Holger Schemel [Thu, 10 Feb 2022 20:05:13 +0000 (21:05 +0100)]
updated Gradle files for Android platform
Holger Schemel [Thu, 10 Feb 2022 19:02:12 +0000 (20:02 +0100)]
updated SDL Java files for Android platform
Holger Schemel [Thu, 10 Feb 2022 16:34:43 +0000 (17:34 +0100)]
updated SDL version to 2.0.20 for Android platform
Holger Schemel [Thu, 3 Feb 2022 19:26:39 +0000 (20:26 +0100)]
added key shortcuts to restart and replay/resume (before end) the game
Holger Schemel [Thu, 3 Feb 2022 19:13:54 +0000 (20:13 +0100)]
version number set to 4.3.2.0
Holger Schemel [Thu, 10 Feb 2022 08:34:49 +0000 (09:34 +0100)]
fixed HTTP buffer size
Holger Schemel [Thu, 10 Feb 2022 18:20:44 +0000 (19:20 +0100)]
version number set to 4.3.1.2
Holger Schemel [Tue, 8 Feb 2022 16:54:51 +0000 (17:54 +0100)]
minor code cleanup
Holger Schemel [Tue, 8 Feb 2022 16:48:52 +0000 (17:48 +0100)]
fixed redraw problems if screen field is much larger than playfield
This change prevents accessing graphic frames outside of bitmaps due
to negative bitmap positions, which can be caused by custom artwork
using a screen size that is significantly larger than the playfield.
Holger Schemel [Tue, 8 Feb 2022 16:05:47 +0000 (17:05 +0100)]
fixed crash bug caused by accessing invalid (off-playfield) array positions
This bug caused accessing array "GfxFrame[][]" out of bounds if level
position is not inside the playfield. (This is always the case when
invoked from "DrawScreenElementExt()" for level border elements.
Holger Schemel [Tue, 8 Feb 2022 15:17:42 +0000 (16:17 +0100)]
fixed crash bug caused by accessing invalid (off-playfield) array positions
This bug caused accessing array "GfxElementEmpty[][]" out of bounds if
level position is not inside the playfield.
Holger Schemel [Mon, 7 Feb 2022 18:19:41 +0000 (19:19 +0100)]
removed unused variable
Holger Schemel [Sun, 6 Feb 2022 23:07:11 +0000 (00:07 +0100)]
added support for more than five digits for score on game panel
Holger Schemel [Sun, 6 Feb 2022 19:00:52 +0000 (20:00 +0100)]
added support for fourth digit for inventory (dynamite) count on game panel
Holger Schemel [Sun, 6 Feb 2022 14:42:45 +0000 (15:42 +0100)]
added using server score if higher than (potentially truncated) local score
Holger Schemel [Sun, 6 Feb 2022 11:58:43 +0000 (12:58 +0100)]
fixed truncating score to 16-bit value in score file
Holger Schemel [Sun, 6 Feb 2022 01:56:55 +0000 (02:56 +0100)]
fixed crash bug when player was killed by explosion
Holger Schemel [Sun, 6 Feb 2022 00:42:59 +0000 (01:42 +0100)]
removed warning when compiling for Windows platform
Holger Schemel [Fri, 4 Feb 2022 08:10:37 +0000 (09:10 +0100)]
fixed bug with tape length less than "pause before end" seconds
Holger Schemel [Sun, 6 Feb 2022 01:55:14 +0000 (02:55 +0100)]
version number set to 4.3.1.1
Holger Schemel [Sat, 22 Jan 2022 17:21:01 +0000 (18:21 +0100)]
updated title text and border graphic to show current year
Holger Schemel [Wed, 29 Dec 2021 14:57:38 +0000 (15:57 +0100)]
added range check for checking sound and music loops
This fixes a bug when playing music on the music info screen that is
not configured in "musicinfo.conf", therefore getting a negative ID,
which caused an illegal array access when checking for music loop.
