2 * fixed bug with incorrectly initialized custom element editor graphics
5 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
6 - number of levels corrected from 18 to 17 in "levelinfo.conf"
9 * fixed bug with destroyed robot wheel still attracting robots forever
10 * fixed bug with time gate switch deactivating after robot wheel time
11 (while the time gate itself is not affected by this misbehaviour)
12 * changed behaviour of BD style amoeba to always get blocked by player
13 (before it was different when there were non-BD elements in level)
14 * fixed bug with player destroying indestructable elements with shield
17 * added option to make growing elements grow into anything diggable
18 (for the various amoeba types, biomaze and "game of life")
21 * fixed bug with movable elements not moving after left behind by CEs
22 * changed gravity movement to anything diggable, not only sand/base
23 * optionally allowing passing to walkable element, not only empty space
24 * added option "can pass to walkable element" for players
25 * finally fixed gravity movement (hopefully)
28 * fixed bug with movable elements not moving anymore after falling down
31 * fixed another bug with custom elements digging and leaving elements
32 * fixed bug with "along left/right side" and automatic start direction
33 * trigger elements now also displayed when "more custom" deactivated
34 * fixed bug with clipboard element initialized when loading new level
35 * added option "drop delay" to set delay before dropping next element
38 * uploaded pre-release (test) version 3.1.0-1 binary and source code
41 * added copy and paste functions for custom change pages
42 * enhanced graphical display and functionality of tape recorder
43 * fixed bug with custom elements digging and leaving elements
46 * added move speed faster than "very fast" for custom elements
47 * fixed bug with 3+3 style explosions and missing border content
48 * fixed little bug when copying custom elements in the editor
49 * enhanced custom element changes by more side trigger actions
52 * added option "no scrolling when relocating" for instant teleporting
53 * uploaded pre-release (test) version 3.1.0-0 binary and source code
56 * added trigger element and trigger player to use as target elements
57 * added copy and paste functions for custom and group elements
60 * fixed graphical bug when displaying explosion animations
61 * fixed bug when appending to tapes, resulting in broken tapes
62 * re-recorded a few tapes broken by fixing gravity checking bug
65 * "can move into acid" property now for all elements independently
66 * "can fall into acid" property for player stored in same bitfield now
67 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
68 * version number set to 3.1.0 (finally!)
71 * changed tape recording to only record input, not programmed actions
74 * fixed totally broken (every 8th frame skipped) step-by-step recording
75 * fixed bug with requester not displayed when quick-loading interrupted
76 * added option "can fall into acid (with gravity)" for players
77 * fixed bug with player not falling when snapping down with gravity
80 * fixed bug which messed up key config when using keypad number keys
83 * fixed bug which allowed moving upwards even when gravity was active
84 * fixed bug with missing error handling when dumping levels or tapes
87 * added different colored editor graphics for Supaplex gravity tubes
90 * fixed bug that allowed solvable tapes for unsolvable levels
93 * use unlimited number of droppable elements when "count" set to zero
94 * added option to use step limit instead of time limit for level
97 * added player and change page as trigger for custom element change
100 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
103 * fixed bug with dark yamyam changing to acid when moving over acid
104 * fixed handling of levels with more than 999 seconds level time
105 (example: level 76 of "Denmine")
108 * "spring push bug" reintroduced as configurable element property
109 * fixed bug with missing properties for "mole"
110 * fixed bug that showed up when fixing the above "mole" properties bug
111 * added option "can move into acid" for all movable elements
112 * fixed graphical bug for elements moving into acid
113 * changed event handling to handle all pending events before going on
116 * fixed bug which caused all CE change pages to be ignored which had
117 the same change event, but used a different element side
118 (reported by Simon Forsberg)
120 * fixed bug which caused elements that can move and fall and that are
121 transported by a conveyor belt to continue moving into that direction
122 after leaving the conveyor belt, regardless of their own movement
123 type; only elements which can not move are transported now
124 (reported by Simon Forsberg)
126 * fixed bug which could cause an array overflow in RelocatePlayer()
127 (reported by Niko Böhm)
129 * changed Emerald Mine style "passable / over" elements to "protected"
130 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
132 * added new option to select from which side a "walkable/passable"
133 element can be entered
136 * added explosion and ignition delay for elements that can explode
139 * fixed bug which caused player not being protected against enemies
140 when a CE was "walkable / inside" and was not "indestructible"
141 * added "walkable/passable" fields to be "protected/unprotected"
142 against enemies, even if not accessible "inside" but "over/under"
145 * corrected move pattern to 32 bit and initial move direction to 8 bit
148 * added second custom element base configuration page
151 * added some special EMC mappings to Emerald Mine level loader
152 (also covering previously unknown element in level 0 of "Bondmine 8")
155 * added option to block last field when player is moving (for Supaplex)
156 * adjusted push delay of Supaplex elements
157 * removed delays for envelopes etc. when replaying with maximum speed
