2 * fixed bug with CE change replacing player with same or other player
5 * fixed bug with opaque font in envelope with background graphic when
6 background graphic is not transparent itself
9 * added "gravity on" and "gravity off" ports for Supaplex compatibility
10 * corrected original Supaplex level loading code to use these new ports
11 * also corrected Supaplex loader to auto-count infotrons if set to zero
14 * fixed bug with missing initialization of "modified" flag for GEs
17 * fixed bug that caused endless recursion loop when relocating player
18 * fixed tape recorder bug in "step mode" when using "pause before end"
19 * fixed tape recorder bug when changing from "warp forward" mode
22 * fixed bug with "when touching" for pushed elements at last position
25 * fixed bug that caused two activated toolbox buttons in level editor
26 * fixed bug with exploding dynabomb under player due to other explosion
29 * fixed bug with creating walkable custom element under player (again)
30 * fixed bug with not copying explosion type when copying CEs in editor
31 * fixed graphical bug when drawing player in setup menu (input devices)
32 * fixed graphical bug when the player is pushing an accessible element
33 * fixed bug with classic switchable elements triggering CE changes
34 * fixed bug with entering/leaving walkable element in RelocatePlayer()
35 * fixed crash bug when CE leaves behind the trigger player element
38 * fixed bug with broken tubes after placing/exploding dynamite in them
39 * fixed bug with exploding dynamite under player due to other explosion
40 * fixed bug with not resetting push delay under certain circumstances
43 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
44 * added network multiplayer code for Windows (thanks to Niko Böhm)
47 * added option "reachable despite gravity" for gravity movement
48 * changed gravity movement of most classic walkable and passable
49 elements back to "not reachable" (for compatibility reasons)
52 * fixed (removed) "indestructible" / "can explode" dependency in editor
53 * fixed (removed) "accessible inside" / "protected" dependency
54 * fixed (removed) "step mode" / "shield time" dependency
57 * fixed dynabombs exploding now into anything diggable
58 * fixed Supaplex style gravity movement into buggy base now impossible
59 * added pressing key "space" as valid action to select menu options
62 * added "replace when walkable" to relocate player to walkable element
63 * added "enter"/"leave" event for elements affected by relocation
64 * fixed "direct"/"indirect" change order also for "when change" event
65 * fixed graphical bug when pushing things from elements walkable inside
68 * fixed graphic bug when player is snapping while moving in old levels
69 * fixed bug when a moving custom element leaves a player element behind
70 * fixed bug with mole not disappearing when moving into acid pool
71 * fixed bug with incomplete path setting when using "--basepath" option
72 * moving CE can now leave walkable elements behind under the player
73 * when relocating, player can be set on walkable element now
74 * fixed another gravity movement bug
77 * uploaded pre-release (test) version 3.1.0-2 binary and source code
80 * added "collectible" and "removable" to extended replacement types
81 (where "removable" replaces "diggable" and "collectible" elements)
82 * added "collectible & throwable" (to throw element to the next field)
83 * fixed bug with CEs digging elements that are just about to explode
84 * changed mouse cursor now always being visible when game is paused
87 * added possibility to push/press accessible elements from a side that
89 * fixed bug with not setting actual date when appending to tape
92 * fixed bug with incorrectly initialized custom element editor graphics
95 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
96 - number of levels corrected from 18 to 17 in "levelinfo.conf"
99 * fixed bug with destroyed robot wheel still attracting robots forever
100 * fixed bug with time gate switch deactivating after robot wheel time
101 (while the time gate itself is not affected by this misbehaviour)
102 * changed behaviour of BD style amoeba to always get blocked by player
103 (before it was different when there were non-BD elements in level)
104 * fixed bug with player destroying indestructable elements with shield
107 * added option to make growing elements grow into anything diggable
108 (for the various amoeba types, biomaze and "game of life")
111 * fixed bug with movable elements not moving after left behind by CEs
112 * changed gravity movement to anything diggable, not only sand/base
113 * optionally allowing passing to walkable element, not only empty space
114 * added option "can pass to walkable element" for players
115 * finally fixed gravity movement (hopefully)
118 * fixed bug with movable elements not moving anymore after falling down
121 * fixed another bug with custom elements digging and leaving elements
122 * fixed bug with "along left/right side" and automatic start direction
123 * trigger elements now also displayed when "more custom" deactivated
124 * fixed bug with clipboard element initialized when loading new level
125 * added option "drop delay" to set delay before dropping next element
128 * uploaded pre-release (test) version 3.1.0-1 binary and source code
131 * added copy and paste functions for custom change pages
