3 * Version number set to 3.0.9.
6 * Version 3.0.8 released.
9 * added function checked_free()
12 * fixed bug with double nut cracking sound
13 (by eliminating "default element action sound" assignment in init.c)
16 * fixed crash when no music info files are available
19 * fixed boring and sleeping sounds
22 * added "maze runner" and "maze hunter" movement types
23 * added extended collision conditions for custom elements
26 * added warnings for undefined token values in artwork config files
29 * added menu entry for level set information to the info screen
32 * fixed bug with wrong default impact sound for colored emeralds
35 * added several sub-screens for the info screen
36 * menu text now also clickable (not only blue/red sphere left of it)
39 * added configurable "bored" and "sleeping" animations for the player
40 * added "awakening" sound for player when waking up after sleeping
43 * added "copy" and "exchange" functions for custom elements to editor
46 * added configurable element animations for info screen
49 * added configurable music credits for info screen
52 * finally fixed tape recording when player is created from CE change
55 * added "editorsetup.conf" for editor element list configuration
58 * added "musicinfo.conf" for menu and level music configuration
61 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
62 (that only showed up on Linux, but not on Windows systems)
65 * fixed turning movement of butterflies and fireflies (no frame reset)
66 * enhanced sniksnak turning movement (two steps instead of only one)
69 * Version number set to 3.0.8.
72 * Version 3.0.7 released.
75 * fixed reset of player animation frame when, for example,
76 walking, digging or collecting share the same animation
77 * fixed CE with "deadly when touching" exploding when touching amoeba
80 * fixed tape recording when player is created from CE element change
83 * introduced "turning..." action graphic for elements with move delay
84 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
85 * added turning animations for bug, spaceship and sniksnak
88 * prevent "extended" changed elements from delay change in same frame
91 * fixed bug when pushing element that can move away to the side
92 (like pushing falling elements, but now with moving elements)
95 * finally fixed serious bug in code for delayed element pushing (again)
98 * unavailable setup options now marked as "n/a" instead of "off"
99 * new boolean directive "latest_engine" for "levelinfo.conf": when set
100 to "true", levels are always played with the latest game engine,
101 which is desired for levels that are imported from other games; all
102 other levels are played with the engine version stored in level file
103 (which is normally the engine version the level was created with)
106 * fixed serious bug in code for delayed element pushing
107 * fixed little bug in animation frame selection for pushed elements
108 * speed-up of reading config file for verbose output
111 * added configuration option for opening and closing Supaplex exit
112 * added configuration option for moving up/down animation for Murphy
113 * fixed incorrectly displayed animation for attacking dragon
114 * fixed bug with not setting initial gravity for each new game
115 * fixed bug with teleportation of player by custom element change
116 * fixed bug with player not getting smashed by rock sometimes
119 * Version number set to 3.0.7.
122 * Version 3.0.6 released.
125 * added support for MP3 music for SDL version through SMPEG library
128 * fixed bug when initializing font graphic structure
129 * fixed bug with animation mode "pingpong" when using only 1 frame
130 * fixed bug with extended change target introduced in 3.0.5
131 * fixed bug where passing over moving element doubles player speed
132 * fixed bug with elements continuing to move into push direction
133 * fixed bug with duplicated player when dropping bomb with shield on
134 * added "switching" event for custom elements ("pressing" only once)
135 * fixed switching bug (resetting flag when not switching but not idle)
138 * fixed element tokens for certain file elements with ".active" etc.
141 * Version number set to 3.0.6.
144 * Version 3.0.5 released.
147 * now four envelope elements available
148 * font, background, animation and sound for envelope now configurable
149 * main menu doors opening/closing animation type now configurable
152 * active/inactive sides configurable for custom element changes
153 * new movement type "move when pushed" available for custom elements
156 * fixed bug in multiple config pages loader code that caused crashes
159 * enhanced (remaining low-resolution) Supaplex graphics
162 * Version number set to 3.0.5.
165 * Version 3.0.4 released.
