2 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
5 * fixed bug with wrong door state after trying to quickload empty tape
6 * fixed waste of static memory usage of the binary, making it smaller
7 * fixed very little graphical bug in Supaplex explosion
10 * version number set to 3.1.1
13 * version 3.1.0 released
16 * fixed bug with crash when writing user levelinfo.conf the first time
19 * added option "convert LEVELDIR [NR]" to command line batch commands
20 * re-converted Supaplex levels to apply latest engine fixes
21 * changed "use graphic/sound of element" to "use graphic of element"
22 due to compatibility problems with some levels ("bug machine" etc.)
25 * fixed bug with CE change replacing player with same or other player
28 * fixed bug with opaque font in envelope with background graphic when
29 background graphic is not transparent itself
32 * added "gravity on" and "gravity off" ports for Supaplex compatibility
33 * corrected original Supaplex level loading code to use these new ports
34 * also corrected Supaplex loader to auto-count infotrons if set to zero
37 * fixed bug with missing initialization of "modified" flag for GEs
40 * fixed bug that caused endless recursion loop when relocating player
41 * fixed tape recorder bug in "step mode" when using "pause before end"
42 * fixed tape recorder bug when changing from "warp forward" mode
45 * fixed bug with "when touching" for pushed elements at last position
48 * fixed bug that caused two activated toolbox buttons in level editor
49 * fixed bug with exploding dynabomb under player due to other explosion
52 * fixed bug with creating walkable custom element under player (again)
53 * fixed bug with not copying explosion type when copying CEs in editor
54 * fixed graphical bug when drawing player in setup menu (input devices)
55 * fixed graphical bug when the player is pushing an accessible element
56 * fixed bug with classic switchable elements triggering CE changes
57 * fixed bug with entering/leaving walkable element in RelocatePlayer()
58 * fixed crash bug when CE leaves behind the trigger player element
61 * fixed bug with broken tubes after placing/exploding dynamite in them
62 * fixed bug with exploding dynamite under player due to other explosion
63 * fixed bug with not resetting push delay under certain circumstances
66 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
67 * added network multiplayer code for Windows (thanks to Niko Böhm)
70 * added option "reachable despite gravity" for gravity movement
71 * changed gravity movement of most classic walkable and passable
72 elements back to "not reachable" (for compatibility reasons)
75 * fixed (removed) "indestructible" / "can explode" dependency in editor
76 * fixed (removed) "accessible inside" / "protected" dependency
77 * fixed (removed) "step mode" / "shield time" dependency
80 * fixed dynabombs exploding now into anything diggable
81 * fixed Supaplex style gravity movement into buggy base now impossible
82 * added pressing key "space" as valid action to select menu options
85 * added "replace when walkable" to relocate player to walkable element
86 * added "enter"/"leave" event for elements affected by relocation
87 * fixed "direct"/"indirect" change order also for "when change" event
88 * fixed graphical bug when pushing things from elements walkable inside
91 * fixed graphic bug when player is snapping while moving in old levels
92 * fixed bug when a moving custom element leaves a player element behind
93 * fixed bug with mole not disappearing when moving into acid pool
94 * fixed bug with incomplete path setting when using "--basepath" option
95 * moving CE can now leave walkable elements behind under the player
96 * when relocating, player can be set on walkable element now
97 * fixed another gravity movement bug
100 * uploaded pre-release (test) version 3.1.0-2 binary and source code
103 * added "collectible" and "removable" to extended replacement types
104 (where "removable" replaces "diggable" and "collectible" elements)
105 * added "collectible & throwable" (to throw element to the next field)
106 * fixed bug with CEs digging elements that are just about to explode
107 * changed mouse cursor now always being visible when game is paused
110 * added possibility to push/press accessible elements from a side that
112 * fixed bug with not setting actual date when appending to tape
115 * fixed bug with incorrectly initialized custom element editor graphics
118 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
119 - number of levels corrected from 18 to 17 in "levelinfo.conf"
122 * fixed bug with destroyed robot wheel still attracting robots forever
123 * fixed bug with time gate switch deactivating after robot wheel time
124 (while the time gate itself is not affected by this misbehaviour)
125 * changed behaviour of BD style amoeba to always get blocked by player
126 (before it was different when there were non-BD elements in level)
127 * fixed bug with player destroying indestructable elements with shield
130 * added option to make growing elements grow into anything diggable
131 (for the various amoeba types, biomaze and "game of life")
134 * fixed bug with movable elements not moving after left behind by CEs
135 * changed gravity movement to anything diggable, not only sand/base
136 * optionally allowing passing to walkable element, not only empty space
137 * added option "can pass to walkable element" for players
138 * finally fixed gravity movement (hopefully)
141 * fixed bug with movable elements not moving anymore after falling down
144 * fixed another bug with custom elements digging and leaving elements
145 * fixed bug with "along left/right side" and automatic start direction