158 * fixed bug when dropping element on a field that just changed to empty
161 * fixed bug: infotrons can now smash yellow disks
162 * fixed bug: when gravity active, port above player can now be entered
163 * removed "one white dot" mouse pointer which irritated some people
166 * added "choice type" for group element selection
169 * fixed bug with initial invulnerability of non-yellow player
172 * added level loader for loading native Supaplex packed levels
173 (including multi-part levels like the "splvls99" levels)
176 * fixed bug which allowed creating emeralds by escaping explosions
179 * custom elements can change (limited) or leave (unlimited) elements
180 * finally added multiple matches using group elements
181 * added shortcut to dump brush (type ":DB" in editor) for use in forum
184 * added new start movement type "previous" for continued CE movement
185 * added new start movement type "random" for random CE movement start
188 * added new element "sokoban_field_player" needed for Sokoban levels
189 (thanks to Ed Booker for pointing this out!)
192 * added elements that can be digged or left behind by custom elements
195 * added group elements for multiple matches and random element creation
198 * fixed some graphical errors displayed in old levels
201 * fixed wrong double speed movement after passing closing gates
204 * added level loader for loading native Emerald Mine levels
207 * changes for "shooting" style CE movement
210 * Happy New Year! ;-)
213 * changed default snap/drop keys from left/right Shift to Control keys
216 * fixed bug with dead player getting reanimated from custom element
219 * fixed bug with wrong penguin graphics (when entering exit)
222 * fixed bug with wrong "Murphy" graphics (when digging etc.)
225 * version number set to 3.0.9
228 * version 3.0.8 released
231 * added function checked_free()
234 * fixed bug with double nut cracking sound
235 (by eliminating "default element action sound" assignment in init.c)
238 * fixed crash when no music info files are available
241 * fixed boring and sleeping sounds
244 * added "maze runner" and "maze hunter" movement types
245 * added extended collision conditions for custom elements
248 * added warnings for undefined token values in artwork config files
251 * added menu entry for level set information to the info screen
254 * fixed bug with wrong default impact sound for colored emeralds
257 * added several sub-screens for the info screen
258 * menu text now also clickable (not only blue/red sphere left of it)
261 * added configurable "bored" and "sleeping" animations for the player
262 * added "awakening" sound for player when waking up after sleeping
265 * added "copy" and "exchange" functions for custom elements to editor
268 * added configurable element animations for info screen
271 * added configurable music credits for info screen
274 * finally fixed tape recording when player is created from CE change
277 * added "editorsetup.conf" for editor element list configuration
280 * added "musicinfo.conf" for menu and level music configuration
283 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
284 (that only showed up on Linux, but not on Windows systems)
287 * fixed turning movement of butterflies and fireflies (no frame reset)
288 * enhanced sniksnak turning movement (two steps instead of only one)
291 * version number set to 3.0.8
294 * version 3.0.7 released
297 * fixed reset of player animation frame when, for example,
298 walking, digging or collecting share the same animation
299 * fixed CE with "deadly when touching" exploding when touching amoeba
302 * fixed tape recording when player is created from CE element change
305 * introduced "turning..." action graphic for elements with move delay
306 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
307 * added turning animations for bug, spaceship and sniksnak
310 * prevent "extended" changed elements from delay change in same frame
313 * fixed bug when pushing element that can move away to the side
314 (like pushing falling elements, but now with moving elements)
317 * finally fixed serious bug in code for delayed element pushing (again)
320 * unavailable setup options now marked as "n/a" instead of "off"
321 * new boolean directive "latest_engine" for "levelinfo.conf": when set
322 to "true", levels are always played with the latest game engine,
323 which is desired for levels that are imported from other games; all
324 other levels are played with the engine version stored in level file
325 (which is normally the engine version the level was created with)
328 * fixed serious bug in code for delayed element pushing
329 * fixed little bug in animation frame selection for pushed elements
330 * speed-up of reading config file for verbose output
333 * added configuration option for opening and closing Supaplex exit
334 * added configuration option for moving up/down animation for Murphy
335 * fixed incorrectly displayed animation for attacking dragon
336 * fixed bug with not setting initial gravity for each new game
337 * fixed bug with teleportation of player by custom element change
338 * fixed bug with player not getting smashed by rock sometimes
341 * version number set to 3.0.7
344 * version 3.0.6 released
347 * added support for MP3 music for SDL version through SMPEG library
350 * fixed bug when initializing font graphic structure
351 * fixed bug with animation mode "pingpong" when using only 1 frame
352 * fixed bug with extended change target introduced in 3.0.5
353 * fixed bug where passing over moving element doubles player speed
354 * fixed bug with elements continuing to move into push direction
355 * fixed bug with duplicated player when dropping bomb with shield on
356 * added "switching" event for custom elements ("pressing" only once)
357 * fixed switching bug (resetting flag when not switching but not idle)
360 * fixed element tokens for certain file elements with ".active" etc.
