2 * fixed bug with wrong door state after trying to quickload empty tape
3 * fixed waste of static memory usage of the binary, making it smaller
4 * fixed very little graphical bug in Supaplex explosion
7 * version number set to 3.1.1
10 * version 3.1.0 released
13 * fixed bug with crash when writing user levelinfo.conf the first time
16 * added option "convert LEVELDIR [NR]" to command line batch commands
17 * re-converted Supaplex levels to apply latest engine fixes
18 * changed "use graphic/sound of element" to "use graphic of element"
19 due to compatibility problems with some levels ("bug machine" etc.)
22 * fixed bug with CE change replacing player with same or other player
25 * fixed bug with opaque font in envelope with background graphic when
26 background graphic is not transparent itself
29 * added "gravity on" and "gravity off" ports for Supaplex compatibility
30 * corrected original Supaplex level loading code to use these new ports
31 * also corrected Supaplex loader to auto-count infotrons if set to zero
34 * fixed bug with missing initialization of "modified" flag for GEs
37 * fixed bug that caused endless recursion loop when relocating player
38 * fixed tape recorder bug in "step mode" when using "pause before end"
39 * fixed tape recorder bug when changing from "warp forward" mode
42 * fixed bug with "when touching" for pushed elements at last position
45 * fixed bug that caused two activated toolbox buttons in level editor
46 * fixed bug with exploding dynabomb under player due to other explosion
49 * fixed bug with creating walkable custom element under player (again)
50 * fixed bug with not copying explosion type when copying CEs in editor
51 * fixed graphical bug when drawing player in setup menu (input devices)
52 * fixed graphical bug when the player is pushing an accessible element
53 * fixed bug with classic switchable elements triggering CE changes
54 * fixed bug with entering/leaving walkable element in RelocatePlayer()
55 * fixed crash bug when CE leaves behind the trigger player element
58 * fixed bug with broken tubes after placing/exploding dynamite in them
59 * fixed bug with exploding dynamite under player due to other explosion
60 * fixed bug with not resetting push delay under certain circumstances
63 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
64 * added network multiplayer code for Windows (thanks to Niko Böhm)
67 * added option "reachable despite gravity" for gravity movement
68 * changed gravity movement of most classic walkable and passable
69 elements back to "not reachable" (for compatibility reasons)
72 * fixed (removed) "indestructible" / "can explode" dependency in editor
73 * fixed (removed) "accessible inside" / "protected" dependency
74 * fixed (removed) "step mode" / "shield time" dependency
77 * fixed dynabombs exploding now into anything diggable
78 * fixed Supaplex style gravity movement into buggy base now impossible
79 * added pressing key "space" as valid action to select menu options
82 * added "replace when walkable" to relocate player to walkable element
83 * added "enter"/"leave" event for elements affected by relocation
84 * fixed "direct"/"indirect" change order also for "when change" event
85 * fixed graphical bug when pushing things from elements walkable inside
88 * fixed graphic bug when player is snapping while moving in old levels
89 * fixed bug when a moving custom element leaves a player element behind
90 * fixed bug with mole not disappearing when moving into acid pool
91 * fixed bug with incomplete path setting when using "--basepath" option
92 * moving CE can now leave walkable elements behind under the player
93 * when relocating, player can be set on walkable element now
94 * fixed another gravity movement bug
97 * uploaded pre-release (test) version 3.1.0-2 binary and source code
100 * added "collectible" and "removable" to extended replacement types
101 (where "removable" replaces "diggable" and "collectible" elements)
102 * added "collectible & throwable" (to throw element to the next field)
103 * fixed bug with CEs digging elements that are just about to explode
104 * changed mouse cursor now always being visible when game is paused
107 * added possibility to push/press accessible elements from a side that
109 * fixed bug with not setting actual date when appending to tape
112 * fixed bug with incorrectly initialized custom element editor graphics
115 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
116 - number of levels corrected from 18 to 17 in "levelinfo.conf"
119 * fixed bug with destroyed robot wheel still attracting robots forever
120 * fixed bug with time gate switch deactivating after robot wheel time
121 (while the time gate itself is not affected by this misbehaviour)
122 * changed behaviour of BD style amoeba to always get blocked by player
123 (before it was different when there were non-BD elements in level)
124 * fixed bug with player destroying indestructable elements with shield
127 * added option to make growing elements grow into anything diggable
128 (for the various amoeba types, biomaze and "game of life")
131 * fixed bug with movable elements not moving after left behind by CEs
132 * changed gravity movement to anything diggable, not only sand/base
133 * optionally allowing passing to walkable element, not only empty space
134 * added option "can pass to walkable element" for players
135 * finally fixed gravity movement (hopefully)
138 * fixed bug with movable elements not moving anymore after falling down
141 * fixed another bug with custom elements digging and leaving elements
142 * fixed bug with "along left/right side" and automatic start direction
143 * trigger elements now also displayed when "more custom" deactivated
