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fixed element properties for "can fall" and "falling" for BD engine
[rocksndiamonds.git]
/
src
/
main.c
2024-04-01
Holger Schemel
added support for rocket launcher in BD engine
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2024-03-25
Holger Schemel
changed some game element tokens (BD engine)
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2024-03-25
Holger Schemel
changed some game element name texts (BD engine)
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2024-03-24
Holger Schemel
extended support for slime settings in BD engine to...
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2024-03-24
Holger Schemel
extended support for magic wall settings in BD engine...
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2024-03-24
Holger Schemel
changed some texts in level editor
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2024-03-24
Holger Schemel
added action ".flying" for native BD engine graphics...
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2024-03-23
Holger Schemel
added "effects" game elements for native BD engine...
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2024-03-23
Holger Schemel
added "effects" (runtime) game elements for native...
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2024-03-22
Holger Schemel
fixed conveyor belt direction switch names for BD engine
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2024-03-20
Holger Schemel
changed element and editor texts for fonts with lower...
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2024-03-11
Holger Schemel
changed element description
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2024-03-06
Holger Schemel
added graphics config option for level-specific colors...
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2024-03-06
Holger Schemel
added dedicated empty space element for BD engine ...
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2024-02-28
Holger Schemel
fixed some element class names
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2024-02-18
Holger Schemel
changed indentation (no functional change)
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2024-02-18
Holger Schemel
changed some game element names for the native BD engine
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2024-02-18
Holger Schemel
fixed bug in game element name definition
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2024-02-18
Holger Schemel
added game elements for native Boulder Dash game engine
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2024-02-18
Holger Schemel
added separate time counter for tape time frames
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2024-02-18
Holger Schemel
added support for sound configuration parameters (not...
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2023-12-05
Holger Schemel
added fallback to narrow font on word length for envelo...
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2023-05-17
Holger Schemel
added new steel slope game element for MM game engine
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2023-04-22
Holger Schemel
fixed editor element descriptions for fixed mirror...
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2023-04-11
Holger Schemel
added Deflektor style fixed mirror game elements to...
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2023-04-07
Holger Schemel
changed element names of Deflektor style polarizers...
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2023-02-23
Holger Schemel
added active animation for gray ball in MM engine
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2023-02-08
Holger Schemel
added internal variable for program basename
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2023-02-08
Holger Schemel
removed unused variable
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2023-02-08
Holger Schemel
renamed variable
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2023-02-08
Holger Schemel
removed deriving Unix user data directory from program...
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2023-01-31
Holger Schemel
added support for x/y/width/height parameters for borde...
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2023-01-29
Holger Schemel
added support for text envelope elements to the MM...
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2023-01-08
Holger Schemel
added active animation for bomb and mine in MM engine
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2023-01-05
Holger Schemel
removed unneeded mask element and graphic definitions...
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2022-11-28
Holger Schemel
renamed "kettles" to "cauldrons"
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2022-09-07
Holger Schemel
added command line option to select display to open...
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2022-09-07
Holger Schemel
fixed program usage text
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2022-06-10
Holger Schemel
changed some platform-related preprocessor definition...
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2022-06-10
Holger Schemel
minor code cleanup
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2022-04-09
Holger Schemel
fixed using individual program data path for Emscripten...
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2022-04-09
Holger Schemel
added support for opening URLs for global animation...
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2022-04-06
Holger Schemel
added playing score tape from score info page
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2022-03-27
Holger Schemel
added new screen definition for global animations in...
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2022-03-19
Holger Schemel
added some missing definitions for loading and score...
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2022-02-23
Holger Schemel
added support for new game mode for score info page...
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2022-01-22
Holger Schemel
added basic support for additional empty space elements...
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2022-01-22
Holger Schemel
added additional empty space elements to level editor
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2022-01-22
Holger Schemel
added additional empty space elements (not used yet)
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2022-01-22
Holger Schemel
removed "create CE image" command from "usage" output
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2022-01-22
Holger Schemel
added graphics animation mode "random_static" (unchange...
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2022-01-06
Holger Schemel
removed (inactive) call to UUID generation tests
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2022-01-06
Holger Schemel
added functions for testing UUID generation
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2021-05-30
Holger Schemel
added command line function to write element collecting...
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2021-05-30
Holger Schemel
renamed command to create level sketch images
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2021-05-01
Holger Schemel
added loading high scores from score server
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2021-05-01
Holger Schemel
cleanup of high score data structures
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2021-05-01
Holger Schemel
changed file format of score files from plain text...
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2020-12-21
Holger Schemel
fixed wrong variable type
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2020-12-13
Holger Schemel
added definitions for upcoming new name selection screen
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2020-09-18
Holger Schemel
moved variables for network server thread to network...
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2020-09-16
Holger Schemel
added option to limit debug output to specific debug...
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2020-09-12
Holger Schemel
added command to automatically test tapes and try to...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-10
Holger Schemel
added command to automatically patch tapes for the...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-08-21
Holger Schemel
added support for initially moving spring to R'n'D...
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2020-06-21
Holger Schemel
fixed compiler warning on non-Unix systems
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2020-05-19
Holger Schemel
improved game element display names
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2020-05-19
Holger Schemel
removed duplicate definition of global variable
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2019-03-12
Holger Schemel
added support for storing multiple event definitions...
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2019-03-07
Holger Schemel
fixed a few element token names (previously set to...
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
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2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
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2018-11-14
Holger Schemel
moved (and renamed) global variable to game structure...
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2018-10-27
Holger Schemel
added special global animation mode 'NO_TITLE' for...
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-10
Holger Schemel
added playfield array "Last[][]" to store tile from...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-08-28
Holger Schemel
moved level set info structure to game library layer
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2018-07-01
Holger Schemel
added drawing network players (graphics and names)...
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2018-04-20
Holger Schemel
added font definition for narrow variant of existing...
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2018-04-12
Holger Schemel
changed internal program versioning naming conventions
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2018-03-23
Holger Schemel
fixed name of element 'beamer' to 'teleporter'
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2018-03-23
Holger Schemel
fixed name of element 'polarisator' to 'polarizer'
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2018-03-23
Holger Schemel
fixed bug with deriving game data directory from defaul...
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2018-03-23
Holger Schemel
added definition for new action '.hitting' for MM style...
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2018-03-23
Holger Schemel
added unused dummy elements to align DF style wall...
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2018-03-23
Holger Schemel
fixed pacman graphics for Mirror Magic game engine
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2018-03-23
Holger Schemel
added some more definitions for Mirror Magic element...
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2018-03-23
Holger Schemel
added more definitions for Mirror Magic (and Deflektor...
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2018-03-23
Holger Schemel
added definitions for Mirror Magic (and Deflektor)...
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2017-10-11
Holger Schemel
added custom version string to default program configur...
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2017-10-06
Holger Schemel
added '.hide' suffix to default program config to hide...
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2017-05-20
Holger Schemel
added support for separate animations for 'old' (entere...
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2017-05-06
Holger Schemel
increased maximum number of global animations (and...
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2016-12-18
Holger Schemel
added option '--mytapes' to use private tapes for tape...
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2016-06-24
Holger Schemel
fixed and extended auto-replay modes from command line
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