2 * added copy and paste functions for custom change pages
3 * enhanced graphical display and functionality of tape recorder
6 * added move speed faster than "very fast" for custom elements
7 * fixed bug with 3+3 style explosions and missing border content
8 * fixed little bug when copying custom elements in the editor
9 * enhanced custom element changes by more side trigger actions
12 * added option "no scrolling when relocating" for instant teleporting
13 * uploaded pre-release (test) version 3.1.0-0 binary and source code
16 * added trigger element and trigger player to use as target elements
17 * added copy and paste functions for custom and group elements
20 * fixed graphical bug when displaying explosion animations
21 * fixed bug when appending to tapes, resulting in broken tapes
22 * re-recorded a few tapes broken by fixing gravity checking bug
25 * "can move into acid" property now for all elements independently
26 * "can fall into acid" property for player stored in same bitfield now
27 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
28 * version number set to 3.1.0 (finally!)
31 * changed tape recording to only record input, not programmed actions
34 * fixed totally broken (every 8th frame skipped) step-by-step recording
35 * fixed bug with requester not displayed when quick-loading interrupted
36 * added option "can fall into acid (with gravity)" for players
37 * fixed bug with player not falling when snapping down with gravity
40 * fixed bug which messed up key config when using keypad number keys
43 * fixed bug which allowed moving upwards even when gravity was active
44 * fixed bug with missing error handling when dumping levels or tapes
47 * added different colored editor graphics for Supaplex gravity tubes
50 * fixed bug that allowed solvable tapes for unsolvable levels
53 * use unlimited number of droppable elements when "count" set to zero
54 * added option to use step limit instead of time limit for level
57 * added player and change page as trigger for custom element change
60 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
63 * fixed bug with dark yamyam changing to acid when moving over acid
64 * fixed handling of levels with more than 999 seconds level time
65 (example: level 76 of "Denmine")
68 * "spring push bug" reintroduced as configurable element property
69 * fixed bug with missing properties for "mole"
70 * fixed bug that showed up when fixing the above "mole" properties bug
71 * added option "can move into acid" for all movable elements
72 * fixed graphical bug for elements moving into acid
73 * changed event handling to handle all pending events before going on
76 * fixed bug which caused all CE change pages to be ignored which had
77 the same change event, but used a different element side
78 (reported by Simon Forsberg)
80 * fixed bug which caused elements that can move and fall and that are
81 transported by a conveyor belt to continue moving into that direction
82 after leaving the conveyor belt, regardless of their own movement
83 type; only elements which can not move are transported now
84 (reported by Simon Forsberg)
86 * fixed bug which could cause an array overflow in RelocatePlayer()
87 (reported by Niko Böhm)
89 * changed Emerald Mine style "passable / over" elements to "protected"
90 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
92 * added new option to select from which side a "walkable/passable"
93 element can be entered
96 * added explosion and ignition delay for elements that can explode
99 * fixed bug which caused player not being protected against enemies
100 when a CE was "walkable / inside" and was not "indestructible"
101 * added "walkable/passable" fields to be "protected/unprotected"
102 against enemies, even if not accessible "inside" but "over/under"
105 * corrected move pattern to 32 bit and initial move direction to 8 bit
108 * added second custom element base configuration page
111 * added some special EMC mappings to Emerald Mine level loader
112 (also covering previously unknown element in level 0 of "Bondmine 8")
115 * added option to block last field when player is moving (for Supaplex)
116 * adjusted push delay of Supaplex elements
117 * removed delays for envelopes etc. when replaying with maximum speed
118 * fixed bug when dropping element on a field that just changed to empty
121 * fixed bug: infotrons can now smash yellow disks
122 * fixed bug: when gravity active, port above player can now be entered
123 * removed "one white dot" mouse pointer which irritated some people
126 * added "choice type" for group element selection
129 * fixed bug with initial invulnerability of non-yellow player
132 * added level loader for loading native Supaplex packed levels
133 (including multi-part levels like the "splvls99" levels)
136 * fixed bug which allowed creating emeralds by escaping explosions
139 * custom elements can change (limited) or leave (unlimited) elements
140 * finally added multiple matches using group elements
141 * added shortcut to dump brush (type ":DB" in editor) for use in forum
144 * added new start movement type "previous" for continued CE movement
145 * added new start movement type "random" for random CE movement start
148 * added new element "sokoban_field_player" needed for Sokoban levels
149 (thanks to Ed Booker for pointing this out!)
