2 * added option "convert LEVELDIR [NR]" to command line batch commands
3 * re-converted Supaplex levels to apply latest engine fixes
4 * changed "use graphic/sound of element" to "use graphic of element"
5 due to compatibility problems with some levels ("bug machine" etc.)
8 * fixed bug with CE change replacing player with same or other player
11 * fixed bug with opaque font in envelope with background graphic when
12 background graphic is not transparent itself
15 * added "gravity on" and "gravity off" ports for Supaplex compatibility
16 * corrected original Supaplex level loading code to use these new ports
17 * also corrected Supaplex loader to auto-count infotrons if set to zero
20 * fixed bug with missing initialization of "modified" flag for GEs
23 * fixed bug that caused endless recursion loop when relocating player
24 * fixed tape recorder bug in "step mode" when using "pause before end"
25 * fixed tape recorder bug when changing from "warp forward" mode
28 * fixed bug with "when touching" for pushed elements at last position
31 * fixed bug that caused two activated toolbox buttons in level editor
32 * fixed bug with exploding dynabomb under player due to other explosion
35 * fixed bug with creating walkable custom element under player (again)
36 * fixed bug with not copying explosion type when copying CEs in editor
37 * fixed graphical bug when drawing player in setup menu (input devices)
38 * fixed graphical bug when the player is pushing an accessible element
39 * fixed bug with classic switchable elements triggering CE changes
40 * fixed bug with entering/leaving walkable element in RelocatePlayer()
41 * fixed crash bug when CE leaves behind the trigger player element
44 * fixed bug with broken tubes after placing/exploding dynamite in them
45 * fixed bug with exploding dynamite under player due to other explosion
46 * fixed bug with not resetting push delay under certain circumstances
49 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
50 * added network multiplayer code for Windows (thanks to Niko Böhm)
53 * added option "reachable despite gravity" for gravity movement
54 * changed gravity movement of most classic walkable and passable
55 elements back to "not reachable" (for compatibility reasons)
58 * fixed (removed) "indestructible" / "can explode" dependency in editor
59 * fixed (removed) "accessible inside" / "protected" dependency
60 * fixed (removed) "step mode" / "shield time" dependency
63 * fixed dynabombs exploding now into anything diggable
64 * fixed Supaplex style gravity movement into buggy base now impossible
65 * added pressing key "space" as valid action to select menu options
68 * added "replace when walkable" to relocate player to walkable element
69 * added "enter"/"leave" event for elements affected by relocation
70 * fixed "direct"/"indirect" change order also for "when change" event
71 * fixed graphical bug when pushing things from elements walkable inside
74 * fixed graphic bug when player is snapping while moving in old levels
75 * fixed bug when a moving custom element leaves a player element behind
76 * fixed bug with mole not disappearing when moving into acid pool
77 * fixed bug with incomplete path setting when using "--basepath" option
78 * moving CE can now leave walkable elements behind under the player
79 * when relocating, player can be set on walkable element now
80 * fixed another gravity movement bug
83 * uploaded pre-release (test) version 3.1.0-2 binary and source code
86 * added "collectible" and "removable" to extended replacement types
87 (where "removable" replaces "diggable" and "collectible" elements)
88 * added "collectible & throwable" (to throw element to the next field)
89 * fixed bug with CEs digging elements that are just about to explode
90 * changed mouse cursor now always being visible when game is paused
93 * added possibility to push/press accessible elements from a side that
95 * fixed bug with not setting actual date when appending to tape
98 * fixed bug with incorrectly initialized custom element editor graphics
101 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
102 - number of levels corrected from 18 to 17 in "levelinfo.conf"
105 * fixed bug with destroyed robot wheel still attracting robots forever
106 * fixed bug with time gate switch deactivating after robot wheel time
107 (while the time gate itself is not affected by this misbehaviour)
108 * changed behaviour of BD style amoeba to always get blocked by player
109 (before it was different when there were non-BD elements in level)
110 * fixed bug with player destroying indestructable elements with shield
113 * added option to make growing elements grow into anything diggable
114 (for the various amoeba types, biomaze and "game of life")
117 * fixed bug with movable elements not moving after left behind by CEs
118 * changed gravity movement to anything diggable, not only sand/base
119 * optionally allowing passing to walkable element, not only empty space
120 * added option "can pass to walkable element" for players
121 * finally fixed gravity movement (hopefully)
124 * fixed bug with movable elements not moving anymore after falling down
127 * fixed another bug with custom elements digging and leaving elements
128 * fixed bug with "along left/right side" and automatic start direction
129 * trigger elements now also displayed when "more custom" deactivated
130 * fixed bug with clipboard element initialized when loading new level
131 * added option "drop delay" to set delay before dropping next element
