Holger Schemel [Thu, 11 Feb 2021 00:39:33 +0000 (01:39 +0100)]
added storing and checking program version in artwork info cache
Holger Schemel [Wed, 10 Feb 2021 02:17:36 +0000 (03:17 +0100)]
removed unused code for sorting and coloring level sets and custom artwork
Holger Schemel [Wed, 10 Feb 2021 00:34:50 +0000 (01:34 +0100)]
changed sorting and coloring in level sets and custom artwork menu
Holger Schemel [Tue, 9 Feb 2021 18:16:30 +0000 (19:16 +0100)]
fixed setting user directory flag in level artwork tree info
Holger Schemel [Sat, 6 Feb 2021 10:48:34 +0000 (11:48 +0100)]
added highlighting color when navigating tree info nodes
Holger Schemel [Sat, 6 Feb 2021 10:42:04 +0000 (11:42 +0100)]
changed color of unselected tree info nodes from yellow to green
Holger Schemel [Sat, 6 Feb 2021 10:24:23 +0000 (11:24 +0100)]
moved code to draw tree info text to separate function
Holger Schemel [Fri, 5 Feb 2021 16:45:19 +0000 (17:45 +0100)]
added sorting tree group nodes prior to normal nodes (level sets / artwork)
Holger Schemel [Fri, 5 Feb 2021 16:40:20 +0000 (17:40 +0100)]
improved comparing tree name strings when sorting tree
Holger Schemel [Thu, 4 Feb 2021 16:47:45 +0000 (17:47 +0100)]
fixed wording for custom artwork menu
Holger Schemel [Thu, 4 Feb 2021 16:39:22 +0000 (17:39 +0100)]
added sorting artwork info cache data before writing to cache file
Holger Schemel [Thu, 4 Feb 2021 00:03:41 +0000 (01:03 +0100)]
fixed invalidating artwork info cache for non-existing artwork config file
Holger Schemel [Thu, 4 Feb 2021 00:00:29 +0000 (01:00 +0100)]
changed saving artwork info cache only if it has changed
Holger Schemel [Tue, 2 Feb 2021 16:55:57 +0000 (17:55 +0100)]
added parent link to custom artwork tree to go back to setup menu
Holger Schemel [Tue, 2 Feb 2021 16:49:30 +0000 (17:49 +0100)]
added function to set all parent links in tree
Holger Schemel [Tue, 2 Feb 2021 11:56:27 +0000 (12:56 +0100)]
added support for setup menu as top tree node
Holger Schemel [Tue, 2 Feb 2021 11:54:31 +0000 (12:54 +0100)]
replaced string texts with predefined string constants
Holger Schemel [Tue, 2 Feb 2021 11:39:26 +0000 (12:39 +0100)]
changed function to determine correct tree type
Holger Schemel [Tue, 2 Feb 2021 11:35:53 +0000 (12:35 +0100)]
minor code improvement
Holger Schemel [Tue, 2 Feb 2021 00:25:16 +0000 (01:25 +0100)]
added separate custom artwork sub-tree for dedicated custom artwork
Holger Schemel [Mon, 1 Feb 2021 23:47:41 +0000 (00:47 +0100)]
added separate custom artwork sub-tree for artwork-only level sets
Holger Schemel [Mon, 1 Feb 2021 19:39:38 +0000 (20:39 +0100)]
added wrapper function for creating level set custom artwork tree
Holger Schemel [Sat, 30 Jan 2021 22:51:16 +0000 (23:51 +0100)]
replaced string text with predefined string constant
Holger Schemel [Sat, 30 Jan 2021 22:45:40 +0000 (23:45 +0100)]
moved code to remove tree info node to separate function
Holger Schemel [Sat, 30 Jan 2021 19:59:17 +0000 (20:59 +0100)]
changed custom artwork list to tree structure similar to level sets
Before, all available custom artwork sets were presented as a long
list in the "custom artwork" setup menu. Now, all custom artwork
sets that are part of level sets (including pseudo level sets that
only contain custom artwork) are presented as a tree structure
similar to the level set selection menu, so it is much easier now
to find a custom artwork set related to a level set.