144 * fixed bug with clipboard element initialized when loading new level
145 * added option "drop delay" to set delay before dropping next element
148 * uploaded pre-release (test) version 3.1.0-1 binary and source code
151 * added copy and paste functions for custom change pages
152 * enhanced graphical display and functionality of tape recorder
153 * fixed bug with custom elements digging and leaving elements
156 * added move speed faster than "very fast" for custom elements
157 * fixed bug with 3+3 style explosions and missing border content
158 * fixed little bug when copying custom elements in the editor
159 * enhanced custom element changes by more side trigger actions
162 * added option "no scrolling when relocating" for instant teleporting
163 * uploaded pre-release (test) version 3.1.0-0 binary and source code
166 * added trigger element and trigger player to use as target elements
167 * added copy and paste functions for custom and group elements
170 * fixed graphical bug when displaying explosion animations
171 * fixed bug when appending to tapes, resulting in broken tapes
172 * re-recorded a few tapes broken by fixing gravity checking bug
175 * "can move into acid" property now for all elements independently
176 * "can fall into acid" property for player stored in same bitfield now
177 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
178 * version number set to 3.1.0 (finally!)
181 * changed tape recording to only record input, not programmed actions
184 * fixed totally broken (every 8th frame skipped) step-by-step recording
185 * fixed bug with requester not displayed when quick-loading interrupted
186 * added option "can fall into acid (with gravity)" for players
187 * fixed bug with player not falling when snapping down with gravity
190 * fixed bug which messed up key config when using keypad number keys
193 * fixed bug which allowed moving upwards even when gravity was active
194 * fixed bug with missing error handling when dumping levels or tapes
197 * added different colored editor graphics for Supaplex gravity tubes
200 * fixed bug that allowed solvable tapes for unsolvable levels
203 * use unlimited number of droppable elements when "count" set to zero
204 * added option to use step limit instead of time limit for level
207 * added player and change page as trigger for custom element change
210 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
213 * fixed bug with dark yamyam changing to acid when moving over acid
214 * fixed handling of levels with more than 999 seconds level time
215 (example: level 76 of "Denmine")
218 * "spring push bug" reintroduced as configurable element property
219 * fixed bug with missing properties for "mole"
220 * fixed bug that showed up when fixing the above "mole" properties bug
221 * added option "can move into acid" for all movable elements
222 * fixed graphical bug for elements moving into acid
223 * changed event handling to handle all pending events before going on
226 * fixed bug which caused all CE change pages to be ignored which had
227 the same change event, but used a different element side
228 (reported by Simon Forsberg)
230 * fixed bug which caused elements that can move and fall and that are
231 transported by a conveyor belt to continue moving into that direction
232 after leaving the conveyor belt, regardless of their own movement
233 type; only elements which can not move are transported now
234 (reported by Simon Forsberg)
236 * fixed bug which could cause an array overflow in RelocatePlayer()
237 (reported by Niko Böhm)
239 * changed Emerald Mine style "passable / over" elements to "protected"
240 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
242 * added new option to select from which side a "walkable/passable"
243 element can be entered
246 * added explosion and ignition delay for elements that can explode
249 * fixed bug which caused player not being protected against enemies
250 when a CE was "walkable / inside" and was not "indestructible"
251 * added "walkable/passable" fields to be "protected/unprotected"
252 against enemies, even if not accessible "inside" but "over/under"
255 * corrected move pattern to 32 bit and initial move direction to 8 bit
258 * added second custom element base configuration page
261 * added some special EMC mappings to Emerald Mine level loader
262 (also covering previously unknown element in level 0 of "Bondmine 8")
265 * added option to block last field when player is moving (for Supaplex)
266 * adjusted push delay of Supaplex elements
267 * removed delays for envelopes etc. when replaying with maximum speed
268 * fixed bug when dropping element on a field that just changed to empty
271 * fixed bug: infotrons can now smash yellow disks
272 * fixed bug: when gravity active, port above player can now be entered
273 * removed "one white dot" mouse pointer which irritated some people
276 * added "choice type" for group element selection
279 * fixed bug with initial invulnerability of non-yellow player
282 * added level loader for loading native Supaplex packed levels
283 (including multi-part levels like the "splvls99" levels)
286 * fixed bug which allowed creating emeralds by escaping explosions
289 * custom elements can change (limited) or leave (unlimited) elements
290 * finally added multiple matches using group elements
291 * added shortcut to dump brush (type ":DB" in editor) for use in forum
294 * added new start movement type "previous" for continued CE movement
295 * added new start movement type "random" for random CE movement start
298 * added new element "sokoban_field_player" needed for Sokoban levels
299 (thanks to Ed Booker for pointing this out!)