134 * uploaded pre-release (test) version 3.1.0-1 binary and source code
137 * added copy and paste functions for custom change pages
138 * enhanced graphical display and functionality of tape recorder
139 * fixed bug with custom elements digging and leaving elements
142 * added move speed faster than "very fast" for custom elements
143 * fixed bug with 3+3 style explosions and missing border content
144 * fixed little bug when copying custom elements in the editor
145 * enhanced custom element changes by more side trigger actions
148 * added option "no scrolling when relocating" for instant teleporting
149 * uploaded pre-release (test) version 3.1.0-0 binary and source code
152 * added trigger element and trigger player to use as target elements
153 * added copy and paste functions for custom and group elements
156 * fixed graphical bug when displaying explosion animations
157 * fixed bug when appending to tapes, resulting in broken tapes
158 * re-recorded a few tapes broken by fixing gravity checking bug
161 * "can move into acid" property now for all elements independently
162 * "can fall into acid" property for player stored in same bitfield now
163 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
164 * version number set to 3.1.0 (finally!)
167 * changed tape recording to only record input, not programmed actions
170 * fixed totally broken (every 8th frame skipped) step-by-step recording
171 * fixed bug with requester not displayed when quick-loading interrupted
172 * added option "can fall into acid (with gravity)" for players
173 * fixed bug with player not falling when snapping down with gravity
176 * fixed bug which messed up key config when using keypad number keys
179 * fixed bug which allowed moving upwards even when gravity was active
180 * fixed bug with missing error handling when dumping levels or tapes
183 * added different colored editor graphics for Supaplex gravity tubes
186 * fixed bug that allowed solvable tapes for unsolvable levels
189 * use unlimited number of droppable elements when "count" set to zero
190 * added option to use step limit instead of time limit for level
193 * added player and change page as trigger for custom element change
196 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
199 * fixed bug with dark yamyam changing to acid when moving over acid
200 * fixed handling of levels with more than 999 seconds level time
201 (example: level 76 of "Denmine")
204 * "spring push bug" reintroduced as configurable element property
205 * fixed bug with missing properties for "mole"
206 * fixed bug that showed up when fixing the above "mole" properties bug
207 * added option "can move into acid" for all movable elements
208 * fixed graphical bug for elements moving into acid
209 * changed event handling to handle all pending events before going on
212 * fixed bug which caused all CE change pages to be ignored which had
213 the same change event, but used a different element side
214 (reported by Simon Forsberg)
216 * fixed bug which caused elements that can move and fall and that are
217 transported by a conveyor belt to continue moving into that direction
218 after leaving the conveyor belt, regardless of their own movement
219 type; only elements which can not move are transported now
220 (reported by Simon Forsberg)
222 * fixed bug which could cause an array overflow in RelocatePlayer()
223 (reported by Niko Böhm)
225 * changed Emerald Mine style "passable / over" elements to "protected"
226 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
228 * added new option to select from which side a "walkable/passable"
229 element can be entered
232 * added explosion and ignition delay for elements that can explode
235 * fixed bug which caused player not being protected against enemies
236 when a CE was "walkable / inside" and was not "indestructible"
237 * added "walkable/passable" fields to be "protected/unprotected"
238 against enemies, even if not accessible "inside" but "over/under"
241 * corrected move pattern to 32 bit and initial move direction to 8 bit
244 * added second custom element base configuration page
247 * added some special EMC mappings to Emerald Mine level loader
248 (also covering previously unknown element in level 0 of "Bondmine 8")
251 * added option to block last field when player is moving (for Supaplex)
252 * adjusted push delay of Supaplex elements
253 * removed delays for envelopes etc. when replaying with maximum speed
254 * fixed bug when dropping element on a field that just changed to empty
257 * fixed bug: infotrons can now smash yellow disks
258 * fixed bug: when gravity active, port above player can now be entered
259 * removed "one white dot" mouse pointer which irritated some people
262 * added "choice type" for group element selection
265 * fixed bug with initial invulnerability of non-yellow player
268 * added level loader for loading native Supaplex packed levels
269 (including multi-part levels like the "splvls99" levels)
272 * fixed bug which allowed creating emeralds by escaping explosions
275 * custom elements can change (limited) or leave (unlimited) elements
276 * finally added multiple matches using group elements
277 * added shortcut to dump brush (type ":DB" in editor) for use in forum
280 * added new start movement type "previous" for continued CE movement
281 * added new start movement type "random" for random CE movement start
284 * added new element "sokoban_field_player" needed for Sokoban levels
285 (thanks to Ed Booker for pointing this out!)
