Holger Schemel [Sat, 9 Apr 2022 17:15:12 +0000 (19:15 +0200)]
added hiding info screen sub-menus marked with '.hide'
Holger Schemel [Sat, 9 Apr 2022 10:09:07 +0000 (12:09 +0200)]
added definition for persistent directory name for Emscripten platform
Holger Schemel [Sat, 9 Apr 2022 09:53:33 +0000 (11:53 +0200)]
fixed using individual program data path for Emscripten platform
Before, the Emscripten platform was treated as "Unix platform", which
should use ".rocksndiamonds" (or ".<program name>") as the data path.
As there is no "program name" on Emscripten platform, it is set to
"this" by the Emscripten environment, resulting in using ".this" for
all R'n'D based programs under the same domain in the IndexedDB store
of the browser, so there is no separation of individual program data
for different R'n'D based custom games, leading to shared data like
player name, setup settings and everything else, which is not desired.
This commit fixed this problem by using the program title instead of
the program's executable name (just like it is already done for the
Windows and Mac platforms.)
Holger Schemel [Sat, 9 Apr 2022 09:10:19 +0000 (11:10 +0200)]
added support for opening URLs for global animation event actions
Holger Schemel [Sat, 9 Apr 2022 09:06:46 +0000 (11:06 +0200)]
added function to check if string is URL (not used yet)
Holger Schemel [Sat, 9 Apr 2022 09:05:52 +0000 (11:05 +0200)]
added functions to open URLs (not used yet)
Holger Schemel [Thu, 7 Apr 2022 15:31:52 +0000 (17:31 +0200)]
fixed graphical bug when player enters exit using ultra-fast speed
This fixes the player graphic getting stuck when entering the exit
under certain circumstances while using ultra-fast player speed.
This bug is described in the following forum topic:
https://www.artsoft.org/forum/viewtopic.php?t=3328
Holger Schemel [Thu, 7 Apr 2022 11:42:23 +0000 (13:42 +0200)]
fixed different viewport properties after playing score tape
Holger Schemel [Wed, 6 Apr 2022 21:46:25 +0000 (23:46 +0200)]
added using busy animation on non-loading screens
Holger Schemel [Wed, 6 Apr 2022 17:26:10 +0000 (19:26 +0200)]
added support for busy animation on non-loading screens
Holger Schemel [Wed, 6 Apr 2022 17:20:06 +0000 (19:20 +0200)]
fixed position of initial busy animation
This fixes a bug introduced with commit
b1734380.
Holger Schemel [Wed, 6 Apr 2022 13:01:24 +0000 (15:01 +0200)]
added playing score tape from score info page
Holger Schemel [Wed, 6 Apr 2022 12:13:06 +0000 (14:13 +0200)]
moved code for buttons to stop game or tape to separate functions
Holger Schemel [Wed, 6 Apr 2022 09:40:19 +0000 (11:40 +0200)]
updated door graphic
Holger Schemel [Tue, 5 Apr 2022 06:38:07 +0000 (08:38 +0200)]
added function to load score tape (not used yet)
Holger Schemel [Tue, 5 Apr 2022 06:36:14 +0000 (08:36 +0200)]
added API functions to get score tape from score server
Holger Schemel [Tue, 5 Apr 2022 04:22:22 +0000 (06:22 +0200)]
fixed button to play tape on score info page (not used yet)
If there is no tape to play, do not show the "play tape" button.
Holger Schemel [Tue, 5 Apr 2022 04:14:54 +0000 (06:14 +0200)]
fixed handling deactivated gadget state
Off-screen gadgets are set to state "deactivated", but could never be
re-activated again, which is fixed now.
Holger Schemel [Thu, 31 Mar 2022 14:49:54 +0000 (16:49 +0200)]
moved API functions to separate source file
Holger Schemel [Thu, 31 Mar 2022 13:40:43 +0000 (15:40 +0200)]
added button to play tape to score info page (not used yet)
Holger Schemel [Thu, 31 Mar 2022 13:23:07 +0000 (15:23 +0200)]
changed handling graphics for pressed screen menu buttons
Holger Schemel [Thu, 31 Mar 2022 12:56:16 +0000 (14:56 +0200)]
renamed function and parameters
Holger Schemel [Wed, 30 Mar 2022 21:46:58 +0000 (23:46 +0200)]
added support for separate busy animation for initial loading screen
Holger Schemel [Tue, 29 Mar 2022 22:16:56 +0000 (00:16 +0200)]
improved using text for next page or info menu
Holger Schemel [Tue, 29 Mar 2022 21:55:28 +0000 (23:55 +0200)]
added reading program info from files
Holger Schemel [Tue, 29 Mar 2022 21:54:51 +0000 (23:54 +0200)]
added functions to get program info filename (not used yet)
Holger Schemel [Tue, 29 Mar 2022 21:22:00 +0000 (23:22 +0200)]
changed some credits files from UTF-8 to ISO 8859-1 (Latin-1) encoding
Holger Schemel [Tue, 29 Mar 2022 21:12:22 +0000 (23:12 +0200)]
added converting certain text files from UTF-8 to internal text format
When reading text files with title screen messages, credits, level set
information or element descriptions, text in UTF-8 character encoding
will be converted on-the-fly to the internally used ISO-Latin-1 format.