146 * trigger elements now also displayed when "more custom" deactivated
147 * fixed bug with clipboard element initialized when loading new level
148 * added option "drop delay" to set delay before dropping next element
151 * uploaded pre-release (test) version 3.1.0-1 binary and source code
154 * added copy and paste functions for custom change pages
155 * enhanced graphical display and functionality of tape recorder
156 * fixed bug with custom elements digging and leaving elements
159 * added move speed faster than "very fast" for custom elements
160 * fixed bug with 3+3 style explosions and missing border content
161 * fixed little bug when copying custom elements in the editor
162 * enhanced custom element changes by more side trigger actions
165 * added option "no scrolling when relocating" for instant teleporting
166 * uploaded pre-release (test) version 3.1.0-0 binary and source code
169 * added trigger element and trigger player to use as target elements
170 * added copy and paste functions for custom and group elements
173 * fixed graphical bug when displaying explosion animations
174 * fixed bug when appending to tapes, resulting in broken tapes
175 * re-recorded a few tapes broken by fixing gravity checking bug
178 * "can move into acid" property now for all elements independently
179 * "can fall into acid" property for player stored in same bitfield now
180 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
181 * version number set to 3.1.0 (finally!)
184 * changed tape recording to only record input, not programmed actions
187 * fixed totally broken (every 8th frame skipped) step-by-step recording
188 * fixed bug with requester not displayed when quick-loading interrupted
189 * added option "can fall into acid (with gravity)" for players
190 * fixed bug with player not falling when snapping down with gravity
193 * fixed bug which messed up key config when using keypad number keys
196 * fixed bug which allowed moving upwards even when gravity was active
197 * fixed bug with missing error handling when dumping levels or tapes
200 * added different colored editor graphics for Supaplex gravity tubes
203 * fixed bug that allowed solvable tapes for unsolvable levels
206 * use unlimited number of droppable elements when "count" set to zero
207 * added option to use step limit instead of time limit for level
210 * added player and change page as trigger for custom element change
213 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
216 * fixed bug with dark yamyam changing to acid when moving over acid
217 * fixed handling of levels with more than 999 seconds level time
218 (example: level 76 of "Denmine")
221 * "spring push bug" reintroduced as configurable element property
222 * fixed bug with missing properties for "mole"
223 * fixed bug that showed up when fixing the above "mole" properties bug
224 * added option "can move into acid" for all movable elements
225 * fixed graphical bug for elements moving into acid
226 * changed event handling to handle all pending events before going on
229 * fixed bug which caused all CE change pages to be ignored which had
230 the same change event, but used a different element side
231 (reported by Simon Forsberg)
233 * fixed bug which caused elements that can move and fall and that are
234 transported by a conveyor belt to continue moving into that direction
235 after leaving the conveyor belt, regardless of their own movement
236 type; only elements which can not move are transported now
237 (reported by Simon Forsberg)
239 * fixed bug which could cause an array overflow in RelocatePlayer()
240 (reported by Niko Böhm)
242 * changed Emerald Mine style "passable / over" elements to "protected"
243 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
245 * added new option to select from which side a "walkable/passable"
246 element can be entered
249 * added explosion and ignition delay for elements that can explode
252 * fixed bug which caused player not being protected against enemies
253 when a CE was "walkable / inside" and was not "indestructible"
254 * added "walkable/passable" fields to be "protected/unprotected"
255 against enemies, even if not accessible "inside" but "over/under"
258 * corrected move pattern to 32 bit and initial move direction to 8 bit
261 * added second custom element base configuration page
264 * added some special EMC mappings to Emerald Mine level loader
265 (also covering previously unknown element in level 0 of "Bondmine 8")
268 * added option to block last field when player is moving (for Supaplex)
269 * adjusted push delay of Supaplex elements
270 * removed delays for envelopes etc. when replaying with maximum speed
271 * fixed bug when dropping element on a field that just changed to empty
274 * fixed bug: infotrons can now smash yellow disks
275 * fixed bug: when gravity active, port above player can now be entered
276 * removed "one white dot" mouse pointer which irritated some people
279 * added "choice type" for group element selection
282 * fixed bug with initial invulnerability of non-yellow player
285 * added level loader for loading native Supaplex packed levels
286 (including multi-part levels like the "splvls99" levels)
289 * fixed bug which allowed creating emeralds by escaping explosions
292 * custom elements can change (limited) or leave (unlimited) elements
293 * finally added multiple matches using group elements
294 * added shortcut to dump brush (type ":DB" in editor) for use in forum
297 * added new start movement type "previous" for continued CE movement
298 * added new start movement type "random" for random CE movement start
301 * added new element "sokoban_field_player" needed for Sokoban levels
302 (thanks to Ed Booker for pointing this out!)
