fixed transparency for some game elements over empty space elements
authorHolger Schemel <holger.schemel@virtion.de>
Thu, 10 Mar 2022 16:32:27 +0000 (17:32 +0100)
committerHolger Schemel <holger.schemel@virtion.de>
Thu, 10 Mar 2022 16:37:38 +0000 (17:37 +0100)
commitfe49630443e7107f09fb417d9962ef2c25192d77
tree4e4bd443b1ec5778981eee49c9088a3035daf400
parent37a9fc3f92d0bd3ef690ea117c9191fb58e1abeb
fixed transparency for some game elements over empty space elements

When using non-black empty space elements, there were still some game
elements that did not support transparency (growing/shrinking amoeba,
growing walls, dragon fire and explosions for custom elements that are
"walkable under"), which is fixed now.
src/game.c