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fixed nasty bug that stopped animations when defining 'door_2' off-screen
2017-01-12
Holger Schemel
fixed nasty bug that stopped animations when defining...
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2017-01-10
Holger Schemel
cleanup of saving high score files for single/multi...
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2017-01-10
Holger Schemel
added detection of global (common/system-wide) scores...
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2017-01-09
Holger Schemel
replaced compile time with source date (optionally...
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2017-01-08
Holger Schemel
deactivated loading/saving obsolete editor settings
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2017-01-08
Holger Schemel
changed program main data path (for compatibility with...
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2017-01-06
Holger Schemel
fixed determining program main data path for Mac OS X
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2017-01-06
Holger Schemel
fixed creating custom element images (RocksCE.ilbm...
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2017-01-03
Holger Schemel
version number set to 4.0.0.1
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2016-12-23
Holger Schemel
version 4.0.0.0 released
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2016-12-20
Holger Schemel
fixed bug with restarting same menu music on different...
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2016-12-20
Holger Schemel
added wrapper function for playing and fading menu...
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2016-12-19
Holger Schemel
added storing last game mode when setting new game...
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2016-12-19
Holger Schemel
improved performance of artwork config initialization...
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2016-12-18
Holger Schemel
added option '--mytapes' to use private tapes for tape...
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2016-12-12
Holger Schemel
fixed toggling game speed (using debug mode key shortcuts)
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2016-12-12
Holger Schemel
fixed some compilation errors for SDL 1.2 target
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2016-12-12
Holger Schemel
improved virtual buttons for touch devices (Android)
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-29
Holger Schemel
adjust drawable screen size to cover the whole device...
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2016-11-29
Holger Schemel
fixed new game control input method 'follow finger...
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2016-11-29
Holger Schemel
changed event filter to not set as SDL event filter...
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2016-11-29
Holger Schemel
added linking to GLESv2 library
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2016-11-29
Holger Schemel
removed specific version numbers from SDL2 library...
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2016-11-28
Holger Schemel
fixed acid animation for elements falling/moving into...
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2016-11-28
Holger Schemel
moved drawing graphic from frame reset function (no...
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2016-11-28
Holger Schemel
fixed bug that causes a crash with faulty GIC image...
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2016-11-23
Holger Schemel
fixed displaying extra setup options for wipe gestures...
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2016-11-23
Holger Schemel
fixed bug not using configured distance values for...
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2016-11-23
Holger Schemel
added new game control input method 'follow finger...
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2016-11-23
Holger Schemel
added function to get the size of a player's inventory...
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2016-11-07
Holger Schemel
added functions to get current player position for...
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2016-11-07
Holger Schemel
small code cleanup
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2016-11-07
Holger Schemel
minor cleanup
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2016-11-07
Holger Schemel
added functions to get level position (tile) from screen...
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2016-10-27
Holger Schemel
improved shifting up video display when activating...
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2016-10-26
Holger Schemel
added shifting up video display when activating screen...
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2016-10-23
Holger Schemel
added options for showing editor elements list when...
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2016-10-21
Holger Schemel
changed handling of deactivated gadgets (undefined...
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2016-10-20
Holger Schemel
added option for 'masked' element graphics on properties...
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2016-10-20
Holger Schemel
added separate buttons for element properties of drawing...
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2016-10-20
Holger Schemel
added check to ensure that decoration does not overlap...
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2016-10-20
Holger Schemel
fixed wrong pixel
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2016-10-20
Holger Schemel
small fix to prevent graphic drawing overflow
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2016-10-19
Holger Schemel
added starting game by clicking level preview on main...
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2016-10-19
Holger Schemel
fixed bug with custom playfield scrollbar size in level...
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2016-10-19
Holger Schemel
fixed bug with broken 'page up/down' keys (for element...
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2016-10-07
Holger Schemel
fixed drawing of inner corners for growing/shrinking...
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2016-10-07
Holger Schemel
fixed drawing of crumbled borders for 64x64 sized game...
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2016-10-07
Holger Schemel
fixed bug with special flag 'load_xsb_to_ces' (use...