302 * added elements that can be digged or left behind by custom elements
305 * added group elements for multiple matches and random element creation
308 * fixed some graphical errors displayed in old levels
311 * fixed wrong double speed movement after passing closing gates
314 * added level loader for loading native Emerald Mine levels
317 * changes for "shooting" style CE movement
320 * Happy New Year! ;-)
323 * changed default snap/drop keys from left/right Shift to Control keys
326 * fixed bug with dead player getting reanimated from custom element
329 * fixed bug with wrong penguin graphics (when entering exit)
332 * fixed bug with wrong "Murphy" graphics (when digging etc.)
335 * version number set to 3.0.9
338 * version 3.0.8 released
341 * added function checked_free()
344 * fixed bug with double nut cracking sound
345 (by eliminating "default element action sound" assignment in init.c)
348 * fixed crash when no music info files are available
351 * fixed boring and sleeping sounds
354 * added "maze runner" and "maze hunter" movement types
355 * added extended collision conditions for custom elements
358 * added warnings for undefined token values in artwork config files
361 * added menu entry for level set information to the info screen
364 * fixed bug with wrong default impact sound for colored emeralds
367 * added several sub-screens for the info screen
368 * menu text now also clickable (not only blue/red sphere left of it)
371 * added configurable "bored" and "sleeping" animations for the player
372 * added "awakening" sound for player when waking up after sleeping
375 * added "copy" and "exchange" functions for custom elements to editor
378 * added configurable element animations for info screen
381 * added configurable music credits for info screen
384 * finally fixed tape recording when player is created from CE change
387 * added "editorsetup.conf" for editor element list configuration
390 * added "musicinfo.conf" for menu and level music configuration
393 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
394 (that only showed up on Linux, but not on Windows systems)
397 * fixed turning movement of butterflies and fireflies (no frame reset)
398 * enhanced sniksnak turning movement (two steps instead of only one)
401 * version number set to 3.0.8
404 * version 3.0.7 released
407 * fixed reset of player animation frame when, for example,
408 walking, digging or collecting share the same animation
409 * fixed CE with "deadly when touching" exploding when touching amoeba
412 * fixed tape recording when player is created from CE element change
415 * introduced "turning..." action graphic for elements with move delay
416 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
417 * added turning animations for bug, spaceship and sniksnak
420 * prevent "extended" changed elements from delay change in same frame
423 * fixed bug when pushing element that can move away to the side
424 (like pushing falling elements, but now with moving elements)
427 * finally fixed serious bug in code for delayed element pushing (again)
430 * unavailable setup options now marked as "n/a" instead of "off"
431 * new boolean directive "latest_engine" for "levelinfo.conf": when set
432 to "true", levels are always played with the latest game engine,
433 which is desired for levels that are imported from other games; all
434 other levels are played with the engine version stored in level file
435 (which is normally the engine version the level was created with)
438 * fixed serious bug in code for delayed element pushing
439 * fixed little bug in animation frame selection for pushed elements
440 * speed-up of reading config file for verbose output
443 * added configuration option for opening and closing Supaplex exit
444 * added configuration option for moving up/down animation for Murphy
445 * fixed incorrectly displayed animation for attacking dragon
446 * fixed bug with not setting initial gravity for each new game
447 * fixed bug with teleportation of player by custom element change
448 * fixed bug with player not getting smashed by rock sometimes
451 * version number set to 3.0.7
454 * version 3.0.6 released
457 * added support for MP3 music for SDL version through SMPEG library
460 * fixed bug when initializing font graphic structure
461 * fixed bug with animation mode "pingpong" when using only 1 frame
462 * fixed bug with extended change target introduced in 3.0.5
463 * fixed bug where passing over moving element doubles player speed
464 * fixed bug with elements continuing to move into push direction
465 * fixed bug with duplicated player when dropping bomb with shield on
466 * added "switching" event for custom elements ("pressing" only once)
467 * fixed switching bug (resetting flag when not switching but not idle)
470 * fixed element tokens for certain file elements with ".active" etc.