305 * added elements that can be digged or left behind by custom elements
308 * added group elements for multiple matches and random element creation
311 * fixed some graphical errors displayed in old levels
314 * fixed wrong double speed movement after passing closing gates
317 * added level loader for loading native Emerald Mine levels
320 * changes for "shooting" style CE movement
323 * Happy New Year! ;-)
326 * changed default snap/drop keys from left/right Shift to Control keys
329 * fixed bug with dead player getting reanimated from custom element
332 * fixed bug with wrong penguin graphics (when entering exit)
335 * fixed bug with wrong "Murphy" graphics (when digging etc.)
338 * version number set to 3.0.9
341 * version 3.0.8 released
344 * added function checked_free()
347 * fixed bug with double nut cracking sound
348 (by eliminating "default element action sound" assignment in init.c)
351 * fixed crash when no music info files are available
354 * fixed boring and sleeping sounds
357 * added "maze runner" and "maze hunter" movement types
358 * added extended collision conditions for custom elements
361 * added warnings for undefined token values in artwork config files
364 * added menu entry for level set information to the info screen
367 * fixed bug with wrong default impact sound for colored emeralds
370 * added several sub-screens for the info screen
371 * menu text now also clickable (not only blue/red sphere left of it)
374 * added configurable "bored" and "sleeping" animations for the player
375 * added "awakening" sound for player when waking up after sleeping
378 * added "copy" and "exchange" functions for custom elements to editor
381 * added configurable element animations for info screen
384 * added configurable music credits for info screen
387 * finally fixed tape recording when player is created from CE change
390 * added "editorsetup.conf" for editor element list configuration
393 * added "musicinfo.conf" for menu and level music configuration
396 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
397 (that only showed up on Linux, but not on Windows systems)
400 * fixed turning movement of butterflies and fireflies (no frame reset)
401 * enhanced sniksnak turning movement (two steps instead of only one)
404 * version number set to 3.0.8
407 * version 3.0.7 released
410 * fixed reset of player animation frame when, for example,
411 walking, digging or collecting share the same animation
412 * fixed CE with "deadly when touching" exploding when touching amoeba
415 * fixed tape recording when player is created from CE element change
418 * introduced "turning..." action graphic for elements with move delay
419 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
420 * added turning animations for bug, spaceship and sniksnak
423 * prevent "extended" changed elements from delay change in same frame
426 * fixed bug when pushing element that can move away to the side
427 (like pushing falling elements, but now with moving elements)
430 * finally fixed serious bug in code for delayed element pushing (again)
433 * unavailable setup options now marked as "n/a" instead of "off"
434 * new boolean directive "latest_engine" for "levelinfo.conf": when set
435 to "true", levels are always played with the latest game engine,
436 which is desired for levels that are imported from other games; all
437 other levels are played with the engine version stored in level file
438 (which is normally the engine version the level was created with)
441 * fixed serious bug in code for delayed element pushing
442 * fixed little bug in animation frame selection for pushed elements
443 * speed-up of reading config file for verbose output
446 * added configuration option for opening and closing Supaplex exit
447 * added configuration option for moving up/down animation for Murphy
448 * fixed incorrectly displayed animation for attacking dragon
449 * fixed bug with not setting initial gravity for each new game
450 * fixed bug with teleportation of player by custom element change
451 * fixed bug with player not getting smashed by rock sometimes
454 * version number set to 3.0.7
457 * version 3.0.6 released
460 * added support for MP3 music for SDL version through SMPEG library
463 * fixed bug when initializing font graphic structure
464 * fixed bug with animation mode "pingpong" when using only 1 frame
465 * fixed bug with extended change target introduced in 3.0.5
466 * fixed bug where passing over moving element doubles player speed
467 * fixed bug with elements continuing to move into push direction
468 * fixed bug with duplicated player when dropping bomb with shield on
469 * added "switching" event for custom elements ("pressing" only once)
470 * fixed switching bug (resetting flag when not switching but not idle)
473 * fixed element tokens for certain file elements with ".active" etc.