Holger Schemel [Sat, 30 Jan 2021 10:01:28 +0000 (11:01 +0100)]
improved debug output for level or artwork tree info dump
Holger Schemel [Wed, 20 Jan 2021 23:02:14 +0000 (00:02 +0100)]
fixed memory leak in recently added "last played level sets" feature
Holger Schemel [Wed, 20 Jan 2021 20:34:23 +0000 (21:34 +0100)]
minor comment change
Holger Schemel [Tue, 19 Jan 2021 23:35:08 +0000 (00:35 +0100)]
added step delay option to custom element movement configuration
Holger Schemel [Mon, 11 Jan 2021 22:35:59 +0000 (23:35 +0100)]
added graphics config option to support elements on non-black background
Holger Schemel [Thu, 14 Jan 2021 20:14:31 +0000 (21:14 +0100)]
added "last played level sets" sub-menu to level set selection screen
Holger Schemel [Sat, 9 Jan 2021 17:11:55 +0000 (18:11 +0100)]
minor code improvement
Holger Schemel [Sat, 9 Jan 2021 17:04:34 +0000 (18:04 +0100)]
improved code for counting score after the game
Holger Schemel [Sat, 9 Jan 2021 16:47:11 +0000 (17:47 +0100)]
added setup option to disable counting score after the game
Holger Schemel [Sat, 9 Jan 2021 16:17:59 +0000 (17:17 +0100)]
inverted logic of boolean setup option (to show scores after the game)
Holger Schemel [Sat, 16 Jan 2021 18:31:37 +0000 (19:31 +0100)]
updated title text and border graphic to show current year
Holger Schemel [Fri, 15 Jan 2021 16:58:37 +0000 (17:58 +0100)]
version number set to 4.2.2.2
Holger Schemel [Sun, 10 Jan 2021 00:08:59 +0000 (01:08 +0100)]
fixed graphical bug with wrong draw buffer when using envelope request
This bug occurred when using the R'n'D game engine with an envelope
request graphics configuration during a request after the game ended
(like asking to save a new tape), resulting in graphical garbage.
This bug was a regression of commit
926cd5be.
Holger Schemel [Sat, 9 Jan 2021 18:10:49 +0000 (19:10 +0100)]
fixed displaying new high score entry if not on first page
Holger Schemel [Sat, 9 Jan 2021 11:54:19 +0000 (12:54 +0100)]
fixed bug with not updating game panel when leaving invisible warp mode
Holger Schemel [Sat, 9 Jan 2021 11:48:33 +0000 (12:48 +0100)]
removed unused function declaration
Holger Schemel [Fri, 8 Jan 2021 16:14:52 +0000 (17:14 +0100)]
improved door handling when entering level editor with read-only warning
Holger Schemel [Fri, 8 Jan 2021 16:08:16 +0000 (17:08 +0100)]
added option to disable warning about read-only levels when entering editor
Holger Schemel [Fri, 8 Jan 2021 16:06:13 +0000 (17:06 +0100)]
minor change of text in request dialogs
Holger Schemel [Thu, 7 Jan 2021 23:55:40 +0000 (00:55 +0100)]
fixed bug with disabling overlay buttons during screen keyboard on Android
When using the screen keyboard on Android systems with touch input,
keys on the screen keyboard like the "Return" key are handled as key
events, not text events, This causes the event handler to think that
a real keyboard is used instead of touch input, causing overlay touch
buttons to be disabled, even if the screen keyboard is immediately
followed by a request dialog, where overlay buttons should be used.
Holger Schemel [Thu, 7 Jan 2021 23:05:49 +0000 (00:05 +0100)]
minor code cleanup
Holger Schemel [Thu, 7 Jan 2021 23:01:08 +0000 (00:01 +0100)]
fixed bug with screen keyboard still being active during request dialogs
Holger Schemel [Thu, 7 Jan 2021 20:01:22 +0000 (21:01 +0100)]
fixed sub-second precision and rounding differences for time score
Holger Schemel [Thu, 7 Jan 2021 11:57:03 +0000 (12:57 +0100)]
fixed time score for native Emerald Mine and Diamond Caves levels
Holger Schemel [Wed, 6 Jan 2021 23:07:56 +0000 (00:07 +0100)]
added game functionality to use time score for 1 or 10 seconds left
Holger Schemel [Wed, 6 Jan 2021 23:05:23 +0000 (00:05 +0100)]
added level editor gadget to use time score for 1 or 10 seconds left
Holger Schemel [Wed, 6 Jan 2021 23:03:35 +0000 (00:03 +0100)]
added level value to use time score for 1 or 10 seconds left (not used yet)
Holger Schemel [Mon, 4 Jan 2021 11:21:36 +0000 (12:21 +0100)]
changed triggering CE actions by digging or collecting
Before this change, when CEs are triggered by the player digging or
collecting some tile or element, the trigger action was executed
immediately when the player started digging or collecting.