132 * enhanced graphical display and functionality of tape recorder
133 * fixed bug with custom elements digging and leaving elements
136 * added move speed faster than "very fast" for custom elements
137 * fixed bug with 3+3 style explosions and missing border content
138 * fixed little bug when copying custom elements in the editor
139 * enhanced custom element changes by more side trigger actions
142 * added option "no scrolling when relocating" for instant teleporting
143 * uploaded pre-release (test) version 3.1.0-0 binary and source code
146 * added trigger element and trigger player to use as target elements
147 * added copy and paste functions for custom and group elements
150 * fixed graphical bug when displaying explosion animations
151 * fixed bug when appending to tapes, resulting in broken tapes
152 * re-recorded a few tapes broken by fixing gravity checking bug
155 * "can move into acid" property now for all elements independently
156 * "can fall into acid" property for player stored in same bitfield now
157 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
158 * version number set to 3.1.0 (finally!)
161 * changed tape recording to only record input, not programmed actions
164 * fixed totally broken (every 8th frame skipped) step-by-step recording
165 * fixed bug with requester not displayed when quick-loading interrupted
166 * added option "can fall into acid (with gravity)" for players
167 * fixed bug with player not falling when snapping down with gravity
170 * fixed bug which messed up key config when using keypad number keys
173 * fixed bug which allowed moving upwards even when gravity was active
174 * fixed bug with missing error handling when dumping levels or tapes
177 * added different colored editor graphics for Supaplex gravity tubes
180 * fixed bug that allowed solvable tapes for unsolvable levels
183 * use unlimited number of droppable elements when "count" set to zero
184 * added option to use step limit instead of time limit for level
187 * added player and change page as trigger for custom element change
190 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
193 * fixed bug with dark yamyam changing to acid when moving over acid
194 * fixed handling of levels with more than 999 seconds level time
195 (example: level 76 of "Denmine")
198 * "spring push bug" reintroduced as configurable element property
199 * fixed bug with missing properties for "mole"
200 * fixed bug that showed up when fixing the above "mole" properties bug
201 * added option "can move into acid" for all movable elements
202 * fixed graphical bug for elements moving into acid
203 * changed event handling to handle all pending events before going on
206 * fixed bug which caused all CE change pages to be ignored which had
207 the same change event, but used a different element side
208 (reported by Simon Forsberg)
210 * fixed bug which caused elements that can move and fall and that are
211 transported by a conveyor belt to continue moving into that direction
212 after leaving the conveyor belt, regardless of their own movement
213 type; only elements which can not move are transported now
214 (reported by Simon Forsberg)
216 * fixed bug which could cause an array overflow in RelocatePlayer()
217 (reported by Niko Böhm)
219 * changed Emerald Mine style "passable / over" elements to "protected"
220 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
222 * added new option to select from which side a "walkable/passable"
223 element can be entered
226 * added explosion and ignition delay for elements that can explode
229 * fixed bug which caused player not being protected against enemies
230 when a CE was "walkable / inside" and was not "indestructible"
231 * added "walkable/passable" fields to be "protected/unprotected"
232 against enemies, even if not accessible "inside" but "over/under"
235 * corrected move pattern to 32 bit and initial move direction to 8 bit
238 * added second custom element base configuration page
241 * added some special EMC mappings to Emerald Mine level loader
242 (also covering previously unknown element in level 0 of "Bondmine 8")
245 * added option to block last field when player is moving (for Supaplex)
246 * adjusted push delay of Supaplex elements
247 * removed delays for envelopes etc. when replaying with maximum speed
248 * fixed bug when dropping element on a field that just changed to empty
251 * fixed bug: infotrons can now smash yellow disks
252 * fixed bug: when gravity active, port above player can now be entered
253 * removed "one white dot" mouse pointer which irritated some people
256 * added "choice type" for group element selection
259 * fixed bug with initial invulnerability of non-yellow player
262 * added level loader for loading native Supaplex packed levels
263 (including multi-part levels like the "splvls99" levels)
266 * fixed bug which allowed creating emeralds by escaping explosions
269 * custom elements can change (limited) or leave (unlimited) elements
270 * finally added multiple matches using group elements
271 * added shortcut to dump brush (type ":DB" in editor) for use in forum
274 * added new start movement type "previous" for continued CE movement
275 * added new start movement type "random" for random CE movement start
278 * added new element "sokoban_field_player" needed for Sokoban levels
279 (thanks to Ed Booker for pointing this out!)