476 * version number set to 3.0.6
479 * version 3.0.5 released
482 * now four envelope elements available
483 * font, background, animation and sound for envelope now configurable
484 * main menu doors opening/closing animation type now configurable
487 * active/inactive sides configurable for custom element changes
488 * new movement type "move when pushed" available for custom elements
491 * fixed bug in multiple config pages loader code that caused crashes
494 * enhanced (remaining low-resolution) Supaplex graphics
497 * version number set to 3.0.5
500 * version 3.0.4 released
502 2003-09-12 src/tools.c
503 * fixed bug in custom definition of crumbled element graphics
505 2003-09-11 src/files.c
506 * fixed bug in multiple config pages code that caused crashes
509 * version number set to 3.0.4
512 * version 3.0.3 released
515 * added music to Supaplex classic level set
517 2003-09-07 src/libgame/misc.c
518 * added support for loading various music formats through SDL_mixer
520 2003-09-06 (various source files)
521 * fixed several nasty bugs that may have caused crashes on some systems
522 * added envelope content which gets displayed when collecting envelope
523 * added multiple change event pages for custom elements
525 2003-08-24 src/game.c
526 * fixed problem with player animation when snapping and moving
528 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
529 * fixed problem with flickering when drawing toon animations
531 2003-08-23 src/libgame/sdl.c
532 * fixed problem with setting mouse cursor in SDL version in fullscreen
534 2003-08-23 src/game.c
535 * fixed bug (missing array boundary check) which could crash the game
538 * version number set to 3.0.3
541 * version 3.0.2 released
543 2003-08-21 src/game.c
544 * fixed bug with creating inaccessible elements at player position
546 2003-08-20 src/init.c
547 * fixed bug with not finding current level artwork directory
549 2003-08-20 src/files.c
550 * fixed bug with choosing wrong engine version when playing tapes
551 * fixed bug with messing up custom element properties in 3.0.0 levels
554 * version number set to 3.0.2
557 * version 3.0.1 released
559 2003-08-17 (no source files affected)
560 * changed all "classic" PCX image files with 16 colors or less to
561 256 color (8 bit) storage format, because the Allegro game library
562 cannot handle PCX files with less than 256 colors (contributed
563 graphics are not affected and might look wrong in the DOS version)
565 2003-08-16 src/init.c
566 * fixed bug which (for example) crashed the level editor when defining
567 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
568 (only set to default) -- invalid graphics now set to default graphic
570 2003-08-16 src/init.c
571 * fixed graphical bug of player digging/collecting/snapping element
572 when no corresponding graphic/animation is defined for this action,
573 resulting in player being drawn as EL_EMPTY (which should only be
574 done to elements being collected, but not to the player)
576 2003-08-16 src/game.c
577 * fixed small graphical bug of player not totally moving into exit
579 2003-08-16 src/libgame/setup.c
580 * fixed bug with wrong MS-DOS 8.3 filename conversion
582 2003-08-16 src/tools.c
583 * fixed bug with invisible mouse cursor when pressing ESC while playing
585 2003-08-16 (various source files)
586 * added another 128 custom elements (disabled in editor by default)
588 2003-08-16 src/editor.c
589 * fixed NULL string bug causing Solaris to crash in sprintf()
591 2003-08-16 src/screen.c
592 * fixed drawing over scrollbar on level selection with custom fonts
594 2003-08-15 src/game.c
595 * cleanup of simple sounds / loop sounds / music settings
597 2003-08-08 (various source files)
598 * added custom element property for dropping collected elements
600 2003-08-08 src/conf_gfx.c
601 * fixed bug with missing graphic for active red disk bomb
603 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
604 * extended variable "level.gravity" to "level.initial_gravity" and
605 "game.current_gravity" to prevent level setting from being changed
606 by playing the level (keeping the runtime value after playing)
608 * fixed graphics bug when digging element that has 'crumbled' graphic
609 definition, but not 'diggable' graphic definition
612 * version number set to 3.0.1
615 * version 3.0.0 released
618 * various bug fixes; among others:
619 - fixed bug with pushing spring over empty space
620 - fixed bug with leaving tube while placing dynamite
621 - fixed bug with explosion of smashed penguins
622 - allow Murphy player graphic in levels with non-Supaplex elements
626 * I have forgotten to document changes for some time
629 * pre-release version 2.2.0rc1 released
632 * version number set to 2.1.2
635 * version 2.1.1 released
638 * version number set to 2.1.1
641 * version 2.1.0 released
644 * version number set to 2.1.0
646 2002-04-03 to 2002-05-19 (various source files)
647 * graphics, sounds and music now fully configurable
648 * bug fixed that prevented walking through tubes when gravity on
650 2002-04-02 src/events.c, src/editor.c
651 * Make Escape key less aggressive when playing or when editing level.
