-03-14 src/events.c
518 * Function "DumpTape()" (files.c) now available by pressing 't' from
519 main menu (when in DEBUG mode).
521 2002-03-14 src/game.c
522 * "GameWon()": When game was won playing a tape, now there is no delay
523 raising the score and no corresponding sound is played.
525 2002-03-14 src/files.c
526 * Changed "LoadTape()" for real chunk support and also adjusted
527 "SaveTape()" accordingly.
529 2002-03-14 src/game.c, src/tape.c, src/files.c
530 * Important changes to tape format: The old tape format stored all
531 actions with a real effect with a corresponding delay between the
532 stored actions. This had some major disadvantages (for example,
533 push delays had to be ignored, pressing a button for some seconds
534 mutated to several single button presses because of the non-action
535 delays between two action frames etc.). The new tape format just
536 stupidly records all device actions and replays them later. I really
537 don't know why I haven't solved it that way before?! Old-style tapes
538 (with tape file version less than 2.0) get converted to the new
539 format on-the-fly when loading and can therefore still be played;
540 only some minor parts of the old-style tape handling code was needed.
541 (A perfect conversion is not possible, because there is information
542 missing about the device actions between two action frames.)
544 2002-03-14 src/files.c
545 * New function "DumpTape()" to dump the contents of the current tape
546 in a human readable format.
548 2002-03-14 src/game.c
549 * Small tape bug fixed: When automatically advancing to next level
550 after a game was won, the tape from the previous level still was
551 loaded as a tape for the new level.
553 2002-03-14 src/tape.c
554 * Small graphical bug fixed: When pressing ""Record" or "Play" on
555 tape, cartoons did not get completely removed because
556 StopAnimation() was not called.
558 2002-03-13 src/files.c
559 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
560 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
561 size even when using 16-bit elements). Added new chunk "CNT2" for
562 16-bit amoeba content (previously written in 8-bit field in "HEAD"
563 chunk even when content was 16-bit element). "CNT2" should now be
564 able to store content for arbitrary elements (up to eight blocks of
565 3 x 3 element arrays). All "CNT2" elements will always be stored as
566 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
568 2002-03-13 src/files.c
569 * Changed "LoadLevel()" for real chunk support.
571 2002-03-12 src/game.c
572 * Fixed problem (introduced after 2.0.0 release) with penguins
573 not getting killed by enemies
575 2002-02-24 src/game.c, src/main.h
576 * Added "player->is_moving"; now "player->last_move_dir" does
577 not contain any information if the player is just moving at
579 Before, "player->last_move_dir" was misused for this purpose
580 for the robot stuff (robots don't kill players when they are
581 moving). But setting "player->last_move_dir" to MV_NO_MOVING
582 broke tapes when walking through pipes!
583 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
584 in a continuous movement. This fact is ignored for friends and