Holger Schemel [Sat, 4 Jan 2014 21:57:10 +0000 (22:57 +0100)]
Holger Schemel [Sat, 4 Jan 2014 21:07:09 +0000 (22:07 +0100)]
rnd-
20140104-3-src
* added window scaling options to graphics setup menu
Holger Schemel [Sat, 4 Jan 2014 12:50:39 +0000 (13:50 +0100)]
rnd-
20140104-2-src
* fixed remaining text input problems for non-ASCII keys with modifier
Holger Schemel [Sat, 4 Jan 2014 02:08:37 +0000 (03:08 +0100)]
rnd-
20140104-1-src
* fixed key code problems with certain keys for SDL2
* fixed text input problems for text characters using modifier keys
Holger Schemel [Fri, 3 Jan 2014 15:54:54 +0000 (16:54 +0100)]
rnd-
20140103-2-src
* fixed fullscreen option for SDL2 (using only desktop fullscreen now)
Holger Schemel [Fri, 3 Jan 2014 15:30:12 +0000 (16:30 +0100)]
Holger Schemel [Sat, 28 Dec 2013 22:19:55 +0000 (23:19 +0100)]
rnd-
20131228-1-src
* fixed graphical bugs when using renderer/texture based graphics
* fixed playing certain sounds (menu navigation sound and counting
score sound after solving a level) when "normal sounds" are disabled
Holger Schemel [Tue, 17 Dec 2013 22:59:09 +0000 (23:59 +0100)]
rnd-
20131217-2-src
* continued porting Rocks'n'Diamonds to Android (levels now playable)
Holger Schemel [Mon, 16 Dec 2013 23:01:32 +0000 (00:01 +0100)]
Holger Schemel [Mon, 16 Dec 2013 21:19:53 +0000 (22:19 +0100)]
Holger Schemel [Thu, 12 Dec 2013 16:58:35 +0000 (17:58 +0100)]
rnd-
20131212-2-src
* added SDL2 renderer/texture based graphics frame handling to allow for
"desktop" style fullscreen mode and scaling of game screen/window
Holger Schemel [Wed, 11 Dec 2013 23:44:23 +0000 (00:44 +0100)]
rnd-
20131212-1-src
* removed limitation of artwork files to selected file types (this means
that every file type supported by SDL_image and SDL_mixer can be used)
* changed default graphics vom PCX to PNG (needed for Android version to
prevent painfully slow loading of images, although not compressing PCX
files in the assets directory of the APK package might also work fine)
* fixed bug with SDL_BlitSurface creating garbage when source and target
surface are the same (this bug also existed in versions of SDL 1.2.x)
* started porting Rocks'n'Diamonds to Android
Holger Schemel [Wed, 11 Dec 2013 10:29:05 +0000 (11:29 +0100)]
Holger Schemel [Tue, 10 Dec 2013 00:52:33 +0000 (01:52 +0100)]
Holger Schemel [Mon, 9 Dec 2013 20:43:09 +0000 (21:43 +0100)]
rnd-
20131209-1-src
* ported Rocks'n'Diamonds to SDL2
Holger Schemel [Tue, 3 Dec 2013 13:20:52 +0000 (14:20 +0100)]
Holger Schemel [Mon, 2 Dec 2013 01:04:19 +0000 (02:04 +0100)]
rnd-
20131202-1-src
* version number set to 3.3.1.3
Holger Schemel [Sun, 1 Dec 2013 14:31:47 +0000 (15:31 +0100)]
Holger Schemel [Sun, 24 Nov 2013 13:05:57 +0000 (14:05 +0100)]
rocksndiamonds-3.3.1.2
* version 3.3.1.2 released
Holger Schemel [Tue, 19 Nov 2013 23:54:55 +0000 (00:54 +0100)]
rnd-
20131120-1-src
* improved error handling: display error message on screen (not only in
the error file or on the console), and display path of the error file
Holger Schemel [Wed, 13 Nov 2013 00:29:26 +0000 (01:29 +0100)]
rnd-
20131113-1-src
* fixed problem with R'n'D restarting with same level set that may have
caused a problem (and therefore failing again and again); after an
error, the last level set is now deactivated in file "levelsetup.conf"
to restart with default level set (which should work without error)