167 2003-09-12 src/tools.c
168 * fixed bug in custom definition of crumbled element graphics
170 2003-09-11 src/files.c
171 * fixed bug in multiple config pages code that caused crashes
174 * Version number set to 3.0.4.
177 * Version 3.0.3 released.
180 * added music to Supaplex classic level set
182 2003-09-07 src/libgame/misc.c
183 * added support for loading various music formats through SDL_mixer
185 2003-09-06 (various source files)
186 * fixed several nasty bugs that may have caused crashes on some systems
187 * added envelope content which gets displayed when collecting envelope
188 * added multiple change event pages for custom elements
190 2003-08-24 src/game.c
191 * fixed problem with player animation when snapping and moving
193 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
194 * fixed problem with flickering when drawing toon animations
196 2003-08-23 src/libgame/sdl.c
197 * fixed problem with setting mouse cursor in SDL version in fullscreen
199 2003-08-23 src/game.c
200 * fixed bug (missing array boundary check) which could crash the game
203 * Version number set to 3.0.3.
206 * Version 3.0.2 released.
208 2003-08-21 src/game.c
209 * fixed bug with creating inaccessible elements at player position
211 2003-08-20 src/init.c
212 * fixed bug with not finding current level artwork directory
214 2003-08-20 src/files.c
215 * fixed bug with choosing wrong engine version when playing tapes
216 * fixed bug with messing up custom element properties in 3.0.0 levels
219 * Version number set to 3.0.2.
222 * Version 3.0.1 released.
224 2003-08-17 (no source files affected)
225 * changed all "classic" PCX image files with 16 colors or less to
226 256 color (8 bit) storage format, because the Allegro game library
227 cannot handle PCX files with less than 256 colors (contributed
228 graphics are not affected and might look wrong in the DOS version)
230 2003-08-16 src/init.c
231 * fixed bug which (for example) crashed the level editor when defining
232 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
233 (only set to default) -- invalid graphics now set to default graphic
235 2003-08-16 src/init.c
236 * fixed graphical bug of player digging/collecting/snapping element
237 when no corresponding graphic/animation is defined for this action,
238 resulting in player being drawn as EL_EMPTY (which should only be
239 done to elements being collected, but not to the player)
241 2003-08-16 src/game.c
242 * fixed small graphical bug of player not totally moving into exit
244 2003-08-16 src/libgame/setup.c
245 * fixed bug with wrong MS-DOS 8.3 filename conversion
247 2003-08-16 src/tools.c
248 * fixed bug with invisible mouse cursor when pressing ESC while playing
250 2003-08-16 (various source files)
251 * added another 128 custom elements (disabled in editor by default)
253 2003-08-16 src/editor.c
254 * fixed NULL string bug causing Solaris to crash in sprintf()
256 2003-08-16 src/screen.c
257 * fixed drawing over scrollbar on level selection with custom fonts
259 2003-08-15 src/game.c
260 * cleanup of simple sounds / loop sounds / music settings
262 2003-08-08 (various source files)
263 * added custom element property for dropping collected elements
265 2003-08-08 src/conf_gfx.c
266 * fixed bug with missing graphic for active red disk bomb
268 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
269 * Extended variable "level.gravity" to "level.initial_gravity" and
270 "game.current_gravity" to prevent level setting from being changed
271 by playing the level (keeping the runtime value after playing).
273 * Fixed graphics bug when digging element that has 'crumbled' graphic
274 definition, but not 'diggable' graphic definition.
277 * Version number set to 3.0.1.
280 * Version 3.0.0 released.
283 * various bug fixes; among others:
284 - fixed bug with pushing spring over empty space
285 - fixed bug with leaving tube while placing dynamite
286 - fixed bug with explosion of smashed penguins
287 - allow Murphy player graphic in levels with non-Supaplex elements
291 * I have forgotten to document changes for some time.
294 * Pre-Release Version 2.2.0rc1 released.
297 * Version number set to 2.1.2.
