1 Release Version 2.0.2 [XX XXX XXXX]
2 -----------------------------------
4 Release Version 2.0.1 [19 MAR 2002]
5 -----------------------------------
6 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
7 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
8 + orange disk does not fall off from slippery elements
9 + infotrons kill electrons and snik snaks and trigger orange disks
10 + explosion chain reactions are now a bit slower than murphy
11 - behaviour of robots adjusted to make them less aggressive
12 (needed for quite some Emerald Mine Club levels)
13 - icon for Windows executable added
14 - bug when selecting default level series fixed
15 - new IFF style file format for level and tape files
16 - bug in storing amoeba content fixed
17 - nasty tape bugs fixed (completely reworked tape stuff)
18 - fullscreen mode now works with Windows (workaround for bug in SDL)
19 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
20 - file permissions when saving files and creating directories changed
21 - some small sound bugs fixed
22 - added new contributed levels from the following players:
32 Release Version 2.0.0 [01 JAN 2001]
33 -----------------------------------
34 - major code redesign to maintain generic game functions in a separate
35 library and make it easier to port the game to new targets like SDL
36 - can be compiled with SDL library to build native Windows version
37 - DOS and Windows versions can be compiled with gcc cross-compiler
38 - trying to open already busy audio device does not block the game
39 - bug in network playing code fixed (patch from web site)
40 - SDL version can load and play music modules
41 - bug in level editor fixed for EM doors and keys element description
42 - sound sample frequency raised from 8 kHz to 22 kHz
44 Release Version 1.4.0 [27 OCT 1999]
45 -----------------------------------
46 - new Boulderdash elements for better game emulation
47 - new cool medium-sized crystal font
48 - new elements and graphics for Diamond Caves II levels
49 - new elements and graphics for Emerald Mine Club levels
50 - brushed-up (higher resolution) graphics for Supaplex elements
51 - special oversized Supaplex levels included
52 - new elements for more authentic Emerald Mine elements (doors)
53 - more level editor enhancements:
54 element list scrollbar and level number selection within editor
55 - lots of new levels converted from Emerald Mine Club disks,
56 DX-Boulderdash and Supaplex
57 - new levels created and contributed by players
58 - now over 160 level series with over 14.000 levels
59 - high score list now scrollable to see all 100 entries
60 - new 16-bit elements level format to allow more than 256 elements
61 - re-introduced level handicap for more challange (levels must be
62 solved to be able to play the next one; can be disabled in setup)
63 - new setup option to disable time limit for relaxed playing :-)
64 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
65 distributors to separate read-only (levels, graphics, sounds)
66 from writable (hich scores) game data
67 - new personal level setup files to store level handicap and
68 last played level for each level series
69 - removed some 32-bit dependent code; should be 64-bit clean now
70 - some little bugs fixed
72 Release Version 1.3.0 [5 FEB 1999]
73 ----------------------------------
74 - strongly enhanced level editor
75 - new elements, graphics and levels for Supaplex style games
76 - completely rewritten platform independent gadget code
77 (buttons, scrollbars, text and number input gadgets)
78 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
80 Release Version 1.2.0 [5 DEC 1998]
81 ----------------------------------
83 - new WAV sound loader (to replace the old Amiga 8SVX files)
84 - new PCX graphics loader (to avoid GIF license problems)
85 - network multiplayer games with upto four players
86 - no separate network server needed; each client can
87 fork a network server at startup if there's no server
88 running at this moment
89 - possibility to invoke the game to act as a standalone
90 network server (on a separate machine, for example)
91 - local multiplayer games with upto four players
92 - support for upto four joysticks
93 - completely free customizable keyboard and joystick
94 for all four players individually
95 - new joystick calibration screen which can be left
96 (with Escape key) if no joystick is connected... ;-)
97 - new (working) GIF graphics loader (but still support
98 for the old XPM method)
99 - supports private colormap with extremely less flashing
100 on 8-bit (256 colors) displays
101 - soft-scrolling with 50 frames per second (which raises
102 the system requirements and makes it completely
103 unplayable on my "old reference" 486/33 (where 0.9b runs
104 smoothly) and running at 90% speed on my K6-200.
105 - completely new file format for personal setup data
106 in ASCII format which is human readable and easily
107 customizable even with a texteditor; stored in the
108 user's home directory and no longer somewhere in the
109 game's installation directory
110 - high score lists changed: now one file per level and
111 no longer one file per level series; now using readable
113 - useful command line options to specify the X11 display,
114 the game's base (installation) directory, an alternate
115 level directory, standalone server execution and verbose
118 Version 1.1 [???] [NOT RELEASED]
119 --------------------------------
120 - new (but broken) GIF graphics loader to be independent
121 from the XPM library and to replace all graphics by GIF files
123 Version 1.0 [9 APR 1997] [NOT RELEASED]
124 ---------------------------------------
125 - the game now contains many really playable levels,
126 not only a few levels for testing
127 - the game is now even better playable by keyboard
128 (now you have the same gameplay functionality
129 compared to playing with a joystick. Especially
130 there are diagonal directions with keyboard playing
131 and the fire buttons are mapped to the shift keys)
132 - a lot of new elements for better emulation of levels
133 from the games "Boulderdash", "Emerald Mine" and
134 "Sokoban". New elements to build "Dynablaster" style
136 - enhanced functionality of the level tape recorder
137 to make it possible to go on with a game at any tape
140 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
141 ------------------------------------------
144 Prerelease Version 0.9b [4 NOV 1995]
145 ------------------------------------
146 - the game is now completely Freeware
147 - the game is now better playable by keyboard
148 (in the last version, the player was making more than
149 one step for one keystroke in some cases -- thanks to
150 Warwick Allison for the hint with "XSync()"!)
151 - new amoeba type with configurable content (like in the
152 original C64 version, when aboeba cannot grow anymore
153 and explodes to diamonds or some other elements)
154 - compile error with ONE_PER_NAME in high score function
155 removed (thanks to Dmitry Kohmanyuk)
156 - little code cleanup (to get some new bugs ;)
157 - FreeBSD sound and joystick support (thanks to Jean-Marc
160 Prerelease Version 0.9 [23 OCT 1995]
161 ------------------------------------
162 - first (pre)release version