* fixed determining main game data directory on Mac OS X "Mavericks"
* version number set to 3.3.1.2
Holger Schemel [Sun, 3 Nov 2013 23:44:55 +0000 (00:44 +0100)]
rocksndiamonds-3.3.1.1
* version 3.3.1.1 released
* added scripts directory to distribution package to enable building
element definitions after editing artwork config source code files
Holger Schemel [Mon, 28 Oct 2013 19:39:08 +0000 (20:39 +0100)]
rnd-
20131028-1-src
* added volume controls for sounds, loops and music to sound setup
* version number set to 3.3.1.1
Holger Schemel [Thu, 24 Oct 2013 11:45:56 +0000 (13:45 +0200)]
Holger Schemel [Wed, 23 Oct 2013 20:33:49 +0000 (22:33 +0200)]
rocksndiamonds-3.3.1.0
* version 3.3.1.0 released
* version number set to 3.3.1.0
Holger Schemel [Mon, 16 Sep 2013 18:55:43 +0000 (20:55 +0200)]
Holger Schemel [Thu, 5 Sep 2013 07:52:33 +0000 (09:52 +0200)]
Holger Schemel [Sun, 14 Oct 2012 10:41:11 +0000 (12:41 +0200)]
Holger Schemel [Sat, 13 Oct 2012 18:10:43 +0000 (20:10 +0200)]
rnd-
20121013-1-src
* fixed display of current level time when making use of time orb bug
(see level set "rnd_equinox_tetrachloride_ii", level 053)
Holger Schemel [Fri, 7 Oct 2011 21:32:32 +0000 (23:32 +0200)]
rnd-
20111007-1-src
* fixed code (esp. random/tape handling) when compiled on 64-bit systems
(by simply replacing all "long" by "int" types)
Holger Schemel [Tue, 22 Mar 2011 08:01:49 +0000 (09:01 +0100)]
Holger Schemel [Fri, 19 Nov 2010 11:21:57 +0000 (12:21 +0100)]
rnd-
20101119-1-src
* fixed nasty bug (affecting crumbled graphics) after adding new special
graphics suffix ".TAPE" (and messing some things up in src/main.c)
Holger Schemel [Wed, 4 Aug 2010 09:05:19 +0000 (11:05 +0200)]
rnd-
20100804-1-src
* fixed wrong argument order in DrawTextBuffer() in gadgets.c
Holger Schemel [Mon, 19 Jul 2010 19:08:27 +0000 (21:08 +0200)]
rnd-
20100719-1-src
* fixed some problems with half tile size and even tile sized playfields
Holger Schemel [Mon, 12 Jul 2010 23:29:32 +0000 (01:29 +0200)]
rnd-
20100713-1-src
* added level tracing (played, solved) for use in level selection screen
(to display already played or solved levels in different font color)
Holger Schemel [Mon, 12 Jul 2010 13:57:31 +0000 (15:57 +0200)]
rnd-
20100712-1-src
* added level selection screen (when clicking on main menu level number)
Holger Schemel [Thu, 8 Jul 2010 13:42:00 +0000 (15:42 +0200)]
Holger Schemel [Wed, 7 Jul 2010 07:33:09 +0000 (09:33 +0200)]
Holger Schemel [Wed, 30 Jun 2010 22:53:24 +0000 (00:53 +0200)]
Holger Schemel [Wed, 30 Jun 2010 21:36:25 +0000 (23:36 +0200)]
Holger Schemel [Mon, 28 Jun 2010 18:55:24 +0000 (20:55 +0200)]
Holger Schemel [Mon, 28 Jun 2010 16:30:01 +0000 (18:30 +0200)]
Holger Schemel [Thu, 24 Jun 2010 18:46:30 +0000 (20:46 +0200)]
Holger Schemel [Thu, 24 Jun 2010 09:28:00 +0000 (11:28 +0200)]
rnd-
20100624-2-src
* fixed another memory violation bug in the native Supaplex game engine
(this potential memory bug was also in the original Megaplex code, but
apparently only occured under rare conditions triggered by using the
additional added preceding playfield memory area to make a few strange
levels using dirty off-playfield tricks (bugs) like "12s033.sp" also
solvable (this all worked fine in the classic DOS version, of course))
Holger Schemel [Wed, 23 Jun 2010 23:42:53 +0000 (01:42 +0200)]