473 * version number set to 3.0.6
476 * version 3.0.5 released
479 * now four envelope elements available
480 * font, background, animation and sound for envelope now configurable
481 * main menu doors opening/closing animation type now configurable
484 * active/inactive sides configurable for custom element changes
485 * new movement type "move when pushed" available for custom elements
488 * fixed bug in multiple config pages loader code that caused crashes
491 * enhanced (remaining low-resolution) Supaplex graphics
494 * version number set to 3.0.5
497 * version 3.0.4 released
499 2003-09-12 src/tools.c
500 * fixed bug in custom definition of crumbled element graphics
502 2003-09-11 src/files.c
503 * fixed bug in multiple config pages code that caused crashes
506 * version number set to 3.0.4
509 * version 3.0.3 released
512 * added music to Supaplex classic level set
514 2003-09-07 src/libgame/misc.c
515 * added support for loading various music formats through SDL_mixer
517 2003-09-06 (various source files)
518 * fixed several nasty bugs that may have caused crashes on some systems
519 * added envelope content which gets displayed when collecting envelope
520 * added multiple change event pages for custom elements
522 2003-08-24 src/game.c
523 * fixed problem with player animation when snapping and moving
525 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
526 * fixed problem with flickering when drawing toon animations
528 2003-08-23 src/libgame/sdl.c
529 * fixed problem with setting mouse cursor in SDL version in fullscreen
531 2003-08-23 src/game.c
532 * fixed bug (missing array boundary check) which could crash the game
535 * version number set to 3.0.3
538 * version 3.0.2 released
540 2003-08-21 src/game.c
541 * fixed bug with creating inaccessible elements at player position
543 2003-08-20 src/init.c
544 * fixed bug with not finding current level artwork directory
546 2003-08-20 src/files.c
547 * fixed bug with choosing wrong engine version when playing tapes
548 * fixed bug with messing up custom element properties in 3.0.0 levels
551 * version number set to 3.0.2
554 * version 3.0.1 released
556 2003-08-17 (no source files affected)
557 * changed all "classic" PCX image files with 16 colors or less to
558 256 color (8 bit) storage format, because the Allegro game library
559 cannot handle PCX files with less than 256 colors (contributed
560 graphics are not affected and might look wrong in the DOS version)
562 2003-08-16 src/init.c
563 * fixed bug which (for example) crashed the level editor when defining
564 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
565 (only set to default) -- invalid graphics now set to default graphic
567 2003-08-16 src/init.c
568 * fixed graphical bug of player digging/collecting/snapping element
569 when no corresponding graphic/animation is defined for this action,
570 resulting in player being drawn as EL_EMPTY (which should only be
571 done to elements being collected, but not to the player)
573 2003-08-16 src/game.c
574 * fixed small graphical bug of player not totally moving into exit
576 2003-08-16 src/libgame/setup.c
577 * fixed bug with wrong MS-DOS 8.3 filename conversion
579 2003-08-16 src/tools.c
580 * fixed bug with invisible mouse cursor when pressing ESC while playing
582 2003-08-16 (various source files)
583 * added another 128 custom elements (disabled in editor by default)
585 2003-08-16 src/editor.c
586 * fixed NULL string bug causing Solaris to crash in sprintf()
588 2003-08-16 src/screen.c
589 * fixed drawing over scrollbar on level selection with custom fonts
591 2003-08-15 src/game.c
592 * cleanup of simple sounds / loop sounds / music settings
594 2003-08-08 (various source files)
595 * added custom element property for dropping collected elements
597 2003-08-08 src/conf_gfx.c
598 * fixed bug with missing graphic for active red disk bomb
600 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
601 * extended variable "level.gravity" to "level.initial_gravity" and
602 "game.current_gravity" to prevent level setting from being changed
603 by playing the level (keeping the runtime value after playing)
605 * fixed graphics bug when digging element that has 'crumbled' graphic
606 definition, but not 'diggable' graphic definition
609 * version number set to 3.0.1
612 * version 3.0.0 released
615 * various bug fixes; among others:
616 - fixed bug with pushing spring over empty space
617 - fixed bug with leaving tube while placing dynamite
618 - fixed bug with explosion of smashed penguins
619 - allow Murphy player graphic in levels with non-Supaplex elements
623 * I have forgotten to document changes for some time
626 * pre-release version 2.2.0rc1 released
629 * version number set to 2.1.2
632 * version 2.1.1 released
635 * version number set to 2.1.1
638 * version 2.1.0 released
641 * version number set to 2.1.0
643 2002-04-03 to 2002-05-19 (various source files)
644 * graphics, sounds and music now fully configurable
645 * bug fixed that prevented walking through tubes when gravity on
647 2002-04-02 src/events.c, src/editor.c
648 * Make Escape key less aggressive when playing or when editing level.