363 * version number set to 3.0.6
366 * version 3.0.5 released
369 * now four envelope elements available
370 * font, background, animation and sound for envelope now configurable
371 * main menu doors opening/closing animation type now configurable
374 * active/inactive sides configurable for custom element changes
375 * new movement type "move when pushed" available for custom elements
378 * fixed bug in multiple config pages loader code that caused crashes
381 * enhanced (remaining low-resolution) Supaplex graphics
384 * version number set to 3.0.5
387 * version 3.0.4 released
389 2003-09-12 src/tools.c
390 * fixed bug in custom definition of crumbled element graphics
392 2003-09-11 src/files.c
393 * fixed bug in multiple config pages code that caused crashes
396 * version number set to 3.0.4
399 * version 3.0.3 released
402 * added music to Supaplex classic level set
404 2003-09-07 src/libgame/misc.c
405 * added support for loading various music formats through SDL_mixer
407 2003-09-06 (various source files)
408 * fixed several nasty bugs that may have caused crashes on some systems
409 * added envelope content which gets displayed when collecting envelope
410 * added multiple change event pages for custom elements
412 2003-08-24 src/game.c
413 * fixed problem with player animation when snapping and moving
415 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
416 * fixed problem with flickering when drawing toon animations
418 2003-08-23 src/libgame/sdl.c
419 * fixed problem with setting mouse cursor in SDL version in fullscreen
421 2003-08-23 src/game.c
422 * fixed bug (missing array boundary check) which could crash the game
425 * version number set to 3.0.3
428 * version 3.0.2 released
430 2003-08-21 src/game.c
431 * fixed bug with creating inaccessible elements at player position
433 2003-08-20 src/init.c
434 * fixed bug with not finding current level artwork directory
436 2003-08-20 src/files.c
437 * fixed bug with choosing wrong engine version when playing tapes
438 * fixed bug with messing up custom element properties in 3.0.0 levels
441 * version number set to 3.0.2
444 * version 3.0.1 released
446 2003-08-17 (no source files affected)
447 * changed all "classic" PCX image files with 16 colors or less to
448 256 color (8 bit) storage format, because the Allegro game library
449 cannot handle PCX files with less than 256 colors (contributed
450 graphics are not affected and might look wrong in the DOS version)
452 2003-08-16 src/init.c
453 * fixed bug which (for example) crashed the level editor when defining
454 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
455 (only set to default) -- invalid graphics now set to default graphic
457 2003-08-16 src/init.c
458 * fixed graphical bug of player digging/collecting/snapping element
459 when no corresponding graphic/animation is defined for this action,
460 resulting in player being drawn as EL_EMPTY (which should only be
461 done to elements being collected, but not to the player)
463 2003-08-16 src/game.c
464 * fixed small graphical bug of player not totally moving into exit
466 2003-08-16 src/libgame/setup.c
467 * fixed bug with wrong MS-DOS 8.3 filename conversion
469 2003-08-16 src/tools.c
470 * fixed bug with invisible mouse cursor when pressing ESC while playing
472 2003-08-16 (various source files)
473 * added another 128 custom elements (disabled in editor by default)
475 2003-08-16 src/editor.c
476 * fixed NULL string bug causing Solaris to crash in sprintf()
478 2003-08-16 src/screen.c
479 * fixed drawing over scrollbar on level selection with custom fonts
481 2003-08-15 src/game.c
482 * cleanup of simple sounds / loop sounds / music settings
484 2003-08-08 (various source files)
485 * added custom element property for dropping collected elements
487 2003-08-08 src/conf_gfx.c
488 * fixed bug with missing graphic for active red disk bomb
490 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
491 * extended variable "level.gravity" to "level.initial_gravity" and
492 "game.current_gravity" to prevent level setting from being changed
493 by playing the level (keeping the runtime value after playing)
495 * fixed graphics bug when digging element that has 'crumbled' graphic
496 definition, but not 'diggable' graphic definition