While this generally works fine, it looks (and behaves) strange when
the related CE action causes the player to relocate to a different
position in the playfield (CEs that are "teleporting" the player). In
such cases, the player's dig or collect action is usually executed at
both the old and the new player position, which is not how it really
should work.
This change fixes this behaviour by delaying the CE trigger action
until the dig or collect action is finished, so that only the tile at
the old player position gets digged or collected, but not the tile at
the new player position (if the triggered CE causes the player to
relocate).
This commit improves the workaround in commit
fd0ec980.
Holger Schemel [Sun, 3 Jan 2021 00:18:36 +0000 (01:18 +0100)]
fixed single step mode for R'n'D game engine when used in team mode
Holger Schemel [Sat, 2 Jan 2021 23:22:15 +0000 (00:22 +0100)]
added patch mode to automatically fix tapes for visible playfield size
Holger Schemel [Sat, 2 Jan 2021 01:18:30 +0000 (02:18 +0100)]
added mode to patch tapes to force visible playfield size of 34 x 34
This adds a new tape patch mode "screen_34x34" that can be used to
patch existing tapes to force a visible playfield size of 34 x 34
tiles (as used with setup option "small game graphics" when using a
graphics set with classic visible playfield size of 17 x 17 tiles).
This patch mode can be applied to team mode tapes only.
This patch mode can be used to fix broken tapes caused by recording
tapes in team mode and then replaying them with a different visible
playfield size, potentially causing different player movement due to
players being unable to move when reaching the edge of the visible
playfield when another player stays at the opposite screen border,
with default player focus that forces all players to be inside the
visible playfield.
Holger Schemel [Sat, 2 Jan 2021 01:17:02 +0000 (02:17 +0100)]
improved command to automatically patch tapes
Holger Schemel [Wed, 30 Dec 2020 20:57:47 +0000 (21:57 +0100)]
fixed bug with playing team mode tapes with changed visible playfield size
Holger Schemel [Wed, 30 Dec 2020 20:49:43 +0000 (21:49 +0100)]
added loading and saving visible playfield size from/to tape files
Holger Schemel [Wed, 30 Dec 2020 20:45:30 +0000 (21:45 +0100)]
added visible playfield size to tape structure (not used yet)
Holger Schemel [Mon, 28 Dec 2020 11:55:50 +0000 (12:55 +0100)]
added entry to credits file
Holger Schemel [Mon, 28 Dec 2020 11:48:49 +0000 (12:48 +0100)]
improved visibility of tile selection cursor for MM game engine
Holger Schemel [Wed, 23 Dec 2020 14:37:00 +0000 (15:37 +0100)]
version number set to 4.2.2.1
Holger Schemel [Wed, 23 Dec 2020 12:03:28 +0000 (13:03 +0100)]
version number set to 4.2.2.0
Holger Schemel [Fri, 18 Dec 2020 01:30:10 +0000 (02:30 +0100)]
added support for drawing request dialog on top of global animations
Holger Schemel [Fri, 18 Dec 2020 01:24:11 +0000 (02:24 +0100)]
added storing active or opening/closing request dialog area into texture
Holger Schemel [Fri, 18 Dec 2020 01:17:51 +0000 (02:17 +0100)]
added option for '.draw_order' for request dialog (not used yet)
Holger Schemel [Fri, 18 Dec 2020 01:12:55 +0000 (02:12 +0100)]
added variable to store if request dialog event was processed
Holger Schemel [Fri, 18 Dec 2020 01:09:37 +0000 (02:09 +0100)]
added variable to store if request dialog is active or opening/closing
Holger Schemel [Thu, 17 Dec 2020 16:40:18 +0000 (17:40 +0100)]
cleanup of code for key arrangement on game panel
Holger Schemel [Thu, 17 Dec 2020 16:17:22 +0000 (17:17 +0100)]
added support for style value for key arrangement on game panel
Holger Schemel [Thu, 17 Dec 2020 16:13:22 +0000 (17:13 +0100)]
added style value for key arrangement on game panel (not used yet)
Holger Schemel [Thu, 17 Dec 2020 15:25:00 +0000 (16:25 +0100)]
added default (empty) "style" to game panel definitions