152 * added elements that can be digged or left behind by custom elements
155 * added group elements for multiple matches and random element creation
158 * fixed some graphical errors displayed in old levels
161 * fixed wrong double speed movement after passing closing gates
164 * added level loader for loading native Emerald Mine levels
167 * changes for "shooting" style CE movement
170 * Happy New Year! ;-)
173 * changed default snap/drop keys from left/right Shift to Control keys
176 * fixed bug with dead player getting reanimated from custom element
179 * fixed bug with wrong penguin graphics (when entering exit)
182 * fixed bug with wrong "Murphy" graphics (when digging etc.)
185 * version number set to 3.0.9
188 * version 3.0.8 released
191 * added function checked_free()
194 * fixed bug with double nut cracking sound
195 (by eliminating "default element action sound" assignment in init.c)
198 * fixed crash when no music info files are available
201 * fixed boring and sleeping sounds
204 * added "maze runner" and "maze hunter" movement types
205 * added extended collision conditions for custom elements
208 * added warnings for undefined token values in artwork config files
211 * added menu entry for level set information to the info screen
214 * fixed bug with wrong default impact sound for colored emeralds
217 * added several sub-screens for the info screen
218 * menu text now also clickable (not only blue/red sphere left of it)
221 * added configurable "bored" and "sleeping" animations for the player
222 * added "awakening" sound for player when waking up after sleeping
225 * added "copy" and "exchange" functions for custom elements to editor
228 * added configurable element animations for info screen
231 * added configurable music credits for info screen
234 * finally fixed tape recording when player is created from CE change
237 * added "editorsetup.conf" for editor element list configuration
240 * added "musicinfo.conf" for menu and level music configuration
243 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
244 (that only showed up on Linux, but not on Windows systems)
247 * fixed turning movement of butterflies and fireflies (no frame reset)
248 * enhanced sniksnak turning movement (two steps instead of only one)
251 * version number set to 3.0.8
254 * version 3.0.7 released
257 * fixed reset of player animation frame when, for example,
258 walking, digging or collecting share the same animation
259 * fixed CE with "deadly when touching" exploding when touching amoeba
262 * fixed tape recording when player is created from CE element change
265 * introduced "turning..." action graphic for elements with move delay
266 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
267 * added turning animations for bug, spaceship and sniksnak
270 * prevent "extended" changed elements from delay change in same frame
273 * fixed bug when pushing element that can move away to the side
274 (like pushing falling elements, but now with moving elements)
277 * finally fixed serious bug in code for delayed element pushing (again)
280 * unavailable setup options now marked as "n/a" instead of "off"
281 * new boolean directive "latest_engine" for "levelinfo.conf": when set
282 to "true", levels are always played with the latest game engine,
283 which is desired for levels that are imported from other games; all
284 other levels are played with the engine version stored in level file
285 (which is normally the engine version the level was created with)
288 * fixed serious bug in code for delayed element pushing
289 * fixed little bug in animation frame selection for pushed elements
290 * speed-up of reading config file for verbose output
293 * added configuration option for opening and closing Supaplex exit
294 * added configuration option for moving up/down animation for Murphy
295 * fixed incorrectly displayed animation for attacking dragon
296 * fixed bug with not setting initial gravity for each new game
297 * fixed bug with teleportation of player by custom element change
298 * fixed bug with player not getting smashed by rock sometimes
301 * version number set to 3.0.7
304 * version 3.0.6 released
307 * added support for MP3 music for SDL version through SMPEG library
310 * fixed bug when initializing font graphic structure
311 * fixed bug with animation mode "pingpong" when using only 1 frame
312 * fixed bug with extended change target introduced in 3.0.5
313 * fixed bug where passing over moving element doubles player speed
314 * fixed bug with elements continuing to move into push direction
315 * fixed bug with duplicated player when dropping bomb with shield on
316 * added "switching" event for custom elements ("pressing" only once)
317 * fixed switching bug (resetting flag when not switching but not idle)
320 * fixed element tokens for certain file elements with ".active" etc.
