3 * fixed bug with wrong penguin graphics (when entering exit)
6 * fixed bug with wrong "Murphy" graphics (when digging etc.)
9 * Version number set to 3.0.9.
12 * Version 3.0.8 released.
15 * added function checked_free()
18 * fixed bug with double nut cracking sound
19 (by eliminating "default element action sound" assignment in init.c)
22 * fixed crash when no music info files are available
25 * fixed boring and sleeping sounds
28 * added "maze runner" and "maze hunter" movement types
29 * added extended collision conditions for custom elements
32 * added warnings for undefined token values in artwork config files
35 * added menu entry for level set information to the info screen
38 * fixed bug with wrong default impact sound for colored emeralds
41 * added several sub-screens for the info screen
42 * menu text now also clickable (not only blue/red sphere left of it)
45 * added configurable "bored" and "sleeping" animations for the player
46 * added "awakening" sound for player when waking up after sleeping
49 * added "copy" and "exchange" functions for custom elements to editor
52 * added configurable element animations for info screen
55 * added configurable music credits for info screen
58 * finally fixed tape recording when player is created from CE change
61 * added "editorsetup.conf" for editor element list configuration
64 * added "musicinfo.conf" for menu and level music configuration
67 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
68 (that only showed up on Linux, but not on Windows systems)
71 * fixed turning movement of butterflies and fireflies (no frame reset)
72 * enhanced sniksnak turning movement (two steps instead of only one)
75 * Version number set to 3.0.8.
78 * Version 3.0.7 released.
81 * fixed reset of player animation frame when, for example,
82 walking, digging or collecting share the same animation
83 * fixed CE with "deadly when touching" exploding when touching amoeba
86 * fixed tape recording when player is created from CE element change
89 * introduced "turning..." action graphic for elements with move delay
90 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
91 * added turning animations for bug, spaceship and sniksnak
94 * prevent "extended" changed elements from delay change in same frame
97 * fixed bug when pushing element that can move away to the side
98 (like pushing falling elements, but now with moving elements)
101 * finally fixed serious bug in code for delayed element pushing (again)
104 * unavailable setup options now marked as "n/a" instead of "off"
105 * new boolean directive "latest_engine" for "levelinfo.conf": when set
106 to "true", levels are always played with the latest game engine,
107 which is desired for levels that are imported from other games; all
108 other levels are played with the engine version stored in level file
109 (which is normally the engine version the level was created with)
112 * fixed serious bug in code for delayed element pushing
113 * fixed little bug in animation frame selection for pushed elements
114 * speed-up of reading config file for verbose output
117 * added configuration option for opening and closing Supaplex exit
118 * added configuration option for moving up/down animation for Murphy
119 * fixed incorrectly displayed animation for attacking dragon
120 * fixed bug with not setting initial gravity for each new game
121 * fixed bug with teleportation of player by custom element change
122 * fixed bug with player not getting smashed by rock sometimes
125 * Version number set to 3.0.7.
128 * Version 3.0.6 released.
131 * added support for MP3 music for SDL version through SMPEG library
134 * fixed bug when initializing font graphic structure
135 * fixed bug with animation mode "pingpong" when using only 1 frame
136 * fixed bug with extended change target introduced in 3.0.5
137 * fixed bug where passing over moving element doubles player speed
138 * fixed bug with elements continuing to move into push direction
139 * fixed bug with duplicated player when dropping bomb with shield on
140 * added "switching" event for custom elements ("pressing" only once)
141 * fixed switching bug (resetting flag when not switching but not idle)
144 * fixed element tokens for certain file elements with ".active" etc.
147 * Version number set to 3.0.6.
150 * Version 3.0.5 released.
153 * now four envelope elements available
154 * font, background, animation and sound for envelope now configurable
155 * main menu doors opening/closing animation type now configurable
158 * active/inactive sides configurable for custom element changes
159 * new movement type "move when pushed" available for custom elements
162 * fixed bug in multiple config pages loader code that caused crashes
165 * enhanced (remaining low-resolution) Supaplex graphics
168 * Version number set to 3.0.5.