Holger Schemel [Thu, 17 Dec 2020 15:11:02 +0000 (16:11 +0100)]
added support for synchronized random animation mode for game panel
Holger Schemel [Thu, 17 Dec 2020 12:26:06 +0000 (13:26 +0100)]
removed duplicate code
Holger Schemel [Wed, 16 Dec 2020 00:51:07 +0000 (01:51 +0100)]
added setup option to show dynamite and keys in game panel for EM artwork
Holger Schemel [Wed, 16 Dec 2020 00:34:33 +0000 (01:34 +0100)]
added default (empty) "class" to game panel definitions
Holger Schemel [Tue, 15 Dec 2020 23:44:14 +0000 (00:44 +0100)]
added trying to show as many keys as possible in the default game panel
Holger Schemel [Mon, 21 Dec 2020 22:50:28 +0000 (23:50 +0100)]
fixed entering single step pause mode before processing first EM game cycle
Holger Schemel [Mon, 21 Dec 2020 22:47:24 +0000 (23:47 +0100)]
fixed delaying immediate events after game status has changed
Holger Schemel [Mon, 21 Dec 2020 22:12:14 +0000 (23:12 +0100)]
fixed wrong variable type
Holger Schemel [Wed, 16 Dec 2020 18:08:26 +0000 (19:08 +0100)]
fixed bug with not closing game panel after envelope request for restart
Holger Schemel [Wed, 16 Dec 2020 11:01:50 +0000 (12:01 +0100)]
fixed bug with using wrong draw buffer after request if game has ended
Holger Schemel [Tue, 15 Dec 2020 11:54:07 +0000 (12:54 +0100)]
version number set to 4.2.1.1
Holger Schemel [Mon, 14 Dec 2020 01:10:00 +0000 (02:10 +0100)]
version number set to 4.2.1.0
Holger Schemel [Mon, 14 Dec 2020 00:56:38 +0000 (01:56 +0100)]
increased maximum number of players/teams
Holger Schemel [Mon, 14 Dec 2020 00:53:32 +0000 (01:53 +0100)]
merged player name and team tree types
Holger Schemel [Wed, 28 Oct 2020 00:00:03 +0000 (01:00 +0100)]
removed redundant code for selecting font color for player name
Holger Schemel [Tue, 27 Oct 2020 23:50:12 +0000 (00:50 +0100)]
removed redundant use of font constants for "choose tree" menu screens
Holger Schemel [Tue, 27 Oct 2020 23:26:10 +0000 (00:26 +0100)]
fixed redrawing previous player name when aborting typing player name
Holger Schemel [Tue, 27 Oct 2020 23:22:48 +0000 (00:22 +0100)]
fixed text positions and fonts when typing player name
Holger Schemel [Sat, 24 Oct 2020 23:46:23 +0000 (01:46 +0200)]
added request to create empty level set for newly created users
Holger Schemel [Sat, 24 Oct 2020 22:19:22 +0000 (00:19 +0200)]
removed unneeded request confirmations
Holger Schemel [Sat, 24 Oct 2020 22:10:21 +0000 (00:10 +0200)]
added request to use current setup values for newly created users
Holger Schemel [Sat, 24 Oct 2020 21:51:16 +0000 (23:51 +0200)]
moved function call to redraw player name before opening request dialogs
Holger Schemel [Fri, 23 Oct 2020 22:53:45 +0000 (00:53 +0200)]
added asking to reset/remove user when clearing user name
When completely clearing a user name (in the main menu or on the name
selection screen, depending on the mutliple user setup setting), ask
to reset setup values for this user. This will cause the "setup.conf"
file to be deleted, and the name to be set back to "no name" (or the
default login name if that user is the first user in the user list).
When manually setting the name to "no name", ask to completely remove
that user from the game. This will cause the user directory (contains
settings, tapes etc.) to be renamed with a "renamed" suffix (together
with a timestamp), so it is not recognized by the program anymore, but
can still be copied back manually. This will only be done if the user
is not the first user in the user list.
Holger Schemel [Wed, 21 Oct 2020 00:36:00 +0000 (02:36 +0200)]
moved code to set changed player name to separate function
Holger Schemel [Wed, 21 Oct 2020 00:27:49 +0000 (02:27 +0200)]
changed checking for typing on name selection screen
Holger Schemel [Wed, 21 Oct 2020 00:25:21 +0000 (02:25 +0200)]
added functions to get timestamp strings
Holger Schemel [Tue, 20 Oct 2020 23:14:02 +0000 (01:14 +0200)]
fixed default player names on name selection screen