2 * modified native EM engine to use integrated R'n'D sound system
5 * added SDL support to graphics functions in native EM engine
6 (by always using generic libgame interface functions)
9 * fixed bug in frame synchronization in native EM engine
12 * added code to convert levels between R'n'D and native EM engine
15 * new Emerald Mine engine can now play levels selected in main menu
18 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
19 (which creates scaled down graphics for level editor and preview);
20 there's still a memory leak somewhere in the artwork handling code
21 * added "scale image up" functionality to X11 version of zoom function
24 * first attempts to integrate new, native Emerald Mine Club engine
27 * fixed bug in gadget code which caused reset of CEs in level editor
28 (example: pressing 'b' [grab brush] on CE config page erased values)
29 (solution: check if gadgets in ClickOnGadget() are really mapped)
30 * improved level change detection in editor (settings now also checked)
31 * fixed bug with "can move into acid" and "don't collide with" state
34 * fixed maze runner style CEs to use the configured move delay value
37 * added Aaron Davidson's tutorial level set to the "Tutorials" section
40 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
41 * fixed the above fix because it broke level set "machine" (*sigh*)
42 * fixed random element placement in level editor to work as expected
43 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
46 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
49 * fixed bug (missing array boundary check) which caused broken tapes
50 * fixed bug (when loading level template) which caused broken levels
51 * fixed bug with new block last field code when using non-yellow player
54 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
55 * internal change of how the player blocks the last field when moving
56 * fixed blocking delay of last field for EM and SP style block delay
57 * fixed bug where the player had to wait for the usual move delay after
58 unsuccessfully trying to move, when he directly could move after that
59 * the last two changes should make original Supaplex level 93 solvable
60 * improved use of random number generator to make it less predictable
61 * fixed behaviour of slippery SP elements to let slip left, then right
64 * fixed bug with wrong door state after trying to quickload empty tape
65 * fixed waste of static memory usage of the binary, making it smaller
66 * fixed very little graphical bug in Supaplex explosion
69 * version number set to 3.1.1
72 * version 3.1.0 released
75 * fixed bug with crash when writing user levelinfo.conf the first time
78 * added option "convert LEVELDIR [NR]" to command line batch commands
79 * re-converted Supaplex levels to apply latest engine fixes
80 * changed "use graphic/sound of element" to "use graphic of element"
81 due to compatibility problems with some levels ("bug machine" etc.)
84 * fixed bug with CE change replacing player with same or other player
87 * fixed bug with opaque font in envelope with background graphic when
88 background graphic is not transparent itself
91 * added "gravity on" and "gravity off" ports for Supaplex compatibility
92 * corrected original Supaplex level loading code to use these new ports
93 * also corrected Supaplex loader to auto-count infotrons if set to zero
96 * fixed bug with missing initialization of "modified" flag for GEs
99 * fixed bug that caused endless recursion loop when relocating player
100 * fixed tape recorder bug in "step mode" when using "pause before end"
101 * fixed tape recorder bug when changing from "warp forward" mode
104 * fixed bug with "when touching" for pushed elements at last position
107 * fixed bug that caused two activated toolbox buttons in level editor
108 * fixed bug with exploding dynabomb under player due to other explosion
111 * fixed bug with creating walkable custom element under player (again)
112 * fixed bug with not copying explosion type when copying CEs in editor
113 * fixed graphical bug when drawing player in setup menu (input devices)
114 * fixed graphical bug when the player is pushing an accessible element
115 * fixed bug with classic switchable elements triggering CE changes
116 * fixed bug with entering/leaving walkable element in RelocatePlayer()
117 * fixed crash bug when CE leaves behind the trigger player element
120 * fixed bug with broken tubes after placing/exploding dynamite in them
121 * fixed bug with exploding dynamite under player due to other explosion
122 * fixed bug with not resetting push delay under certain circumstances
125 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
126 * added network multiplayer code for Windows (thanks to Niko Böhm)