171 * Version 3.0.4 released.
173 2003-09-12 src/tools.c
174 * fixed bug in custom definition of crumbled element graphics
176 2003-09-11 src/files.c
177 * fixed bug in multiple config pages code that caused crashes
180 * Version number set to 3.0.4.
183 * Version 3.0.3 released.
186 * added music to Supaplex classic level set
188 2003-09-07 src/libgame/misc.c
189 * added support for loading various music formats through SDL_mixer
191 2003-09-06 (various source files)
192 * fixed several nasty bugs that may have caused crashes on some systems
193 * added envelope content which gets displayed when collecting envelope
194 * added multiple change event pages for custom elements
196 2003-08-24 src/game.c
197 * fixed problem with player animation when snapping and moving
199 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
200 * fixed problem with flickering when drawing toon animations
202 2003-08-23 src/libgame/sdl.c
203 * fixed problem with setting mouse cursor in SDL version in fullscreen
205 2003-08-23 src/game.c
206 * fixed bug (missing array boundary check) which could crash the game
209 * Version number set to 3.0.3.
212 * Version 3.0.2 released.
214 2003-08-21 src/game.c
215 * fixed bug with creating inaccessible elements at player position
217 2003-08-20 src/init.c
218 * fixed bug with not finding current level artwork directory
220 2003-08-20 src/files.c
221 * fixed bug with choosing wrong engine version when playing tapes
222 * fixed bug with messing up custom element properties in 3.0.0 levels
225 * Version number set to 3.0.2.
228 * Version 3.0.1 released.
230 2003-08-17 (no source files affected)
231 * changed all "classic" PCX image files with 16 colors or less to
232 256 color (8 bit) storage format, because the Allegro game library
233 cannot handle PCX files with less than 256 colors (contributed
234 graphics are not affected and might look wrong in the DOS version)
236 2003-08-16 src/init.c
237 * fixed bug which (for example) crashed the level editor when defining
238 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
239 (only set to default) -- invalid graphics now set to default graphic
241 2003-08-16 src/init.c
242 * fixed graphical bug of player digging/collecting/snapping element
243 when no corresponding graphic/animation is defined for this action,
244 resulting in player being drawn as EL_EMPTY (which should only be
245 done to elements being collected, but not to the player)
247 2003-08-16 src/game.c
248 * fixed small graphical bug of player not totally moving into exit
250 2003-08-16 src/libgame/setup.c
251 * fixed bug with wrong MS-DOS 8.3 filename conversion
253 2003-08-16 src/tools.c
254 * fixed bug with invisible mouse cursor when pressing ESC while playing
256 2003-08-16 (various source files)
257 * added another 128 custom elements (disabled in editor by default)
259 2003-08-16 src/editor.c
260 * fixed NULL string bug causing Solaris to crash in sprintf()
262 2003-08-16 src/screen.c
263 * fixed drawing over scrollbar on level selection with custom fonts
265 2003-08-15 src/game.c
266 * cleanup of simple sounds / loop sounds / music settings
268 2003-08-08 (various source files)
269 * added custom element property for dropping collected elements
271 2003-08-08 src/conf_gfx.c
272 * fixed bug with missing graphic for active red disk bomb
274 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
275 * Extended variable "level.gravity" to "level.initial_gravity" and
276 "game.current_gravity" to prevent level setting from being changed
277 by playing the level (keeping the runtime value after playing).
279 * Fixed graphics bug when digging element that has 'crumbled' graphic
280 definition, but not 'diggable' graphic definition.
283 * Version number set to 3.0.1.
286 * Version 3.0.0 released.
289 * various bug fixes; among others:
290 - fixed bug with pushing spring over empty space
291 - fixed bug with leaving tube while placing dynamite
292 - fixed bug with explosion of smashed penguins
293 - allow Murphy player graphic in levels with non-Supaplex elements
297 * I have forgotten to document changes for some time.