rnd-
20100624-1-src
* started adding alternative (smaller) tile size option for playing game
Holger Schemel [Wed, 23 Jun 2010 11:42:13 +0000 (13:42 +0200)]
rnd-
20100623-3-src
* moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx"
(to prevent compatibility mapping of these newer graphics to older
(custom) versions of "RocksDoor.pcx" which did not contain them yet)
Holger Schemel [Wed, 23 Jun 2010 08:29:50 +0000 (10:29 +0200)]
rnd-
20100623-2-src
* fixed bug with accidentally removing preceding buffer in SP engine
Holger Schemel [Wed, 23 Jun 2010 00:15:37 +0000 (02:15 +0200)]
rnd-
20100623-1-src
* added graphics performance optimization to native Supaplex game engine
Holger Schemel [Fri, 18 Jun 2010 23:06:23 +0000 (01:06 +0200)]
rnd-
20100619-1-src
* added separately configurable game panel background to graphics config
* fixed displaying Supaplex time (now based on 35 fps instead of 50 fps)
Holger Schemel [Wed, 16 Jun 2010 23:42:32 +0000 (01:42 +0200)]
rnd-
20100617-1-src
* added tape panel graphics and screen positions to graphics config
Holger Schemel [Wed, 16 Jun 2010 15:01:52 +0000 (17:01 +0200)]
Holger Schemel [Tue, 15 Jun 2010 20:52:12 +0000 (22:52 +0200)]
rnd-
20100615-2-src
* added compatibility stuff for redefined "global.door" (which affects
all parts of that image that have their own graphics definition now)
Holger Schemel [Mon, 14 Jun 2010 22:28:12 +0000 (00:28 +0200)]
rnd-
20100615-1-src
* added sound button graphics to graphics config
Holger Schemel [Sun, 13 Jun 2010 21:43:04 +0000 (23:43 +0200)]
rnd-
20100613-1-src
* added tape button graphics and screen positions to graphics config
Holger Schemel [Wed, 9 Jun 2010 21:40:22 +0000 (23:40 +0200)]
rnd-
20100609-1-src
* improved single step mode in R'n'D, EM and SP engines
* version number set to 3.3.0.2
Holger Schemel [Tue, 8 Jun 2010 20:21:06 +0000 (22:21 +0200)]
rocksndiamonds-3.3.0.1
* version 3.3.0.1 released
Holger Schemel [Tue, 8 Jun 2010 20:12:49 +0000 (22:12 +0200)]
rnd-
20100608-1-src
* added configurable key shortcuts for snap+direction player actions
(probably most useful for recording tool-assisted speedrun (TAS)
tapes using the single-step mode of the tape recorder)
* version number set to 3.3.0.1
* version 3.3.0.0 released
Holger Schemel [Tue, 25 May 2010 20:43:09 +0000 (22:43 +0200)]
rocksndiamonds-3.3.0.0
* fixed missing memory allocation in SP engine when saving engine data
for non-SP game engine snapshots (which also stores SP engine part)
Holger Schemel [Fri, 21 May 2010 00:21:18 +0000 (02:21 +0200)]
Holger Schemel [Thu, 20 May 2010 23:09:53 +0000 (01:09 +0200)]
rnd-
20100521-2-src
* fixed problem with scrolling in native EM engine in multi-user mode
(this bug was just introduced with the experimental viewport stuff)
* fixed animation of splashing acid in EM engine with classic artwork
* fixed animation of cracking nut in EM engine with classic artwork
* fixed (implemented) single step mode in native EM and SP engines
* fixed "latest_engine" flag in classic levels (moved to single sets)
* updated SDL library DLLs for Windows to the latest release versions
* replaced EM and SP set in classic level set with native level files
* finally added a newly written "CREDITS" file to the game package
* removed sampled music loops from classic music set