Holger Schemel [Mon, 28 Mar 2022 18:08:37 +0000 (20:08 +0200)]
added reading credits info (global or level set specific) from files
Holger Schemel [Mon, 28 Mar 2022 17:42:42 +0000 (19:42 +0200)]
added functions to get credits filename (not used yet)
Holger Schemel [Mon, 28 Mar 2022 17:36:32 +0000 (19:36 +0200)]
added definition for string constant
Holger Schemel [Sun, 27 Mar 2022 13:12:42 +0000 (15:12 +0200)]
added cursor key navigation to title info screens
Holger Schemel [Sun, 27 Mar 2022 13:04:57 +0000 (15:04 +0200)]
added cursor key navigation to elements info screens
Holger Schemel [Sun, 27 Mar 2022 12:54:40 +0000 (14:54 +0200)]
added cursor key navigation to music info screens
Holger Schemel [Sun, 27 Mar 2022 11:57:10 +0000 (13:57 +0200)]
added cursor key navigation to credits info screens
Holger Schemel [Sun, 27 Mar 2022 11:43:12 +0000 (13:43 +0200)]
code cleanup
Holger Schemel [Sun, 27 Mar 2022 11:19:46 +0000 (13:19 +0200)]
added new screen definition for global animations in the hall of fame
This adds a new screen suffix ".SCORESONLY" for global animations,
which can be used to display animations only on the main screen of
the hall of fame, but not on the score details page (which can be
defined using ".SCOREINFO"), while using ".SCORES" shows animations
on both the main scores screen and the score details pages, as before.
Holger Schemel [Sun, 20 Mar 2022 20:08:41 +0000 (21:08 +0100)]
re-added text to main menu back link list entry in hall of fame
Holger Schemel [Sat, 19 Mar 2022 23:53:10 +0000 (00:53 +0100)]
changed high score list layout in hall of fame for backward compatibility
Holger Schemel [Sat, 19 Mar 2022 10:07:40 +0000 (11:07 +0100)]
added some missing definitions for loading and score screens
Holger Schemel [Sat, 19 Mar 2022 09:42:27 +0000 (10:42 +0100)]
fixed using same background music for hall of fame and score info page
Holger Schemel [Sat, 19 Mar 2022 09:26:11 +0000 (10:26 +0100)]
changed using always the same width for high score list in hall of fame
Holger Schemel [Thu, 17 Mar 2022 20:27:54 +0000 (21:27 +0100)]
limited filling high score list with empty score entries to "top ten" list
Holger Schemel [Thu, 17 Mar 2022 20:15:11 +0000 (21:15 +0100)]
removed text from main menu back link list entry in hall of fame
Holger Schemel [Wed, 16 Mar 2022 16:46:27 +0000 (17:46 +0100)]
fixed setting active score entry in hall of fame when changing levels
Holger Schemel [Wed, 16 Mar 2022 16:22:43 +0000 (17:22 +0100)]
added filling visible high score list with empty score entries, if needed
Holger Schemel [Tue, 15 Mar 2022 23:52:49 +0000 (00:52 +0100)]
added support for background image for initial loading screen
Holger Schemel [Mon, 14 Mar 2022 00:53:55 +0000 (01:53 +0100)]
added support for background image for loading screen
Holger Schemel [Sun, 13 Mar 2022 19:06:25 +0000 (20:06 +0100)]
added support for more than one initial image to initial busy animation
Holger Schemel [Sun, 13 Mar 2022 10:53:02 +0000 (11:53 +0100)]
removed reloading artwork set for changed level set if not required (again)
The code that was changed here did the following: Trigger reloading
artwork set after a different level set was selected if either the
previous or the current level set has custom artwork configured in
the file "levelinfo.conf", or if either the previous or the current
level set contains a custom artwork sub-directory. But this caused an
attempt to reload new artwork even if both the previous and current
artwork in file "levelinfo.conf" are identical (but without custom
artwork sub-directories contained inside the level sets), which should
not happen.
Now it is only checked if overriding artwork has changed, or if the
identifiers of the previous and current artwork have changed, or if
either the previous or current level set contains a custom artwork
sub-directory, which then causes the artwork to be reloaded.