282 * added elements that can be digged or left behind by custom elements
285 * added group elements for multiple matches and random element creation
288 * fixed some graphical errors displayed in old levels
291 * fixed wrong double speed movement after passing closing gates
294 * added level loader for loading native Emerald Mine levels
297 * changes for "shooting" style CE movement
300 * Happy New Year! ;-)
303 * changed default snap/drop keys from left/right Shift to Control keys
306 * fixed bug with dead player getting reanimated from custom element
309 * fixed bug with wrong penguin graphics (when entering exit)
312 * fixed bug with wrong "Murphy" graphics (when digging etc.)
315 * version number set to 3.0.9
318 * version 3.0.8 released
321 * added function checked_free()
324 * fixed bug with double nut cracking sound
325 (by eliminating "default element action sound" assignment in init.c)
328 * fixed crash when no music info files are available
331 * fixed boring and sleeping sounds
334 * added "maze runner" and "maze hunter" movement types
335 * added extended collision conditions for custom elements
338 * added warnings for undefined token values in artwork config files
341 * added menu entry for level set information to the info screen
344 * fixed bug with wrong default impact sound for colored emeralds
347 * added several sub-screens for the info screen
348 * menu text now also clickable (not only blue/red sphere left of it)
351 * added configurable "bored" and "sleeping" animations for the player
352 * added "awakening" sound for player when waking up after sleeping
355 * added "copy" and "exchange" functions for custom elements to editor
358 * added configurable element animations for info screen
361 * added configurable music credits for info screen
364 * finally fixed tape recording when player is created from CE change
367 * added "editorsetup.conf" for editor element list configuration
370 * added "musicinfo.conf" for menu and level music configuration
373 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
374 (that only showed up on Linux, but not on Windows systems)
377 * fixed turning movement of butterflies and fireflies (no frame reset)
378 * enhanced sniksnak turning movement (two steps instead of only one)
381 * version number set to 3.0.8
384 * version 3.0.7 released
387 * fixed reset of player animation frame when, for example,
388 walking, digging or collecting share the same animation
389 * fixed CE with "deadly when touching" exploding when touching amoeba
392 * fixed tape recording when player is created from CE element change
395 * introduced "turning..." action graphic for elements with move delay
396 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
397 * added turning animations for bug, spaceship and sniksnak
400 * prevent "extended" changed elements from delay change in same frame
403 * fixed bug when pushing element that can move away to the side
404 (like pushing falling elements, but now with moving elements)
407 * finally fixed serious bug in code for delayed element pushing (again)
410 * unavailable setup options now marked as "n/a" instead of "off"
411 * new boolean directive "latest_engine" for "levelinfo.conf": when set
412 to "true", levels are always played with the latest game engine,
413 which is desired for levels that are imported from other games; all
414 other levels are played with the engine version stored in level file
415 (which is normally the engine version the level was created with)
418 * fixed serious bug in code for delayed element pushing
419 * fixed little bug in animation frame selection for pushed elements
420 * speed-up of reading config file for verbose output
423 * added configuration option for opening and closing Supaplex exit
424 * added configuration option for moving up/down animation for Murphy
425 * fixed incorrectly displayed animation for attacking dragon
426 * fixed bug with not setting initial gravity for each new game
427 * fixed bug with teleportation of player by custom element change
428 * fixed bug with player not getting smashed by rock sometimes
431 * version number set to 3.0.7
434 * version 3.0.6 released
437 * added support for MP3 music for SDL version through SMPEG library
440 * fixed bug when initializing font graphic structure
441 * fixed bug with animation mode "pingpong" when using only 1 frame
442 * fixed bug with extended change target introduced in 3.0.5
443 * fixed bug where passing over moving element doubles player speed
444 * fixed bug with elements continuing to move into push direction
445 * fixed bug with duplicated player when dropping bomb with shield on
446 * added "switching" event for custom elements ("pressing" only once)
447 * fixed switching bug (resetting flag when not switching but not idle)
450 * fixed element tokens for certain file elements with ".active" etc.