649 This can be configured as an option in the setup menu. (Default is
650 "less aggressive" which means "ask user if something can be lost"
651 when pressing the Escape key.)
653 2002-04-02 src/screen.c
654 * Added "graphics setup" screen.
656 2002-04-01 src/screen.c
657 * Changed "choose level" setup screen stuff to be more generic (to
658 make it easier to add more "choose from generic tree" setup screens).
660 2002-04-01 src/config.c, src/timestamp.h
661 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
662 automatically gets created by "src/Makefile" and contains an actual
663 compile-time timestamp to identify development versions of the game).
665 2002-03-31 src/tape.c, src/events.c
666 * Added quick game/tape save/load functions to tape stuff which can be
667 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
668 loads previously recorded tape and directly goes into recording mode
669 from the end of the tape (therefore appending to the tape).
671 2002-03-31 src/tape.c
672 * Added "index mark" function to tape recorder. When playing or
673 recording, "eject" button changes to "index" button. Setting index
674 mark is not yet implemented, but pressing index button when playing
675 allows very quick advancing to end of tape (when normal playing),
676 very fast forward mode (when playing with normal fast forward) or
677 very fast reaching of "pause before end of tape" (when playing with
678 "pause before end" playing mode).
680 2002-03-30 src/cartoons.c
681 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
683 2002-03-29 src/screen.c
684 * Changed setup screen stuff to be more generic (to make it easier
685 to add more setup screens).
687 2002-03-23 src/main.c, src/main.h
688 * Various changes due to the introduction of the new libgame files
689 "setup.c" and "joystick.c".
691 2002-03-23 src/files.c
692 * Generic parts of "src/files.c" (mainly setup and level directory
693 stuff) moved to new libgame file "src/libgame/setup.c".
695 2002-03-23 src/joystick.c
696 * File "src/joystick.c" moved to libgame source tree, with
697 correspondig changes.
699 2002-03-22 src/screens.c
700 * "HandleChooseLevel()": Another bug in level series navigation fixed.
701 (Wrong level series information displayed when entering main group.)
703 2002-03-22 src/editor.c
704 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
706 2002-03-22 src/editor.c
707 * Changed behaviour of "Escape" key in level editor to be more
708 intuitive: When in "Element Properties" or "Level Info" mode,
709 return to "Drawing Mode" instead of leaving the level editor.
711 2002-03-21 src/game.c, src/editor.c, src/files.c
712 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
713 gems (emeralds, diamonds, ...) slipping down from normal wall,
714 steel wall and growing wall (as in E.M.C. style levels). Although
715 the behaviour of contributed and private levels wasn't changed (due
716 to the use of "level.game_version"; see previous entry), editing
717 those levels will (of course) change the behaviour accordingly.
719 This change seems a bit too hard after thinking about it, because
720 the EM style behaviour is not the "expected" behaviour (gems would
721 normally only slip down from "rounded" walls). Therefore this was
722 now changed to an element property for gem style elements, with the
723 default setting "off" (which means: no special EM style behaviour).
724 To fix older converted levels, this flag is set to "on" for pre-2.0
725 levels that are neither contributed nor private levels.