499 * version number set to 3.0.1
502 * version 3.0.0 released
505 * various bug fixes; among others:
506 - fixed bug with pushing spring over empty space
507 - fixed bug with leaving tube while placing dynamite
508 - fixed bug with explosion of smashed penguins
509 - allow Murphy player graphic in levels with non-Supaplex elements
513 * I have forgotten to document changes for some time
516 * pre-release version 2.2.0rc1 released
519 * version number set to 2.1.2
522 * version 2.1.1 released
525 * version number set to 2.1.1
528 * version 2.1.0 released
531 * version number set to 2.1.0
533 2002-04-03 to 2002-05-19 (various source files)
534 * graphics, sounds and music now fully configurable
535 * bug fixed that prevented walking through tubes when gravity on
537 2002-04-02 src/events.c, src/editor.c
538 * Make Escape key less aggressive when playing or when editing level.
539 This can be configured as an option in the setup menu. (Default is
540 "less aggressive" which means "ask user if something can be lost"
541 when pressing the Escape key.)
543 2002-04-02 src/screen.c
544 * Added "graphics setup" screen.
546 2002-04-01 src/screen.c
547 * Changed "choose level" setup screen stuff to be more generic (to
548 make it easier to add more "choose from generic tree" setup screens).
550 2002-04-01 src/config.c, src/timestamp.h
551 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
552 automatically gets created by "src/Makefile" and contains an actual
553 compile-time timestamp to identify development versions of the game).
555 2002-03-31 src/tape.c, src/events.c
556 * Added quick game/tape save/load functions to tape stuff which can be
557 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
558 loads previously recorded tape and directly goes into recording mode
559 from the end of the tape (therefore appending to the tape).
561 2002-03-31 src/tape.c
562 * Added "index mark" function to tape recorder. When playing or
563 recording, "eject" button changes to "index" button. Setting index
564 mark is not yet implemented, but pressing index button when playing
565 allows very quick advancing to end of tape (when normal playing),
566 very fast forward mode (when playing with normal fast forward) or
567 very fast reaching of "pause before end of tape" (when playing with
568 "pause before end" playing mode).
570 2002-03-30 src/cartoons.c
571 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
573 2002-03-29 src/screen.c
574 * Changed setup screen stuff to be more generic (to make it easier
575 to add more setup screens).
577 2002-03-23 src/main.c, src/main.h
578 * Various changes due to the introduction of the new libgame files
579 "setup.c" and "joystick.c".
581 2002-03-23 src/files.c
582 * Generic parts of "src/files.c" (mainly setup and level directory
583 stuff) moved to new libgame file "src/libgame/setup.c".
585 2002-03-23 src/joystick.c
586 * File "src/joystick.c" moved to libgame source tree, with
587 correspondig changes.
589 2002-03-22 src/screens.c
590 * "HandleChooseLevel()": Another bug in level series navigation fixed.
591 (Wrong level series information displayed when entering main group.)
593 2002-03-22 src/editor.c
594 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
596 2002-03-22 src/editor.c
597 * Changed behaviour of "Escape" key in level editor to be more
598 intuitive: When in "Element Properties" or "Level Info" mode,
599 return to "Drawing Mode" instead of leaving the level editor.
601 2002-03-21 src/game.c, src/editor.c, src/files.c
602 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
603 gems (emeralds, diamonds, ...) slipping down from normal wall,
604 steel wall and growing wall (as in E.M.C. style levels). Although
605 the behaviour of contributed and private levels wasn't changed (due
606 to the use of "level.game_version"; see previous entry), editing
607 those levels will (of course) change the behaviour accordingly.
609 This change seems a bit too hard after thinking about it, because
610 the EM style behaviour is not the "expected" behaviour (gems would
611 normally only slip down from "rounded" walls). Therefore this was
612 now changed to an element property for gem style elements, with the
613 default setting "off" (which means: no special EM style behaviour).
