Holger Schemel [Sat, 19 Mar 2022 09:42:27 +0000 (10:42 +0100)]
fixed using same background music for hall of fame and score info page
Holger Schemel [Sat, 19 Mar 2022 09:26:11 +0000 (10:26 +0100)]
changed using always the same width for high score list in hall of fame
Holger Schemel [Thu, 17 Mar 2022 20:27:54 +0000 (21:27 +0100)]
limited filling high score list with empty score entries to "top ten" list
Holger Schemel [Thu, 17 Mar 2022 20:15:11 +0000 (21:15 +0100)]
removed text from main menu back link list entry in hall of fame
Holger Schemel [Wed, 16 Mar 2022 16:46:27 +0000 (17:46 +0100)]
fixed setting active score entry in hall of fame when changing levels
Holger Schemel [Wed, 16 Mar 2022 16:22:43 +0000 (17:22 +0100)]
added filling visible high score list with empty score entries, if needed
Holger Schemel [Tue, 15 Mar 2022 23:52:49 +0000 (00:52 +0100)]
added support for background image for initial loading screen
Holger Schemel [Mon, 14 Mar 2022 00:53:55 +0000 (01:53 +0100)]
added support for background image for loading screen
Holger Schemel [Sun, 13 Mar 2022 19:06:25 +0000 (20:06 +0100)]
added support for more than one initial image to initial busy animation
Holger Schemel [Sun, 13 Mar 2022 10:53:02 +0000 (11:53 +0100)]
removed reloading artwork set for changed level set if not required (again)
The code that was changed here did the following: Trigger reloading
artwork set after a different level set was selected if either the
previous or the current level set has custom artwork configured in
the file "levelinfo.conf", or if either the previous or the current
level set contains a custom artwork sub-directory. But this caused an
attempt to reload new artwork even if both the previous and current
artwork in file "levelinfo.conf" are identical (but without custom
artwork sub-directories contained inside the level sets), which should
not happen.
Now it is only checked if overriding artwork has changed, or if the
identifiers of the previous and current artwork have changed, or if
either the previous or current level set contains a custom artwork
sub-directory, which then causes the artwork to be reloaded.
This was handled incorrectly by (reverted) commit
4ca952cb before.
Holger Schemel [Sun, 13 Mar 2022 10:21:23 +0000 (11:21 +0100)]
reverted commit
4ca952cbcd991a3e351b6292b37e47361b8f04d3
It turned out that the removed code did not only check for configured
artwork set in file "levelinfo.conf", but also for existing artwork
sub-directories in the previous and current level set when changing
level sets, causing such artwork to be ignored instead of activated.
This has to be handled differently to still work in such cases.
Holger Schemel [Sun, 13 Mar 2022 10:17:55 +0000 (11:17 +0100)]
added stopping screen fading if "Escape" key event is pending
Holger Schemel [Sat, 12 Mar 2022 16:04:16 +0000 (17:04 +0100)]
fixed setting default tile size for early busy animation to work again
Holger Schemel [Sat, 12 Mar 2022 16:01:26 +0000 (17:01 +0100)]
added reading settings for busy animation from custom artwork config
Holger Schemel [Sat, 12 Mar 2022 15:56:57 +0000 (16:56 +0100)]
moved initializing menu design settings from hash to separate function
Holger Schemel [Sat, 12 Mar 2022 11:41:13 +0000 (12:41 +0100)]
fixed cursor position on high score screen after leaving score info page
Holger Schemel [Fri, 11 Mar 2022 13:03:26 +0000 (14:03 +0100)]
added using score selection buttons for score info page
Holger Schemel [Fri, 11 Mar 2022 12:57:23 +0000 (13:57 +0100)]
changed order of entries on score info page
Holger Schemel [Fri, 11 Mar 2022 12:46:51 +0000 (13:46 +0100)]
added score selection buttons for score info page (not used yet)
Holger Schemel [Fri, 11 Mar 2022 12:13:13 +0000 (13:13 +0100)]
changed function for score text to get score size from parameter
Holger Schemel [Fri, 11 Mar 2022 12:10:38 +0000 (13:10 +0100)]
changed function for rank text to also include trailing dot
Holger Schemel [Fri, 11 Mar 2022 11:35:27 +0000 (12:35 +0100)]
removed reloading artwork set for changed level set if not required
The code that was removed here did the following: Trigger reloading
artwork set after a different level set was selected if either the
previous or the current level set has custom artwork configured in
the file "levelinfo.conf". But this caused an attempt to reload new
artwork even if both the previous and current artwork are identical.