727 2002-03-20 src/files.h
728 * Corrected settings for "level.game_version" depending of level type.
729 (Contributed and private levels always get played with game engine
730 version they were created with, while converted levels always get
731 played with the most recent version of the game engine, to let new
732 corrections of the emulation behaviour take effect.)
734 2002-03-20 src/main.h
735 * Added "#include <time.h>". This seems to be needed by "tape.c" for
736 compiling the SDL version on some systems.
737 Thanks to the several people who pointed this out.
740 * Version number set to 2.0.2.
743 * Version 2.0.1 released.
745 2002-03-18 src/screens.c
746 * "HandleChooseLevel()": Small bug in level series navigation fixed.
748 2002-03-18 src/files.c [src/libgame/misc.c]
749 * Moved some common functions from src/files.c to src/libgame/misc.c.
751 2002-03-18 src/files.c [src/libgame/misc.c]
752 * Changed permissions for new directories and saved files (especially
753 score files) according to suggestions of Debian users and mantainers.
754 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
756 2002-03-17 src/files.c
757 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
758 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
759 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
760 for levels and "TAPE" for tapes). Old "cookie" style format is
761 still supported for reading. New level and tape files are written
764 * New IFF chunk "VERS" contains version numbers for file and game
765 (where "game version" is the version of the program that wrote the
766 file, and "file version" is a version number to distinguish files
767 with different format, for example after adding new features).
769 2002-03-15 src/screen.c
770 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
771 (Before, you heard a mixture of the in-game music and the
774 2002-03-14 src/events.c
775 * Function "DumpTape()" (files.c) now available by pressing 't' from
776 main menu (when in DEBUG mode).
778 2002-03-14 src/game.c
779 * "GameWon()": When game was won playing a tape, now there is no delay
780 raising the score and no corresponding sound is played.
782 2002-03-14 src/files.c
783 * Changed "LoadTape()" for real chunk support and also adjusted
784 "SaveTape()" accordingly.
786 2002-03-14 src/game.c, src/tape.c, src/files.c
787 * Important changes to tape format: The old tape format stored all
788 actions with a real effect with a corresponding delay between the
789 stored actions. This had some major disadvantages (for example,
790 push delays had to be ignored, pressing a button for some seconds
791 mutated to several single button presses because of the non-action
792 delays between two action frames etc.). The new tape format just
793 stupidly records all device actions and replays them later. I really
794 don't know why I haven't solved it that way before?! Old-style tapes
795 (with tape file version less than 2.0) get converted to the new
796 format on-the-fly when loading and can therefore still be played;
797 only some minor parts of the old-style tape handling code was needed.
798 (A perfect conversion is not possible, because there is information
799 missing about the device actions between two action frames.)
801 2002-03-14 src/files.c
802 * New function "DumpTape()" to dump the contents of the current tape
803 in a human readable format.
805 2002-03-14 src/game.c
806 * Small tape bug fixed: When automatically advancing to next level
807 after a game was won, the tape from the previous level still was
808 loaded as a tape for the new level.
810 2002-03-14 src/tape.c
811 * Small graphical bug fixed: When pressing ""Record" or "Play" on
812 tape, cartoons did not get completely removed because
813 StopAnimation() was not called.
815 2002-03-13 src/files.c
816 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
817 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
818 size even when using 16-bit elements). Added new chunk "CNT2" for
819 16-bit amoeba content (previously written in 8-bit field in "HEAD"
820 chunk even when content was 16-bit element). "CNT2" should now be
821 able to store content for arbitrary elements (up to eight blocks of
822 3 x 3 element arrays). All "CNT2" elements will always be stored as
823 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
825 2002-03-13 src/files.c
826 * Changed "LoadLevel()" for real chunk support.
828 2002-03-12 src/game.c
829 * Fixed problem (introduced after 2.0.0 release) with penguins
830 not getting killed by enemies
832 2002-02-24 src/game.c, src/main.h
833 * Added "player->is_moving"; now "player->last_move_dir" does
834 not contain any information if the player is just moving at
836 Before, "player->last_move_dir" was misused for this purpose
837 for the robot stuff (robots don't kill players when they are
838 moving). But setting "player->last_move_dir" to MV_NO_MOVING
839 broke tapes when walking through pipes!
840 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
841 in a continuous movement. This fact is ignored for friends and