614 To fix older converted levels, this flag is set to "on" for pre-2.0
615 levels that are neither contributed nor private levels.
617 2002-03-20 src/files.h
618 * Corrected settings for "level.game_version" depending of level type.
619 (Contributed and private levels always get played with game engine
620 version they were created with, while converted levels always get
621 played with the most recent version of the game engine, to let new
622 corrections of the emulation behaviour take effect.)
624 2002-03-20 src/main.h
625 * Added "#include <time.h>". This seems to be needed by "tape.c" for
626 compiling the SDL version on some systems.
627 Thanks to the several people who pointed this out.
630 * Version number set to 2.0.2.
633 * Version 2.0.1 released.
635 2002-03-18 src/screens.c
636 * "HandleChooseLevel()": Small bug in level series navigation fixed.
638 2002-03-18 src/files.c [src/libgame/misc.c]
639 * Moved some common functions from src/files.c to src/libgame/misc.c.
641 2002-03-18 src/files.c [src/libgame/misc.c]
642 * Changed permissions for new directories and saved files (especially
643 score files) according to suggestions of Debian users and mantainers.
644 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
646 2002-03-17 src/files.c
647 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
648 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
649 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
650 for levels and "TAPE" for tapes). Old "cookie" style format is
651 still supported for reading. New level and tape files are written
654 * New IFF chunk "VERS" contains version numbers for file and game
655 (where "game version" is the version of the program that wrote the
656 file, and "file version" is a version number to distinguish files
657 with different format, for example after adding new features).
659 2002-03-15 src/screen.c
660 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
661 (Before, you heard a mixture of the in-game music and the
664 2002-03-14 src/events.c
665 * Function "DumpTape()" (files.c) now available by pressing 't' from
666 main menu (when in DEBUG mode).
668 2002-03-14 src/game.c
669 * "GameWon()": When game was won playing a tape, now there is no delay
670 raising the score and no corresponding sound is played.
672 2002-03-14 src/files.c
673 * Changed "LoadTape()" for real chunk support and also adjusted
674 "SaveTape()" accordingly.
676 2002-03-14 src/game.c, src/tape.c, src/files.c
677 * Important changes to tape format: The old tape format stored all
678 actions with a real effect with a corresponding delay between the
679 stored actions. This had some major disadvantages (for example,
680 push delays had to be ignored, pressing a button for some seconds
681 mutated to several single button presses because of the non-action
682 delays between two action frames etc.). The new tape format just
683 stupidly records all device actions and replays them later. I really
684 don't know why I haven't solved it that way before?! Old-style tapes
685 (with tape file version less than 2.0) get converted to the new
686 format on-the-fly when loading and can therefore still be played;
687 only some minor parts of the old-style tape handling code was needed.
688 (A perfect conversion is not possible, because there is information
689 missing about the device actions between two action frames.)
691 2002-03-14 src/files.c
692 * New function "DumpTape()" to dump the contents of the current tape
693 in a human readable format.
695 2002-03-14 src/game.c
696 * Small tape bug fixed: When automatically advancing to next level
697 after a game was won, the tape from the previous level still was
698 loaded as a tape for the new level.
700 2002-03-14 src/tape.c
701 * Small graphical bug fixed: When pressing ""Record" or "Play" on
702 tape, cartoons did not get completely removed because
703 StopAnimation() was not called.
705 2002-03-13 src/files.c
706 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
707 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
708 size even when using 16-bit elements). Added new chunk "CNT2" for
709 16-bit amoeba content (previously written in 8-bit field in "HEAD"
710 chunk even when content was 16-bit element). "CNT2" should now be
711 able to store content for arbitrary elements (up to eight blocks of
712 3 x 3 element arrays). All "CNT2" elements will always be stored as
713 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
715 2002-03-13 src/files.c
716 * Changed "LoadLevel()" for real chunk support.
718 2002-03-12 src/game.c
719 * Fixed problem (introduced after 2.0.0 release) with penguins
720 not getting killed by enemies
722 2002-02-24 src/game.c, src/main.h
723 * Added "player->is_moving"; now "player->last_move_dir" does
724 not contain any information if the player is just moving at
726 Before, "player->last_move_dir" was misused for this purpose
727 for the robot stuff (robots don't kill players when they are
728 moving). But setting "player->last_move_dir" to MV_NO_MOVING
729 broke tapes when walking through pipes!
730 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
731 in a continuous movement. This fact is ignored for friends and