652 This can be configured as an option in the setup menu. (Default is
653 "less aggressive" which means "ask user if something can be lost"
654 when pressing the Escape key.)
656 2002-04-02 src/screen.c
657 * Added "graphics setup" screen.
659 2002-04-01 src/screen.c
660 * Changed "choose level" setup screen stuff to be more generic (to
661 make it easier to add more "choose from generic tree" setup screens).
663 2002-04-01 src/config.c, src/timestamp.h
664 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
665 automatically gets created by "src/Makefile" and contains an actual
666 compile-time timestamp to identify development versions of the game).
668 2002-03-31 src/tape.c, src/events.c
669 * Added quick game/tape save/load functions to tape stuff which can be
670 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
671 loads previously recorded tape and directly goes into recording mode
672 from the end of the tape (therefore appending to the tape).
674 2002-03-31 src/tape.c
675 * Added "index mark" function to tape recorder. When playing or
676 recording, "eject" button changes to "index" button. Setting index
677 mark is not yet implemented, but pressing index button when playing
678 allows very quick advancing to end of tape (when normal playing),
679 very fast forward mode (when playing with normal fast forward) or
680 very fast reaching of "pause before end of tape" (when playing with
681 "pause before end" playing mode).
683 2002-03-30 src/cartoons.c
684 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
686 2002-03-29 src/screen.c
687 * Changed setup screen stuff to be more generic (to make it easier
688 to add more setup screens).
690 2002-03-23 src/main.c, src/main.h
691 * Various changes due to the introduction of the new libgame files
692 "setup.c" and "joystick.c".
694 2002-03-23 src/files.c
695 * Generic parts of "src/files.c" (mainly setup and level directory
696 stuff) moved to new libgame file "src/libgame/setup.c".
698 2002-03-23 src/joystick.c
699 * File "src/joystick.c" moved to libgame source tree, with
700 correspondig changes.
702 2002-03-22 src/screens.c
703 * "HandleChooseLevel()": Another bug in level series navigation fixed.
704 (Wrong level series information displayed when entering main group.)
706 2002-03-22 src/editor.c
707 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
709 2002-03-22 src/editor.c
710 * Changed behaviour of "Escape" key in level editor to be more
711 intuitive: When in "Element Properties" or "Level Info" mode,
712 return to "Drawing Mode" instead of leaving the level editor.
714 2002-03-21 src/game.c, src/editor.c, src/files.c
715 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
716 gems (emeralds, diamonds, ...) slipping down from normal wall,
717 steel wall and growing wall (as in E.M.C. style levels). Although
718 the behaviour of contributed and private levels wasn't changed (due
719 to the use of "level.game_version"; see previous entry), editing
720 those levels will (of course) change the behaviour accordingly.
722 This change seems a bit too hard after thinking about it, because
723 the EM style behaviour is not the "expected" behaviour (gems would
724 normally only slip down from "rounded" walls). Therefore this was
725 now changed to an element property for gem style elements, with the
726 default setting "off" (which means: no special EM style behaviour).
727 To fix older converted levels, this flag is set to "on" for pre-2.0
728 levels that are neither contributed nor private levels.
