2 * added "replace when walkable" to relocate player to walkable element
3 * added "enter"/"leave" event for elements affected by relocation
4 * fixed "direct"/"indirect" change order also for "when change" event
7 * fixed graphic bug when player is snapping while moving in old levels
8 * fixed bug when a moving custom element leaves a player element behind
9 * fixed bug with mole not disappearing when moving into acid pool
10 * fixed bug with incomplete path setting when using "--basepath" option
11 * moving CE can now leave walkable elements behind under the player
12 * when relocating, player can be set on walkable element now
13 * fixed another gravity movement bug
16 * uploaded pre-release (test) version 3.1.0-2 binary and source code
19 * added "collectible" and "removable" to extended replacement types
20 (where "removable" replaces "diggable" and "collectible" elements)
21 * added "collectible & throwable" (to throw element to the next field)
22 * fixed bug with CEs digging elements that are just about to explode
23 * changed mouse cursor now always being visible when game is paused
26 * added possibility to push/press accessible elements from a side that
28 * fixed bug with not setting actual date when appending to tape
31 * fixed bug with incorrectly initialized custom element editor graphics
34 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
35 - number of levels corrected from 18 to 17 in "levelinfo.conf"
38 * fixed bug with destroyed robot wheel still attracting robots forever
39 * fixed bug with time gate switch deactivating after robot wheel time
40 (while the time gate itself is not affected by this misbehaviour)
41 * changed behaviour of BD style amoeba to always get blocked by player
42 (before it was different when there were non-BD elements in level)
43 * fixed bug with player destroying indestructable elements with shield
46 * added option to make growing elements grow into anything diggable
47 (for the various amoeba types, biomaze and "game of life")
50 * fixed bug with movable elements not moving after left behind by CEs
51 * changed gravity movement to anything diggable, not only sand/base
52 * optionally allowing passing to walkable element, not only empty space
53 * added option "can pass to walkable element" for players
54 * finally fixed gravity movement (hopefully)
57 * fixed bug with movable elements not moving anymore after falling down
60 * fixed another bug with custom elements digging and leaving elements
61 * fixed bug with "along left/right side" and automatic start direction
62 * trigger elements now also displayed when "more custom" deactivated
63 * fixed bug with clipboard element initialized when loading new level
64 * added option "drop delay" to set delay before dropping next element
67 * uploaded pre-release (test) version 3.1.0-1 binary and source code
70 * added copy and paste functions for custom change pages
71 * enhanced graphical display and functionality of tape recorder
72 * fixed bug with custom elements digging and leaving elements
75 * added move speed faster than "very fast" for custom elements
76 * fixed bug with 3+3 style explosions and missing border content
77 * fixed little bug when copying custom elements in the editor
78 * enhanced custom element changes by more side trigger actions
81 * added option "no scrolling when relocating" for instant teleporting
82 * uploaded pre-release (test) version 3.1.0-0 binary and source code
85 * added trigger element and trigger player to use as target elements
86 * added copy and paste functions for custom and group elements
89 * fixed graphical bug when displaying explosion animations
90 * fixed bug when appending to tapes, resulting in broken tapes
91 * re-recorded a few tapes broken by fixing gravity checking bug
94 * "can move into acid" property now for all elements independently
95 * "can fall into acid" property for player stored in same bitfield now
96 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
97 * version number set to 3.1.0 (finally!)
