fixed redrawing element corners left and right from laser in MM engine
[rocksndiamonds.git] / src /
2023-02-28 Holger Schemelfixed redrawing element corners left and right from...
2023-02-28 Holger Schemelfixed redrawing redefined graphics for steel or wooden...
2023-02-24 Holger Schemelfixed bug with rotating elements twice in editor with...
2023-02-24 Holger Schemelfixed rotating MM game elements in editor with pressed...
2023-02-24 Holger Schemelfixed asking to play again on player input after tape...
2023-02-24 Holger Schemelfixed asking to play again in case of tape replaying...
2023-02-24 Holger Schemelreplaced expressions using preprocessor definitions
2023-02-24 Holger Schemelimproved handling laser on two diagonally adjacent...
2023-02-24 Holger Schemelimproved handling laser on two diagonally adjacent...
2023-02-23 Holger Schemeladded option to explode gray ball instead of melting...
2023-02-23 Holger Schemelchanged code for more generic explosion for MM engine
2023-02-23 Holger Schemelchanged text in editor for gray ball element
2023-02-23 Holger Schemeladded resetting animation frame for active game element...
2023-02-23 Holger Schemelrenamed functions
2023-02-23 Holger Schemelrenamed preprocessor constants for wall elements in...
2023-02-23 Holger Schemelremoved unused code
2023-02-23 Holger Schemeladded declaring static functions as static
2023-02-23 Holger Schemelremoved unused code
2023-02-23 Holger Schemelrenamed function for game element in MM engine
2023-02-23 Holger Schemelrenamed preprocessor constant for game element in MM...
2023-02-23 Holger Schemeladded active animation for gray ball in MM engine
2023-02-22 Holger Schemelmoved code to separate function
2023-02-22 Holger Schemelfixed using wall tiles as gray ball content elements...
2023-02-20 Holger Schemelversion number set to 4.3.5.2
2023-02-19 Holger Schemelfixed bug that could cause an endless loop (freeze... 4.3.5.1
2023-02-18 Holger Schemeladded unmapping (invisible) scrollbar gadgets on info...
2023-02-18 Holger Schemeladded initializing gray ball content elements in MM...
2023-02-18 Holger Schemelimproved forced restart of global animations when resta...
2023-02-18 Holger Schemeladded forced restart of global animations when restarti...
2023-02-18 Holger Schemeladded function to force restarting global animations
2023-02-18 Holger Schemeladded support for clickable stacked global animations
2023-02-18 Holger Schemelfixed unneccessarily complex code
2023-02-18 Holger Schemelfixed explosion graphics for bomb and McDuffin for...
2023-02-17 Holger Schemeladded option to rotate newly created gray ball content...
2023-02-17 Holger Schemelfixed drawing laser when opening gray balls in MM engine
2023-02-17 Holger Schemelfixed bug with gray ball creating wrong game elements...
2023-02-17 Holger Schemelminor whitespace change
2023-02-17 Holger Schemeladded cropping text area gadgets that do not fit to...
2023-02-17 Holger Schemeladded variables for gadget values when drawing text...
2023-02-17 Holger Schemeladded functions for setting and getting screen borders...
2023-02-17 Holger Schemelfixed redraw bug with closed text envelope in MM engine
2023-02-17 Holger Schemelversion number set to 4.3.5.1
2023-02-14 Holger Schemelversion number set to 4.3.5.0 4.3.5.0
2023-02-14 Holger Schemelswapped active/pressed logic for level set info button...
2023-02-13 Holger Schemelupdated title text and border graphic to show current...
2023-02-11 Holger Schemeladded setup file options for debug mode
2023-02-11 Holger Schemeladded preprocessor constant for undefined string parameter
2023-02-08 Holger Schemelmoved code to different function where it belongs to
2023-02-08 Holger Schemeladded support for stacked global animations
2023-02-08 Holger Schemelmoved code to separate function
2023-02-08 Holger Schemelrenamed program log file to use program basename
2023-02-08 Holger Schemelchanged logging to write to one single log file
2023-02-08 Holger Schemelrenamed variable
2023-02-08 Holger Schemeladded internal variable for program basename
2023-02-08 Holger Schemelremoved unused variable
2023-02-08 Holger Schemelrenamed variable
2023-02-08 Holger Schemelremoved deriving Unix user data directory from program...
2023-02-07 Holger Schemeladded graphic definition for activated state for level...
2023-02-07 Holger Schemeladded support for new check button for screen menu...
2023-02-07 Holger Schemeladded check button gadget that toggles only after releasing
2023-02-07 Holger Schemeladded debug output showing which font token is used...
2023-02-05 Holger Schemeladded looking for game music directory by checking...
2023-02-05 Holger Schemelfixed bug with not scaling images despite using option...
2023-01-31 Holger Schemeladded support for x/y/width/height parameters for borde...
2023-01-31 Holger Schemeladded support for ".draw_masked" when using title scree...
2023-01-29 Holger Schemeladded support for text envelope elements to the MM...
2023-01-28 Holger Schemelfixed overloading laser due to duplicated tiles in...
2023-01-28 Holger Schemelfixed bugs with missing re-initializations of delay...
2023-01-28 Holger Schemeladded pausing tape after replaying not only for warp...
2023-01-28 Holger Schemelfixed pausing tape after replaying
2023-01-28 Holger Schemelremoved workaround for playing some older tapes for...
2023-01-23 Holger Schemelfixed regression bug with growing steel wall turning...
2023-01-22 Holger Schemelfixed bug with re-scanning laser when rotating teleport...
2023-01-22 Holger Schemelfixed playing older tapes for MM engine
2023-01-21 Holger Schemelimproved performance of game actions loop in MM engine
2023-01-19 Holger Schemelfixed crash bug when running in headless mode
2023-01-18 Holger Schemelfixed bug with leaving steel grid after passing it...
2023-01-18 Holger Schemelfixed bug with cutting through laser emitter in special...
2023-01-18 Holger Schemelfixed bug with laser not passing alongside DF steel...
2023-01-17 Holger Schemelfixed using custom laser color defined in DF style...
2023-01-12 Holger Schemelfixed bug with undefined element graphic when pushing...
2023-01-12 Holger Schemelremoved duplicated code
2023-01-12 Holger Schemelmoved code for drawing background of push target field...
2023-01-12 Holger Schemeladded not drawing or scanning laser if fuse is off...
2023-01-12 Holger Schemeladded deactivating laser target element when disabling...
2023-01-12 Holger Schemelmoved code to deactivate target element to separate...
2023-01-10 Holger Schemelimproved handling of opening gray ball when turning...
2023-01-08 Holger Schemeladded customizability of gray ball content for MM engine
2023-01-08 Holger Schemeladded active animation for bomb and mine in MM engine
2023-01-06 Holger Schemelfixed broken graphics of opening gray ball in MM engine
2023-01-06 Holger Schemeladded level editor graphics for the MM style gray ball
2023-01-06 Holger Schemeladded using GIC flags "request.button.player_X.draw_player"
2023-01-05 Holger Schemelimproved MM graphics engine to support custom explosion...
2023-01-05 Holger Schemelremoved unneeded mask element and graphic definitions...
2023-01-04 Holger Schemelchanged MM engine to use explosion phase array from...
2023-01-04 Holger Schemelminor code formatting change
2023-01-03 Holger Schemelfixed bugs when re-charging laser with fuel element...
2023-01-02 Holger Schemelfixed bug that prevents playing levels without time...
2023-01-02 Holger Schemelfixed bug with reduced initial time limit in MM engine
2023-01-02 Holger Schemelcleanup of function for fading laser in MM engine
next