129 * added option "reachable despite gravity" for gravity movement
130 * changed gravity movement of most classic walkable and passable
131 elements back to "not reachable" (for compatibility reasons)
134 * fixed (removed) "indestructible" / "can explode" dependency in editor
135 * fixed (removed) "accessible inside" / "protected" dependency
136 * fixed (removed) "step mode" / "shield time" dependency
139 * fixed dynabombs exploding now into anything diggable
140 * fixed Supaplex style gravity movement into buggy base now impossible
141 * added pressing key "space" as valid action to select menu options
144 * added "replace when walkable" to relocate player to walkable element
145 * added "enter"/"leave" event for elements affected by relocation
146 * fixed "direct"/"indirect" change order also for "when change" event
147 * fixed graphical bug when pushing things from elements walkable inside
150 * fixed graphic bug when player is snapping while moving in old levels
151 * fixed bug when a moving custom element leaves a player element behind
152 * fixed bug with mole not disappearing when moving into acid pool
153 * fixed bug with incomplete path setting when using "--basepath" option
154 * moving CE can now leave walkable elements behind under the player
155 * when relocating, player can be set on walkable element now
156 * fixed another gravity movement bug
159 * uploaded pre-release (test) version 3.1.0-2 binary and source code
162 * added "collectible" and "removable" to extended replacement types
163 (where "removable" replaces "diggable" and "collectible" elements)
164 * added "collectible & throwable" (to throw element to the next field)
165 * fixed bug with CEs digging elements that are just about to explode
166 * changed mouse cursor now always being visible when game is paused
169 * added possibility to push/press accessible elements from a side that
171 * fixed bug with not setting actual date when appending to tape
174 * fixed bug with incorrectly initialized custom element editor graphics
177 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
178 - number of levels corrected from 18 to 17 in "levelinfo.conf"
181 * fixed bug with destroyed robot wheel still attracting robots forever
182 * fixed bug with time gate switch deactivating after robot wheel time
183 (while the time gate itself is not affected by this misbehaviour)
184 * changed behaviour of BD style amoeba to always get blocked by player
185 (before it was different when there were non-BD elements in level)
186 * fixed bug with player destroying indestructable elements with shield
189 * added option to make growing elements grow into anything diggable
190 (for the various amoeba types, biomaze and "game of life")
193 * fixed bug with movable elements not moving after left behind by CEs
194 * changed gravity movement to anything diggable, not only sand/base
195 * optionally allowing passing to walkable element, not only empty space
196 * added option "can pass to walkable element" for players
197 * finally fixed gravity movement (hopefully)
200 * fixed bug with movable elements not moving anymore after falling down
203 * fixed another bug with custom elements digging and leaving elements
204 * fixed bug with "along left/right side" and automatic start direction
205 * trigger elements now also displayed when "more custom" deactivated
206 * fixed bug with clipboard element initialized when loading new level
207 * added option "drop delay" to set delay before dropping next element
210 * uploaded pre-release (test) version 3.1.0-1 binary and source code
213 * added copy and paste functions for custom change pages
214 * enhanced graphical display and functionality of tape recorder
215 * fixed bug with custom elements digging and leaving elements
218 * added move speed faster than "very fast" for custom elements
219 * fixed bug with 3+3 style explosions and missing border content
220 * fixed little bug when copying custom elements in the editor
221 * enhanced custom element changes by more side trigger actions
224 * added option "no scrolling when relocating" for instant teleporting
225 * uploaded pre-release (test) version 3.1.0-0 binary and source code
228 * added trigger element and trigger player to use as target elements
229 * added copy and paste functions for custom and group elements
232 * fixed graphical bug when displaying explosion animations
233 * fixed bug when appending to tapes, resulting in broken tapes
234 * re-recorded a few tapes broken by fixing gravity checking bug
237 * "can move into acid" property now for all elements independently
238 * "can fall into acid" property for player stored in same bitfield now
239 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
240 * version number set to 3.1.0 (finally!)