(The added range check takes into account that the default loop mode
for sounds is "false", but is "true" for music, if not specified.)
Holger Schemel [Wed, 29 Dec 2021 14:50:53 +0000 (15:50 +0100)]
changed using macros for checking sound and music loops
Holger Schemel [Tue, 14 Dec 2021 22:05:57 +0000 (23:05 +0100)]
fixed using player name from command line when uploading solution tapes
Holger Schemel [Sat, 11 Dec 2021 11:35:17 +0000 (12:35 +0100)]
added counting mouse clicks on mouse click CEs when using step counter
Holger Schemel [Sat, 11 Dec 2021 11:25:01 +0000 (12:25 +0100)]
moved code for incrementing level time step counter to separate function
Holger Schemel [Sat, 27 Nov 2021 23:53:52 +0000 (00:53 +0100)]
added restoring initial value for game element transparency
Holger Schemel [Fri, 26 Nov 2021 23:13:56 +0000 (00:13 +0100)]
fixed android cloning additional empty space elements
Holger Schemel [Fri, 26 Nov 2021 23:11:11 +0000 (00:11 +0100)]
added support for graphic animations of empty space elements
Holger Schemel [Fri, 26 Nov 2021 23:04:49 +0000 (00:04 +0100)]
added transparency for game elements over empty space elements
Holger Schemel [Fri, 26 Nov 2021 23:03:17 +0000 (00:03 +0100)]
added basic support for additional empty space elements in game engine
Holger Schemel [Fri, 26 Nov 2021 15:48:39 +0000 (16:48 +0100)]
changed android not cloning additional empty space elements
Holger Schemel [Fri, 26 Nov 2021 15:42:12 +0000 (16:42 +0100)]
added element property "walkable over" for all empty space elements
Holger Schemel [Fri, 26 Nov 2021 15:35:49 +0000 (16:35 +0100)]
added editing empty space element settings in level editor
Holger Schemel [Fri, 26 Nov 2021 15:22:12 +0000 (16:22 +0100)]
added code for loading and saving empty space element settings
Holger Schemel [Fri, 26 Nov 2021 15:19:23 +0000 (16:19 +0100)]
added some preprocessor macros for empty space elements
Holger Schemel [Fri, 26 Nov 2021 15:12:22 +0000 (16:12 +0100)]
added element property for all (run-time) empty space elements
Holger Schemel [Fri, 26 Nov 2021 15:01:50 +0000 (16:01 +0100)]
fixed comment
Holger Schemel [Fri, 26 Nov 2021 12:27:51 +0000 (13:27 +0100)]
added additional empty space elements to level editor
Holger Schemel [Fri, 26 Nov 2021 12:06:07 +0000 (13:06 +0100)]
added additional empty space elements (not used yet)
Holger Schemel [Wed, 24 Nov 2021 13:59:55 +0000 (14:59 +0100)]
changed "random" default graphics animations to "random_static"
Holger Schemel [Sun, 21 Nov 2021 23:13:01 +0000 (00:13 +0100)]
fixed bug with undefined behaviour when shifting left by 32 or more
The C99 standard says that the result of shifting a number by the
width in bits (or more) of the operand is undefined. For intel
processors, the shift count is masked to five bits (masked with 31),
so trying to left shift a 32-bit value for 32 bits or more does not
result in zero, as it might be expected (at least not on intel CPUs).