300 * Pre-Release Version 2.2.0rc1 released.
303 * Version number set to 2.1.2.
306 * Version 2.1.1 released.
309 * Version number set to 2.1.1.
312 * Version 2.1.0 released.
315 * Version number set to 2.1.0.
317 2002-04-03 to 2002-05-19 (various source files)
318 * graphics, sounds and music now fully configurable
319 * bug fixed that prevented walking through tubes when gravity on
321 2002-04-02 src/events.c, src/editor.c
322 * Make Escape key less aggressive when playing or when editing level.
323 This can be configured as an option in the setup menu. (Default is
324 "less aggressive" which means "ask user if something can be lost"
325 when pressing the Escape key.)
327 2002-04-02 src/screen.c
328 * Added "graphics setup" screen.
330 2002-04-01 src/screen.c
331 * Changed "choose level" setup screen stuff to be more generic (to
332 make it easier to add more "choose from generic tree" setup screens).
334 2002-04-01 src/config.c, src/timestamp.h
335 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
336 automatically gets created by "src/Makefile" and contains an actual
337 compile-time timestamp to identify development versions of the game).
339 2002-03-31 src/tape.c, src/events.c
340 * Added quick game/tape save/load functions to tape stuff which can be
341 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
342 loads previously recorded tape and directly goes into recording mode
343 from the end of the tape (therefore appending to the tape).
345 2002-03-31 src/tape.c
346 * Added "index mark" function to tape recorder. When playing or
347 recording, "eject" button changes to "index" button. Setting index
348 mark is not yet implemented, but pressing index button when playing
349 allows very quick advancing to end of tape (when normal playing),
350 very fast forward mode (when playing with normal fast forward) or
351 very fast reaching of "pause before end of tape" (when playing with
352 "pause before end" playing mode).
354 2002-03-30 src/cartoons.c
355 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
357 2002-03-29 src/screen.c
358 * Changed setup screen stuff to be more generic (to make it easier
359 to add more setup screens).
361 2002-03-23 src/main.c, src/main.h
362 * Various changes due to the introduction of the new libgame files
363 "setup.c" and "joystick.c".
365 2002-03-23 src/files.c
366 * Generic parts of "src/files.c" (mainly setup and level directory
367 stuff) moved to new libgame file "src/libgame/setup.c".
369 2002-03-23 src/joystick.c
370 * File "src/joystick.c" moved to libgame source tree, with
371 correspondig changes.
373 2002-03-22 src/screens.c
374 * "HandleChooseLevel()": Another bug in level series navigation fixed.
375 (Wrong level series information displayed when entering main group.)
377 2002-03-22 src/editor.c
378 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
380 2002-03-22 src/editor.c
381 * Changed behaviour of "Escape" key in level editor to be more
382 intuitive: When in "Element Properties" or "Level Info" mode,
383 return to "Drawing Mode" instead of leaving the level editor.
385 2002-03-21 src/game.c, src/editor.c, src/files.c
386 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
387 gems (emeralds, diamonds, ...) slipping down from normal wall,
388 steel wall and growing wall (as in E.M.C. style levels). Although
389 the behaviour of contributed and private levels wasn't changed (due
390 to the use of "level.game_version"; see previous entry), editing
391 those levels will (of course) change the behaviour accordingly.
393 This change seems a bit too hard after thinking about it, because
394 the EM style behaviour is not the "expected" behaviour (gems would
395 normally only slip down from "rounded" walls). Therefore this was
396 now changed to an element property for gem style elements, with the
397 default setting "off" (which means: no special EM style behaviour).
398 To fix older converted levels, this flag is set to "on" for pre-2.0
399 levels that are neither contributed nor private levels.
401 2002-03-20 src/files.h
402 * Corrected settings for "level.game_version" depending of level type.
403 (Contributed and private levels always get played with game engine
404 version they were created with, while converted levels always get
405 played with the most recent version of the game engine, to let new
406 corrections of the emulation behaviour take effect.)