300 * Version 2.1.1 released.
303 * Version number set to 2.1.1.
306 * Version 2.1.0 released.
309 * Version number set to 2.1.0.
311 2002-04-03 to 2002-05-19 (various source files)
312 * graphics, sounds and music now fully configurable
313 * bug fixed that prevented walking through tubes when gravity on
315 2002-04-02 src/events.c, src/editor.c
316 * Make Escape key less aggressive when playing or when editing level.
317 This can be configured as an option in the setup menu. (Default is
318 "less aggressive" which means "ask user if something can be lost"
319 when pressing the Escape key.)
321 2002-04-02 src/screen.c
322 * Added "graphics setup" screen.
324 2002-04-01 src/screen.c
325 * Changed "choose level" setup screen stuff to be more generic (to
326 make it easier to add more "choose from generic tree" setup screens).
328 2002-04-01 src/config.c, src/timestamp.h
329 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
330 automatically gets created by "src/Makefile" and contains an actual
331 compile-time timestamp to identify development versions of the game).
333 2002-03-31 src/tape.c, src/events.c
334 * Added quick game/tape save/load functions to tape stuff which can be
335 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
336 loads previously recorded tape and directly goes into recording mode
337 from the end of the tape (therefore appending to the tape).
339 2002-03-31 src/tape.c
340 * Added "index mark" function to tape recorder. When playing or
341 recording, "eject" button changes to "index" button. Setting index
342 mark is not yet implemented, but pressing index button when playing
343 allows very quick advancing to end of tape (when normal playing),
344 very fast forward mode (when playing with normal fast forward) or
345 very fast reaching of "pause before end of tape" (when playing with
346 "pause before end" playing mode).
348 2002-03-30 src/cartoons.c
349 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
351 2002-03-29 src/screen.c
352 * Changed setup screen stuff to be more generic (to make it easier
353 to add more setup screens).
355 2002-03-23 src/main.c, src/main.h
356 * Various changes due to the introduction of the new libgame files
357 "setup.c" and "joystick.c".
359 2002-03-23 src/files.c
360 * Generic parts of "src/files.c" (mainly setup and level directory
361 stuff) moved to new libgame file "src/libgame/setup.c".
363 2002-03-23 src/joystick.c
364 * File "src/joystick.c" moved to libgame source tree, with
365 correspondig changes.
367 2002-03-22 src/screens.c
368 * "HandleChooseLevel()": Another bug in level series navigation fixed.
369 (Wrong level series information displayed when entering main group.)
371 2002-03-22 src/editor.c
372 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
374 2002-03-22 src/editor.c
375 * Changed behaviour of "Escape" key in level editor to be more
376 intuitive: When in "Element Properties" or "Level Info" mode,
377 return to "Drawing Mode" instead of leaving the level editor.
379 2002-03-21 src/game.c, src/editor.c, src/files.c
380 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
381 gems (emeralds, diamonds, ...) slipping down from normal wall,
382 steel wall and growing wall (as in E.M.C. style levels). Although
383 the behaviour of contributed and private levels wasn't changed (due
384 to the use of "level.game_version"; see previous entry), editing
385 those levels will (of course) change the behaviour accordingly.
387 This change seems a bit too hard after thinking about it, because
388 the EM style behaviour is not the "expected" behaviour (gems would
389 normally only slip down from "rounded" walls). Therefore this was
390 now changed to an element property for gem style elements, with the
391 default setting "off" (which means: no special EM style behaviour).
392 To fix older converted levels, this flag is set to "on" for pre-2.0
393 levels that are neither contributed nor private levels.
395 2002-03-20 src/files.h
396 * Corrected settings for "level.game_version" depending of level type.
397 (Contributed and private levels always get played with game engine
398 version they were created with, while converted levels always get
399 played with the most recent version of the game engine, to let new
400 corrections of the emulation behaviour take effect.)
402 2002-03-20 src/main.h
403 * Added "#include <time.h>". This seems to be needed by "tape.c" for
404 compiling the SDL version on some systems.