453 * version number set to 3.0.6
456 * version 3.0.5 released
459 * now four envelope elements available
460 * font, background, animation and sound for envelope now configurable
461 * main menu doors opening/closing animation type now configurable
464 * active/inactive sides configurable for custom element changes
465 * new movement type "move when pushed" available for custom elements
468 * fixed bug in multiple config pages loader code that caused crashes
471 * enhanced (remaining low-resolution) Supaplex graphics
474 * version number set to 3.0.5
477 * version 3.0.4 released
479 2003-09-12 src/tools.c
480 * fixed bug in custom definition of crumbled element graphics
482 2003-09-11 src/files.c
483 * fixed bug in multiple config pages code that caused crashes
486 * version number set to 3.0.4
489 * version 3.0.3 released
492 * added music to Supaplex classic level set
494 2003-09-07 src/libgame/misc.c
495 * added support for loading various music formats through SDL_mixer
497 2003-09-06 (various source files)
498 * fixed several nasty bugs that may have caused crashes on some systems
499 * added envelope content which gets displayed when collecting envelope
500 * added multiple change event pages for custom elements
502 2003-08-24 src/game.c
503 * fixed problem with player animation when snapping and moving
505 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
506 * fixed problem with flickering when drawing toon animations
508 2003-08-23 src/libgame/sdl.c
509 * fixed problem with setting mouse cursor in SDL version in fullscreen
511 2003-08-23 src/game.c
512 * fixed bug (missing array boundary check) which could crash the game
515 * version number set to 3.0.3
518 * version 3.0.2 released
520 2003-08-21 src/game.c
521 * fixed bug with creating inaccessible elements at player position
523 2003-08-20 src/init.c
524 * fixed bug with not finding current level artwork directory
526 2003-08-20 src/files.c
527 * fixed bug with choosing wrong engine version when playing tapes
528 * fixed bug with messing up custom element properties in 3.0.0 levels
531 * version number set to 3.0.2
534 * version 3.0.1 released
536 2003-08-17 (no source files affected)
537 * changed all "classic" PCX image files with 16 colors or less to
538 256 color (8 bit) storage format, because the Allegro game library
539 cannot handle PCX files with less than 256 colors (contributed
540 graphics are not affected and might look wrong in the DOS version)
542 2003-08-16 src/init.c
543 * fixed bug which (for example) crashed the level editor when defining
544 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
545 (only set to default) -- invalid graphics now set to default graphic
547 2003-08-16 src/init.c
548 * fixed graphical bug of player digging/collecting/snapping element
549 when no corresponding graphic/animation is defined for this action,
550 resulting in player being drawn as EL_EMPTY (which should only be
551 done to elements being collected, but not to the player)
553 2003-08-16 src/game.c
554 * fixed small graphical bug of player not totally moving into exit
556 2003-08-16 src/libgame/setup.c
557 * fixed bug with wrong MS-DOS 8.3 filename conversion
559 2003-08-16 src/tools.c
560 * fixed bug with invisible mouse cursor when pressing ESC while playing
562 2003-08-16 (various source files)
563 * added another 128 custom elements (disabled in editor by default)
565 2003-08-16 src/editor.c
566 * fixed NULL string bug causing Solaris to crash in sprintf()
568 2003-08-16 src/screen.c
569 * fixed drawing over scrollbar on level selection with custom fonts
571 2003-08-15 src/game.c
572 * cleanup of simple sounds / loop sounds / music settings
574 2003-08-08 (various source files)
575 * added custom element property for dropping collected elements
577 2003-08-08 src/conf_gfx.c
578 * fixed bug with missing graphic for active red disk bomb
580 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
581 * extended variable "level.gravity" to "level.initial_gravity" and
582 "game.current_gravity" to prevent level setting from being changed
583 by playing the level (keeping the runtime value after playing)
585 * fixed graphics bug when digging element that has 'crumbled' graphic
586 definition, but not 'diggable' graphic definition
589 * version number set to 3.0.1
592 * version 3.0.0 released
595 * various bug fixes; among others:
596 - fixed bug with pushing spring over empty space
597 - fixed bug with leaving tube while placing dynamite
598 - fixed bug with explosion of smashed penguins
599 - allow Murphy player graphic in levels with non-Supaplex elements
603 * I have forgotten to document changes for some time
606 * pre-release version 2.2.0rc1 released
609 * version number set to 2.1.2
612 * version 2.1.1 released
615 * version number set to 2.1.1
618 * version 2.1.0 released
621 * version number set to 2.1.0
623 2002-04-03 to 2002-05-19 (various source files)
624 * graphics, sounds and music now fully configurable
625 * bug fixed that prevented walking through tubes when gravity on
627 2002-04-02 src/events.c, src/editor.c
628 * Make Escape key less aggressive when playing or when editing level.