This was handled incorrectly by (reverted) commit
4ca952cb before.
Holger Schemel [Sun, 13 Mar 2022 10:21:23 +0000 (11:21 +0100)]
reverted commit
4ca952cbcd991a3e351b6292b37e47361b8f04d3
It turned out that the removed code did not only check for configured
artwork set in file "levelinfo.conf", but also for existing artwork
sub-directories in the previous and current level set when changing
level sets, causing such artwork to be ignored instead of activated.
This has to be handled differently to still work in such cases.
Holger Schemel [Sun, 13 Mar 2022 10:17:55 +0000 (11:17 +0100)]
added stopping screen fading if "Escape" key event is pending
Holger Schemel [Sat, 12 Mar 2022 16:04:16 +0000 (17:04 +0100)]
fixed setting default tile size for early busy animation to work again
Holger Schemel [Sat, 12 Mar 2022 16:01:26 +0000 (17:01 +0100)]
added reading settings for busy animation from custom artwork config
Holger Schemel [Sat, 12 Mar 2022 15:56:57 +0000 (16:56 +0100)]
moved initializing menu design settings from hash to separate function
Holger Schemel [Sat, 12 Mar 2022 11:41:13 +0000 (12:41 +0100)]
fixed cursor position on high score screen after leaving score info page
Holger Schemel [Fri, 11 Mar 2022 13:03:26 +0000 (14:03 +0100)]
added using score selection buttons for score info page
Holger Schemel [Fri, 11 Mar 2022 12:57:23 +0000 (13:57 +0100)]
changed order of entries on score info page
Holger Schemel [Fri, 11 Mar 2022 12:46:51 +0000 (13:46 +0100)]
added score selection buttons for score info page (not used yet)
Holger Schemel [Fri, 11 Mar 2022 12:13:13 +0000 (13:13 +0100)]
changed function for score text to get score size from parameter
Holger Schemel [Fri, 11 Mar 2022 12:10:38 +0000 (13:10 +0100)]
changed function for rank text to also include trailing dot
Holger Schemel [Fri, 11 Mar 2022 11:35:27 +0000 (12:35 +0100)]
removed reloading artwork set for changed level set if not required
The code that was removed here did the following: Trigger reloading
artwork set after a different level set was selected if either the
previous or the current level set has custom artwork configured in
the file "levelinfo.conf". But this caused an attempt to reload new
artwork even if both the previous and current artwork are identical.
Now it is only checked if overriding artwork has changed, or if the
identifiers of the previous and current artwork have changed.
Holger Schemel [Thu, 10 Mar 2022 17:02:48 +0000 (18:02 +0100)]
whitespace changes
Holger Schemel [Thu, 10 Mar 2022 16:52:13 +0000 (17:52 +0100)]
added wrapper function to draw graphic at level playfield position
Holger Schemel [Thu, 10 Mar 2022 16:32:27 +0000 (17:32 +0100)]
fixed transparency for some game elements over empty space elements
When using non-black empty space elements, there were still some game
elements that did not support transparency (growing/shrinking amoeba,
growing walls, dragon fire and explosions for custom elements that are
"walkable under"), which is fixed now.
Holger Schemel [Sun, 6 Mar 2022 23:59:13 +0000 (00:59 +0100)]
changed text on score info page
Holger Schemel [Sun, 6 Mar 2022 23:53:56 +0000 (00:53 +0100)]
added support for long text values on score info page
Holger Schemel [Sun, 6 Mar 2022 23:52:12 +0000 (00:52 +0100)]
added loading level when changing level in hall of fame
Holger Schemel [Sun, 6 Mar 2022 23:49:31 +0000 (00:49 +0100)]
added wrapper function to draw text buffer at default field position
Holger Schemel [Sun, 6 Mar 2022 23:47:41 +0000 (00:47 +0100)]
fixed setting score info to defaults
Holger Schemel [Fri, 4 Mar 2022 14:48:19 +0000 (15:48 +0100)]
added some more automatically generated files to be ignored by Git
Holger Schemel [Wed, 2 Mar 2022 22:47:44 +0000 (23:47 +0100)]
prevented mapping undo/redo snapshot buttons on main menu screen
Holger Schemel [Tue, 1 Mar 2022 17:18:07 +0000 (18:18 +0100)]
fixed crash bug for some graphics configurations with global border
This crash may happen if parts of a global screen border graphic are
configured to be drawn (like "border.draw_masked.DOOR: true") while
the global screen border graphic itself is configured to be undefined
(like "global.border.MAIN: [NONE]"), which causes an attempt to blit
from a bitmap that is NULL, resulting in a segmentation fault.