100 * changed tape recording to only record input, not programmed actions
103 * fixed totally broken (every 8th frame skipped) step-by-step recording
104 * fixed bug with requester not displayed when quick-loading interrupted
105 * added option "can fall into acid (with gravity)" for players
106 * fixed bug with player not falling when snapping down with gravity
109 * fixed bug which messed up key config when using keypad number keys
112 * fixed bug which allowed moving upwards even when gravity was active
113 * fixed bug with missing error handling when dumping levels or tapes
116 * added different colored editor graphics for Supaplex gravity tubes
119 * fixed bug that allowed solvable tapes for unsolvable levels
122 * use unlimited number of droppable elements when "count" set to zero
123 * added option to use step limit instead of time limit for level
126 * added player and change page as trigger for custom element change
129 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
132 * fixed bug with dark yamyam changing to acid when moving over acid
133 * fixed handling of levels with more than 999 seconds level time
134 (example: level 76 of "Denmine")
137 * "spring push bug" reintroduced as configurable element property
138 * fixed bug with missing properties for "mole"
139 * fixed bug that showed up when fixing the above "mole" properties bug
140 * added option "can move into acid" for all movable elements
141 * fixed graphical bug for elements moving into acid
142 * changed event handling to handle all pending events before going on
145 * fixed bug which caused all CE change pages to be ignored which had
146 the same change event, but used a different element side
147 (reported by Simon Forsberg)
149 * fixed bug which caused elements that can move and fall and that are
150 transported by a conveyor belt to continue moving into that direction
151 after leaving the conveyor belt, regardless of their own movement
152 type; only elements which can not move are transported now
153 (reported by Simon Forsberg)
155 * fixed bug which could cause an array overflow in RelocatePlayer()
156 (reported by Niko Böhm)
158 * changed Emerald Mine style "passable / over" elements to "protected"
159 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
161 * added new option to select from which side a "walkable/passable"
162 element can be entered
165 * added explosion and ignition delay for elements that can explode
168 * fixed bug which caused player not being protected against enemies
169 when a CE was "walkable / inside" and was not "indestructible"
170 * added "walkable/passable" fields to be "protected/unprotected"
171 against enemies, even if not accessible "inside" but "over/under"
174 * corrected move pattern to 32 bit and initial move direction to 8 bit
177 * added second custom element base configuration page
180 * added some special EMC mappings to Emerald Mine level loader
181 (also covering previously unknown element in level 0 of "Bondmine 8")
184 * added option to block last field when player is moving (for Supaplex)
185 * adjusted push delay of Supaplex elements
186 * removed delays for envelopes etc. when replaying with maximum speed
187 * fixed bug when dropping element on a field that just changed to empty
190 * fixed bug: infotrons can now smash yellow disks
191 * fixed bug: when gravity active, port above player can now be entered
192 * removed "one white dot" mouse pointer which irritated some people
195 * added "choice type" for group element selection
198 * fixed bug with initial invulnerability of non-yellow player
201 * added level loader for loading native Supaplex packed levels
202 (including multi-part levels like the "splvls99" levels)
205 * fixed bug which allowed creating emeralds by escaping explosions
208 * custom elements can change (limited) or leave (unlimited) elements
209 * finally added multiple matches using group elements
210 * added shortcut to dump brush (type ":DB" in editor) for use in forum
213 * added new start movement type "previous" for continued CE movement
214 * added new start movement type "random" for random CE movement start
217 * added new element "sokoban_field_player" needed for Sokoban levels
218 (thanks to Ed Booker for pointing this out!)
221 * added elements that can be digged or left behind by custom elements
224 * added group elements for multiple matches and random element creation
227 * fixed some graphical errors displayed in old levels
230 * fixed wrong double speed movement after passing closing gates
233 * added level loader for loading native Emerald Mine levels
236 * changes for "shooting" style CE movement
239 * Happy New Year! ;-)
242 * changed default snap/drop keys from left/right Shift to Control keys
245 * fixed bug with dead player getting reanimated from custom element
248 * fixed bug with wrong penguin graphics (when entering exit)
251 * fixed bug with wrong "Murphy" graphics (when digging etc.)
254 * version number set to 3.0.9
257 * version 3.0.8 released
260 * added function checked_free()
263 * fixed bug with double nut cracking sound
264 (by eliminating "default element action sound" assignment in init.c)
267 * fixed crash when no music info files are available
270 * fixed boring and sleeping sounds
273 * added "maze runner" and "maze hunter" movement types
274 * added extended collision conditions for custom elements
277 * added warnings for undefined token values in artwork config files
280 * added menu entry for level set information to the info screen
283 * fixed bug with wrong default impact sound for colored emeralds
286 * added several sub-screens for the info screen
287 * menu text now also clickable (not only blue/red sphere left of it)
290 * added configurable "bored" and "sleeping" animations for the player
