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rocksndiamonds.git
2016-06-02
Holger Schemel
renamed variable
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2016-05-31
Holger Schemel
fixed 'skip next fade' logic for cross-fading buffers
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2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
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2016-05-31
Holger Schemel
fixed changing viewport properties not before fading...
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2016-05-31
Holger Schemel
fixed re-creating window-sized buffers only if window...
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2016-05-31
Holger Schemel
removed unneeded tape recorder display update
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2016-05-31
Holger Schemel
fixed small tape recorder state display bug
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2016-05-31
Holger Schemel
cleanup of tape recorder state handling
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2016-05-31
Holger Schemel
small cleanup for drawing tape recorder labels and...
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2016-05-31
Holger Schemel
fixed some tape recorder display update problems
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2016-05-31
Holger Schemel
fixed small bug with wrong video state definition
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-30
Holger Schemel
improved tape button logic (mainly warp modes) of the...
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-29
Holger Schemel
fixed removing potential multiple screen redraw in...
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2016-05-29
Holger Schemel
fixed redrawing playfield and doors when drawing playfi...
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2016-05-29
Holger Schemel
removed potential multiple screen redraw in the same...
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2016-05-29
Holger Schemel
removed forcing next screen redraw after handling globa...
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2016-05-25
Holger Schemel
renamed variables which changed their meaning after...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-24
Holger Schemel
fixed global animations from moving again immediately...
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2016-05-24
Holger Schemel
prepared global animation functions to store animation...
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2016-05-23
Holger Schemel
prepared global animation functions to update different...
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2016-05-23
Holger Schemel
fixed doing global animation stuff when it is disabled...
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2016-05-23
Holger Schemel
added value to constants for global animations control
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-05-10
Holger Schemel
added music support for global animations
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2016-05-09
Holger Schemel
fixed default screen fading for the first title screen
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2016-05-01
Holger Schemel
version number set to 4.0.0.0 RC2
4.0.0.0-rc2
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2016-04-28
Holger Schemel
removed 'target texture only' rendering mode from non...
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2016-04-27
Holger Schemel
added support for meta/windows/command key for window...
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2016-04-26
Holger Schemel
changed playing music to prevent 'plop' sound for certa...
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2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
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2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
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2016-04-24
Holger Schemel
added check if rendering to target texture is supported...
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2016-04-22
Holger Schemel
removed empty (obsolete) functions to init/do/stop...
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2016-04-22
Holger Schemel
fixed using unsupported rendering mode from config...
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2016-04-22
Holger Schemel
removed unused variables
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2016-04-22
Holger Schemel
small fix to prevent compilation warning for SDL1 target
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2016-04-21
Holger Schemel
changed maximum window size to 400% of unscaled window...
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2016-04-21
Holger Schemel
fixed setting effective window scaling value in window...
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2016-04-21
Holger Schemel
removed unneeded additional screen redraws when window...
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2016-04-21
Holger Schemel
fixed setting effective window scaling value when windo...
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2016-04-21
Holger Schemel
fixed bug with window scaling selection list not update...
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2016-04-21
Holger Schemel
changed minimum window size to 30% of unscaled window...
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2016-04-21
Holger Schemel
changed screen update function name to be explicit...
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2016-04-21
Holger Schemel
fixed title screen sound handling to not also stop...
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2016-04-21
Holger Schemel
fixed custom graphics for dragon flames not being corre...
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2016-04-21
Holger Schemel
minor whitespace change
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
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2016-04-18
Holger Schemel
fixed bug with changing hash while iterating over it
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2016-04-15
Holger Schemel
fixed using narrow fonts for setup values on setup...
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2016-04-15
Holger Schemel
fixed repeatedly toggling fullscreen mode by repeated...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-14
Holger Schemel
version number set to 4.0.0.0 RC1
4.0.0.0-rc1
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2016-04-14
Holger Schemel
changed year in copyright string to '2016'
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2016-04-14
Holger Schemel
added support for separate animations for 'main only...
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2016-04-14
Holger Schemel
fixed bug with (soundless) classic toons playing wrong...
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2016-04-13
Holger Schemel
changed global animation sounds to stop before post...
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2016-04-13
Holger Schemel
fade sounds and music for main menu when entering other...
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2016-04-12
Holger Schemel
added sound support for global animations
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2016-04-10
Holger Schemel
changed sound handling to only expire loop sounds durin...
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2016-04-10
Holger Schemel
added missing sound and music definitions for level...
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2016-04-09
Holger Schemel
added support for separate animations for single title...
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2016-04-09
Holger Schemel
cleanup of setting/resetting game status to control...
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2016-04-08
Holger Schemel
added handling of 'anim'/'post' delay for finished...
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2016-04-06
Holger Schemel
added playing default (main) animation while animation...
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2016-04-05
Holger Schemel
added using narrow fonts for setup values on setup...
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2016-04-05
Holger Schemel
added screen rendering mode to be configurable via...
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2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
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2016-04-02
Holger Schemel
fixed wrong screen text and comments for scroll delay...
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2016-04-02
Holger Schemel
moved redundant code to new function
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2016-04-02
Holger Schemel
removed redundant code (again)
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2016-04-02
Holger Schemel
removed some global variables from function parameters
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2016-04-02
Holger Schemel
cleanup of screen initialization code
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2016-04-02
Holger Schemel
fixed (reactivated) global animations (toons) for SDL...
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2016-04-02
Holger Schemel
fixed bug with drawing animations with negative or...
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2016-04-01
Holger Schemel
cleanup of warning messages if setting up SDL 1.2 video...
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2016-03-31
Holger Schemel
removed redundant code
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed unused (obsolete) option to specify X11 server...
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed support for non-renderer graphics for SDL2...
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2016-03-31
Holger Schemel
added target texture rendering to suppress scaling...
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2016-03-25
Holger Schemel
added support for '.draw_order' for global animations
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2016-03-22
Holger Schemel
improved robustness of function for drawing global...
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2016-03-22
Holger Schemel
fixed bugs when drawing global borders when fading...
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-22
Holger Schemel
changed getting global border from game status to more...
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2016-03-22
Holger Schemel
cleanup of state changes before/after fading in/out...
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
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2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
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2016-03-21
Holger Schemel
changed closing doors before fading screens when leavin...
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2016-03-20
Holger Schemel
fixed forced screen redraw in every frame (again)
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2016-03-20
Holger Schemel
changed main screen to initially start with closed...
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2016-03-20
Holger Schemel
fixed order of some drawing operations to be related...
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2016-03-19
Holger Schemel
fixed bug with drawing masked borders for off-screen...
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