629 This can be configured as an option in the setup menu. (Default is
630 "less aggressive" which means "ask user if something can be lost"
631 when pressing the Escape key.)
633 2002-04-02 src/screen.c
634 * Added "graphics setup" screen.
636 2002-04-01 src/screen.c
637 * Changed "choose level" setup screen stuff to be more generic (to
638 make it easier to add more "choose from generic tree" setup screens).
640 2002-04-01 src/config.c, src/timestamp.h
641 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
642 automatically gets created by "src/Makefile" and contains an actual
643 compile-time timestamp to identify development versions of the game).
645 2002-03-31 src/tape.c, src/events.c
646 * Added quick game/tape save/load functions to tape stuff which can be
647 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
648 loads previously recorded tape and directly goes into recording mode
649 from the end of the tape (therefore appending to the tape).
651 2002-03-31 src/tape.c
652 * Added "index mark" function to tape recorder. When playing or
653 recording, "eject" button changes to "index" button. Setting index
654 mark is not yet implemented, but pressing index button when playing
655 allows very quick advancing to end of tape (when normal playing),
656 very fast forward mode (when playing with normal fast forward) or
657 very fast reaching of "pause before end of tape" (when playing with
658 "pause before end" playing mode).
660 2002-03-30 src/cartoons.c
661 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
663 2002-03-29 src/screen.c
664 * Changed setup screen stuff to be more generic (to make it easier
665 to add more setup screens).
667 2002-03-23 src/main.c, src/main.h
668 * Various changes due to the introduction of the new libgame files
669 "setup.c" and "joystick.c".
671 2002-03-23 src/files.c
672 * Generic parts of "src/files.c" (mainly setup and level directory
673 stuff) moved to new libgame file "src/libgame/setup.c".
675 2002-03-23 src/joystick.c
676 * File "src/joystick.c" moved to libgame source tree, with
677 correspondig changes.
679 2002-03-22 src/screens.c
680 * "HandleChooseLevel()": Another bug in level series navigation fixed.
681 (Wrong level series information displayed when entering main group.)
683 2002-03-22 src/editor.c
684 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
686 2002-03-22 src/editor.c
687 * Changed behaviour of "Escape" key in level editor to be more
688 intuitive: When in "Element Properties" or "Level Info" mode,
689 return to "Drawing Mode" instead of leaving the level editor.
691 2002-03-21 src/game.c, src/editor.c, src/files.c
692 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
693 gems (emeralds, diamonds, ...) slipping down from normal wall,
694 steel wall and growing wall (as in E.M.C. style levels). Although
695 the behaviour of contributed and private levels wasn't changed (due
696 to the use of "level.game_version"; see previous entry), editing
697 those levels will (of course) change the behaviour accordingly.
699 This change seems a bit too hard after thinking about it, because
700 the EM style behaviour is not the "expected" behaviour (gems would
701 normally only slip down from "rounded" walls). Therefore this was
702 now changed to an element property for gem style elements, with the
703 default setting "off" (which means: no special EM style behaviour).
704 To fix older converted levels, this flag is set to "on" for pre-2.0
705 levels that are neither contributed nor private levels.
707 2002-03-20 src/files.h
708 * Corrected settings for "level.game_version" depending of level type.