291 * added "awakening" sound for player when waking up after sleeping
294 * added "copy" and "exchange" functions for custom elements to editor
297 * added configurable element animations for info screen
300 * added configurable music credits for info screen
303 * finally fixed tape recording when player is created from CE change
306 * added "editorsetup.conf" for editor element list configuration
309 * added "musicinfo.conf" for menu and level music configuration
312 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
313 (that only showed up on Linux, but not on Windows systems)
316 * fixed turning movement of butterflies and fireflies (no frame reset)
317 * enhanced sniksnak turning movement (two steps instead of only one)
320 * version number set to 3.0.8
323 * version 3.0.7 released
326 * fixed reset of player animation frame when, for example,
327 walking, digging or collecting share the same animation
328 * fixed CE with "deadly when touching" exploding when touching amoeba
331 * fixed tape recording when player is created from CE element change
334 * introduced "turning..." action graphic for elements with move delay
335 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
336 * added turning animations for bug, spaceship and sniksnak
339 * prevent "extended" changed elements from delay change in same frame
342 * fixed bug when pushing element that can move away to the side
343 (like pushing falling elements, but now with moving elements)
346 * finally fixed serious bug in code for delayed element pushing (again)
349 * unavailable setup options now marked as "n/a" instead of "off"
350 * new boolean directive "latest_engine" for "levelinfo.conf": when set
351 to "true", levels are always played with the latest game engine,
352 which is desired for levels that are imported from other games; all
353 other levels are played with the engine version stored in level file
354 (which is normally the engine version the level was created with)
357 * fixed serious bug in code for delayed element pushing
358 * fixed little bug in animation frame selection for pushed elements
359 * speed-up of reading config file for verbose output
362 * added configuration option for opening and closing Supaplex exit
363 * added configuration option for moving up/down animation for Murphy
364 * fixed incorrectly displayed animation for attacking dragon
365 * fixed bug with not setting initial gravity for each new game
366 * fixed bug with teleportation of player by custom element change
367 * fixed bug with player not getting smashed by rock sometimes
370 * version number set to 3.0.7
373 * version 3.0.6 released
376 * added support for MP3 music for SDL version through SMPEG library
379 * fixed bug when initializing font graphic structure
380 * fixed bug with animation mode "pingpong" when using only 1 frame
381 * fixed bug with extended change target introduced in 3.0.5
382 * fixed bug where passing over moving element doubles player speed
383 * fixed bug with elements continuing to move into push direction
384 * fixed bug with duplicated player when dropping bomb with shield on
385 * added "switching" event for custom elements ("pressing" only once)
386 * fixed switching bug (resetting flag when not switching but not idle)
389 * fixed element tokens for certain file elements with ".active" etc.
392 * version number set to 3.0.6
395 * version 3.0.5 released
398 * now four envelope elements available
399 * font, background, animation and sound for envelope now configurable
400 * main menu doors opening/closing animation type now configurable
403 * active/inactive sides configurable for custom element changes
404 * new movement type "move when pushed" available for custom elements
407 * fixed bug in multiple config pages loader code that caused crashes
410 * enhanced (remaining low-resolution) Supaplex graphics
413 * version number set to 3.0.5
416 * version 3.0.4 released
418 2003-09-12 src/tools.c
419 * fixed bug in custom definition of crumbled element graphics
421 2003-09-11 src/files.c
422 * fixed bug in multiple config pages code that caused crashes
425 * version number set to 3.0.4
428 * version 3.0.3 released
431 * added music to Supaplex classic level set
433 2003-09-07 src/libgame/misc.c
434 * added support for loading various music formats through SDL_mixer
436 2003-09-06 (various source files)
437 * fixed several nasty bugs that may have caused crashes on some systems
438 * added envelope content which gets displayed when collecting envelope
439 * added multiple change event pages for custom elements
441 2003-08-24 src/game.c
442 * fixed problem with player animation when snapping and moving
444 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
445 * fixed problem with flickering when drawing toon animations
447 2003-08-23 src/libgame/sdl.c
448 * fixed problem with setting mouse cursor in SDL version in fullscreen
450 2003-08-23 src/game.c
451 * fixed bug (missing array boundary check) which could crash the game
454 * version number set to 3.0.3
457 * version 3.0.2 released
459 2003-08-21 src/game.c
460 * fixed bug with creating inaccessible elements at player position
462 2003-08-20 src/init.c
463 * fixed bug with not finding current level artwork directory
465 2003-08-20 src/files.c
466 * fixed bug with choosing wrong engine version when playing tapes
467 * fixed bug with messing up custom element properties in 3.0.0 levels
470 * version number set to 3.0.2
473 * version 3.0.1 released
475 2003-08-17 (no source files affected)
476 * changed all "classic" PCX image files with 16 colors or less to
477 256 color (8 bit) storage format, because the Allegro game library
478 cannot handle PCX files with less than 256 colors (contributed