Holger Schemel [Sun, 21 Nov 2021 10:30:47 +0000 (11:30 +0100)]
removed "create CE image" command from "usage" output
Holger Schemel [Sun, 21 Nov 2021 10:23:50 +0000 (11:23 +0100)]
improved function to get integer from string
Holger Schemel [Fri, 19 Nov 2021 10:26:43 +0000 (11:26 +0100)]
added graphics animation mode "random_static" (unchanged for each tile)
Holger Schemel [Fri, 19 Nov 2021 09:34:23 +0000 (10:34 +0100)]
fixed updating tiled graphics only when needed
Holger Schemel [Fri, 19 Nov 2021 08:55:52 +0000 (09:55 +0100)]
added support for tiled level border graphics
Holger Schemel [Thu, 18 Nov 2021 22:16:32 +0000 (23:16 +0100)]
added graphics animation mode "tiled" for tiled graphics on elements
Holger Schemel [Wed, 17 Nov 2021 19:57:01 +0000 (20:57 +0100)]
added wrapper function for graphic animation frame at level position
Holger Schemel [Fri, 15 Oct 2021 11:28:11 +0000 (13:28 +0200)]
added showing mouse cursor for levels with mouse click custom elements
Holger Schemel [Tue, 21 Sep 2021 21:06:34 +0000 (23:06 +0200)]
added check for custom elements being "next to" player or element
Custom elements are usually only checked for change events at a certain
point in time (for example, when a moving element hits another element).
This is also true for the already existing check "touching", which can
only trigger a custom element change at the exact moment something
happens, like a finished movement action or the change of another
element, at which time a check is performed if that action results in
an element touching the player or another element.
In contrast, the new change condition "next to" can cause an element
change at any time, independently of movements or changes of other
elements, as it permanently checks the static state of adjacent game
elements (or an element and the player). This can be used, for example,
to test for a non-moving, non-changing custom element being next to
another element. (This even works after starting a level, when it is
not possible without tricks (like changing a custom element to itself)
to check if two elements are next to each others.)
Holger Schemel [Sat, 22 Jan 2022 16:57:40 +0000 (17:57 +0100)]
version number set to 4.3.1.0
Holger Schemel [Fri, 7 Jan 2022 00:54:50 +0000 (01:54 +0100)]
added upgrading player UUID on score server for old UUID versions
Holger Schemel [Thu, 6 Jan 2022 20:01:47 +0000 (21:01 +0100)]
changed using improved pseudo-random number generator for UUID generation
Holger Schemel [Thu, 6 Jan 2022 19:59:19 +0000 (20:59 +0100)]
removed (inactive) call to UUID generation tests
Holger Schemel [Wed, 5 Jan 2022 17:08:44 +0000 (18:08 +0100)]
added functions for testing UUID generation
Holger Schemel [Wed, 5 Jan 2022 17:07:24 +0000 (18:07 +0100)]
added abstraction for function for generating UUID
Holger Schemel [Wed, 5 Jan 2022 17:04:14 +0000 (18:04 +0100)]
changed function name
Holger Schemel [Wed, 5 Jan 2022 17:00:50 +0000 (18:00 +0100)]
added support for improved pseudo-random number generator
Holger Schemel [Wed, 5 Jan 2022 11:42:33 +0000 (12:42 +0100)]
added improved pseudo-random number generator
Holger Schemel [Sat, 11 Dec 2021 09:29:28 +0000 (10:29 +0100)]
version number set to 4.3.0.3
Holger Schemel [Wed, 1 Dec 2021 11:21:12 +0000 (12:21 +0100)]
fixed receiving responses from score server
This commit fixes problems with receiving (slightly) larger responses
from the score server, causing high score lists with many entries to
be cut off after a few dozen entries.
This bug was caused by misleading documentation of SDL_net function
"SDLNet_TCP_Recv()", which claims to "wait until the full requested
length is sent", which unfortunately is not correct. Instead, data
sent from the server has to be polled until everything is completely
transmitted (using the "Content-Length" field in the HTTP header).
Holger Schemel [Wed, 17 Nov 2021 18:36:59 +0000 (19:36 +0100)]
version number set to 4.3.0.2
Holger Schemel [Thu, 11 Nov 2021 17:10:57 +0000 (18:10 +0100)]
improved handling of failed tape uploads to score server
When initially mass-uploading personal tapes, a single failed upload
caused the whole process to be restarted from scratch, ignoring all
tapes that were already uploaded. This improvement marks completely
uploaded tape directories to be able to skip them after failures and
repeated upload attempts. (In addition, non-existing tape directories
are skipped right away, without checking for each single tape file.)