243 * changed tape recording to only record input, not programmed actions
246 * fixed totally broken (every 8th frame skipped) step-by-step recording
247 * fixed bug with requester not displayed when quick-loading interrupted
248 * added option "can fall into acid (with gravity)" for players
249 * fixed bug with player not falling when snapping down with gravity
252 * fixed bug which messed up key config when using keypad number keys
255 * fixed bug which allowed moving upwards even when gravity was active
256 * fixed bug with missing error handling when dumping levels or tapes
259 * added different colored editor graphics for Supaplex gravity tubes
262 * fixed bug that allowed solvable tapes for unsolvable levels
265 * use unlimited number of droppable elements when "count" set to zero
266 * added option to use step limit instead of time limit for level
269 * added player and change page as trigger for custom element change
272 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
275 * fixed bug with dark yamyam changing to acid when moving over acid
276 * fixed handling of levels with more than 999 seconds level time
277 (example: level 76 of "Denmine")
280 * "spring push bug" reintroduced as configurable element property
281 * fixed bug with missing properties for "mole"
282 * fixed bug that showed up when fixing the above "mole" properties bug
283 * added option "can move into acid" for all movable elements
284 * fixed graphical bug for elements moving into acid
285 * changed event handling to handle all pending events before going on
288 * fixed bug which caused all CE change pages to be ignored which had
289 the same change event, but used a different element side
290 (reported by Simon Forsberg)
292 * fixed bug which caused elements that can move and fall and that are
293 transported by a conveyor belt to continue moving into that direction
294 after leaving the conveyor belt, regardless of their own movement
295 type; only elements which can not move are transported now
296 (reported by Simon Forsberg)
298 * fixed bug which could cause an array overflow in RelocatePlayer()
299 (reported by Niko Böhm)
301 * changed Emerald Mine style "passable / over" elements to "protected"
302 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
304 * added new option to select from which side a "walkable/passable"
305 element can be entered
308 * added explosion and ignition delay for elements that can explode
311 * fixed bug which caused player not being protected against enemies
312 when a CE was "walkable / inside" and was not "indestructible"
313 * added "walkable/passable" fields to be "protected/unprotected"
314 against enemies, even if not accessible "inside" but "over/under"
317 * corrected move pattern to 32 bit and initial move direction to 8 bit
320 * added second custom element base configuration page
323 * added some special EMC mappings to Emerald Mine level loader
324 (also covering previously unknown element in level 0 of "Bondmine 8")
327 * added option to block last field when player is moving (for Supaplex)
328 * adjusted push delay of Supaplex elements
329 * removed delays for envelopes etc. when replaying with maximum speed
330 * fixed bug when dropping element on a field that just changed to empty
333 * fixed bug: infotrons can now smash yellow disks
334 * fixed bug: when gravity active, port above player can now be entered
335 * removed "one white dot" mouse pointer which irritated some people
338 * added "choice type" for group element selection
341 * fixed bug with initial invulnerability of non-yellow player
344 * added level loader for loading native Supaplex packed levels
345 (including multi-part levels like the "splvls99" levels)
348 * fixed bug which allowed creating emeralds by escaping explosions
351 * custom elements can change (limited) or leave (unlimited) elements
352 * finally added multiple matches using group elements
353 * added shortcut to dump brush (type ":DB" in editor) for use in forum
356 * added new start movement type "previous" for continued CE movement
357 * added new start movement type "random" for random CE movement start
360 * added new element "sokoban_field_player" needed for Sokoban levels
361 (thanks to Ed Booker for pointing this out!)
364 * added elements that can be digged or left behind by custom elements
367 * added group elements for multiple matches and random element creation
370 * fixed some graphical errors displayed in old levels
373 * fixed wrong double speed movement after passing closing gates
376 * added level loader for loading native Emerald Mine levels
379 * changes for "shooting" style CE movement
382 * Happy New Year! ;-)
385 * changed default snap/drop keys from left/right Shift to Control keys
388 * fixed bug with dead player getting reanimated from custom element
391 * fixed bug with wrong penguin graphics (when entering exit)
394 * fixed bug with wrong "Murphy" graphics (when digging etc.)