405 Thanks to the several people who pointed this out.
408 * Version number set to 2.0.2.
411 * Version 2.0.1 released.
413 2002-03-18 src/screens.c
414 * "HandleChooseLevel()": Small bug in level series navigation fixed.
416 2002-03-18 src/files.c [src/libgame/misc.c]
417 * Moved some common functions from src/files.c to src/libgame/misc.c.
419 2002-03-18 src/files.c [src/libgame/misc.c]
420 * Changed permissions for new directories and saved files (especially
421 score files) according to suggestions of Debian users and mantainers.
422 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
424 2002-03-17 src/files.c
425 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
426 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
427 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
428 for levels and "TAPE" for tapes). Old "cookie" style format is
429 still supported for reading. New level and tape files are written
432 * New IFF chunk "VERS" contains version numbers for file and game
433 (where "game version" is the version of the program that wrote the
434 file, and "file version" is a version number to distinguish files
435 with different format, for example after adding new features).
437 2002-03-15 src/screen.c
438 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
439 (Before, you heard a mixture of the in-game music and the
442 2002-03-14 src/events.c
443 * Function "DumpTape()" (files.c) now available by pressing 't' from
444 main menu (when in DEBUG mode).
446 2002-03-14 src/game.c
447 * "GameWon()": When game was won playing a tape, now there is no delay
448 raising the score and no corresponding sound is played.
450 2002-03-14 src/files.c
451 * Changed "LoadTape()" for real chunk support and also adjusted
452 "SaveTape()" accordingly.
454 2002-03-14 src/game.c, src/tape.c, src/files.c
455 * Important changes to tape format: The old tape format stored all
456 actions with a real effect with a corresponding delay between the
457 stored actions. This had some major disadvantages (for example,
458 push delays had to be ignored, pressing a button for some seconds
459 mutated to several single button presses because of the non-action
460 delays between two action frames etc.). The new tape format just
461 stupidly records all device actions and replays them later. I really
462 don't know why I haven't solved it that way before?! Old-style tapes
463 (with tape file version less than 2.0) get converted to the new
464 format on-the-fly when loading and can therefore still be played;
465 only some minor parts of the old-style tape handling code was needed.
466 (A perfect conversion is not possible, because there is information
467 missing about the device actions between two action frames.)
469 2002-03-14 src/files.c
470 * New function "DumpTape()" to dump the contents of the current tape
471 in a human readable format.
473 2002-03-14 src/game.c
474 * Small tape bug fixed: When automatically advancing to next level
475 after a game was won, the tape from the previous level still was
476 loaded as a tape for the new level.
478 2002-03-14 src/tape.c
479 * Small graphical bug fixed: When pressing ""Record" or "Play" on
480 tape, cartoons did not get completely removed because
481 StopAnimation() was not called.
483 2002-03-13 src/files.c
484 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
485 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
486 size even when using 16-bit elements). Added new chunk "CNT2" for
487 16-bit amoeba content (previously written in 8-bit field in "HEAD"
488 chunk even when content was 16-bit element). "CNT2" should now be
489 able to store content for arbitrary elements (up to eight blocks of
490 3 x 3 element arrays). All "CNT2" elements will always be stored as
491 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
493 2002-03-13 src/files.c
494 * Changed "LoadLevel()" for real chunk support.
496 2002-03-12 src/game.c
497 * Fixed problem (introduced after 2.0.0 release) with penguins
498 not getting killed by enemies
500 2002-02-24 src/game.c, src/main.h
501 * Added "player->is_moving"; now "player->last_move_dir" does
502 not contain any information if the player is just moving at
504 Before, "player->last_move_dir" was misused for this purpose
505 for the robot stuff (robots don't kill players when they are
506 moving). But setting "player->last_move_dir" to MV_NO_MOVING
507 broke tapes when walking through pipes!
508 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
509 in a continuous movement. This fact is ignored for friends and