479 graphics are not affected and might look wrong in the DOS version)
481 2003-08-16 src/init.c
482 * fixed bug which (for example) crashed the level editor when defining
483 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
484 (only set to default) -- invalid graphics now set to default graphic
486 2003-08-16 src/init.c
487 * fixed graphical bug of player digging/collecting/snapping element
488 when no corresponding graphic/animation is defined for this action,
489 resulting in player being drawn as EL_EMPTY (which should only be
490 done to elements being collected, but not to the player)
492 2003-08-16 src/game.c
493 * fixed small graphical bug of player not totally moving into exit
495 2003-08-16 src/libgame/setup.c
496 * fixed bug with wrong MS-DOS 8.3 filename conversion
498 2003-08-16 src/tools.c
499 * fixed bug with invisible mouse cursor when pressing ESC while playing
501 2003-08-16 (various source files)
502 * added another 128 custom elements (disabled in editor by default)
504 2003-08-16 src/editor.c
505 * fixed NULL string bug causing Solaris to crash in sprintf()
507 2003-08-16 src/screen.c
508 * fixed drawing over scrollbar on level selection with custom fonts
510 2003-08-15 src/game.c
511 * cleanup of simple sounds / loop sounds / music settings
513 2003-08-08 (various source files)
514 * added custom element property for dropping collected elements
516 2003-08-08 src/conf_gfx.c
517 * fixed bug with missing graphic for active red disk bomb
519 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
520 * extended variable "level.gravity" to "level.initial_gravity" and
521 "game.current_gravity" to prevent level setting from being changed
522 by playing the level (keeping the runtime value after playing)
524 * fixed graphics bug when digging element that has 'crumbled' graphic
525 definition, but not 'diggable' graphic definition
528 * version number set to 3.0.1
531 * version 3.0.0 released
534 * various bug fixes; among others:
535 - fixed bug with pushing spring over empty space
536 - fixed bug with leaving tube while placing dynamite
537 - fixed bug with explosion of smashed penguins
538 - allow Murphy player graphic in levels with non-Supaplex elements
542 * I have forgotten to document changes for some time
545 * pre-release version 2.2.0rc1 released
548 * version number set to 2.1.2
551 * version 2.1.1 released
554 * version number set to 2.1.1
557 * version 2.1.0 released
560 * version number set to 2.1.0
562 2002-04-03 to 2002-05-19 (various source files)
563 * graphics, sounds and music now fully configurable
564 * bug fixed that prevented walking through tubes when gravity on
566 2002-04-02 src/events.c, src/editor.c
567 * Make Escape key less aggressive when playing or when editing level.
568 This can be configured as an option in the setup menu. (Default is
569 "less aggressive" which means "ask user if something can be lost"
570 when pressing the Escape key.)
572 2002-04-02 src/screen.c
573 * Added "graphics setup" screen.
575 2002-04-01 src/screen.c
576 * Changed "choose level" setup screen stuff to be more generic (to
577 make it easier to add more "choose from generic tree" setup screens).
579 2002-04-01 src/config.c, src/timestamp.h
580 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
581 automatically gets created by "src/Makefile" and contains an actual
582 compile-time timestamp to identify development versions of the game).
584 2002-03-31 src/tape.c, src/events.c
585 * Added quick game/tape save/load functions to tape stuff which can be
586 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
587 loads previously recorded tape and directly goes into recording mode
588 from the end of the tape (therefore appending to the tape).
590 2002-03-31 src/tape.c
591 * Added "index mark" function to tape recorder. When playing or
592 recording, "eject" button changes to "index" button. Setting index
593 mark is not yet implemented, but pressing index button when playing
594 allows very quick advancing to end of tape (when normal playing),
595 very fast forward mode (when playing with normal fast forward) or
596 very fast reaching of "pause before end of tape" (when playing with
597 "pause before end" playing mode).
599 2002-03-30 src/cartoons.c
600 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
602 2002-03-29 src/screen.c
603 * Changed setup screen stuff to be more generic (to make it easier
604 to add more setup screens).
606 2002-03-23 src/main.c, src/main.h
607 * Various changes due to the introduction of the new libgame files
608 "setup.c" and "joystick.c".
610 2002-03-23 src/files.c
611 * Generic parts of "src/files.c" (mainly setup and level directory
612 stuff) moved to new libgame file "src/libgame/setup.c".
614 2002-03-23 src/joystick.c
615 * File "src/joystick.c" moved to libgame source tree, with
616 correspondig changes.
618 2002-03-22 src/screens.c
619 * "HandleChooseLevel()": Another bug in level series navigation fixed.
620 (Wrong level series information displayed when entering main group.)
622 2002-03-22 src/editor.c
623 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
625 2002-03-22 src/editor.c
626 * Changed behaviour of "Escape" key in level editor to be more
627 intuitive: When in "Element Properties" or "Level Info" mode,
628 return to "Drawing Mode" instead of leaving the level editor.
630 2002-03-21 src/game.c, src/editor.c, src/files.c
631 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
632 gems (emeralds, diamonds, ...) slipping down from normal wall,
633 steel wall and growing wall (as in E.M.C. style levels). Although
634 the behaviour of contributed and private levels wasn't changed (due
635 to the use of "level.game_version"; see previous entry), editing
636 those levels will (of course) change the behaviour accordingly.