397 * version number set to 3.0.9
400 * version 3.0.8 released
403 * added function checked_free()
406 * fixed bug with double nut cracking sound
407 (by eliminating "default element action sound" assignment in init.c)
410 * fixed crash when no music info files are available
413 * fixed boring and sleeping sounds
416 * added "maze runner" and "maze hunter" movement types
417 * added extended collision conditions for custom elements
420 * added warnings for undefined token values in artwork config files
423 * added menu entry for level set information to the info screen
426 * fixed bug with wrong default impact sound for colored emeralds
429 * added several sub-screens for the info screen
430 * menu text now also clickable (not only blue/red sphere left of it)
433 * added configurable "bored" and "sleeping" animations for the player
434 * added "awakening" sound for player when waking up after sleeping
437 * added "copy" and "exchange" functions for custom elements to editor
440 * added configurable element animations for info screen
443 * added configurable music credits for info screen
446 * finally fixed tape recording when player is created from CE change
449 * added "editorsetup.conf" for editor element list configuration
452 * added "musicinfo.conf" for menu and level music configuration
455 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
456 (that only showed up on Linux, but not on Windows systems)
459 * fixed turning movement of butterflies and fireflies (no frame reset)
460 * enhanced sniksnak turning movement (two steps instead of only one)
463 * version number set to 3.0.8
466 * version 3.0.7 released
469 * fixed reset of player animation frame when, for example,
470 walking, digging or collecting share the same animation
471 * fixed CE with "deadly when touching" exploding when touching amoeba
474 * fixed tape recording when player is created from CE element change
477 * introduced "turning..." action graphic for elements with move delay
478 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
479 * added turning animations for bug, spaceship and sniksnak
482 * prevent "extended" changed elements from delay change in same frame
485 * fixed bug when pushing element that can move away to the side
486 (like pushing falling elements, but now with moving elements)
489 * finally fixed serious bug in code for delayed element pushing (again)
492 * unavailable setup options now marked as "n/a" instead of "off"
493 * new boolean directive "latest_engine" for "levelinfo.conf": when set
494 to "true", levels are always played with the latest game engine,
495 which is desired for levels that are imported from other games; all
496 other levels are played with the engine version stored in level file
497 (which is normally the engine version the level was created with)
500 * fixed serious bug in code for delayed element pushing
501 * fixed little bug in animation frame selection for pushed elements
502 * speed-up of reading config file for verbose output
505 * added configuration option for opening and closing Supaplex exit
506 * added configuration option for moving up/down animation for Murphy
507 * fixed incorrectly displayed animation for attacking dragon
508 * fixed bug with not setting initial gravity for each new game
509 * fixed bug with teleportation of player by custom element change
510 * fixed bug with player not getting smashed by rock sometimes
513 * version number set to 3.0.7
516 * version 3.0.6 released
519 * added support for MP3 music for SDL version through SMPEG library
522 * fixed bug when initializing font graphic structure
523 * fixed bug with animation mode "pingpong" when using only 1 frame
524 * fixed bug with extended change target introduced in 3.0.5
525 * fixed bug where passing over moving element doubles player speed
526 * fixed bug with elements continuing to move into push direction
527 * fixed bug with duplicated player when dropping bomb with shield on
528 * added "switching" event for custom elements ("pressing" only once)
529 * fixed switching bug (resetting flag when not switching but not idle)
532 * fixed element tokens for certain file elements with ".active" etc.