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2016-09-17
Holger Schemel
fixed saving game engine snapshots (save after game...
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2016-09-17
Holger Schemel
replaced local static variables with variables stored...
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2016-09-14
Holger Schemel
fixed error output for out-of-bounds graphic definitions
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2016-09-14
Holger Schemel
fixed bug with using game tile size scaling factor...
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2016-09-13
Holger Schemel
fixed bug when using '2nd_movement_tile' animations...
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2016-09-13
Holger Schemel
cleanup of functions for getting graphic source (bitmap...
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2016-09-13
Holger Schemel
fixed bug with copying bitmaps when remapping 'global...
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2016-09-13
Holger Schemel
fixed bug with frozen zonks when using engine snapshots...
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2016-07-29
Holger Schemel
added helper function for debugging of image handling
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2016-07-29
Holger Schemel
fixed bug with non-element images from dynamic configuration...
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2016-07-26
Holger Schemel
undo of buggy 'small change for setting background...
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2016-06-29
Holger Schemel
changed loading images to use function for creating...
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2016-06-29
Holger Schemel
changed error handling and messages when loading images
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2016-06-29
Holger Schemel
cleanup of function for zooming bitmap (with masked...
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2016-06-29
Holger Schemel
cleanup of function for creating opaque surface from...
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2016-06-29
Holger Schemel
fixed zooming surfaces to keep alpha channel
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2016-06-29
Holger Schemel
changed zooming bitmaps to use masked surface for zooming
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2016-06-29
Holger Schemel
cleanup code for zooming bitmaps and creating corresponding...
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2016-06-27
Holger Schemel
fixed loading images with alpha channel or transparent...
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2016-06-27
Holger Schemel
fixed converting surfaces with alpha channel for SDL 1.2
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2016-06-27
Holger Schemel
replaced SDL/SDL2 specific alpha blending by newly...
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2016-06-27
Holger Schemel
added abstractions for alpha blending and color key...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversion...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversion...
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2016-06-27
Holger Schemel
changed pixel format check to ignore alpha channel
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2016-06-24
Holger Schemel
added output of command-line level conversion to standard...
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2016-06-24
Holger Schemel
added output of automatic tape playing to standard...
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2016-06-24
Holger Schemel
fixed and extended auto-replay modes from command line
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2016-06-22
Holger Schemel
version number set to 4.0.0.0 RC3
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2016-06-17
Holger Schemel
added scrolling any scrollbars under the mouse pointer...
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2016-06-16
Holger Schemel
added recognizing keypad keys +/-/0 as window scaling...
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2016-06-16
Holger Schemel
fixed handling of modifier keys for debug key shortcuts
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2016-06-14
Holger Schemel
added debug key handling to request dialog event loop
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2016-06-14
Holger Schemel
moved key event handling for debug keys to separate...
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2016-06-14
Holger Schemel
small fix to prevent compiler warning
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2016-06-14
Holger Schemel
small fix to prevent compiler warning
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2016-06-14
Holger Schemel
fixed problem with mixed use of game pause and tape...
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2016-06-14
Holger Schemel
changed behaviour of key shortcut to start/pause/continue...
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2016-06-14
Holger Schemel
added mouse wheel support also for SDL2 target
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2016-06-13
Holger Schemel
removed debug key shortcut to enable/disable Supaplex...
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2016-06-13
Holger Schemel
added configurable debug key shortcuts for changing...
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2016-06-12
Holger Schemel
added easier accessible shortcuts for scaling up or...
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2016-06-12
Holger Schemel
added gadget key for editor zoom button handling (functional...
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2016-06-12
Holger Schemel
added setup value for maximum allowed engine snapshot...
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2016-06-10
Holger Schemel
added automatic memory usage limitation to engine snapshot...
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2016-06-09
Holger Schemel
fixed bugs that happen under certain conditions when...
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2016-06-07
Holger Schemel
added missing recording modes to tape recorder display...
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2016-06-07
Holger Schemel
fixed bug with re-mapping snapshot buttons after pause
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2016-06-03
Holger Schemel
small change for setting background image
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2016-06-03
Holger Schemel
fixed bug with wrong high score list width when using...
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