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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
libgame
/
2017-02-01
Holger Schemel
added headless mode (no window) for automated tape...
tree
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commitdiff
2017-01-31
Holger Schemel
added setup option to show/hide classic elements in...
tree
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commitdiff
2017-01-23
Holger Schemel
added separate functions to determine local and global...
tree
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commitdiff
2017-01-14
Holger Schemel
fixed determining program main data path for Mac OS X
tree
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commitdiff
2017-01-10
Holger Schemel
cleanup of saving high score files for single/multi...
4.0.0.1
tree
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commitdiff
2017-01-10
Holger Schemel
added detection of global (common/system-wide) scores...
tree
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commitdiff
2017-01-08
Holger Schemel
changed program main data path (for compatibility with...
tree
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commitdiff
2017-01-06
Holger Schemel
fixed determining program main data path for Mac OS X
tree
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commitdiff
2016-12-20
Holger Schemel
fixed bug with restarting same menu music on different...
tree
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commitdiff
2016-12-19
Holger Schemel
improved performance of artwork config initialization...
tree
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commitdiff
2016-12-18
Holger Schemel
added option '--mytapes' to use private tapes for tape...
tree
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commitdiff
2016-12-12
Holger Schemel
fixed some compilation errors for SDL 1.2 target
tree
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commitdiff
2016-12-12
Holger Schemel
improved virtual buttons for touch devices (Android)
tree
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commitdiff
2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
tree
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commitdiff
2016-11-29
Holger Schemel
adjust drawable screen size to cover the whole device...
tree
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commitdiff
2016-11-29
Holger Schemel
changed event filter to not set as SDL event filter...
tree
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commitdiff
2016-11-23
Holger Schemel
added new game control input method 'follow finger...
tree
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commitdiff
2016-10-27
Holger Schemel
improved shifting up video display when activating...
tree
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commitdiff
2016-10-26
Holger Schemel
added shifting up video display when activating screen...
tree
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commitdiff
2016-10-21
Holger Schemel
changed handling of deactivated gadgets (undefined...
tree
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commitdiff
2016-10-20
Holger Schemel
added option for 'masked' element graphics on propertie...
tree
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commitdiff
2016-10-20
Holger Schemel
added separate buttons for element properties of drawin...
tree
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commitdiff
2016-10-20
Holger Schemel
added check to ensure that decoration does not overlap...
tree
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commitdiff
2016-07-29
Holger Schemel
added helper function for debugging of image handling
tree
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commitdiff
2016-06-29
Holger Schemel
changed loading images to use function for creating...
tree
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commitdiff
2016-06-29
Holger Schemel
changed error handling and messages when loading images
tree
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commitdiff
2016-06-29
Holger Schemel
cleanup of function for zooming bitmap (with masked...
tree
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commitdiff
2016-06-29
Holger Schemel
cleanup of function for creating opaque surface from...
tree
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commitdiff
2016-06-29
Holger Schemel
fixed zooming surfaces to keep alpha channel
tree
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commitdiff
2016-06-29
Holger Schemel
changed zooming bitmaps to use masked surface for zooming
tree
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commitdiff
2016-06-29
Holger Schemel
cleanup code for zooming bitmaps and creating correspon...
tree
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commitdiff
2016-06-27
Holger Schemel
fixed loading images with alpha channel or transparent...
tree
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commitdiff
2016-06-27
Holger Schemel
fixed converting surfaces with alpha channel for SDL 1.2
tree
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commitdiff
2016-06-27
Holger Schemel
replaced SDL/SDL2 specific alpha blending by newly...
tree
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commitdiff
2016-06-27
Holger Schemel
added abstractions for alpha blending and color key...
tree
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commitdiff
2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
tree
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commitdiff
2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
tree
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commitdiff
2016-06-27
Holger Schemel
changed pixel format check to ignore alpha channel
tree
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commitdiff
2016-06-17
Holger Schemel
added scrolling any scrollbars under the mouse pointer...
tree
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commitdiff
2016-06-14
Holger Schemel
added mouse wheel support also for SDL2 target
tree
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commitdiff
2016-06-13
Holger Schemel
added configurable debug key shortcuts for changing...
tree
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commitdiff
2016-06-12
Holger Schemel
added setup value for maximum allowed engine snapshot...
tree
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commitdiff
2016-06-10
Holger Schemel
added automatic memory usage limitation to engine snaps...
tree
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commitdiff
2016-06-09
Holger Schemel
fixed bugs that happen under certain conditions when...
tree
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commitdiff
2016-06-03
Holger Schemel
fixed bug with wrong high score list width when using...