Another improvement remembers if tapes were not uploaded (either
because the score server was disabled, or because uploading the tape
failed). If this happens, the game adds an entry to upload tapes to
the setup menu, and asks for uploading missing tapes on next start.
Holger Schemel [Sat, 6 Nov 2021 10:11:31 +0000 (11:11 +0100)]
version number set to 4.3.0.1
Holger Schemel [Tue, 2 Nov 2021 07:07:21 +0000 (08:07 +0100)]
changed only saving server setup after uploading all tapes from setup menu
Holger Schemel [Mon, 1 Nov 2021 09:08:21 +0000 (10:08 +0100)]
fixed speedup for missing tapes when auto-playing/testing/uploading
The tape check to speed up automatic tape playing/testing/uploading
for missing tapes (by skipping loading the level) was buggy, because
non-standard solution tapes (like Supaplex tapes that are part of the
level file) were also wrongly detected as "missing" (and therefore
skipped).
This problem was fixed by only checking for missing private tapes, but
not doing the check if handling solution tapes or explicitly specified
tape files.
This fixes commits
e11fa67d and
b4d5ee2c.
Holger Schemel [Sun, 31 Oct 2021 00:17:08 +0000 (02:17 +0200)]
added asking before uploading scores and tapes for the first time
Holger Schemel [Sun, 31 Oct 2021 00:05:43 +0000 (02:05 +0200)]
code cleanup
Holger Schemel [Sun, 31 Oct 2021 00:00:00 +0000 (02:00 +0200)]
changed only saving server setup when checking for uploading all tapes
Holger Schemel [Sat, 30 Oct 2021 18:17:18 +0000 (20:17 +0200)]
added waiting for active API threads on program exit
Holger Schemel [Sat, 30 Oct 2021 18:16:15 +0000 (20:16 +0200)]
added counting active API threads
Holger Schemel [Sat, 30 Oct 2021 12:16:43 +0000 (14:16 +0200)]
fixed out-of-bounds bug when score was not added to high score list
If the score is not added to the local high score list for a solved
level (because the high score table is completely full, and the new
score is not better than the lowest score entry in the list), there
was an out-of-bounds bug caused (by accessing the score array at
position "-1", which was not correctly handled as "no score entry").
This uncaught error condition could have caused various misbehavior
(inclusing crashes) of the game. This change fixes this bug.
Holger Schemel [Fri, 29 Oct 2021 13:52:47 +0000 (15:52 +0200)]
added sending flag for using step counter to score server
Holger Schemel [Thu, 28 Oct 2021 14:39:54 +0000 (16:39 +0200)]
fixed lock-up when auto-testing tape which causes loop in game engine
It is possible to create endless loops in the game engine by using
recursive custom element properties. These endless loops are detected
and the user is notified by a request dialog about this problem to be
able to stop the running game. When auto-testing tapes on the command
line, answering a graphical request dialog is not possible, which
causes the program to hang.
This fix stops replaying the tape in this case (and skips the request
dialog), so auto-testing tapes can continue (with an unsolvable tape).
Holger Schemel [Mon, 25 Oct 2021 06:22:11 +0000 (08:22 +0200)]
re-added using level number sub-directories when saving score tapes
This reverts commit
94045da2.
Holger Schemel [Sun, 24 Oct 2021 09:50:35 +0000 (11:50 +0200)]
extended setup option to also offer showing server scores only
Holger Schemel [Sun, 24 Oct 2021 10:40:12 +0000 (12:40 +0200)]
added check to suppress error message if no scores found on score server
Holger Schemel [Sun, 24 Oct 2021 10:29:02 +0000 (12:29 +0200)]
added sending level set name when getting scores from server
Holger Schemel [Mon, 18 Oct 2021 23:09:20 +0000 (01:09 +0200)]
fixed leaking open sockets when doing HTTP requests
This commit fixes a very stupid bug in commit
98062496.
