2 Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...]
3 --------------------------------------------------------
4 - network multiplayer games with upto four players
5 - no separate network server needed; each client can
6 fork a network server at startup if there's no server
8 - possibility to invoke the game to act as a standalone
9 network server (on a separate machine, for example)
10 - local multiplayer games with upto four players
11 - support for upto four joysticks
12 - completely free customizable keyboard and joystick
13 for all four players individually
14 - new joystick calibration screen which can be left
15 (with Escape key) if no joystick is connected... ;-)
16 - new (working) GIF graphics loader (but still support
17 for the old XPM method)
18 - supports private colormap with extremely less flashing
19 on 8-bit (256 colors) displays
20 - soft-scrolling with 50 frames per second (which raises
21 the system requirements and makes it completely
22 unplayable on my "old reference" 486/33 (where 0.9b runs
23 smoothly) and running at 90% speed on my K6-200.
24 - completely new file format for personal setup data
25 in ASCII format which is human readable and easily
26 customizable even with a texteditor; stored in the
27 user's home directory and no longer somewhere in the
28 game's installation directory
29 - high score lists changed: now one file per level and
30 no longer one file per level series; now using readable
32 - useful command line options to specify the X11 display,
33 the game's base (installation) directory, an alternate
34 level directory, standalone server execution and verbose
37 Release Version 1.1 [NOT RELEASED]
38 ----------------------------------
39 - new (but broken) GIF graphics loader to be independent
40 from the XPM library and replace all graphics by GIFs.
42 Release Version 1.0 [9 APR 97] [NOT RELEASED]
43 ---------------------------------------------
44 - the game now contains many really playable levels,
45 not only a few levels for testing
46 - the game is now even better playable by keyboard
47 (now you have the same gameplay functionality
48 compared to playing with a joystick. Especially
49 there are diagonal directions with keyboard playing
50 and the fire buttons are mapped to the shift keys)
51 - a lot of new elements for better emulation of levels
52 from the games "Boulderdash", "Emerald Mine" and
53 "Sokoban". New elements to build "Dynablaster" style
55 - enhanced functionality of the level tape recorder
56 to make it possible to go on with a game at any tape
59 Prerelease Version 0.9b [4 NOV 95]
60 ----------------------------------
61 - the game is now completely Freeware
62 - the game is now better playable by keyboard
63 (in the last version, the player was making more than
64 one step for one keystroke in some cases -- thanks to
65 Warwick Allison for the hint with "XSync()"!)
66 - new amoeba type with configurable content (like in the
67 original C64 version, when aboeba cannot grow anymore
68 and explodes to diamonds or some other elements)
69 - compile error with ONE_PER_NAME in high score function
70 removed (thanks to Dmitry Kohmanyuk)
71 - little code cleanup (to get some new bugs ;)
72 - FreeBSD sound and joystick support (thanks to Jean-Marc
75 Prerelease Version 0.9 [23 OCT 95]
76 ----------------------------------
77 - first (pre)release version