288 * added elements that can be digged or left behind by custom elements
291 * added group elements for multiple matches and random element creation
294 * fixed some graphical errors displayed in old levels
297 * fixed wrong double speed movement after passing closing gates
300 * added level loader for loading native Emerald Mine levels
303 * changes for "shooting" style CE movement
306 * Happy New Year! ;-)
309 * changed default snap/drop keys from left/right Shift to Control keys
312 * fixed bug with dead player getting reanimated from custom element
315 * fixed bug with wrong penguin graphics (when entering exit)
318 * fixed bug with wrong "Murphy" graphics (when digging etc.)
321 * version number set to 3.0.9
324 * version 3.0.8 released
327 * added function checked_free()
330 * fixed bug with double nut cracking sound
331 (by eliminating "default element action sound" assignment in init.c)
334 * fixed crash when no music info files are available
337 * fixed boring and sleeping sounds
340 * added "maze runner" and "maze hunter" movement types
341 * added extended collision conditions for custom elements
344 * added warnings for undefined token values in artwork config files
347 * added menu entry for level set information to the info screen
350 * fixed bug with wrong default impact sound for colored emeralds
353 * added several sub-screens for the info screen
354 * menu text now also clickable (not only blue/red sphere left of it)
357 * added configurable "bored" and "sleeping" animations for the player
358 * added "awakening" sound for player when waking up after sleeping
361 * added "copy" and "exchange" functions for custom elements to editor
364 * added configurable element animations for info screen
367 * added configurable music credits for info screen
370 * finally fixed tape recording when player is created from CE change
373 * added "editorsetup.conf" for editor element list configuration
376 * added "musicinfo.conf" for menu and level music configuration
379 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
380 (that only showed up on Linux, but not on Windows systems)
383 * fixed turning movement of butterflies and fireflies (no frame reset)
384 * enhanced sniksnak turning movement (two steps instead of only one)
387 * version number set to 3.0.8
390 * version 3.0.7 released
393 * fixed reset of player animation frame when, for example,
394 walking, digging or collecting share the same animation
395 * fixed CE with "deadly when touching" exploding when touching amoeba
398 * fixed tape recording when player is created from CE element change
401 * introduced "turning..." action graphic for elements with move delay
402 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
403 * added turning animations for bug, spaceship and sniksnak
406 * prevent "extended" changed elements from delay change in same frame
409 * fixed bug when pushing element that can move away to the side
410 (like pushing falling elements, but now with moving elements)
413 * finally fixed serious bug in code for delayed element pushing (again)
416 * unavailable setup options now marked as "n/a" instead of "off"
417 * new boolean directive "latest_engine" for "levelinfo.conf": when set
418 to "true", levels are always played with the latest game engine,
419 which is desired for levels that are imported from other games; all
420 other levels are played with the engine version stored in level file
421 (which is normally the engine version the level was created with)
424 * fixed serious bug in code for delayed element pushing
425 * fixed little bug in animation frame selection for pushed elements
426 * speed-up of reading config file for verbose output
429 * added configuration option for opening and closing Supaplex exit
430 * added configuration option for moving up/down animation for Murphy
431 * fixed incorrectly displayed animation for attacking dragon
432 * fixed bug with not setting initial gravity for each new game
433 * fixed bug with teleportation of player by custom element change
434 * fixed bug with player not getting smashed by rock sometimes
437 * version number set to 3.0.7
440 * version 3.0.6 released
443 * added support for MP3 music for SDL version through SMPEG library
446 * fixed bug when initializing font graphic structure
447 * fixed bug with animation mode "pingpong" when using only 1 frame
448 * fixed bug with extended change target introduced in 3.0.5
449 * fixed bug where passing over moving element doubles player speed
450 * fixed bug with elements continuing to move into push direction
451 * fixed bug with duplicated player when dropping bomb with shield on
452 * added "switching" event for custom elements ("pressing" only once)
453 * fixed switching bug (resetting flag when not switching but not idle)
456 * fixed element tokens for certain file elements with ".active" etc.