535 * version number set to 3.0.6
538 * version 3.0.5 released
541 * now four envelope elements available
542 * font, background, animation and sound for envelope now configurable
543 * main menu doors opening/closing animation type now configurable
546 * active/inactive sides configurable for custom element changes
547 * new movement type "move when pushed" available for custom elements
550 * fixed bug in multiple config pages loader code that caused crashes
553 * enhanced (remaining low-resolution) Supaplex graphics
556 * version number set to 3.0.5
559 * version 3.0.4 released
561 2003-09-12 src/tools.c
562 * fixed bug in custom definition of crumbled element graphics
564 2003-09-11 src/files.c
565 * fixed bug in multiple config pages code that caused crashes
568 * version number set to 3.0.4
571 * version 3.0.3 released
574 * added music to Supaplex classic level set
576 2003-09-07 src/libgame/misc.c
577 * added support for loading various music formats through SDL_mixer
579 2003-09-06 (various source files)
580 * fixed several nasty bugs that may have caused crashes on some systems
581 * added envelope content which gets displayed when collecting envelope
582 * added multiple change event pages for custom elements
584 2003-08-24 src/game.c
585 * fixed problem with player animation when snapping and moving
587 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
588 * fixed problem with flickering when drawing toon animations
590 2003-08-23 src/libgame/sdl.c
591 * fixed problem with setting mouse cursor in SDL version in fullscreen
593 2003-08-23 src/game.c
594 * fixed bug (missing array boundary check) which could crash the game
597 * version number set to 3.0.3
600 * version 3.0.2 released
602 2003-08-21 src/game.c
603 * fixed bug with creating inaccessible elements at player position
605 2003-08-20 src/init.c
606 * fixed bug with not finding current level artwork directory
608 2003-08-20 src/files.c
609 * fixed bug with choosing wrong engine version when playing tapes
610 * fixed bug with messing up custom element properties in 3.0.0 levels
613 * version number set to 3.0.2
616 * version 3.0.1 released
618 2003-08-17 (no source files affected)
619 * changed all "classic" PCX image files with 16 colors or less to
620 256 color (8 bit) storage format, because the Allegro game library
621 cannot handle PCX files with less than 256 colors (contributed
622 graphics are not affected and might look wrong in the DOS version)
624 2003-08-16 src/init.c
625 * fixed bug which (for example) crashed the level editor when defining
626 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
627 (only set to default) -- invalid graphics now set to default graphic
629 2003-08-16 src/init.c
630 * fixed graphical bug of player digging/collecting/snapping element
631 when no corresponding graphic/animation is defined for this action,
632 resulting in player being drawn as EL_EMPTY (which should only be
633 done to elements being collected, but not to the player)
635 2003-08-16 src/game.c
636 * fixed small graphical bug of player not totally moving into exit
638 2003-08-16 src/libgame/setup.c
639 * fixed bug with wrong MS-DOS 8.3 filename conversion
641 2003-08-16 src/tools.c
642 * fixed bug with invisible mouse cursor when pressing ESC while playing
644 2003-08-16 (various source files)
645 * added another 128 custom elements (disabled in editor by default)
647 2003-08-16 src/editor.c
648 * fixed NULL string bug causing Solaris to crash in sprintf()
650 2003-08-16 src/screen.c
651 * fixed drawing over scrollbar on level selection with custom fonts
653 2003-08-15 src/game.c
654 * cleanup of simple sounds / loop sounds / music settings
656 2003-08-08 (various source files)
657 * added custom element property for dropping collected elements
659 2003-08-08 src/conf_gfx.c
660 * fixed bug with missing graphic for active red disk bomb
662 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
663 * extended variable "level.gravity" to "level.initial_gravity" and
664 "game.current_gravity" to prevent level setting from being changed
665 by playing the level (keeping the runtime value after playing)
667 * fixed graphics bug when digging element that has 'crumbled' graphic
668 definition, but not 'diggable' graphic definition
671 * version number set to 3.0.1
674 * version 3.0.0 released
677 * various bug fixes; among others:
678 - fixed bug with pushing spring over empty space
679 - fixed bug with leaving tube while placing dynamite
680 - fixed bug with explosion of smashed penguins
681 - allow Murphy player graphic in levels with non-Supaplex elements
685 * I have forgotten to document changes for some time
688 * pre-release version 2.2.0rc1 released
691 * version number set to 2.1.2
694 * version 2.1.1 released
697 * version number set to 2.1.1
700 * version 2.1.0 released
703 * version number set to 2.1.0
705 2002-04-03 to 2002-05-19 (various source files)
706 * graphics, sounds and music now fully configurable
707 * bug fixed that prevented walking through tubes when gravity on
709 2002-04-02 src/events.c, src/editor.c
710 * Make Escape key less aggressive when playing or when editing level.