Now it is only checked if overriding artwork has changed, or if the
identifiers of the previous and current artwork have changed.
Holger Schemel [Thu, 10 Mar 2022 17:02:48 +0000 (18:02 +0100)]
whitespace changes
Holger Schemel [Thu, 10 Mar 2022 16:52:13 +0000 (17:52 +0100)]
added wrapper function to draw graphic at level playfield position
Holger Schemel [Thu, 10 Mar 2022 16:32:27 +0000 (17:32 +0100)]
fixed transparency for some game elements over empty space elements
When using non-black empty space elements, there were still some game
elements that did not support transparency (growing/shrinking amoeba,
growing walls, dragon fire and explosions for custom elements that are
"walkable under"), which is fixed now.
Holger Schemel [Sun, 6 Mar 2022 23:59:13 +0000 (00:59 +0100)]
changed text on score info page
Holger Schemel [Sun, 6 Mar 2022 23:53:56 +0000 (00:53 +0100)]
added support for long text values on score info page
Holger Schemel [Sun, 6 Mar 2022 23:52:12 +0000 (00:52 +0100)]
added loading level when changing level in hall of fame
Holger Schemel [Sun, 6 Mar 2022 23:49:31 +0000 (00:49 +0100)]
added wrapper function to draw text buffer at default field position
Holger Schemel [Sun, 6 Mar 2022 23:47:41 +0000 (00:47 +0100)]
fixed setting score info to defaults
Holger Schemel [Fri, 4 Mar 2022 14:48:19 +0000 (15:48 +0100)]
added some more automatically generated files to be ignored by Git
Holger Schemel [Wed, 2 Mar 2022 22:47:44 +0000 (23:47 +0100)]
prevented mapping undo/redo snapshot buttons on main menu screen
Holger Schemel [Tue, 1 Mar 2022 17:18:07 +0000 (18:18 +0100)]
fixed crash bug for some graphics configurations with global border
This crash may happen if parts of a global screen border graphic are
configured to be drawn (like "border.draw_masked.DOOR: true") while
the global screen border graphic itself is configured to be undefined
(like "global.border.MAIN: [NONE]"), which causes an attempt to blit
from a bitmap that is NULL, resulting in a segmentation fault.
This commit adds a check to prevent this.
Holger Schemel [Tue, 1 Mar 2022 17:07:11 +0000 (18:07 +0100)]
added additional score information from score server to score info page
Holger Schemel [Thu, 24 Feb 2022 01:07:28 +0000 (02:07 +0100)]
added selecting score entry from the score info screen
Holger Schemel [Thu, 24 Feb 2022 00:57:42 +0000 (01:57 +0100)]
moved code to draw content of score info screen to separate function
Holger Schemel [Thu, 24 Feb 2022 00:47:13 +0000 (01:47 +0100)]
moved code to get rank string for hall of fame to separate function
Holger Schemel [Thu, 24 Feb 2022 00:41:05 +0000 (01:41 +0100)]
added player rank to score info screen
Holger Schemel [Thu, 24 Feb 2022 00:38:34 +0000 (01:38 +0100)]
renamed variable
Holger Schemel [Wed, 23 Feb 2022 23:39:22 +0000 (00:39 +0100)]
fixed bug with not unmapping gadgets from previous screen on score info
Holger Schemel [Wed, 23 Feb 2022 23:32:33 +0000 (00:32 +0100)]
fixed bug with wrong level number in hall of fame after winning a game
Holger Schemel [Wed, 23 Feb 2022 23:23:59 +0000 (00:23 +0100)]
fixed treating already handled click on gadget as "leave screen" event
This bug occured when clicking on the "previous level" or "next level"
gadget on the high score screen, followed by an empty scores screen,
which itself treats any button click as a "leave screen" event, thus
handling that mouse click twice, which results in that empty scores
screen to be immediately left (although it should wait for *another*
button click here, of course). This fix makes sure that button clicks
on gadgets that were already handled are not immediately handled again.