459 * version number set to 3.0.6
462 * version 3.0.5 released
465 * now four envelope elements available
466 * font, background, animation and sound for envelope now configurable
467 * main menu doors opening/closing animation type now configurable
470 * active/inactive sides configurable for custom element changes
471 * new movement type "move when pushed" available for custom elements
474 * fixed bug in multiple config pages loader code that caused crashes
477 * enhanced (remaining low-resolution) Supaplex graphics
480 * version number set to 3.0.5
483 * version 3.0.4 released
485 2003-09-12 src/tools.c
486 * fixed bug in custom definition of crumbled element graphics
488 2003-09-11 src/files.c
489 * fixed bug in multiple config pages code that caused crashes
492 * version number set to 3.0.4
495 * version 3.0.3 released
498 * added music to Supaplex classic level set
500 2003-09-07 src/libgame/misc.c
501 * added support for loading various music formats through SDL_mixer
503 2003-09-06 (various source files)
504 * fixed several nasty bugs that may have caused crashes on some systems
505 * added envelope content which gets displayed when collecting envelope
506 * added multiple change event pages for custom elements
508 2003-08-24 src/game.c
509 * fixed problem with player animation when snapping and moving
511 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
512 * fixed problem with flickering when drawing toon animations
514 2003-08-23 src/libgame/sdl.c
515 * fixed problem with setting mouse cursor in SDL version in fullscreen
517 2003-08-23 src/game.c
518 * fixed bug (missing array boundary check) which could crash the game
521 * version number set to 3.0.3
524 * version 3.0.2 released
526 2003-08-21 src/game.c
527 * fixed bug with creating inaccessible elements at player position
529 2003-08-20 src/init.c
530 * fixed bug with not finding current level artwork directory
532 2003-08-20 src/files.c
533 * fixed bug with choosing wrong engine version when playing tapes
534 * fixed bug with messing up custom element properties in 3.0.0 levels
537 * version number set to 3.0.2
540 * version 3.0.1 released
542 2003-08-17 (no source files affected)
543 * changed all "classic" PCX image files with 16 colors or less to
544 256 color (8 bit) storage format, because the Allegro game library
545 cannot handle PCX files with less than 256 colors (contributed
546 graphics are not affected and might look wrong in the DOS version)
548 2003-08-16 src/init.c
549 * fixed bug which (for example) crashed the level editor when defining
550 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
551 (only set to default) -- invalid graphics now set to default graphic
553 2003-08-16 src/init.c
554 * fixed graphical bug of player digging/collecting/snapping element
555 when no corresponding graphic/animation is defined for this action,
556 resulting in player being drawn as EL_EMPTY (which should only be
557 done to elements being collected, but not to the player)
559 2003-08-16 src/game.c
560 * fixed small graphical bug of player not totally moving into exit
562 2003-08-16 src/libgame/setup.c
563 * fixed bug with wrong MS-DOS 8.3 filename conversion
565 2003-08-16 src/tools.c
566 * fixed bug with invisible mouse cursor when pressing ESC while playing
568 2003-08-16 (various source files)
569 * added another 128 custom elements (disabled in editor by default)
571 2003-08-16 src/editor.c
572 * fixed NULL string bug causing Solaris to crash in sprintf()
574 2003-08-16 src/screen.c
575 * fixed drawing over scrollbar on level selection with custom fonts
577 2003-08-15 src/game.c
578 * cleanup of simple sounds / loop sounds / music settings
580 2003-08-08 (various source files)
581 * added custom element property for dropping collected elements
583 2003-08-08 src/conf_gfx.c
584 * fixed bug with missing graphic for active red disk bomb
586 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
587 * extended variable "level.gravity" to "level.initial_gravity" and
588 "game.current_gravity" to prevent level setting from being changed
589 by playing the level (keeping the runtime value after playing)
591 * fixed graphics bug when digging element that has 'crumbled' graphic
592 definition, but not 'diggable' graphic definition
595 * version number set to 3.0.1
598 * version 3.0.0 released
601 * various bug fixes; among others:
602 - fixed bug with pushing spring over empty space
603 - fixed bug with leaving tube while placing dynamite
604 - fixed bug with explosion of smashed penguins
605 - allow Murphy player graphic in levels with non-Supaplex elements
609 * I have forgotten to document changes for some time
612 * pre-release version 2.2.0rc1 released
615 * version number set to 2.1.2
618 * version 2.1.1 released
621 * version number set to 2.1.1
624 * version 2.1.0 released
627 * version number set to 2.1.0
629 2002-04-03 to 2002-05-19 (various source files)
630 * graphics, sounds and music now fully configurable
631 * bug fixed that prevented walking through tubes when gravity on
633 2002-04-02 src/events.c, src/editor.c
634 * Make Escape key less aggressive when playing or when editing level.
