1 Release Version 2.0.1 [?? ??? 2002]
2 -----------------------------------
3 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
4 - several Supaplex emulation bugs fixed thanks to Mihail Milushev:
5 + orange disk does not fall off from slippery elements
6 + infotrons kill electrons and snik snaks and trigger orange disks
7 + explosion chain reactions are now a bit slower than murphy
8 - behaviour of robots adjusted to make them less aggressive
9 - icon for Windows executable added
10 - bug when selecting default level series fixed
11 - Windows fullscreen bug fixed (workaround for bug in SDL)
13 Release Version 2.0.0 [01 JAN 2001]
14 -----------------------------------
15 - major code redesign to maintain generic game functions in a separate
16 library and make it easier to port the game to new targets like SDL
17 - can be compiled with SDL library to build native Windows version
18 - DOS and Windows versions can be compiled with gcc cross-compiler
19 - trying to open already busy audio device does not block the game
20 - bug in network playing code fixed (patch from web site)
21 - SDL version can load and play music modules
22 - bug in level editor fixed for EM doors and keys element description
23 - sound sample frequency raised from 8 kHz to 22 kHz
25 Release Version 1.4.0 [27 OCT 1999]
26 -----------------------------------
27 - new Boulderdash elements for better game emulation
28 - new cool medium-sized crystal font
29 - new elements and graphics for Diamond Caves II levels
30 - new elements and graphics for Emerald Mine Club levels
31 - brushed-up (higher resolution) graphics for Supaplex elements
32 - special oversized Supaplex levels included
33 - new elements for more authentic Emerald Mine elements (doors)
34 - more level editor enhancements:
35 element list scrollbar and level number selection within editor
36 - lots of new levels converted from Emerald Mine Club disks,
37 DX-Boulderdash and Supaplex
38 - new levels created and contributed by players
39 - now over 160 level series with over 14.000 levels
40 - high score list now scrollable to see all 100 entries
41 - new 16-bit elements level format to allow more than 256 elements
42 - re-introduced level handicap for more challange (levels must be
43 solved to be able to play the next one; can be disabled in setup)
44 - new setup option to disable time limit for relaxed playing :-)
45 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
46 distributors to separate read-only (levels, graphics, sounds)
47 from writable (hich scores) game data
48 - new personal level setup files to store level handicap and
49 last played level for each level series
50 - removed some 32-bit dependent code; should be 64-bit clean now
51 - some little bugs fixed
53 Release Version 1.3.0 [5 FEB 1999]
54 ----------------------------------
55 - strongly enhanced level editor
56 - new elements, graphics and levels for Supaplex style games
57 - completely rewritten platform independent gadget code
58 (buttons, scrollbars, text and number input gadgets)
59 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
61 Release Version 1.2.0 [5 DEC 1998]
62 ----------------------------------
64 - new WAV sound loader (to replace the old Amiga 8SVX files)
65 - new PCX graphics loader (to avoid GIF license problems)
66 - network multiplayer games with upto four players
67 - no separate network server needed; each client can
68 fork a network server at startup if there's no server
69 running at this moment
70 - possibility to invoke the game to act as a standalone
71 network server (on a separate machine, for example)
72 - local multiplayer games with upto four players
73 - support for upto four joysticks
74 - completely free customizable keyboard and joystick
75 for all four players individually
76 - new joystick calibration screen which can be left
77 (with Escape key) if no joystick is connected... ;-)
78 - new (working) GIF graphics loader (but still support
79 for the old XPM method)
80 - supports private colormap with extremely less flashing
81 on 8-bit (256 colors) displays
82 - soft-scrolling with 50 frames per second (which raises
83 the system requirements and makes it completely
84 unplayable on my "old reference" 486/33 (where 0.9b runs
85 smoothly) and running at 90% speed on my K6-200.
86 - completely new file format for personal setup data
87 in ASCII format which is human readable and easily
88 customizable even with a texteditor; stored in the
89 user's home directory and no longer somewhere in the
90 game's installation directory
91 - high score lists changed: now one file per level and
92 no longer one file per level series; now using readable
94 - useful command line options to specify the X11 display,
95 the game's base (installation) directory, an alternate
96 level directory, standalone server execution and verbose
99 Version 1.1 [???] [NOT RELEASED]
100 --------------------------------
101 - new (but broken) GIF graphics loader to be independent
102 from the XPM library and to replace all graphics by GIF files
104 Version 1.0 [9 APR 1997] [NOT RELEASED]
105 ---------------------------------------
106 - the game now contains many really playable levels,
107 not only a few levels for testing
108 - the game is now even better playable by keyboard
109 (now you have the same gameplay functionality
110 compared to playing with a joystick. Especially
111 there are diagonal directions with keyboard playing
112 and the fire buttons are mapped to the shift keys)
113 - a lot of new elements for better emulation of levels
114 from the games "Boulderdash", "Emerald Mine" and
115 "Sokoban". New elements to build "Dynablaster" style
117 - enhanced functionality of the level tape recorder
118 to make it possible to go on with a game at any tape
121 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
122 ------------------------------------------
125 Prerelease Version 0.9b [4 NOV 1995]
126 ------------------------------------
127 - the game is now completely Freeware
128 - the game is now better playable by keyboard
129 (in the last version, the player was making more than
130 one step for one keystroke in some cases -- thanks to
131 Warwick Allison for the hint with "XSync()"!)
132 - new amoeba type with configurable content (like in the
133 original C64 version, when aboeba cannot grow anymore
134 and explodes to diamonds or some other elements)
135 - compile error with ONE_PER_NAME in high score function
136 removed (thanks to Dmitry Kohmanyuk)
137 - little code cleanup (to get some new bugs ;)
138 - FreeBSD sound and joystick support (thanks to Jean-Marc
141 Prerelease Version 0.9 [23 OCT 1995]
142 ------------------------------------
143 - first (pre)release version