1 Release Version 2.1.0 [XX XXX XXXX]
2 -----------------------------------
3 - bug fixed that prevented walking through tubes when gravity on
4 - enhanced sound system (especially regarding stereo and loop sounds)
5 - new structured setup menu (with sob-menues for graphics and sounds)
6 - graphics, sounds and music now fully configurable
7 - added support for TrueColor PCX graphics files
8 - added support for 16 bit WAV sound files
9 - added "quick save" and "quick load" functions with shortcut key
10 - changed default slipping behaviour of gems back to 2.0.0 style;
11 this is now an element property for gems in the level editor,
12 although existing converted levels use the new EM gems behaviour
13 - behaviour of "Escape" key in level editor now more intuitive
15 Release Version 2.0.1 [19 MAR 2002]
16 -----------------------------------
17 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
18 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
19 + orange disk does not fall off from slippery elements
20 + infotrons kill electrons and snik snaks and trigger orange disks
21 + explosion chain reactions are now a bit slower than murphy
22 - behaviour of robots adjusted to make them less aggressive
23 (needed for quite some Emerald Mine Club levels)
24 - emeralds and diamonds now fall off normal, steel and growing walls,
25 as this is the correct behaviour in Emerald Mine; existing private
26 and contributed levels will still behave as before, unless saved
27 again (with or without modifications) from the level editor of the
28 current version of the game
29 - icon for Windows executable added
30 - bug when selecting default level series fixed
31 - new IFF style file format for level and tape files
32 - bug in storing amoeba content fixed
33 - nasty tape bugs fixed (completely reworked tape stuff)
34 - fullscreen mode now works with Windows (workaround for bug in SDL)
35 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
36 - file permissions when saving files and creating directories changed
37 - some small sound bugs fixed
38 - added new contributed levels from the following players:
48 Release Version 2.0.0 [01 JAN 2001]
49 -----------------------------------
50 - major code redesign to maintain generic game functions in a separate
51 library and make it easier to port the game to new targets like SDL
52 - can be compiled with SDL library to build native Windows version
53 - DOS and Windows versions can be compiled with gcc cross-compiler
54 - trying to open already busy audio device does not block the game
55 - bug in network playing code fixed (patch from web site)
56 - SDL version can load and play music modules
57 - bug in level editor fixed for EM doors and keys element description
58 - sound sample frequency raised from 8 kHz to 22 kHz
60 Release Version 1.4.0 [27 OCT 1999]
61 -----------------------------------
62 - new Boulderdash elements for better game emulation
63 - new cool medium-sized crystal font
64 - new elements and graphics for Diamond Caves II levels
65 - new elements and graphics for Emerald Mine Club levels
66 - brushed-up (higher resolution) graphics for Supaplex elements
67 - special oversized Supaplex levels included
68 - new elements for more authentic Emerald Mine elements (doors)
69 - more level editor enhancements:
70 element list scrollbar and level number selection within editor
71 - lots of new levels converted from Emerald Mine Club disks,
72 DX-Boulderdash and Supaplex
73 - new levels created and contributed by players
74 - now over 160 level series with over 14.000 levels
75 - high score list now scrollable to see all 100 entries
76 - new 16-bit elements level format to allow more than 256 elements
77 - re-introduced level handicap for more challange (levels must be
78 solved to be able to play the next one; can be disabled in setup)
79 - new setup option to disable time limit for relaxed playing :-)
80 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
81 distributors to separate read-only (levels, graphics, sounds)
82 from writable (hich scores) game data
83 - new personal level setup files to store level handicap and
84 last played level for each level series
85 - removed some 32-bit dependent code; should be 64-bit clean now
86 - some little bugs fixed
88 Release Version 1.3.0 [5 FEB 1999]
89 ----------------------------------
90 - strongly enhanced level editor
91 - new elements, graphics and levels for Supaplex style games
92 - completely rewritten platform independent gadget code
93 (buttons, scrollbars, text and number input gadgets)
94 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
96 Release Version 1.2.0 [5 DEC 1998]
97 ----------------------------------
99 - new WAV sound loader (to replace the old Amiga 8SVX files)
100 - new PCX graphics loader (to avoid GIF license problems)
101 - network multiplayer games with upto four players
102 - no separate network server needed; each client can
103 fork a network server at startup if there's no server
104 running at this moment
105 - possibility to invoke the game to act as a standalone
106 network server (on a separate machine, for example)
107 - local multiplayer games with upto four players
108 - support for upto four joysticks
109 - completely free customizable keyboard and joystick
110 for all four players individually
111 - new joystick calibration screen which can be left
112 (with Escape key) if no joystick is connected... ;-)
113 - new (working) GIF graphics loader (but still support
114 for the old XPM method)
115 - supports private colormap with extremely less flashing
116 on 8-bit (256 colors) displays
117 - soft-scrolling with 50 frames per second (which raises
118 the system requirements and makes it completely
119 unplayable on my "old reference" 486/33 (where 0.9b runs
120 smoothly) and running at 90% speed on my K6-200.
121 - completely new file format for personal setup data
122 in ASCII format which is human readable and easily
123 customizable even with a texteditor; stored in the
124 user's home directory and no longer somewhere in the
125 game's installation directory
126 - high score lists changed: now one file per level and
127 no longer one file per level series; now using readable
129 - useful command line options to specify the X11 display,
130 the game's base (installation) directory, an alternate
131 level directory, standalone server execution and verbose
134 Version 1.1 [???] [NOT RELEASED]
135 --------------------------------
136 - new (but broken) GIF graphics loader to be independent
137 from the XPM library and to replace all graphics by GIF files
139 Version 1.0 [9 APR 1997] [NOT RELEASED]
140 ---------------------------------------
141 - the game now contains many really playable levels,
142 not only a few levels for testing
143 - the game is now even better playable by keyboard
144 (now you have the same gameplay functionality
145 compared to playing with a joystick. Especially
146 there are diagonal directions with keyboard playing
147 and the fire buttons are mapped to the shift keys)
148 - a lot of new elements for better emulation of levels
149 from the games "Boulderdash", "Emerald Mine" and
150 "Sokoban". New elements to build "Dynablaster" style
152 - enhanced functionality of the level tape recorder
153 to make it possible to go on with a game at any tape
156 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
157 ------------------------------------------
160 Prerelease Version 0.9b [4 NOV 1995]
161 ------------------------------------
162 - the game is now completely Freeware
163 - the game is now better playable by keyboard
164 (in the last version, the player was making more than
165 one step for one keystroke in some cases -- thanks to
166 Warwick Allison for the hint with "XSync()"!)
167 - new amoeba type with configurable content (like in the
168 original C64 version, when aboeba cannot grow anymore
169 and explodes to diamonds or some other elements)
170 - compile error with ONE_PER_NAME in high score function
171 removed (thanks to Dmitry Kohmanyuk)
172 - little code cleanup (to get some new bugs ;)
173 - FreeBSD sound and joystick support (thanks to Jean-Marc
176 Prerelease Version 0.9 [23 OCT 1995]
177 ------------------------------------
178 - first (pre)release version