408 2002-03-20 src/main.h
409 * Added "#include <time.h>". This seems to be needed by "tape.c" for
410 compiling the SDL version on some systems.
411 Thanks to the several people who pointed this out.
414 * Version number set to 2.0.2.
417 * Version 2.0.1 released.
419 2002-03-18 src/screens.c
420 * "HandleChooseLevel()": Small bug in level series navigation fixed.
422 2002-03-18 src/files.c [src/libgame/misc.c]
423 * Moved some common functions from src/files.c to src/libgame/misc.c.
425 2002-03-18 src/files.c [src/libgame/misc.c]
426 * Changed permissions for new directories and saved files (especially
427 score files) according to suggestions of Debian users and mantainers.
428 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
430 2002-03-17 src/files.c
431 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
432 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
433 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
434 for levels and "TAPE" for tapes). Old "cookie" style format is
435 still supported for reading. New level and tape files are written
438 * New IFF chunk "VERS" contains version numbers for file and game
439 (where "game version" is the version of the program that wrote the
440 file, and "file version" is a version number to distinguish files
441 with different format, for example after adding new features).
443 2002-03-15 src/screen.c
444 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
445 (Before, you heard a mixture of the in-game music and the
448 2002-03-14 src/events.c
449 * Function "DumpTape()" (files.c) now available by pressing 't' from
450 main menu (when in DEBUG mode).
452 2002-03-14 src/game.c
453 * "GameWon()": When game was won playing a tape, now there is no delay
454 raising the score and no corresponding sound is played.
456 2002-03-14 src/files.c
457 * Changed "LoadTape()" for real chunk support and also adjusted
458 "SaveTape()" accordingly.
460 2002-03-14 src/game.c, src/tape.c, src/files.c
461 * Important changes to tape format: The old tape format stored all
462 actions with a real effect with a corresponding delay between the
463 stored actions. This had some major disadvantages (for example,
464 push delays had to be ignored, pressing a button for some seconds
465 mutated to several single button presses because of the non-action
466 delays between two action frames etc.). The new tape format just
467 stupidly records all device actions and replays them later. I really
468 don't know why I haven't solved it that way before?! Old-style tapes
469 (with tape file version less than 2.0) get converted to the new
470 format on-the-fly when loading and can therefore still be played;
471 only some minor parts of the old-style tape handling code was needed.
472 (A perfect conversion is not possible, because there is information
473 missing about the device actions between two action frames.)
475 2002-03-14 src/files.c
476 * New function "DumpTape()" to dump the contents of the current tape
477 in a human readable format.
479 2002-03-14 src/game.c
480 * Small tape bug fixed: When automatically advancing to next level
481 after a game was won, the tape from the previous level still was
482 loaded as a tape for the new level.
484 2002-03-14 src/tape.c
485 * Small graphical bug fixed: When pressing ""Record" or "Play" on
486 tape, cartoons did not get completely removed because
487 StopAnimation() was not called.
489 2002-03-13 src/files.c
490 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
491 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
492 size even when using 16-bit elements). Added new chunk "CNT2" for
493 16-bit amoeba content (previously written in 8-bit field in "HEAD"
494 chunk even when content was 16-bit element). "CNT2" should now be
495 able to store content for arbitrary elements (up to eight blocks of
496 3 x 3 element arrays). All "CNT2" elements will always be stored as
497 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
499 2002-03-13 src/files.c
500 * Changed "LoadLevel()" for real chunk support.
502 2002-03-12 src/game.c
503 * Fixed problem (introduced after 2.0.0 release) with penguins
504 not getting killed by enemies
506 2002-02-24 src/game.c, src/main.h
507 * Added "player->is_moving"; now "player->last_move_dir" does
508 not contain any information if the player is just moving at
510 Before, "player->last_move_dir" was misused for this purpose
511 for the robot stuff (robots don't kill players when they are
512 moving). But setting "player->last_move_dir" to MV_NO_MOVING
513 broke tapes when walking through pipes!
514 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
515 in a continuous movement. This fact is ignored for friends and