tree
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commitdiff
2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
tree
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commitdiff
2016-05-31
Holger Schemel
fixed re-creating window-sized buffers only if window...
tree
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commitdiff
2016-05-29
Holger Schemel
fixed redrawing playfield and doors when drawing playfi...
tree
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commitdiff
2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
tree
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commitdiff
2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
tree
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commitdiff
2016-05-23
Holger Schemel
prepared global animation functions to update different...
tree
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commitdiff
2016-05-11
Holger Schemel
changed names of constants for different drawing targets
tree
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commitdiff
2016-04-26
Holger Schemel
changed playing music to prevent 'plop' sound for certa...
tree
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commitdiff
2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
tree
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commitdiff
2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
tree
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commitdiff
2016-04-24
Holger Schemel
added check if rendering to target texture is supported...
tree
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commitdiff
2016-04-22
Holger Schemel
fixed using unsupported rendering mode from config...
tree
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commitdiff
2016-04-22
Holger Schemel
small fix to prevent compilation warning for SDL1 target
tree
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commitdiff
2016-04-21
Holger Schemel
changed maximum window size to 400% of unscaled window...
tree
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commitdiff
2016-04-21
Holger Schemel
changed minimum window size to 30% of unscaled window...
tree
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commitdiff
2016-04-21
Holger Schemel
changed screen update function name to be explicit...
tree
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commitdiff
2016-04-21
Holger Schemel
minor whitespace change
tree
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commitdiff
2016-04-19
Holger Schemel
moved video frame synchronization to single location...
tree
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commitdiff
2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
tree
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commitdiff
2016-04-18
Holger Schemel
fixed bug with changing hash while iterating over it
tree
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commitdiff
2016-04-15
Holger Schemel
Merge branch 'global-anims'
tree
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commitdiff
2016-04-10
Holger Schemel
changed sound handling to only expire loop sounds durin...
tree
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commitdiff
2016-04-05
Holger Schemel
added screen rendering mode to be configurable via...
tree
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commitdiff
2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
tree
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commitdiff
2016-04-02
Holger Schemel
moved redundant code to new function
tree
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commitdiff
2016-04-02
Holger Schemel
removed redundant code (again)
tree
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commitdiff
2016-04-02
Holger Schemel
removed some global variables from function parameters
tree
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commitdiff
2016-04-02
Holger Schemel
cleanup of screen initialization code
tree
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commitdiff
2016-04-02
Holger Schemel
fixed (reactivated) global animations (toons) for SDL...
tree
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commitdiff
2016-04-01
Holger Schemel
cleanup of warning messages if setting up SDL 1.2 video...
tree
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commitdiff
2016-03-31
Holger Schemel
removed redundant code
tree
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commitdiff
2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
tree
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commitdiff
2016-03-31
Holger Schemel
removed unused (obsolete) option to specify X11 server...
tree
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commitdiff
2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
tree
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commitdiff
2016-03-31
Holger Schemel
removed support for non-renderer graphics for SDL2...
tree
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commitdiff
2016-03-31
Holger Schemel
added target texture rendering to suppress scaling...
tree
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commitdiff
2016-03-22
Holger Schemel
added drawing global borders when fading screens
tree
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commitdiff
2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
tree
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commitdiff
2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
tree
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commitdiff
2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
tree
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commitdiff
2016-03-10
Holger Schemel
added support for alpha channel transparency for global...
tree
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commitdiff
2016-03-09
Holger Schemel
fixed graphical responsiveness of gadgets (mainly in...
tree
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commitdiff
2016-03-09
Holger Schemel
added new animation mode (modifier) 'once' for global...
tree
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commitdiff
2016-03-08
Holger Schemel
added initial window size to default program config...
tree
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commitdiff
2016-03-08
Holger Schemel
reduced minimum required screen frame rate at startup...
tree
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commitdiff
2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
tree
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commitdiff
2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
tree
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commitdiff
2016-02-17
Holger Schemel
added drawing global animations below and above masked...
tree
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commitdiff
2016-02-15
Holger Schemel
added support for playing global animations in differen...
tree
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commitdiff
2016-02-09
Holger Schemel
fixed re-initialization of textures after change of...
tree
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commitdiff
2016-02-08
Holger Schemel
small cleanup of variables usage
tree
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commitdiff
2016-02-08
Holger Schemel
added drawing global animations during post delay of...
tree
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commitdiff
2016-02-08
Holger Schemel
fixed using SDL internal structure in platform independ...
tree
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commitdiff
2016-02-08
Holger Schemel
added test code for using bitmaps instead of textures...
tree
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commitdiff
2016-02-07
Holger Schemel
added re-initialization of textures after change of...
tree
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commitdiff
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