Holger Schemel [Thu, 20 May 2010 22:58:25 +0000 (00:58 +0200)]
Holger Schemel [Wed, 21 Apr 2010 23:41:12 +0000 (01:41 +0200)]
Holger Schemel [Tue, 20 Apr 2010 22:41:51 +0000 (00:41 +0200)]
rnd-
20100421-1-src
* changed native Emerald Mine engine to support different viewport sizes
* changed native Supaplex engine to support different viewport sizes
Holger Schemel [Tue, 20 Apr 2010 15:35:39 +0000 (17:35 +0200)]
Holger Schemel [Sun, 18 Apr 2010 23:17:05 +0000 (01:17 +0200)]
Holger Schemel [Sun, 18 Apr 2010 18:52:21 +0000 (20:52 +0200)]
Holger Schemel [Sat, 17 Apr 2010 21:24:08 +0000 (23:24 +0200)]
Holger Schemel [Sat, 17 Apr 2010 08:51:38 +0000 (10:51 +0200)]
Holger Schemel [Fri, 16 Apr 2010 10:03:17 +0000 (12:03 +0200)]
Holger Schemel [Wed, 7 Apr 2010 21:47:50 +0000 (23:47 +0200)]
rnd-
20100407-1-src
* added initial, experimental support for different viewport properties
(with "viewports" being menu/playfield area and doors; currently the
size of the menu/playfield area and door positions can be redefined)
Holger Schemel [Fri, 2 Apr 2010 20:08:52 +0000 (22:08 +0200)]
rnd-
20100402-1-src
* added initial, experimental support for different screen sizes
Holger Schemel [Thu, 1 Apr 2010 08:33:33 +0000 (10:33 +0200)]
Holger Schemel [Sat, 27 Mar 2010 19:47:24 +0000 (20:47 +0100)]
rnd-
20100327-1-src
* added support for native Sokoban solution files in pure 'udlrUDLR'
format with extension ".sln" instead of ".tape" for solution tapes
Holger Schemel [Fri, 26 Mar 2010 20:55:45 +0000 (21:55 +0100)]
rnd-
20100326-2-src
* added image config suffix ".class" to be able to define classes of
crumbled elements which are then separated against each others when
drawing crumbled borders (class names can freely be defined)
* added image config suffix ".style" to use two new features for
crumbled graphics:
- "accurate_borders": try to draw correctly crumbled corners
- "inner_corners": also draw inner corners -- this is a big kludge:
number of frames for crumbled graphic must be "2", with the first
frame as usual (crumbled graphic), while the second frame contains
the inner corners for the crumbled graphic
(These two features are mainly intended for bevelled walls, not for
diggable elements like sand; "inner_corners" only reliably works for
static walls, not for dynamically changing walls using CEs.)
Holger Schemel [Fri, 26 Mar 2010 11:29:41 +0000 (12:29 +0100)]
Holger Schemel [Thu, 25 Mar 2010 18:59:04 +0000 (19:59 +0100)]
Holger Schemel [Tue, 16 Mar 2010 23:54:20 +0000 (00:54 +0100)]
rnd-
20100317-1-src
* continued code cleanup of native Supaplex game engine
Holger Schemel [Tue, 16 Mar 2010 00:23:54 +0000 (01:23 +0100)]
Holger Schemel [Mon, 15 Mar 2010 19:45:34 +0000 (20:45 +0100)]
Holger Schemel [Mon, 15 Mar 2010 12:25:49 +0000 (13:25 +0100)]
rnd-
20100315-2-src
* continued code cleanup of native Supaplex game engine
Holger Schemel [Mon, 15 Mar 2010 00:24:15 +0000 (01:24 +0100)]
rnd-
20100315-1-src
* started code cleanup of native Supaplex game engine
Holger Schemel [Sat, 13 Mar 2010 14:54:03 +0000 (15:54 +0100)]
rnd-
20100313-1-src
* integrated playing sound effects into native Supaplex game engine
Holger Schemel [Wed, 10 Mar 2010 21:27:23 +0000 (22:27 +0100)]
rnd-
20100310-1-src
* added configurable key shortcuts for the tape recorder buttons
Holger Schemel [Tue, 9 Mar 2010 22:35:25 +0000 (23:35 +0100)]
rnd-
20100309-2-src