Holger Schemel [Sat, 16 Oct 2021 14:03:44 +0000 (16:03 +0200)]
added sending flag for locally saved tape to score server
Holger Schemel [Sat, 16 Oct 2021 17:10:04 +0000 (19:10 +0200)]
removed using level number sub-directories when saving score tapes
Holger Schemel [Thu, 14 Oct 2021 11:00:58 +0000 (13:00 +0200)]
fixed linker flags when building for Emscripten platform
Holger Schemel [Wed, 13 Oct 2021 09:51:02 +0000 (11:51 +0200)]
improved asking for and uploading tapes to score server
Holger Schemel [Wed, 13 Oct 2021 09:32:49 +0000 (11:32 +0200)]
added asking for and uploading tapes to score server after changing user
Holger Schemel [Tue, 12 Oct 2021 09:12:59 +0000 (11:12 +0200)]
improved error handling when uploading tapes to server
Holger Schemel [Fri, 8 Oct 2021 09:56:19 +0000 (11:56 +0200)]
fixed endless loop if stopping tape while auto-playing
Holger Schemel [Tue, 5 Oct 2021 16:06:15 +0000 (18:06 +0200)]
added extreme speedup in case of missing tapes when auto-testing
This uses the same tape check to speed things up in case of missing
tapes that was already used for uploading tapes in commit
e11fa67d.
Holger Schemel [Tue, 5 Oct 2021 14:00:06 +0000 (16:00 +0200)]
added printing tape date when dumping tape
Holger Schemel [Sat, 2 Oct 2021 12:41:52 +0000 (14:41 +0200)]
fixed drawing initial header and item text to screen
This commit partially reverts and fixes commit
6c9f59b4, removing a
speed bottleneck introduced by that commit, while keeping the fix from
that commit that should prevent not displaying the first of a series
of items displayed together with a header text.
Holger Schemel [Wed, 29 Sep 2021 22:54:25 +0000 (00:54 +0200)]
swapped condition logic to improve code readability
Holger Schemel [Wed, 29 Sep 2021 22:47:41 +0000 (00:47 +0200)]
fixed bug with using same player UUID for new player with same setup values
Holger Schemel [Wed, 29 Sep 2021 22:35:51 +0000 (00:35 +0200)]
moved new score server setup values to separate setup file
This change prevents wiping out the player UUID when using the setup
file with an older game version that would remove all new setup file
entries when saving setup values. This would especially destroy the
player UUID, which could then not be recovered to its previous value
(while all other new setup values could easily be set back again).
Using a new, different setup file for the player UUID (and all other
new score server setup values) solves this problem.
Holger Schemel [Wed, 29 Sep 2021 21:50:31 +0000 (23:50 +0200)]
added wrapper function for loading and saving all setup files
Holger Schemel [Wed, 29 Sep 2021 18:42:10 +0000 (20:42 +0200)]
changed some platform strings
Holger Schemel [Wed, 29 Sep 2021 18:13:49 +0000 (20:13 +0200)]
fixed error handling when doing HTTP requests
Holger Schemel [Sat, 25 Sep 2021 10:38:13 +0000 (12:38 +0200)]
added fallback site to script to download SDL libraries
Holger Schemel [Sat, 25 Sep 2021 00:31:58 +0000 (02:31 +0200)]
added message when attempting to quit game on Emscripten platform
Holger Schemel [Sat, 25 Sep 2021 00:31:02 +0000 (02:31 +0200)]
minor formatting change
Holger Schemel [Sat, 25 Sep 2021 00:30:10 +0000 (02:30 +0200)]
added score server request handling for Emscripten platform