This commit adds a check to prevent this.
Holger Schemel [Tue, 1 Mar 2022 17:07:11 +0000 (18:07 +0100)]
added additional score information from score server to score info page
Holger Schemel [Thu, 24 Feb 2022 01:07:28 +0000 (02:07 +0100)]
added selecting score entry from the score info screen
Holger Schemel [Thu, 24 Feb 2022 00:57:42 +0000 (01:57 +0100)]
moved code to draw content of score info screen to separate function
Holger Schemel [Thu, 24 Feb 2022 00:47:13 +0000 (01:47 +0100)]
moved code to get rank string for hall of fame to separate function
Holger Schemel [Thu, 24 Feb 2022 00:41:05 +0000 (01:41 +0100)]
added player rank to score info screen
Holger Schemel [Thu, 24 Feb 2022 00:38:34 +0000 (01:38 +0100)]
renamed variable
Holger Schemel [Wed, 23 Feb 2022 23:39:22 +0000 (00:39 +0100)]
fixed bug with not unmapping gadgets from previous screen on score info
Holger Schemel [Wed, 23 Feb 2022 23:32:33 +0000 (00:32 +0100)]
fixed bug with wrong level number in hall of fame after winning a game
Holger Schemel [Wed, 23 Feb 2022 23:23:59 +0000 (00:23 +0100)]
fixed treating already handled click on gadget as "leave screen" event
This bug occured when clicking on the "previous level" or "next level"
gadget on the high score screen, followed by an empty scores screen,
which itself treats any button click as a "leave screen" event, thus
handling that mouse click twice, which results in that empty scores
screen to be immediately left (although it should wait for *another*
button click here, of course). This fix makes sure that button clicks
on gadgets that were already handled are not immediately handled again.
Holger Schemel [Wed, 23 Feb 2022 22:45:43 +0000 (23:45 +0100)]
added basic score info page
Holger Schemel [Wed, 23 Feb 2022 22:42:51 +0000 (23:42 +0100)]
added support for new game mode for score info page (not used yet)
Holger Schemel [Wed, 23 Feb 2022 22:33:43 +0000 (23:33 +0100)]
moved code to get time string for hall of fame to separate function
Holger Schemel [Mon, 21 Feb 2022 23:15:44 +0000 (00:15 +0100)]
added selecting level from the high score screen
Holger Schemel [Mon, 21 Feb 2022 23:12:50 +0000 (00:12 +0100)]
fixed case of empty scores list even after loading from server
Holger Schemel [Mon, 21 Feb 2022 22:57:01 +0000 (23:57 +0100)]
added functions to redraw and unmap screen gadgets
Holger Schemel [Sat, 19 Feb 2022 01:15:32 +0000 (02:15 +0100)]
cleanup of function parameters
Holger Schemel [Fri, 18 Feb 2022 23:35:55 +0000 (00:35 +0100)]
changed high score screen to show only non-empty score entries
For high score screens without any scores, a special page is displayed
instead of only showing a navigation link back to the main menu.
Holger Schemel [Fri, 18 Feb 2022 17:56:18 +0000 (18:56 +0100)]
merged code for reloading updated server scores
Holger Schemel [Fri, 18 Feb 2022 17:42:14 +0000 (18:42 +0100)]
moved drawing title of "choose tree" screen to separate function
Holger Schemel [Fri, 18 Feb 2022 17:28:59 +0000 (18:28 +0100)]
prepared some functions for empty scores list
Holger Schemel [Thu, 17 Feb 2022 17:34:15 +0000 (18:34 +0100)]
changed using generic "choose tree" screen for "hall of fame" screen
This change makes it possible to use the high scores screen on touch
screen devices (especially scrolling through the complete high score
list) by adding a scroll bar and a back link entry to the main menu.
Holger Schemel [Thu, 17 Feb 2022 16:40:58 +0000 (17:40 +0100)]
added support for score entry tree type
Holger Schemel [Thu, 17 Feb 2022 16:36:47 +0000 (17:36 +0100)]
changed using function to get font offset for drawing
Holger Schemel [Thu, 17 Feb 2022 16:27:39 +0000 (17:27 +0100)]
moved code to get font for "choose tree" screen to separate function
Holger Schemel [Tue, 15 Feb 2022 18:33:26 +0000 (19:33 +0100)]
moved code to draw "choose tree" screen to separate function
Holger Schemel [Tue, 15 Feb 2022 17:24:18 +0000 (18:24 +0100)]
moved fading and playing sounds and music for "choose tree" screens
Holger Schemel [Tue, 15 Feb 2022 16:50:36 +0000 (17:50 +0100)]
added function to add top tree node with back link