711 This can be configured as an option in the setup menu. (Default is
712 "less aggressive" which means "ask user if something can be lost"
713 when pressing the Escape key.)
715 2002-04-02 src/screen.c
716 * Added "graphics setup" screen.
718 2002-04-01 src/screen.c
719 * Changed "choose level" setup screen stuff to be more generic (to
720 make it easier to add more "choose from generic tree" setup screens).
722 2002-04-01 src/config.c, src/timestamp.h
723 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
724 automatically gets created by "src/Makefile" and contains an actual
725 compile-time timestamp to identify development versions of the game).
727 2002-03-31 src/tape.c, src/events.c
728 * Added quick game/tape save/load functions to tape stuff which can be
729 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
730 loads previously recorded tape and directly goes into recording mode
731 from the end of the tape (therefore appending to the tape).
733 2002-03-31 src/tape.c
734 * Added "index mark" function to tape recorder. When playing or
735 recording, "eject" button changes to "index" button. Setting index
736 mark is not yet implemented, but pressing index button when playing
737 allows very quick advancing to end of tape (when normal playing),
738 very fast forward mode (when playing with normal fast forward) or
739 very fast reaching of "pause before end of tape" (when playing with
740 "pause before end" playing mode).
742 2002-03-30 src/cartoons.c
743 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
745 2002-03-29 src/screen.c
746 * Changed setup screen stuff to be more generic (to make it easier
747 to add more setup screens).
749 2002-03-23 src/main.c, src/main.h
750 * Various changes due to the introduction of the new libgame files
751 "setup.c" and "joystick.c".
753 2002-03-23 src/files.c
754 * Generic parts of "src/files.c" (mainly setup and level directory
755 stuff) moved to new libgame file "src/libgame/setup.c".
757 2002-03-23 src/joystick.c
758 * File "src/joystick.c" moved to libgame source tree, with
759 correspondig changes.
761 2002-03-22 src/screens.c
762 * "HandleChooseLevel()": Another bug in level series navigation fixed.
763 (Wrong level series information displayed when entering main group.)
765 2002-03-22 src/editor.c
766 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
768 2002-03-22 src/editor.c
769 * Changed behaviour of "Escape" key in level editor to be more
770 intuitive: When in "Element Properties" or "Level Info" mode,
771 return to "Drawing Mode" instead of leaving the level editor.
773 2002-03-21 src/game.c, src/editor.c, src/files.c
774 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
775 gems (emeralds, diamonds, ...) slipping down from normal wall,
776 steel wall and growing wall (as in E.M.C. style levels). Although
777 the behaviour of contributed and private levels wasn't changed (due
778 to the use of "level.game_version"; see previous entry), editing
779 those levels will (of course) change the behaviour accordingly.
781 This change seems a bit too hard after thinking about it, because
782 the EM style behaviour is not the "expected" behaviour (gems would
783 normally only slip down from "rounded" walls). Therefore this was
784 now changed to an element property for gem style elements, with the
785 default setting "off" (which means: no special EM style behaviour).
786 To fix older converted levels, this flag is set to "on" for pre-2.0
787 levels that are neither contributed nor private levels.
789 2002-03-20 src/files.h
790 * Corrected settings for "level.game_version" depending of level type.
791 (Contributed and private levels always get played with game engine
792 version they were created with, while converted levels always get
793 played with the most recent version of the game engine, to let new
794 corrections of the emulation behaviour take effect.)
