fixed playfield graphics for BD runtime elements in level editor
[rocksndiamonds.git] / src / main.c
2024-04-01 Holger Schemeladded support for rocket launcher in BD engine
2024-03-25 Holger Schemelchanged some game element tokens (BD engine)
2024-03-25 Holger Schemelchanged some game element name texts (BD engine)
2024-03-24 Holger Schemelextended support for slime settings in BD engine to...
2024-03-24 Holger Schemelextended support for magic wall settings in BD engine...
2024-03-24 Holger Schemelchanged some texts in level editor
2024-03-24 Holger Schemeladded action ".flying" for native BD engine graphics...
2024-03-23 Holger Schemeladded "effects" game elements for native BD engine...
2024-03-23 Holger Schemeladded "effects" (runtime) game elements for native...
2024-03-22 Holger Schemelfixed conveyor belt direction switch names for BD engine
2024-03-20 Holger Schemelchanged element and editor texts for fonts with lower...
2024-03-11 Holger Schemelchanged element description
2024-03-06 Holger Schemeladded graphics config option for level-specific colors...
2024-03-06 Holger Schemeladded dedicated empty space element for BD engine ...
2024-02-28 Holger Schemelfixed some element class names
2024-02-18 Holger Schemelchanged indentation (no functional change)
2024-02-18 Holger Schemelchanged some game element names for the native BD engine
2024-02-18 Holger Schemelfixed bug in game element name definition
2024-02-18 Holger Schemeladded game elements for native Boulder Dash game engine
2024-02-18 Holger Schemeladded separate time counter for tape time frames
2024-02-18 Holger Schemeladded support for sound configuration parameters (not...
2023-12-05 Holger Schemeladded fallback to narrow font on word length for envelo...
2023-05-17 Holger Schemeladded new steel slope game element for MM game engine
2023-04-22 Holger Schemelfixed editor element descriptions for fixed mirror...
2023-04-11 Holger Schemeladded Deflektor style fixed mirror game elements to...
2023-04-07 Holger Schemelchanged element names of Deflektor style polarizers...
2023-02-23 Holger Schemeladded active animation for gray ball in MM engine
2023-02-08 Holger Schemeladded internal variable for program basename
2023-02-08 Holger Schemelremoved unused variable
2023-02-08 Holger Schemelrenamed variable
2023-02-08 Holger Schemelremoved deriving Unix user data directory from program...
2023-01-31 Holger Schemeladded support for x/y/width/height parameters for borde...
2023-01-29 Holger Schemeladded support for text envelope elements to the MM...
2023-01-08 Holger Schemeladded active animation for bomb and mine in MM engine
2023-01-05 Holger Schemelremoved unneeded mask element and graphic definitions...
2022-11-28 Holger Schemelrenamed "kettles" to "cauldrons"
2022-09-07 Holger Schemeladded command line option to select display to open...
2022-09-07 Holger Schemelfixed program usage text
2022-06-10 Holger Schemelchanged some platform-related preprocessor definition...
2022-06-10 Holger Schemelminor code cleanup
2022-04-09 Holger Schemelfixed using individual program data path for Emscripten...
2022-04-09 Holger Schemeladded support for opening URLs for global animation...
2022-04-06 Holger Schemeladded playing score tape from score info page
2022-03-27 Holger Schemeladded new screen definition for global animations in...
2022-03-19 Holger Schemeladded some missing definitions for loading and score...
2022-02-23 Holger Schemeladded support for new game mode for score info page...
2022-01-22 Holger Schemeladded basic support for additional empty space elements...
2022-01-22 Holger Schemeladded additional empty space elements to level editor
2022-01-22 Holger Schemeladded additional empty space elements (not used yet)
2022-01-22 Holger Schemelremoved "create CE image" command from "usage" output
2022-01-22 Holger Schemeladded graphics animation mode "random_static" (unchange...
2022-01-06 Holger Schemelremoved (inactive) call to UUID generation tests
2022-01-06 Holger Schemeladded functions for testing UUID generation
2021-05-30 Holger Schemeladded command line function to write element collecting...
2021-05-30 Holger Schemelrenamed command to create level sketch images
2021-05-01 Holger Schemeladded loading high scores from score server
2021-05-01 Holger Schemelcleanup of high score data structures
2021-05-01 Holger Schemelchanged file format of score files from plain text...
2020-12-21 Holger Schemelfixed wrong variable type
2020-12-13 Holger Schemeladded definitions for upcoming new name selection screen
2020-09-18 Holger Schemelmoved variables for network server thread to network...
2020-09-16 Holger Schemeladded option to limit debug output to specific debug...
2020-09-12 Holger Schemeladded command to automatically test tapes and try to...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-10 Holger Schemeladded command to automatically patch tapes for the...
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-08-21 Holger Schemeladded support for initially moving spring to R'n'D...
2020-06-21 Holger Schemelfixed compiler warning on non-Unix systems
2020-05-19 Holger Schemelimproved game element display names
2020-05-19 Holger Schemelremoved duplicate definition of global variable
2019-03-12 Holger Schemeladded support for storing multiple event definitions...
2019-03-07 Holger Schemelfixed a few element token names (previously set to...
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-11-14 Holger Schemelmoved (and renamed) global variables to game structure...
2018-11-14 Holger Schemelmoved (and renamed) global variables to game structure...
2018-11-14 Holger Schemelmoved (and renamed) global variable to game structure...
2018-10-27 Holger Schemeladded special global animation mode 'NO_TITLE' for...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-10 Holger Schemeladded playfield array "Last[][]" to store tile from...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-08-28 Holger Schemelmoved level set info structure to game library layer
2018-07-01 Holger Schemeladded drawing network players (graphics and names)...
2018-04-20 Holger Schemeladded font definition for narrow variant of existing...
2018-04-12 Holger Schemelchanged internal program versioning naming conventions
2018-03-23 Holger Schemelfixed name of element 'beamer' to 'teleporter'
2018-03-23 Holger Schemelfixed name of element 'polarisator' to 'polarizer'
2018-03-23 Holger Schemelfixed bug with deriving game data directory from defaul...
2018-03-23 Holger Schemeladded definition for new action '.hitting' for MM style...
2018-03-23 Holger Schemeladded unused dummy elements to align DF style wall...
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
2018-03-23 Holger Schemeladded some more definitions for Mirror Magic element...
2018-03-23 Holger Schemeladded more definitions for Mirror Magic (and Deflektor...
2018-03-23 Holger Schemeladded definitions for Mirror Magic (and Deflektor)...
2017-10-11 Holger Schemeladded custom version string to default program configur...
2017-10-06 Holger Schemeladded '.hide' suffix to default program config to hide...
2017-05-20 Holger Schemeladded support for separate animations for 'old' (entere...
2017-05-06 Holger Schemelincreased maximum number of global animations (and...
2016-12-18 Holger Schemeladded option '--mytapes' to use private tapes for tape...
2016-06-24 Holger Schemelfixed and extended auto-replay modes from command line
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