638 This change seems a bit too hard after thinking about it, because
639 the EM style behaviour is not the "expected" behaviour (gems would
640 normally only slip down from "rounded" walls). Therefore this was
641 now changed to an element property for gem style elements, with the
642 default setting "off" (which means: no special EM style behaviour).
643 To fix older converted levels, this flag is set to "on" for pre-2.0
644 levels that are neither contributed nor private levels.
646 2002-03-20 src/files.h
647 * Corrected settings for "level.game_version" depending of level type.
648 (Contributed and private levels always get played with game engine
649 version they were created with, while converted levels always get
650 played with the most recent version of the game engine, to let new
651 corrections of the emulation behaviour take effect.)
653 2002-03-20 src/main.h
654 * Added "#include <time.h>". This seems to be needed by "tape.c" for
655 compiling the SDL version on some systems.
656 Thanks to the several people who pointed this out.
659 * Version number set to 2.0.2.
662 * Version 2.0.1 released.
664 2002-03-18 src/screens.c
665 * "HandleChooseLevel()": Small bug in level series navigation fixed.
667 2002-03-18 src/files.c [src/libgame/misc.c]
668 * Moved some common functions from src/files.c to src/libgame/misc.c.
670 2002-03-18 src/files.c [src/libgame/misc.c]
671 * Changed permissions for new directories and saved files (especially
672 score files) according to suggestions of Debian users and mantainers.
673 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
675 2002-03-17 src/files.c
676 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
677 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
678 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
679 for levels and "TAPE" for tapes). Old "cookie" style format is
680 still supported for reading. New level and tape files are written
683 * New IFF chunk "VERS" contains version numbers for file and game
684 (where "game version" is the version of the program that wrote the
685 file, and "file version" is a version number to distinguish files
686 with different format, for example after adding new features).
688 2002-03-15 src/screen.c
689 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
690 (Before, you heard a mixture of the in-game music and the
693 2002-03-14 src/events.c
694 * Function "DumpTape()" (files.c) now available by pressing 't' from
695 main menu (when in DEBUG mode).
697 2002-03-14 src/game.c
698 * "GameWon()": When game was won playing a tape, now there is no delay
699 raising the score and no corresponding sound is played.
701 2002-03-14 src/files.c
702 * Changed "LoadTape()" for real chunk support and also adjusted
703 "SaveTape()" accordingly.
705 2002-03-14 src/game.c, src/tape.c, src/files.c
706 * Important changes to tape format: The old tape format stored all
707 actions with a real effect with a corresponding delay between the
708 stored actions. This had some major disadvantages (for example,
709 push delays had to be ignored, pressing a button for some seconds
710 mutated to several single button presses because of the non-action
711 delays between two action frames etc.). The new tape format just
712 stupidly records all device actions and replays them later. I really
713 don't know why I haven't solved it that way before?! Old-style tapes
714 (with tape file version less than 2.0) get converted to the new
715 format on-the-fly when loading and can therefore still be played;
716 only some minor parts of the old-style tape handling code was needed.
717 (A perfect conversion is not possible, because there is information
718 missing about the device actions between two action frames.)
720 2002-03-14 src/files.c
721 * New function "DumpTape()" to dump the contents of the current tape
722 in a human readable format.
724 2002-03-14 src/game.c
725 * Small tape bug fixed: When automatically advancing to next level
726 after a game was won, the tape from the previous level still was
727 loaded as a tape for the new level.
729 2002-03-14 src/tape.c
730 * Small graphical bug fixed: When pressing ""Record" or "Play" on
731 tape, cartoons did not get completely removed because
732 StopAnimation() was not called.
734 2002-03-13 src/files.c
735 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
736 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
737 size even when using 16-bit elements). Added new chunk "CNT2" for
738 16-bit amoeba content (previously written in 8-bit field in "HEAD"
739 chunk even when content was 16-bit element). "CNT2" should now be
740 able to store content for arbitrary elements (up to eight blocks of
741 3 x 3 element arrays). All "CNT2" elements will always be stored as
742 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
744 2002-03-13 src/files.c
745 * Changed "LoadLevel()" for real chunk support.
747 2002-03-12 src/game.c
748 * Fixed problem (introduced after 2.0.0 release) with penguins
749 not getting killed by enemies
751 2002-02-24 src/game.c, src/main.h
752 * Added "player->is_moving"; now "player->last_move_dir" does
753 not contain any information if the player is just moving at
755 Before, "player->last_move_dir" was misused for this purpose
756 for the robot stuff (robots don't kill players when they are
757 moving). But setting "player->last_move_dir" to MV_NO_MOVING
758 broke tapes when walking through pipes!
759 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
760 in a continuous movement. This fact is ignored for friends and