796 2002-03-20 src/main.h
797 * Added "#include <time.h>". This seems to be needed by "tape.c" for
798 compiling the SDL version on some systems.
799 Thanks to the several people who pointed this out.
802 * Version number set to 2.0.2.
805 * Version 2.0.1 released.
807 2002-03-18 src/screens.c
808 * "HandleChooseLevel()": Small bug in level series navigation fixed.
810 2002-03-18 src/files.c [src/libgame/misc.c]
811 * Moved some common functions from src/files.c to src/libgame/misc.c.
813 2002-03-18 src/files.c [src/libgame/misc.c]
814 * Changed permissions for new directories and saved files (especially
815 score files) according to suggestions of Debian users and mantainers.
816 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
818 2002-03-17 src/files.c
819 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
820 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
821 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
822 for levels and "TAPE" for tapes). Old "cookie" style format is
823 still supported for reading. New level and tape files are written
826 * New IFF chunk "VERS" contains version numbers for file and game
827 (where "game version" is the version of the program that wrote the
828 file, and "file version" is a version number to distinguish files
829 with different format, for example after adding new features).
831 2002-03-15 src/screen.c
832 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
833 (Before, you heard a mixture of the in-game music and the
836 2002-03-14 src/events.c
837 * Function "DumpTape()" (files.c) now available by pressing 't' from
838 main menu (when in DEBUG mode).
840 2002-03-14 src/game.c
841 * "GameWon()": When game was won playing a tape, now there is no delay
842 raising the score and no corresponding sound is played.
844 2002-03-14 src/files.c
845 * Changed "LoadTape()" for real chunk support and also adjusted
846 "SaveTape()" accordingly.
848 2002-03-14 src/game.c, src/tape.c, src/files.c
849 * Important changes to tape format: The old tape format stored all
850 actions with a real effect with a corresponding delay between the
851 stored actions. This had some major disadvantages (for example,
852 push delays had to be ignored, pressing a button for some seconds
853 mutated to several single button presses because of the non-action
854 delays between two action frames etc.). The new tape format just
855 stupidly records all device actions and replays them later. I really
856 don't know why I haven't solved it that way before?! Old-style tapes
857 (with tape file version less than 2.0) get converted to the new
858 format on-the-fly when loading and can therefore still be played;
859 only some minor parts of the old-style tape handling code was needed.
860 (A perfect conversion is not possible, because there is information
861 missing about the device actions between two action frames.)
863 2002-03-14 src/files.c
864 * New function "DumpTape()" to dump the contents of the current tape
865 in a human readable format.
867 2002-03-14 src/game.c
868 * Small tape bug fixed: When automatically advancing to next level
869 after a game was won, the tape from the previous level still was
870 loaded as a tape for the new level.
872 2002-03-14 src/tape.c
873 * Small graphical bug fixed: When pressing ""Record" or "Play" on
874 tape, cartoons did not get completely removed because
875 StopAnimation() was not called.
877 2002-03-13 src/files.c
878 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
879 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
880 size even when using 16-bit elements). Added new chunk "CNT2" for
881 16-bit amoeba content (previously written in 8-bit field in "HEAD"
882 chunk even when content was 16-bit element). "CNT2" should now be
883 able to store content for arbitrary elements (up to eight blocks of
884 3 x 3 element arrays). All "CNT2" elements will always be stored as
885 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
887 2002-03-13 src/files.c
888 * Changed "LoadLevel()" for real chunk support.
890 2002-03-12 src/game.c
891 * Fixed problem (introduced after 2.0.0 release) with penguins
892 not getting killed by enemies
894 2002-02-24 src/game.c, src/main.h
895 * Added "player->is_moving"; now "player->last_move_dir" does
896 not contain any information if the player is just moving at
898 Before, "player->last_move_dir" was misused for this purpose
899 for the robot stuff (robots don't kill players when they are
900 moving). But setting "player->last_move_dir" to MV_NO_MOVING
901 broke tapes when walking through pipes!
902 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
903 in a continuous movement. This fact is ignored for friends and