1 Release Version 2.1.0 [XX XXX XXXX]
2 -----------------------------------
3 - bug fixed that prevented walking through tubes when gravity on
4 - enhanced sound system (especially regarding stereo and loop sounds)
5 - new structured setup menu (with sob-menues for graphics and sounds)
6 - graphics, sounds and music now fully configurable
7 - added support for TrueColor PCX graphics files
8 - added "quick save" and "quick load" functions with shortcut key
9 - changed default slipping behaviour of gems back to 2.0.0 style;
10 this is now an element property for gems in the level editor,
11 although existing converted levels use the new EM gems behaviour
12 - behaviour of "Escape" key in level editor now more intuitive
14 Release Version 2.0.1 [19 MAR 2002]
15 -----------------------------------
16 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
17 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
18 + orange disk does not fall off from slippery elements
19 + infotrons kill electrons and snik snaks and trigger orange disks
20 + explosion chain reactions are now a bit slower than murphy
21 - behaviour of robots adjusted to make them less aggressive
22 (needed for quite some Emerald Mine Club levels)
23 - emeralds and diamonds now fall off normal, steel and growing walls,
24 as this is the correct behaviour in Emerald Mine; existing private
25 and contributed levels will still behave as before, unless saved
26 again (with or without modifications) from the level editor of the
27 current version of the game
28 - icon for Windows executable added
29 - bug when selecting default level series fixed
30 - new IFF style file format for level and tape files
31 - bug in storing amoeba content fixed
32 - nasty tape bugs fixed (completely reworked tape stuff)
33 - fullscreen mode now works with Windows (workaround for bug in SDL)
34 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
35 - file permissions when saving files and creating directories changed
36 - some small sound bugs fixed
37 - added new contributed levels from the following players:
47 Release Version 2.0.0 [01 JAN 2001]
48 -----------------------------------
49 - major code redesign to maintain generic game functions in a separate
50 library and make it easier to port the game to new targets like SDL
51 - can be compiled with SDL library to build native Windows version
52 - DOS and Windows versions can be compiled with gcc cross-compiler
53 - trying to open already busy audio device does not block the game
54 - bug in network playing code fixed (patch from web site)
55 - SDL version can load and play music modules
56 - bug in level editor fixed for EM doors and keys element description
57 - sound sample frequency raised from 8 kHz to 22 kHz
59 Release Version 1.4.0 [27 OCT 1999]
60 -----------------------------------
61 - new Boulderdash elements for better game emulation
62 - new cool medium-sized crystal font
63 - new elements and graphics for Diamond Caves II levels
64 - new elements and graphics for Emerald Mine Club levels
65 - brushed-up (higher resolution) graphics for Supaplex elements
66 - special oversized Supaplex levels included
67 - new elements for more authentic Emerald Mine elements (doors)
68 - more level editor enhancements:
69 element list scrollbar and level number selection within editor
70 - lots of new levels converted from Emerald Mine Club disks,
71 DX-Boulderdash and Supaplex
72 - new levels created and contributed by players
73 - now over 160 level series with over 14.000 levels
74 - high score list now scrollable to see all 100 entries
75 - new 16-bit elements level format to allow more than 256 elements
76 - re-introduced level handicap for more challange (levels must be
77 solved to be able to play the next one; can be disabled in setup)
78 - new setup option to disable time limit for relaxed playing :-)
79 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
80 distributors to separate read-only (levels, graphics, sounds)
81 from writable (hich scores) game data
82 - new personal level setup files to store level handicap and
83 last played level for each level series
84 - removed some 32-bit dependent code; should be 64-bit clean now
85 - some little bugs fixed
87 Release Version 1.3.0 [5 FEB 1999]
88 ----------------------------------
89 - strongly enhanced level editor
90 - new elements, graphics and levels for Supaplex style games
91 - completely rewritten platform independent gadget code
92 (buttons, scrollbars, text and number input gadgets)
93 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
95 Release Version 1.2.0 [5 DEC 1998]
96 ----------------------------------
98 - new WAV sound loader (to replace the old Amiga 8SVX files)
99 - new PCX graphics loader (to avoid GIF license problems)
100 - network multiplayer games with upto four players
101 - no separate network server needed; each client can
102 fork a network server at startup if there's no server
103 running at this moment
104 - possibility to invoke the game to act as a standalone
105 network server (on a separate machine, for example)
106 - local multiplayer games with upto four players
107 - support for upto four joysticks
108 - completely free customizable keyboard and joystick
109 for all four players individually
110 - new joystick calibration screen which can be left
111 (with Escape key) if no joystick is connected... ;-)
112 - new (working) GIF graphics loader (but still support
113 for the old XPM method)
114 - supports private colormap with extremely less flashing
115 on 8-bit (256 colors) displays
116 - soft-scrolling with 50 frames per second (which raises
117 the system requirements and makes it completely
118 unplayable on my "old reference" 486/33 (where 0.9b runs
119 smoothly) and running at 90% speed on my K6-200.
120 - completely new file format for personal setup data
121 in ASCII format which is human readable and easily
122 customizable even with a texteditor; stored in the
123 user's home directory and no longer somewhere in the
124 game's installation directory
125 - high score lists changed: now one file per level and
126 no longer one file per level series; now using readable
128 - useful command line options to specify the X11 display,
129 the game's base (installation) directory, an alternate
130 level directory, standalone server execution and verbose
133 Version 1.1 [???] [NOT RELEASED]
134 --------------------------------
135 - new (but broken) GIF graphics loader to be independent
136 from the XPM library and to replace all graphics by GIF files
138 Version 1.0 [9 APR 1997] [NOT RELEASED]
139 ---------------------------------------
140 - the game now contains many really playable levels,
141 not only a few levels for testing
142 - the game is now even better playable by keyboard
143 (now you have the same gameplay functionality
144 compared to playing with a joystick. Especially
145 there are diagonal directions with keyboard playing
146 and the fire buttons are mapped to the shift keys)
147 - a lot of new elements for better emulation of levels
148 from the games "Boulderdash", "Emerald Mine" and
149 "Sokoban". New elements to build "Dynablaster" style
151 - enhanced functionality of the level tape recorder
152 to make it possible to go on with a game at any tape
155 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
156 ------------------------------------------
159 Prerelease Version 0.9b [4 NOV 1995]
160 ------------------------------------
161 - the game is now completely Freeware
162 - the game is now better playable by keyboard
163 (in the last version, the player was making more than
164 one step for one keystroke in some cases -- thanks to
165 Warwick Allison for the hint with "XSync()"!)
166 - new amoeba type with configurable content (like in the
167 original C64 version, when aboeba cannot grow anymore
168 and explodes to diamonds or some other elements)
169 - compile error with ONE_PER_NAME in high score function
170 removed (thanks to Dmitry Kohmanyuk)
171 - little code cleanup (to get some new bugs ;)
172 - FreeBSD sound and joystick support (thanks to Jean-Marc
175 Prerelease Version 0.9 [23 OCT 1995]
176 ------------------------------------
177 - first (pre)release version