635 This can be configured as an option in the setup menu. (Default is
636 "less aggressive" which means "ask user if something can be lost"
637 when pressing the Escape key.)
639 2002-04-02 src/screen.c
640 * Added "graphics setup" screen.
642 2002-04-01 src/screen.c
643 * Changed "choose level" setup screen stuff to be more generic (to
644 make it easier to add more "choose from generic tree" setup screens).
646 2002-04-01 src/config.c, src/timestamp.h
647 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
648 automatically gets created by "src/Makefile" and contains an actual
649 compile-time timestamp to identify development versions of the game).
651 2002-03-31 src/tape.c, src/events.c
652 * Added quick game/tape save/load functions to tape stuff which can be
653 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
654 loads previously recorded tape and directly goes into recording mode
655 from the end of the tape (therefore appending to the tape).
657 2002-03-31 src/tape.c
658 * Added "index mark" function to tape recorder. When playing or
659 recording, "eject" button changes to "index" button. Setting index
660 mark is not yet implemented, but pressing index button when playing
661 allows very quick advancing to end of tape (when normal playing),
662 very fast forward mode (when playing with normal fast forward) or
663 very fast reaching of "pause before end of tape" (when playing with
664 "pause before end" playing mode).
666 2002-03-30 src/cartoons.c
667 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
669 2002-03-29 src/screen.c
670 * Changed setup screen stuff to be more generic (to make it easier
671 to add more setup screens).
673 2002-03-23 src/main.c, src/main.h
674 * Various changes due to the introduction of the new libgame files
675 "setup.c" and "joystick.c".
677 2002-03-23 src/files.c
678 * Generic parts of "src/files.c" (mainly setup and level directory
679 stuff) moved to new libgame file "src/libgame/setup.c".
681 2002-03-23 src/joystick.c
682 * File "src/joystick.c" moved to libgame source tree, with
683 correspondig changes.
685 2002-03-22 src/screens.c
686 * "HandleChooseLevel()": Another bug in level series navigation fixed.
687 (Wrong level series information displayed when entering main group.)
689 2002-03-22 src/editor.c
690 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
692 2002-03-22 src/editor.c
693 * Changed behaviour of "Escape" key in level editor to be more
694 intuitive: When in "Element Properties" or "Level Info" mode,
695 return to "Drawing Mode" instead of leaving the level editor.
697 2002-03-21 src/game.c, src/editor.c, src/files.c
698 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
699 gems (emeralds, diamonds, ...) slipping down from normal wall,
700 steel wall and growing wall (as in E.M.C. style levels). Although
701 the behaviour of contributed and private levels wasn't changed (due
702 to the use of "level.game_version"; see previous entry), editing
703 those levels will (of course) change the behaviour accordingly.
705 This change seems a bit too hard after thinking about it, because
706 the EM style behaviour is not the "expected" behaviour (gems would
707 normally only slip down from "rounded" walls). Therefore this was
708 now changed to an element property for gem style elements, with the
709 default setting "off" (which means: no special EM style behaviour).
710 To fix older converted levels, this flag is set to "on" for pre-2.0
711 levels that are neither contributed nor private levels.
713 2002-03-20 src/files.h
714 * Corrected settings for "level.game_version" depending of level type.