Holger Schemel [Wed, 23 Feb 2022 22:45:43 +0000 (23:45 +0100)]
added basic score info page
Holger Schemel [Wed, 23 Feb 2022 22:42:51 +0000 (23:42 +0100)]
added support for new game mode for score info page (not used yet)
Holger Schemel [Wed, 23 Feb 2022 22:33:43 +0000 (23:33 +0100)]
moved code to get time string for hall of fame to separate function
Holger Schemel [Mon, 21 Feb 2022 23:15:44 +0000 (00:15 +0100)]
added selecting level from the high score screen
Holger Schemel [Mon, 21 Feb 2022 23:12:50 +0000 (00:12 +0100)]
fixed case of empty scores list even after loading from server
Holger Schemel [Mon, 21 Feb 2022 22:57:01 +0000 (23:57 +0100)]
added functions to redraw and unmap screen gadgets
Holger Schemel [Sat, 19 Feb 2022 01:15:32 +0000 (02:15 +0100)]
cleanup of function parameters
Holger Schemel [Fri, 18 Feb 2022 23:35:55 +0000 (00:35 +0100)]
changed high score screen to show only non-empty score entries
For high score screens without any scores, a special page is displayed
instead of only showing a navigation link back to the main menu.
Holger Schemel [Fri, 18 Feb 2022 17:56:18 +0000 (18:56 +0100)]
merged code for reloading updated server scores
Holger Schemel [Fri, 18 Feb 2022 17:42:14 +0000 (18:42 +0100)]
moved drawing title of "choose tree" screen to separate function
Holger Schemel [Fri, 18 Feb 2022 17:28:59 +0000 (18:28 +0100)]
prepared some functions for empty scores list
Holger Schemel [Thu, 17 Feb 2022 17:34:15 +0000 (18:34 +0100)]
changed using generic "choose tree" screen for "hall of fame" screen
This change makes it possible to use the high scores screen on touch
screen devices (especially scrolling through the complete high score
list) by adding a scroll bar and a back link entry to the main menu.
Holger Schemel [Thu, 17 Feb 2022 16:40:58 +0000 (17:40 +0100)]
added support for score entry tree type
Holger Schemel [Thu, 17 Feb 2022 16:36:47 +0000 (17:36 +0100)]
changed using function to get font offset for drawing
Holger Schemel [Thu, 17 Feb 2022 16:27:39 +0000 (17:27 +0100)]
moved code to get font for "choose tree" screen to separate function
Holger Schemel [Tue, 15 Feb 2022 18:33:26 +0000 (19:33 +0100)]
moved code to draw "choose tree" screen to separate function
Holger Schemel [Tue, 15 Feb 2022 17:24:18 +0000 (18:24 +0100)]
moved fading and playing sounds and music for "choose tree" screens
Holger Schemel [Tue, 15 Feb 2022 16:50:36 +0000 (17:50 +0100)]
added function to add top tree node with back link
Holger Schemel [Sun, 13 Feb 2022 10:32:39 +0000 (11:32 +0100)]
added setup option to start game in pause mode
Holger Schemel [Tue, 8 Feb 2022 09:18:30 +0000 (10:18 +0100)]
added support for MOD and MP3 music for Emscripten platform
Holger Schemel [Tue, 8 Feb 2022 08:20:19 +0000 (09:20 +0100)]
fixed packaging data files for Emscripten platform
Holger Schemel [Thu, 10 Feb 2022 20:05:31 +0000 (21:05 +0100)]
updated Manifest file for Android platform
Holger Schemel [Thu, 10 Feb 2022 20:05:13 +0000 (21:05 +0100)]
updated Gradle files for Android platform
Holger Schemel [Thu, 10 Feb 2022 19:02:12 +0000 (20:02 +0100)]
updated SDL Java files for Android platform
Holger Schemel [Thu, 10 Feb 2022 16:34:43 +0000 (17:34 +0100)]
updated SDL version to 2.0.20 for Android platform
Holger Schemel [Thu, 3 Feb 2022 19:26:39 +0000 (20:26 +0100)]
added key shortcuts to restart and replay/resume (before end) the game
Holger Schemel [Thu, 3 Feb 2022 19:13:54 +0000 (20:13 +0100)]
version number set to 4.3.2.0
Holger Schemel [Thu, 10 Feb 2022 08:34:49 +0000 (09:34 +0100)]
fixed HTTP buffer size
Holger Schemel [Thu, 10 Feb 2022 18:20:44 +0000 (19:20 +0100)]
version number set to 4.3.1.2
Holger Schemel [Tue, 8 Feb 2022 16:54:51 +0000 (17:54 +0100)]
minor code cleanup
Holger Schemel [Tue, 8 Feb 2022 16:48:52 +0000 (17:48 +0100)]
fixed redraw problems if screen field is much larger than playfield
This change prevents accessing graphic frames outside of bitmaps due
to negative bitmap positions, which can be caused by custom artwork
using a screen size that is significantly larger than the playfield.
