fixed bug with not warning when editing GEs when using level template
[rocksndiamonds.git] / src / tools.c
2017-01-12 Holger Schemelfixed nasty bug that stopped animations when defining...
2016-12-20 Holger Schemelfixed bug with restarting same menu music on different...
2016-12-20 Holger Schemeladded wrapper function for playing and fading menu...
2016-12-19 Holger Schemeladded storing last game mode when setting new game...
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-28 Holger Schemelfixed acid animation for elements falling/moving into...
2016-11-07 Holger Schemeladded functions to get current player position for...
2016-11-07 Holger Schemelsmall code cleanup
2016-11-07 Holger Schemeladded functions to get level position (tile) from scree...
2016-10-07 Holger Schemelfixed drawing of inner corners for growing/shrinking...
2016-10-07 Holger Schemelfixed drawing of crumbled borders for 64x64 sized game...
2016-09-17 Holger Schemelfixed saving game engine snapshots (save after game...
2016-09-17 Holger Schemelreplaced local static variables with variables stored...
2016-09-14 Holger Schemelfixed bug with using game tile size scaling factor...
2016-09-13 Holger Schemelcleanup of functions for getting graphic source (bitmap...
2016-06-14 Holger Schemeladded debug key handling to request dialog event loop
2016-05-31 Holger Schemelfixed 'skip next fade' logic for cross-fading buffers
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-29 Holger Schemelfixed removing potential multiple screen redraw in...
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
2016-05-29 Holger Schemelremoved potential multiple screen redraw in the same...
2016-05-25 Holger Schemelrenamed variables which changed their meaning after...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-24 Holger Schemelremoved obsolete toon animation code (done by global...
2016-04-22 Holger Schemelremoved empty (obsolete) functions to init/do/stop...
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-14 Holger Schemeladded support for separate animations for 'main only...
2016-04-09 Holger Schemelcleanup of setting/resetting game status to control...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-22 Holger Schemelimproved robustness of function for drawing global...
2016-03-22 Holger Schemelfixed bugs when drawing global borders when fading...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-22 Holger Schemelchanged getting global border from game status to more...
2016-03-22 Holger Schemelcleanup of state changes before/after fading in/out...
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
2016-03-20 Holger Schemelfixed forced screen redraw in every frame (again)
2016-03-20 Holger Schemelchanged main screen to initially start with closed...
2016-03-19 Holger Schemelfixed bug with drawing masked borders for off-screen...
2016-03-19 Holger Schemelfixed wrong screen transitions by forced screen redraw...
2016-03-19 Holger Schemeladded frame time debugging (deactivated)
2016-03-08 Holger Schemelforced screen redraw in every frame to continue drawing...
2016-03-07 Holger Schemelfixed screen specific global animations to stop when...
2016-03-06 Holger Schemelchanged screen specific global animations to stop when...
2016-03-06 Holger Schemeladded dedicated setter function for setting game status
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-26 Holger Schemelchanged global animations (esp. toons) to be controlled...
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-07 Holger Schemeladded re-initialization of textures after change of...
2016-02-03 Holger Schemelimproved synchronization of other event loops
2016-01-05 Holger Schemelremoved door sound when opening/closing envelope reques...
2016-01-02 Holger Schemelfixed drawing 'fixed' (standard sized) (element) graphics
2015-12-20 Holger Schemelfixed bugs when using element graphics with non-standar...
2015-12-09 Holger Schemelimproved and extended definitions for title screen...
2015-12-08 Holger Schemelfixed redrawing doors in main menu after title screens
2015-12-08 Holger Schemelminor whitespace change
2015-12-02 Holger Schemeladded configurability of different window size for...
2015-11-07 Holger Schemelcleanup of game mode handling
2015-11-07 Holger Schemelfixed broken border redraw of info screen after viewing...
2015-10-14 Holger Schemeladded frame counter to playfield debugging output
2015-09-12 Holger Schemelfixed bad combination of text wrapping options for...
2015-09-12 Holger Schemelfixed crash bug when using bad step offset for request...
2015-09-12 Holger Schemelfixed drawing centered text in envelope style request...
2015-08-13 Holger Schemelfixed drawing wrong masked global border when using...
2015-06-26 Holger Schemelfixed inline function definitions
2015-06-25 Holger Schemelfixed a lot of bugs when using custom global borders...
2015-06-24 Holger Schemelfixed (un)drawing special editor door when it is not...
2015-06-16 Holger Schemelfixed background and global border handling
2015-06-14 Holger Schemelfixed and enhanced screen fading and global border...
2015-06-09 Holger Schemelcleanup of screen fading code
2015-06-09 Holger Schemelfixed and enhanced screen fading and global border...
2015-05-21 Holger Schemeladded artwork options for request dialog alignment
2015-05-19 Holger Schemelcleanup of redraw masks
2015-05-19 Holger Schemelfixed displaying frames per second (debug mode only)
2015-05-19 Holger Schemelremoved old BackToFront() function
2015-05-18 Holger Schemelfixed warp-forward to skip redraw of most frames again
2015-05-18 Holger Schemelcleanup of some common and specific game engine functio...
2015-05-17 Holger Schemelchanged some formatting
2015-05-17 Holger Schemelfixed drawing masked screen borders with envelope requests
2015-05-17 Holger Schemelremoved obsolete code
2015-05-17 Holger Schemelfixed displaying envelope request after solved game
2015-05-17 Holger Schemeladded function to get envelope request center position
2015-05-17 Holger Schemelchanged redraw system to prevent unneeded screen updates
2015-05-15 Holger Schemelremoved artifact from removed X11 support
2015-05-15 Holger Schemelremoved obsolete code for single-tile playfield redraw
2015-05-15 Holger Schemelremoved unused code for single-tile playfield redraw
2015-05-15 Holger Schemelremoved unused setup option 'soft_scrolling'
2015-05-15 Holger Schemelchanged name of constant
2015-04-22 Holger Schemeladded lag prevention to door/request/envelope animations
2015-03-30 Holger Schemeladded movement-based engine snapshot mode to step-based...
2015-03-24 Holger Schemeladded step-based engine snapshots to undo/redo game...
2015-03-24 Holger Schemeladded step-based engine snapshots to undo/redo game...
2015-03-06 Holger Schemelimproved event handling of dialog (door/envelope) requests
next