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fixed initialization of level structure values for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
reademc.c
2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
added using separate level structures (initial and...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
moved setting android clone data back to previous function
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2020-05-19
Holger Schemel
moved change of "grass" to "dirt" for pre-V5 EM levels...
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2020-05-19
Holger Schemel
changed order of cave parameter initializations in...
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2020-05-19
Holger Schemel
added macros to get and put 16 bit big endian values
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2020-05-19
Holger Schemel
changed some numbers from hexadecimal to decimal
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2020-05-19
Holger Schemel
moved setting android clone data to different function
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2020-05-19
Holger Schemel
moved function to different source file
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2020-05-19
Holger Schemel
moved cave handling code for EM engine to new source...
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