fixed updating user level set fields (more generic approach)
[rocksndiamonds.git] / src / game_mm / mm_game.c
2018-03-23 Holger Schemeladded configurable delay times for some MM style elemen...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelfixed element scores for MM style elements (MM engine)
2018-03-23 Holger Schemelfixed exit not opening for levels without kettles/cells...
2018-03-23 Holger Schemelminor whitespace change
2018-03-23 Holger Schemelchanged level time units from 4-second-intervals to...
2018-03-23 Holger Schemelfixed bug with time countdown not stopping at zero...
2018-03-23 Holger Schemeladded initialization of static game engine variables...
2018-03-23 Holger Schemelfixed bug when rotating beamer using new laser bitmap...
2018-03-23 Holger Schemeladded laser bitmap for black laser beam or headless...
2018-03-23 Holger Schemelremoved code to create pre-calculated element mask...
2018-03-23 Holger Schemelreplaced graphics based element masks with pre-calculat...
2018-03-23 Holger Schemelfixed bug with laser still growing amoeba after it...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelfixed bug with laser still overloading after it was...
2018-03-23 Holger Schemelfixed bug with bomb not disabling laser beam when using...
2018-03-23 Holger Schemelremoved unneeded delayed screen update when overloading...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelreplaced hardcoded sounds with newly added element...
2018-03-23 Holger Schemelfixed sound for charging level time (energy) for MM...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelparallelized initial charging of laser and cycling...
2018-03-23 Holger Schemelenabled initial charging of laser energy (MM engine)
2018-03-23 Holger Schemelmoved initial cycling of mirrors from 'after fading...
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemelfixed bug with overwriting variables by same named...
2018-03-23 Holger Schemelstopped scanning laser after game was lost (MM engine)
2018-03-23 Holger Schemelstopped rotating objects hit by laser after game was...
2018-03-23 Holger Schemelwhitespace changes
2018-03-23 Holger Schemelfixed animation of opening exit door (MM engine)
2018-03-23 Holger Schemelfixed decrementing counter for kettles (removed by...
2018-03-23 Holger Schemelfixed explosion graphics for Mirror Magic game engine
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
2018-03-23 Holger Schemelcode cleanup (MM engine)
2018-03-23 Holger Schemelfixed scanning laser using element masks for Mirror...
2018-03-23 Holger Schemelfixed fading in game screen before playing for Mirror...
2018-03-23 Holger Schemelfixed bug with endless explosions (MM engine)
2018-03-23 Holger Schemeladded in-game mouse actions for Mirror Magic game engine
2018-03-23 Holger Schemelfixed various graphics functions for Mirror Magic game...
2018-03-23 Holger Schemelremoved unused code
2018-03-23 Holger Schemeladded basic game engine integration for Mirror Magic...
2018-03-23 Holger Schemeladded and adjusted source files for Mirror Magic game...