323 * version number set to 3.0.6
326 * version 3.0.5 released
329 * now four envelope elements available
330 * font, background, animation and sound for envelope now configurable
331 * main menu doors opening/closing animation type now configurable
334 * active/inactive sides configurable for custom element changes
335 * new movement type "move when pushed" available for custom elements
338 * fixed bug in multiple config pages loader code that caused crashes
341 * enhanced (remaining low-resolution) Supaplex graphics
344 * version number set to 3.0.5
347 * version 3.0.4 released
349 2003-09-12 src/tools.c
350 * fixed bug in custom definition of crumbled element graphics
352 2003-09-11 src/files.c
353 * fixed bug in multiple config pages code that caused crashes
356 * version number set to 3.0.4
359 * version 3.0.3 released
362 * added music to Supaplex classic level set
364 2003-09-07 src/libgame/misc.c
365 * added support for loading various music formats through SDL_mixer
367 2003-09-06 (various source files)
368 * fixed several nasty bugs that may have caused crashes on some systems
369 * added envelope content which gets displayed when collecting envelope
370 * added multiple change event pages for custom elements
372 2003-08-24 src/game.c
373 * fixed problem with player animation when snapping and moving
375 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
376 * fixed problem with flickering when drawing toon animations
378 2003-08-23 src/libgame/sdl.c
379 * fixed problem with setting mouse cursor in SDL version in fullscreen
381 2003-08-23 src/game.c
382 * fixed bug (missing array boundary check) which could crash the game
385 * version number set to 3.0.3
388 * version 3.0.2 released
390 2003-08-21 src/game.c
391 * fixed bug with creating inaccessible elements at player position
393 2003-08-20 src/init.c
394 * fixed bug with not finding current level artwork directory
396 2003-08-20 src/files.c
397 * fixed bug with choosing wrong engine version when playing tapes
398 * fixed bug with messing up custom element properties in 3.0.0 levels
401 * version number set to 3.0.2
404 * version 3.0.1 released
406 2003-08-17 (no source files affected)
407 * changed all "classic" PCX image files with 16 colors or less to
408 256 color (8 bit) storage format, because the Allegro game library
409 cannot handle PCX files with less than 256 colors (contributed
410 graphics are not affected and might look wrong in the DOS version)
412 2003-08-16 src/init.c
413 * fixed bug which (for example) crashed the level editor when defining
414 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
415 (only set to default) -- invalid graphics now set to default graphic
417 2003-08-16 src/init.c
418 * fixed graphical bug of player digging/collecting/snapping element
419 when no corresponding graphic/animation is defined for this action,
420 resulting in player being drawn as EL_EMPTY (which should only be
421 done to elements being collected, but not to the player)
423 2003-08-16 src/game.c
424 * fixed small graphical bug of player not totally moving into exit
426 2003-08-16 src/libgame/setup.c
427 * fixed bug with wrong MS-DOS 8.3 filename conversion
429 2003-08-16 src/tools.c
430 * fixed bug with invisible mouse cursor when pressing ESC while playing
432 2003-08-16 (various source files)
433 * added another 128 custom elements (disabled in editor by default)
435 2003-08-16 src/editor.c
436 * fixed NULL string bug causing Solaris to crash in sprintf()
438 2003-08-16 src/screen.c
439 * fixed drawing over scrollbar on level selection with custom fonts
441 2003-08-15 src/game.c
442 * cleanup of simple sounds / loop sounds / music settings
444 2003-08-08 (various source files)
445 * added custom element property for dropping collected elements
447 2003-08-08 src/conf_gfx.c
448 * fixed bug with missing graphic for active red disk bomb
450 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
451 * extended variable "level.gravity" to "level.initial_gravity" and
452 "game.current_gravity" to prevent level setting from being changed
453 by playing the level (keeping the runtime value after playing)
455 * fixed graphics bug when digging element that has 'crumbled' graphic
456 definition, but not 'diggable' graphic definition
459 * version number set to 3.0.1
462 * version 3.0.0 released
465 * various bug fixes; among others:
466 - fixed bug with pushing spring over empty space
467 - fixed bug with leaving tube while placing dynamite
468 - fixed bug with explosion of smashed penguins
469 - allow Murphy player graphic in levels with non-Supaplex elements
473 * I have forgotten to document changes for some time
476 * pre-release version 2.2.0rc1 released
479 * version number set to 2.1.2
482 * version 2.1.1 released
485 * version number set to 2.1.1
488 * version 2.1.0 released
491 * version number set to 2.1.0
493 2002-04-03 to 2002-05-19 (various source files)
494 * graphics, sounds and music now fully configurable
495 * bug fixed that prevented walking through tubes when gravity on
497 2002-04-02 src/events.c, src/editor.c
498 * Make Escape key less aggressive when playing or when editing level.