715 (Contributed and private levels always get played with game engine
716 version they were created with, while converted levels always get
717 played with the most recent version of the game engine, to let new
718 corrections of the emulation behaviour take effect.)
720 2002-03-20 src/main.h
721 * Added "#include <time.h>". This seems to be needed by "tape.c" for
722 compiling the SDL version on some systems.
723 Thanks to the several people who pointed this out.
726 * Version number set to 2.0.2.
729 * Version 2.0.1 released.
731 2002-03-18 src/screens.c
732 * "HandleChooseLevel()": Small bug in level series navigation fixed.
734 2002-03-18 src/files.c [src/libgame/misc.c]
735 * Moved some common functions from src/files.c to src/libgame/misc.c.
737 2002-03-18 src/files.c [src/libgame/misc.c]
738 * Changed permissions for new directories and saved files (especially
739 score files) according to suggestions of Debian users and mantainers.
740 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
742 2002-03-17 src/files.c
743 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
744 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
745 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
746 for levels and "TAPE" for tapes). Old "cookie" style format is
747 still supported for reading. New level and tape files are written
750 * New IFF chunk "VERS" contains version numbers for file and game
751 (where "game version" is the version of the program that wrote the
752 file, and "file version" is a version number to distinguish files
753 with different format, for example after adding new features).
755 2002-03-15 src/screen.c
756 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
757 (Before, you heard a mixture of the in-game music and the
760 2002-03-14 src/events.c
761 * Function "DumpTape()" (files.c) now available by pressing 't' from
762 main menu (when in DEBUG mode).
764 2002-03-14 src/game.c
765 * "GameWon()": When game was won playing a tape, now there is no delay
766 raising the score and no corresponding sound is played.
768 2002-03-14 src/files.c
769 * Changed "LoadTape()" for real chunk support and also adjusted
770 "SaveTape()" accordingly.
772 2002-03-14 src/game.c, src/tape.c, src/files.c
773 * Important changes to tape format: The old tape format stored all
774 actions with a real effect with a corresponding delay between the
775 stored actions. This had some major disadvantages (for example,
776 push delays had to be ignored, pressing a button for some seconds
777 mutated to several single button presses because of the non-action
778 delays between two action frames etc.). The new tape format just
779 stupidly records all device actions and replays them later. I really
780 don't know why I haven't solved it that way before?! Old-style tapes
781 (with tape file version less than 2.0) get converted to the new
782 format on-the-fly when loading and can therefore still be played;
783 only some minor parts of the old-style tape handling code was needed.
784 (A perfect conversion is not possible, because there is information
785 missing about the device actions between two action frames.)
787 2002-03-14 src/files.c
788 * New function "DumpTape()" to dump the contents of the current tape
789 in a human readable format.
791 2002-03-14 src/game.c
792 * Small tape bug fixed: When automatically advancing to next level
793 after a game was won, the tape from the previous level still was
794 loaded as a tape for the new level.
796 2002-03-14 src/tape.c
797 * Small graphical bug fixed: When pressing ""Record" or "Play" on
798 tape, cartoons did not get completely removed because
799 StopAnimation() was not called.
801 2002-03-13 src/files.c
802 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
803 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
804 size even when using 16-bit elements). Added new chunk "CNT2" for
805 16-bit amoeba content (previously written in 8-bit field in "HEAD"
806 chunk even when content was 16-bit element). "CNT2" should now be
807 able to store content for arbitrary elements (up to eight blocks of
808 3 x 3 element arrays). All "CNT2" elements will always be stored as
809 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
811 2002-03-13 src/files.c
812 * Changed "LoadLevel()" for real chunk support.
814 2002-03-12 src/game.c
815 * Fixed problem (introduced after 2.0.0 release) with penguins
816 not getting killed by enemies
818 2002-02-24 src/game.c, src/main.h
819 * Added "player->is_moving"; now "player->last_move_dir" does
820 not contain any information if the player is just moving at
822 Before, "player->last_move_dir" was misused for this purpose
823 for the robot stuff (robots don't kill players when they are
824 moving). But setting "player->last_move_dir" to MV_NO_MOVING
825 broke tapes when walking through pipes!
826 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
827 in a continuous movement. This fact is ignored for friends and