Holger Schemel [Tue, 8 Feb 2022 16:05:47 +0000 (17:05 +0100)]
fixed crash bug caused by accessing invalid (off-playfield) array positions
This bug caused accessing array "GfxFrame[][]" out of bounds if level
position is not inside the playfield. (This is always the case when
invoked from "DrawScreenElementExt()" for level border elements.
Holger Schemel [Tue, 8 Feb 2022 15:17:42 +0000 (16:17 +0100)]
fixed crash bug caused by accessing invalid (off-playfield) array positions
This bug caused accessing array "GfxElementEmpty[][]" out of bounds if
level position is not inside the playfield.
Holger Schemel [Mon, 7 Feb 2022 18:19:41 +0000 (19:19 +0100)]
removed unused variable
Holger Schemel [Sun, 6 Feb 2022 23:07:11 +0000 (00:07 +0100)]
added support for more than five digits for score on game panel
Holger Schemel [Sun, 6 Feb 2022 19:00:52 +0000 (20:00 +0100)]
added support for fourth digit for inventory (dynamite) count on game panel
Holger Schemel [Sun, 6 Feb 2022 14:42:45 +0000 (15:42 +0100)]
added using server score if higher than (potentially truncated) local score
Holger Schemel [Sun, 6 Feb 2022 11:58:43 +0000 (12:58 +0100)]
fixed truncating score to 16-bit value in score file
Holger Schemel [Sun, 6 Feb 2022 01:56:55 +0000 (02:56 +0100)]
fixed crash bug when player was killed by explosion
Holger Schemel [Sun, 6 Feb 2022 00:42:59 +0000 (01:42 +0100)]
removed warning when compiling for Windows platform
Holger Schemel [Fri, 4 Feb 2022 08:10:37 +0000 (09:10 +0100)]
fixed bug with tape length less than "pause before end" seconds
Holger Schemel [Sun, 6 Feb 2022 01:55:14 +0000 (02:55 +0100)]
version number set to 4.3.1.1
Holger Schemel [Sat, 22 Jan 2022 17:21:01 +0000 (18:21 +0100)]
updated title text and border graphic to show current year
Holger Schemel [Wed, 29 Dec 2021 14:57:38 +0000 (15:57 +0100)]
added range check for checking sound and music loops
This fixes a bug when playing music on the music info screen that is
not configured in "musicinfo.conf", therefore getting a negative ID,
which caused an illegal array access when checking for music loop.
(The added range check takes into account that the default loop mode
for sounds is "false", but is "true" for music, if not specified.)
Holger Schemel [Wed, 29 Dec 2021 14:50:53 +0000 (15:50 +0100)]
changed using macros for checking sound and music loops
Holger Schemel [Tue, 14 Dec 2021 22:05:57 +0000 (23:05 +0100)]
fixed using player name from command line when uploading solution tapes
Holger Schemel [Sat, 11 Dec 2021 11:35:17 +0000 (12:35 +0100)]
added counting mouse clicks on mouse click CEs when using step counter
Holger Schemel [Sat, 11 Dec 2021 11:25:01 +0000 (12:25 +0100)]
moved code for incrementing level time step counter to separate function
Holger Schemel [Sat, 27 Nov 2021 23:53:52 +0000 (00:53 +0100)]
added restoring initial value for game element transparency
Holger Schemel [Fri, 26 Nov 2021 23:13:56 +0000 (00:13 +0100)]
fixed android cloning additional empty space elements
Holger Schemel [Fri, 26 Nov 2021 23:11:11 +0000 (00:11 +0100)]
added support for graphic animations of empty space elements
Holger Schemel [Fri, 26 Nov 2021 23:04:49 +0000 (00:04 +0100)]
added transparency for game elements over empty space elements
Holger Schemel [Fri, 26 Nov 2021 23:03:17 +0000 (00:03 +0100)]
added basic support for additional empty space elements in game engine
Holger Schemel [Fri, 26 Nov 2021 15:48:39 +0000 (16:48 +0100)]
changed android not cloning additional empty space elements
Holger Schemel [Fri, 26 Nov 2021 15:42:12 +0000 (16:42 +0100)]
added element property "walkable over" for all empty space elements
Holger Schemel [Fri, 26 Nov 2021 15:35:49 +0000 (16:35 +0100)]
added editing empty space element settings in level editor
Holger Schemel [Fri, 26 Nov 2021 15:22:12 +0000 (16:22 +0100)]
added code for loading and saving empty space element settings
Holger Schemel [Fri, 26 Nov 2021 15:19:23 +0000 (16:19 +0100)]
added some preprocessor macros for empty space elements