499 This can be configured as an option in the setup menu. (Default is
500 "less aggressive" which means "ask user if something can be lost"
501 when pressing the Escape key.)
503 2002-04-02 src/screen.c
504 * Added "graphics setup" screen.
506 2002-04-01 src/screen.c
507 * Changed "choose level" setup screen stuff to be more generic (to
508 make it easier to add more "choose from generic tree" setup screens).
510 2002-04-01 src/config.c, src/timestamp.h
511 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
512 automatically gets created by "src/Makefile" and contains an actual
513 compile-time timestamp to identify development versions of the game).
515 2002-03-31 src/tape.c, src/events.c
516 * Added quick game/tape save/load functions to tape stuff which can be
517 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
518 loads previously recorded tape and directly goes into recording mode
519 from the end of the tape (therefore appending to the tape).
521 2002-03-31 src/tape.c
522 * Added "index mark" function to tape recorder. When playing or
523 recording, "eject" button changes to "index" button. Setting index
524 mark is not yet implemented, but pressing index button when playing
525 allows very quick advancing to end of tape (when normal playing),
526 very fast forward mode (when playing with normal fast forward) or
527 very fast reaching of "pause before end of tape" (when playing with
528 "pause before end" playing mode).
530 2002-03-30 src/cartoons.c
531 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
533 2002-03-29 src/screen.c
534 * Changed setup screen stuff to be more generic (to make it easier
535 to add more setup screens).
537 2002-03-23 src/main.c, src/main.h
538 * Various changes due to the introduction of the new libgame files
539 "setup.c" and "joystick.c".
541 2002-03-23 src/files.c
542 * Generic parts of "src/files.c" (mainly setup and level directory
543 stuff) moved to new libgame file "src/libgame/setup.c".
545 2002-03-23 src/joystick.c
546 * File "src/joystick.c" moved to libgame source tree, with
547 correspondig changes.
549 2002-03-22 src/screens.c
550 * "HandleChooseLevel()": Another bug in level series navigation fixed.
551 (Wrong level series information displayed when entering main group.)
553 2002-03-22 src/editor.c
554 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
556 2002-03-22 src/editor.c
557 * Changed behaviour of "Escape" key in level editor to be more
558 intuitive: When in "Element Properties" or "Level Info" mode,
559 return to "Drawing Mode" instead of leaving the level editor.
561 2002-03-21 src/game.c, src/editor.c, src/files.c
562 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
563 gems (emeralds, diamonds, ...) slipping down from normal wall,
564 steel wall and growing wall (as in E.M.C. style levels). Although
565 the behaviour of contributed and private levels wasn't changed (due
566 to the use of "level.game_version"; see previous entry), editing
567 those levels will (of course) change the behaviour accordingly.
569 This change seems a bit too hard after thinking about it, because
570 the EM style behaviour is not the "expected" behaviour (gems would
571 normally only slip down from "rounded" walls). Therefore this was
572 now changed to an element property for gem style elements, with the
573 default setting "off" (which means: no special EM style behaviour).
574 To fix older converted levels, this flag is set to "on" for pre-2.0
575 levels that are neither contributed nor private levels.
577 2002-03-20 src/files.h
578 * Corrected settings for "level.game_version" depending of level type.