709 (Contributed and private levels always get played with game engine
710 version they were created with, while converted levels always get
711 played with the most recent version of the game engine, to let new
712 corrections of the emulation behaviour take effect.)
714 2002-03-20 src/main.h
715 * Added "#include <time.h>". This seems to be needed by "tape.c" for
716 compiling the SDL version on some systems.
717 Thanks to the several people who pointed this out.
720 * Version number set to 2.0.2.
723 * Version 2.0.1 released.
725 2002-03-18 src/screens.c
726 * "HandleChooseLevel()": Small bug in level series navigation fixed.
728 2002-03-18 src/files.c [src/libgame/misc.c]
729 * Moved some common functions from src/files.c to src/libgame/misc.c.
731 2002-03-18 src/files.c [src/libgame/misc.c]
732 * Changed permissions for new directories and saved files (especially
733 score files) according to suggestions of Debian users and mantainers.
734 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
736 2002-03-17 src/files.c
737 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
738 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
739 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
740 for levels and "TAPE" for tapes). Old "cookie" style format is
741 still supported for reading. New level and tape files are written
744 * New IFF chunk "VERS" contains version numbers for file and game
745 (where "game version" is the version of the program that wrote the
746 file, and "file version" is a version number to distinguish files
747 with different format, for example after adding new features).
749 2002-03-15 src/screen.c
750 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
751 (Before, you heard a mixture of the in-game music and the
754 2002-03-14 src/events.c
755 * Function "DumpTape()" (files.c) now available by pressing 't' from
756 main menu (when in DEBUG mode).
758 2002-03-14 src/game.c
759 * "GameWon()": When game was won playing a tape, now there is no delay
760 raising the score and no corresponding sound is played.
762 2002-03-14 src/files.c
763 * Changed "LoadTape()" for real chunk support and also adjusted
764 "SaveTape()" accordingly.
766 2002-03-14 src/game.c, src/tape.c, src/files.c
767 * Important changes to tape format: The old tape format stored all
768 actions with a real effect with a corresponding delay between the
769 stored actions. This had some major disadvantages (for example,
770 push delays had to be ignored, pressing a button for some seconds
771 mutated to several single button presses because of the non-action
772 delays between two action frames etc.). The new tape format just
773 stupidly records all device actions and replays them later. I really
774 don't know why I haven't solved it that way before?! Old-style tapes
775 (with tape file version less than 2.0) get converted to the new
776 format on-the-fly when loading and can therefore still be played;
777 only some minor parts of the old-style tape handling code was needed.
778 (A perfect conversion is not possible, because there is information
779 missing about the device actions between two action frames.)
781 2002-03-14 src/files.c
782 * New function "DumpTape()" to dump the contents of the current tape
783 in a human readable format.
785 2002-03-14 src/game.c
786 * Small tape bug fixed: When automatically advancing to next level
787 after a game was won, the tape from the previous level still was
788 loaded as a tape for the new level.
790 2002-03-14 src/tape.c
791 * Small graphical bug fixed: When pressing ""Record" or "Play" on
792 tape, cartoons did not get completely removed because
793 StopAnimation() was not called.
795 2002-03-13 src/files.c
796 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
797 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
798 size even when using 16-bit elements). Added new chunk "CNT2" for
799 16-bit amoeba content (previously written in 8-bit field in "HEAD"
800 chunk even when content was 16-bit element). "CNT2" should now be
801 able to store content for arbitrary elements (up to eight blocks of
802 3 x 3 element arrays). All "CNT2" elements will always be stored as
803 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
805 2002-03-13 src/files.c
806 * Changed "LoadLevel()" for real chunk support.
808 2002-03-12 src/game.c
809 * Fixed problem (introduced after 2.0.0 release) with penguins
810 not getting killed by enemies
812 2002-02-24 src/game.c, src/main.h
813 * Added "player->is_moving"; now "player->last_move_dir" does
814 not contain any information if the player is just moving at
816 Before, "player->last_move_dir" was misused for this purpose
817 for the robot stuff (robots don't kill players when they are
818 moving). But setting "player->last_move_dir" to MV_NO_MOVING
819 broke tapes when walking through pipes!
820 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
821 in a continuous movement. This fact is ignored for friends and