* fixed potential crash bug caused by illegal array access in engine
snapshot loading and saving code
* changed setting permissions of score files to be world-writable if
the program is not installed and running setgid to allow the program
to modify existing score files when run as a different user (which
allows cheating, of course, as the score files are not protected
against modification in this case)
* added (commented out) suggestions for RO_GAME_DIR and RW_GAME_DIR to
the top level Makefile for Debian / Ubuntu installations
* added saving read-only levels from editor into personal level set
(thanks to Bela Lubkin for the above four patches)
Holger Schemel [Tue, 9 Mar 2010 14:16:26 +0000 (15:16 +0100)]
rnd-
20100309-1-src
* added (hidden) function to save native Supaplex levels with tape as
native *.sp file containing level with demo (saved with a file name
similar to native R'n'D levels, but with ".sp" extension instead of
".level"); to use this functionality, enter ":save-native-level" or
":snl" from the main menu with the native Supaplex level loaded and
the appropriate tape loaded to the tape recorder
* added updating of game values on the panel to Supaplex game engine
Holger Schemel [Tue, 2 Mar 2010 23:59:56 +0000 (00:59 +0100)]
Holger Schemel [Tue, 23 Feb 2010 23:29:40 +0000 (00:29 +0100)]
rnd-
20100224-1-src
* finished integrating R'n'D graphics engine into Supaplex game engine
(although some animations do not support full customizability yet)
* done integrating R'n'D graphics engine into file "Infotron.c"
* done integrating R'n'D graphics engine into file "OrangeDisk.c"
Holger Schemel [Fri, 19 Feb 2010 23:31:14 +0000 (00:31 +0100)]
rnd-
20100220-1-src
* started integrating snapshot functionality into Supaplex game engine
Holger Schemel [Thu, 18 Feb 2010 08:26:54 +0000 (09:26 +0100)]
Holger Schemel [Thu, 18 Feb 2010 00:14:41 +0000 (01:14 +0100)]
Holger Schemel [Tue, 16 Feb 2010 22:01:57 +0000 (23:01 +0100)]
rnd-
20100216-4-src
* fixed bug with re-initializing already existing elements in function
RelocatePlayer() in src/game.c (causing problems with Sokoban fields
counted a second time, making the currently playing level unsolvable)
Holger Schemel [Tue, 16 Feb 2010 16:46:36 +0000 (17:46 +0100)]
rnd-
20100216-3-src
* done integrating R'n'D graphics engine into file "Zonk.c"
Holger Schemel [Tue, 16 Feb 2010 16:21:05 +0000 (17:21 +0100)]
rnd-
20100216-2-src
* done integrating R'n'D graphics engine into file "SnikSnaks.c"
* done integrating R'n'D graphics engine into file "Electrons.c"
Holger Schemel [Tue, 16 Feb 2010 14:42:38 +0000 (15:42 +0100)]
rnd-
20100216-1-src
* fixed bug in native Supaplex engine that broke several demo solutions
Holger Schemel [Sun, 14 Feb 2010 22:42:28 +0000 (23:42 +0100)]
rnd-
20100214-2-src
* done integrating R'n'D graphics engine into file "BugsTerminals.c"
Holger Schemel [Sun, 14 Feb 2010 00:02:52 +0000 (01:02 +0100)]
rnd-
20100214-1-src
* done integrating R'n'D graphics engine into file "Murphy.c"
Holger Schemel [Sat, 13 Feb 2010 13:23:43 +0000 (14:23 +0100)]
rnd-
20100213-1-src
* started integrating R'n'D graphics engine into Supaplex game engine
Holger Schemel [Tue, 9 Feb 2010 23:30:20 +0000 (00:30 +0100)]
Holger Schemel [Sun, 7 Feb 2010 15:12:37 +0000 (16:12 +0100)]
Holger Schemel [Sat, 6 Feb 2010 23:47:08 +0000 (00:47 +0100)]