579 (Contributed and private levels always get played with game engine
580 version they were created with, while converted levels always get
581 played with the most recent version of the game engine, to let new
582 corrections of the emulation behaviour take effect.)
584 2002-03-20 src/main.h
585 * Added "#include <time.h>". This seems to be needed by "tape.c" for
586 compiling the SDL version on some systems.
587 Thanks to the several people who pointed this out.
590 * Version number set to 2.0.2.
593 * Version 2.0.1 released.
595 2002-03-18 src/screens.c
596 * "HandleChooseLevel()": Small bug in level series navigation fixed.
598 2002-03-18 src/files.c [src/libgame/misc.c]
599 * Moved some common functions from src/files.c to src/libgame/misc.c.
601 2002-03-18 src/files.c [src/libgame/misc.c]
602 * Changed permissions for new directories and saved files (especially
603 score files) according to suggestions of Debian users and mantainers.
604 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
606 2002-03-17 src/files.c
607 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
608 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
609 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
610 for levels and "TAPE" for tapes). Old "cookie" style format is
611 still supported for reading. New level and tape files are written
614 * New IFF chunk "VERS" contains version numbers for file and game
615 (where "game version" is the version of the program that wrote the
616 file, and "file version" is a version number to distinguish files
617 with different format, for example after adding new features).
619 2002-03-15 src/screen.c
620 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
621 (Before, you heard a mixture of the in-game music and the
624 2002-03-14 src/events.c
625 * Function "DumpTape()" (files.c) now available by pressing 't' from
626 main menu (when in DEBUG mode).
628 2002-03-14 src/game.c
629 * "GameWon()": When game was won playing a tape, now there is no delay
630 raising the score and no corresponding sound is played.
632 2002-03-14 src/files.c
633 * Changed "LoadTape()" for real chunk support and also adjusted
634 "SaveTape()" accordingly.
636 2002-03-14 src/game.c, src/tape.c, src/files.c
637 * Important changes to tape format: The old tape format stored all
638 actions with a real effect with a corresponding delay between the
639 stored actions. This had some major disadvantages (for example,
640 push delays had to be ignored, pressing a button for some seconds
641 mutated to several single button presses because of the non-action
642 delays between two action frames etc.). The new tape format just
643 stupidly records all device actions and replays them later. I really
644 don't know why I haven't solved it that way before?! Old-style tapes
645 (with tape file version less than 2.0) get converted to the new
646 format on-the-fly when loading and can therefore still be played;
647 only some minor parts of the old-style tape handling code was needed.
648 (A perfect conversion is not possible, because there is information
649 missing about the device actions between two action frames.)
651 2002-03-14 src/files.c
652 * New function "DumpTape()" to dump the contents of the current tape
653 in a human readable format.
655 2002-03-14 src/game.c
656 * Small tape bug fixed: When automatically advancing to next level
657 after a game was won, the tape from the previous level still was
658 loaded as a tape for the new level.
660 2002-03-14 src/tape.c
661 * Small graphical bug fixed: When pressing ""Record" or "Play" on
662 tape, cartoons did not get completely removed because
663 StopAnimation() was not called.
665 2002-03-13 src/files.c
666 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
667 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
668 size even when using 16-bit elements). Added new chunk "CNT2" for
669 16-bit amoeba content (previously written in 8-bit field in "HEAD"
670 chunk even when content was 16-bit element). "CNT2" should now be
671 able to store content for arbitrary elements (up to eight blocks of
672 3 x 3 element arrays). All "CNT2" elements will always be stored as
673 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
675 2002-03-13 src/files.c
676 * Changed "LoadLevel()" for real chunk support.
678 2002-03-12 src/game.c
679 * Fixed problem (introduced after 2.0.0 release) with penguins
680 not getting killed by enemies
682 2002-02-24 src/game.c, src/main.h
683 * Added "player->is_moving"; now "player->last_move_dir" does
684 not contain any information if the player is just moving at
686 Before, "player->last_move_dir" was misused for this purpose
687 for the robot stuff (robots don't kill players when they are
688 moving). But setting "player->last_move_dir" to MV_NO_MOVING
689 broke tapes when walking through pipes!
690 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
691 in a continuous movement. This fact is ignored for friends and