1 Release Version 2.1.0 [XX XXX XXXX]
2 -----------------------------------
3 - fixed memory leak in image loading code
4 - added Boulderdash style "snap-pushing" (thanks to Achim Härtel)
5 - bug fixed that prevented walking through tubes when gravity on
6 - enhanced sound system (especially regarding stereo and loop sounds)
7 - new structured setup menu (with sob-menues for graphics and sounds)
8 - graphics, sounds and music now fully configurable
9 - added support for TrueColor PCX graphics files
10 - added support for 16 bit WAV sound files
11 - added "quick save" and "quick load" functions with shortcut key
12 - added single-step playing mode (automatic pause after each step)
13 - changed default slipping behaviour of gems back to 2.0.0 style;
14 this is now an element property for gems in the level editor,
15 although existing converted levels use the new EM gems behaviour
16 - behaviour of "Escape" key in level editor now more intuitive
18 Release Version 2.0.1 [19 MAR 2002]
19 -----------------------------------
20 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
21 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
22 + orange disk does not fall off from slippery elements
23 + infotrons kill electrons and snik snaks and trigger orange disks
24 + explosion chain reactions are now a bit slower than murphy
25 - behaviour of robots adjusted to make them less aggressive
26 (needed for quite some Emerald Mine Club levels)
27 - emeralds and diamonds now fall off normal, steel and growing walls,
28 as this is the correct behaviour in Emerald Mine; existing private
29 and contributed levels will still behave as before, unless saved
30 again (with or without modifications) from the level editor of the
31 current version of the game
32 - icon for Windows executable added
33 - bug when selecting default level series fixed
34 - new IFF style file format for level and tape files
35 - bug in storing amoeba content fixed
36 - nasty tape bugs fixed (completely reworked tape stuff)
37 - fullscreen mode now works with Windows (workaround for bug in SDL)
38 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
39 - file permissions when saving files and creating directories changed
40 - some small sound bugs fixed
41 - added new contributed levels from the following players:
51 Release Version 2.0.0 [01 JAN 2001]
52 -----------------------------------
53 - major code redesign to maintain generic game functions in a separate
54 library and make it easier to port the game to new targets like SDL
55 - can be compiled with SDL library to build native Windows version
56 - DOS and Windows versions can be compiled with gcc cross-compiler
57 - trying to open already busy audio device does not block the game
58 - bug in network playing code fixed (patch from web site)
59 - SDL version can load and play music modules
60 - bug in level editor fixed for EM doors and keys element description
61 - sound sample frequency raised from 8 kHz to 22 kHz
63 Release Version 1.4.0 [27 OCT 1999]
64 -----------------------------------
65 - new Boulderdash elements for better game emulation
66 - new cool medium-sized crystal font
67 - new elements and graphics for Diamond Caves II levels
68 - new elements and graphics for Emerald Mine Club levels
69 - brushed-up (higher resolution) graphics for Supaplex elements
70 - special oversized Supaplex levels included
71 - new elements for more authentic Emerald Mine elements (doors)
72 - more level editor enhancements:
73 element list scrollbar and level number selection within editor
74 - lots of new levels converted from Emerald Mine Club disks,
75 DX-Boulderdash and Supaplex
76 - new levels created and contributed by players
77 - now over 160 level series with over 14.000 levels
78 - high score list now scrollable to see all 100 entries
79 - new 16-bit elements level format to allow more than 256 elements
80 - re-introduced level handicap for more challange (levels must be
81 solved to be able to play the next one; can be disabled in setup)
82 - new setup option to disable time limit for relaxed playing :-)
83 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
84 distributors to separate read-only (levels, graphics, sounds)
85 from writable (hich scores) game data
86 - new personal level setup files to store level handicap and
87 last played level for each level series
88 - removed some 32-bit dependent code; should be 64-bit clean now
89 - some little bugs fixed
91 Release Version 1.3.0 [5 FEB 1999]
92 ----------------------------------
93 - strongly enhanced level editor
94 - new elements, graphics and levels for Supaplex style games
95 - completely rewritten platform independent gadget code
96 (buttons, scrollbars, text and number input gadgets)
97 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
99 Release Version 1.2.0 [5 DEC 1998]
100 ----------------------------------
101 - DOS/Windows version
102 - new WAV sound loader (to replace the old Amiga 8SVX files)
103 - new PCX graphics loader (to avoid GIF license problems)
104 - network multiplayer games with upto four players
105 - no separate network server needed; each client can
106 fork a network server at startup if there's no server
107 running at this moment
108 - possibility to invoke the game to act as a standalone
109 network server (on a separate machine, for example)
110 - local multiplayer games with upto four players
111 - support for upto four joysticks
112 - completely free customizable keyboard and joystick
113 for all four players individually
114 - new joystick calibration screen which can be left
115 (with Escape key) if no joystick is connected... ;-)
116 - new (working) GIF graphics loader (but still support
117 for the old XPM method)
118 - supports private colormap with extremely less flashing
119 on 8-bit (256 colors) displays
120 - soft-scrolling with 50 frames per second (which raises
121 the system requirements and makes it completely
122 unplayable on my "old reference" 486/33 (where 0.9b runs
123 smoothly) and running at 90% speed on my K6-200.
124 - completely new file format for personal setup data
125 in ASCII format which is human readable and easily
126 customizable even with a texteditor; stored in the
127 user's home directory and no longer somewhere in the
128 game's installation directory
129 - high score lists changed: now one file per level and
130 no longer one file per level series; now using readable
132 - useful command line options to specify the X11 display,
133 the game's base (installation) directory, an alternate
134 level directory, standalone server execution and verbose
137 Version 1.1 [???] [NOT RELEASED]
138 --------------------------------
139 - new (but broken) GIF graphics loader to be independent
140 from the XPM library and to replace all graphics by GIF files
142 Version 1.0 [9 APR 1997] [NOT RELEASED]
143 ---------------------------------------
144 - the game now contains many really playable levels,
145 not only a few levels for testing
146 - the game is now even better playable by keyboard
147 (now you have the same gameplay functionality
148 compared to playing with a joystick. Especially
149 there are diagonal directions with keyboard playing
150 and the fire buttons are mapped to the shift keys)
151 - a lot of new elements for better emulation of levels
152 from the games "Boulderdash", "Emerald Mine" and
153 "Sokoban". New elements to build "Dynablaster" style
155 - enhanced functionality of the level tape recorder
156 to make it possible to go on with a game at any tape
159 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
160 ------------------------------------------
163 Prerelease Version 0.9b [4 NOV 1995]
164 ------------------------------------
165 - the game is now completely Freeware
166 - the game is now better playable by keyboard
167 (in the last version, the player was making more than
168 one step for one keystroke in some cases -- thanks to
169 Warwick Allison for the hint with "XSync()"!)
170 - new amoeba type with configurable content (like in the
171 original C64 version, when aboeba cannot grow anymore
172 and explodes to diamonds or some other elements)
173 - compile error with ONE_PER_NAME in high score function
174 removed (thanks to Dmitry Kohmanyuk)
175 - little code cleanup (to get some new bugs ;)
176 - FreeBSD sound and joystick support (thanks to Jean-Marc
179 Prerelease Version 0.9 [23 OCT 1995]
180 ------------------------------------
181 - first (pre)release version