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fixed bug with not warning when editing GEs when using level template
[rocksndiamonds.git]
/
src
/
tools.c
2017-01-12
Holger Schemel
fixed nasty bug that stopped animations when defining...
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2016-12-20
Holger Schemel
fixed bug with restarting same menu music on different...
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2016-12-20
Holger Schemel
added wrapper function for playing and fading menu...
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2016-12-19
Holger Schemel
added storing last game mode when setting new game...
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-28
Holger Schemel
fixed acid animation for elements falling/moving into...
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2016-11-07
Holger Schemel
added functions to get current player position for...
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2016-11-07
Holger Schemel
small code cleanup
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2016-11-07
Holger Schemel
added functions to get level position (tile) from scree...
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2016-10-07
Holger Schemel
fixed drawing of inner corners for growing/shrinking...
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2016-10-07
Holger Schemel
fixed drawing of crumbled borders for 64x64 sized game...
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2016-09-17
Holger Schemel
fixed saving game engine snapshots (save after game...
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2016-09-17
Holger Schemel
replaced local static variables with variables stored...
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2016-09-14
Holger Schemel
fixed bug with using game tile size scaling factor...
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2016-09-13
Holger Schemel
cleanup of functions for getting graphic source (bitmap...
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2016-06-14
Holger Schemel
added debug key handling to request dialog event loop
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2016-05-31
Holger Schemel
fixed 'skip next fade' logic for cross-fading buffers
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-29
Holger Schemel
fixed removing potential multiple screen redraw in...
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2016-05-29
Holger Schemel
fixed redrawing playfield and doors when drawing playfi...
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2016-05-29
Holger Schemel
removed potential multiple screen redraw in the same...
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2016-05-25
Holger Schemel
renamed variables which changed their meaning after...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
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2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
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2016-04-22
Holger Schemel
removed empty (obsolete) functions to init/do/stop...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-14
Holger Schemel
added support for separate animations for 'main only...
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2016-04-09
Holger Schemel
cleanup of setting/resetting game status to control...
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-22
Holger Schemel
improved robustness of function for drawing global...
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2016-03-22
Holger Schemel
fixed bugs when drawing global borders when fading...
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-22
Holger Schemel
changed getting global border from game status to more...
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2016-03-22
Holger Schemel
cleanup of state changes before/after fading in/out...
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
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2016-03-20
Holger Schemel
fixed forced screen redraw in every frame (again)
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2016-03-20
Holger Schemel
changed main screen to initially start with closed...
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2016-03-19
Holger Schemel
fixed bug with drawing masked borders for off-screen...
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2016-03-19
Holger Schemel
fixed wrong screen transitions by forced screen redraw...
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2016-03-19
Holger Schemel
added frame time debugging (deactivated)
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2016-03-08
Holger Schemel
forced screen redraw in every frame to continue drawing...
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2016-03-07
Holger Schemel
fixed screen specific global animations to stop when...
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2016-03-06
Holger Schemel
changed screen specific global animations to stop when...
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2016-03-06
Holger Schemel
added dedicated setter function for setting game status
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-26
Holger Schemel
changed global animations (esp. toons) to be controlled...
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-17
Holger Schemel
added drawing global animations below and above masked...
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2016-02-07
Holger Schemel
added re-initialization of textures after change of...
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2016-02-03
Holger Schemel
improved synchronization of other event loops
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2016-01-05
Holger Schemel
removed door sound when opening/closing envelope reques...
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2016-01-02
Holger Schemel
fixed drawing 'fixed' (standard sized) (element) graphics
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2015-12-20
Holger Schemel
fixed bugs when using element graphics with non-standar...
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2015-12-09
Holger Schemel
improved and extended definitions for title screen...
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2015-12-08
Holger Schemel
fixed redrawing doors in main menu after title screens
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2015-12-08
Holger Schemel
minor whitespace change
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2015-12-02
Holger Schemel
added configurability of different window size for...
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2015-11-07
Holger Schemel
cleanup of game mode handling
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2015-11-07
Holger Schemel
fixed broken border redraw of info screen after viewing...
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2015-10-14
Holger Schemel
added frame counter to playfield debugging output
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2015-09-12
Holger Schemel
fixed bad combination of text wrapping options for...
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2015-09-12
Holger Schemel
fixed crash bug when using bad step offset for request...
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2015-09-12
Holger Schemel
fixed drawing centered text in envelope style request...
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2015-08-13
Holger Schemel
fixed drawing wrong masked global border when using...
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2015-06-26
Holger Schemel
fixed inline function definitions
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2015-06-25
Holger Schemel
fixed a lot of bugs when using custom global borders...
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2015-06-24
Holger Schemel
fixed (un)drawing special editor door when it is not...
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2015-06-16
Holger Schemel
fixed background and global border handling
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2015-06-14
Holger Schemel
fixed and enhanced screen fading and global border...
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2015-06-09
Holger Schemel
cleanup of screen fading code
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2015-06-09
Holger Schemel
fixed and enhanced screen fading and global border...
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2015-05-21
Holger Schemel
added artwork options for request dialog alignment
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2015-05-19
Holger Schemel
cleanup of redraw masks
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2015-05-19
Holger Schemel
fixed displaying frames per second (debug mode only)
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2015-05-19
Holger Schemel
removed old BackToFront() function
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2015-05-18
Holger Schemel
fixed warp-forward to skip redraw of most frames again
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2015-05-18
Holger Schemel
cleanup of some common and specific game engine functio...
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2015-05-17
Holger Schemel
changed some formatting
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2015-05-17
Holger Schemel
fixed drawing masked screen borders with envelope requests
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2015-05-17
Holger Schemel
removed obsolete code
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2015-05-17
Holger Schemel
fixed displaying envelope request after solved game
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2015-05-17
Holger Schemel
added function to get envelope request center position
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2015-05-17
Holger Schemel
changed redraw system to prevent unneeded screen updates
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2015-05-15
Holger Schemel
removed artifact from removed X11 support
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2015-05-15
Holger Schemel
removed obsolete code for single-tile playfield redraw
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2015-05-15
Holger Schemel
removed unused code for single-tile playfield redraw
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2015-05-15
Holger Schemel
removed unused setup option 'soft_scrolling'
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2015-05-15
Holger Schemel
changed name of constant
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2015-04-22
Holger Schemel
added lag prevention to door/request/envelope animations
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2015-03-30
Holger Schemel
added movement-based engine snapshot mode to step-based...
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2015-03-24
Holger Schemel
added step-based engine snapshots to undo/redo game...
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2015-03-24
Holger Schemel
added step-based engine snapshots to undo/redo game...
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2015-03-06
Holger Schemel
improved event handling of dialog (door/envelope) requests
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