730 2002-03-20 src/files.h
731 * Corrected settings for "level.game_version" depending of level type.
732 (Contributed and private levels always get played with game engine
733 version they were created with, while converted levels always get
734 played with the most recent version of the game engine, to let new
735 corrections of the emulation behaviour take effect.)
737 2002-03-20 src/main.h
738 * Added "#include <time.h>". This seems to be needed by "tape.c" for
739 compiling the SDL version on some systems.
740 Thanks to the several people who pointed this out.
743 * Version number set to 2.0.2.
746 * Version 2.0.1 released.
748 2002-03-18 src/screens.c
749 * "HandleChooseLevel()": Small bug in level series navigation fixed.
751 2002-03-18 src/files.c [src/libgame/misc.c]
752 * Moved some common functions from src/files.c to src/libgame/misc.c.
754 2002-03-18 src/files.c [src/libgame/misc.c]
755 * Changed permissions for new directories and saved files (especially
756 score files) according to suggestions of Debian users and mantainers.
757 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
759 2002-03-17 src/files.c
760 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
761 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
762 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
763 for levels and "TAPE" for tapes). Old "cookie" style format is
764 still supported for reading. New level and tape files are written
767 * New IFF chunk "VERS" contains version numbers for file and game
768 (where "game version" is the version of the program that wrote the
769 file, and "file version" is a version number to distinguish files
770 with different format, for example after adding new features).
772 2002-03-15 src/screen.c
773 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
774 (Before, you heard a mixture of the in-game music and the
777 2002-03-14 src/events.c
778 * Function "DumpTape()" (files.c) now available by pressing 't' from
779 main menu (when in DEBUG mode).
781 2002-03-14 src/game.c
782 * "GameWon()": When game was won playing a tape, now there is no delay
783 raising the score and no corresponding sound is played.
785 2002-03-14 src/files.c
786 * Changed "LoadTape()" for real chunk support and also adjusted
787 "SaveTape()" accordingly.
789 2002-03-14 src/game.c, src/tape.c, src/files.c
790 * Important changes to tape format: The old tape format stored all
791 actions with a real effect with a corresponding delay between the
792 stored actions. This had some major disadvantages (for example,
793 push delays had to be ignored, pressing a button for some seconds
794 mutated to several single button presses because of the non-action
795 delays between two action frames etc.). The new tape format just
796 stupidly records all device actions and replays them later. I really
797 don't know why I haven't solved it that way before?! Old-style tapes
798 (with tape file version less than 2.0) get converted to the new
799 format on-the-fly when loading and can therefore still be played;
800 only some minor parts of the old-style tape handling code was needed.
801 (A perfect conversion is not possible, because there is information
802 missing about the device actions between two action frames.)
804 2002-03-14 src/files.c
805 * New function "DumpTape()" to dump the contents of the current tape
806 in a human readable format.
808 2002-03-14 src/game.c
809 * Small tape bug fixed: When automatically advancing to next level
810 after a game was won, the tape from the previous level still was
811 loaded as a tape for the new level.
813 2002-03-14 src/tape.c
814 * Small graphical bug fixed: When pressing ""Record" or "Play" on
815 tape, cartoons did not get completely removed because
816 StopAnimation() was not called.
818 2002-03-13 src/files.c
819 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
820 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
821 size even when using 16-bit elements). Added new chunk "CNT2" for
822 16-bit amoeba content (previously written in 8-bit field in "HEAD"
823 chunk even when content was 16-bit element). "CNT2" should now be
824 able to store content for arbitrary elements (up to eight blocks of
825 3 x 3 element arrays). All "CNT2" elements will always be stored as
826 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
828 2002-03-13 src/files.c
829 * Changed "LoadLevel()" for real chunk support.
831 2002-03-12 src/game.c
832 * Fixed problem (introduced after 2.0.0 release) with penguins
833 not getting killed by enemies
835 2002-02-24 src/game.c, src/main.h
836 * Added "player->is_moving"; now "player->last_move_dir" does
837 not contain any information if the player is just moving at
839 Before, "player->last_move_dir" was misused for this purpose
840 for the robot stuff (robots don't kill players when they are
841 moving). But setting "player->last_move_dir" to MV_NO_MOVING
842 broke tapes when walking through pipes!
843 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
844 in a continuous movement. This fact is ignored for friends and