improved smooth movement animation for BD engine (complete rewrite)
[rocksndiamonds.git] / src / game_bd /
2024-06-16 Holger Schemelimproved smooth movement animation for BD engine (compl...
2024-06-11 Holger Schemelimproved smooth movement animation for classic BD sched...
2024-06-11 Holger Schemeladded single step support for BD engine
2024-06-10 Holger Schemeladded snapshot support for BD engine
2024-05-25 Holger Schemeladded using masked drawing for player on walkable tiles...
2024-05-25 Holger Schemelfixed graphical bug when snap-pushing with smooth movem...
2024-05-25 Holger Schemelfixed player entering pot when using smooth movement
2024-05-25 Holger Schemeladded checking availability of level specific colors...
2024-05-25 Holger Schemeladded setup option for fast game start from level editor
2024-05-25 Holger Schemelchanged logic and defaults for falling element sounds...
2024-05-11 Holger Schemelfixed cave flashing on open outbox for non-black cave...
2024-05-11 Holger Schemelfixed score time for BD engine
2024-05-11 Holger Schemelrenamed variables
2024-05-08 Holger Schemelfixed compiler warning
2024-05-08 Holger Schemelfixed wrong sound position in BD engine
2024-05-07 Holger Schemeladded fast uncovering of native BD games when started...
2024-05-07 Holger Schemeladded functions to check if native BD cave or caveset...
2024-05-05 Holger Schemeladded handling player running into enemy from top or...
2024-05-05 Holger Schemeladded property for growing BD engine game elements
2024-04-30 Holger Schemeladded command line option to dump level set info
2024-04-30 Holger Schemeladded some safety checks
2024-04-30 Holger Schemelremoved function (used only once)
2024-04-30 Holger Schemelfixed compiler warning
2024-04-26 Holger Schemelrenamed preprocessor constants
2024-04-26 Holger Schemeladded separate 3-state type values for "true" and ...
2024-04-26 Holger Schemelrenamed preprocessor constant
2024-04-25 Holger Schemelrenamed function
2024-04-25 Holger Schemelremoved unused array for SDL key state
2024-04-25 Holger Schemeladded configurable keys for fast and slow playing speed
2024-04-22 Holger Schemelfixed animation for invisible exit in BD engine
2024-04-22 Holger Schemeladded setup option to show invisible exit in BD engine
2024-04-18 Holger Schemelfixed replicator animation definition for native BD...
2024-04-14 Holger Schemeladded setup option for muting double falling sounds...
2024-04-14 Holger Schemelfixed element properties for "can fall" and "falling...
2024-04-14 Holger Schemeladded setup option for "player moving up/down" graphics...
2024-04-14 Holger Schemeladded support for "player is moving up/down" graphics...
2024-04-14 Holger Schemeladded setup option for using "player is pushing" graphi...
2024-04-14 Holger Schemeladded support for "player is pushing" graphics for...
2024-04-14 Holger Schemelrenamed some functions
2024-04-14 Holger Schemeladded marking Sokoban box as pushable in BD engine
2024-04-14 Holger Schemelchanged functions to check smooth movements in BD engine
2024-04-14 Holger Schemelfixed defining function also when not using debug mode
2024-04-14 Holger Schemelfixed drawing runtime elements in native BD engine
2024-04-10 Holger Schemeladded setup option to always play native BD caves with...
2024-04-10 Holger Schemelfixed handling changed cave colors for BD game engine
2024-04-10 Holger Schemeladded setup option to select preferred color type for...
2024-04-10 Holger Schemeladded setup options to select color palettes for BD...
2024-04-10 Holger Schemeladded color palette definitions for BD game engine
2024-04-10 Holger Schemelminor code formatting changes
2024-04-08 Holger Schemeladded some more color functions for BD engine
2024-04-08 Holger Schemeladded some more random generator functions (from glib)
2024-04-08 Holger Schemeladded support for level color settings in BD engine...
2024-04-04 Holger Schemeladded showing scrolling title screen background for...
2024-04-03 Holger Schemelfixed colors when reading native BD1/BD2/PLCK levels
2024-04-03 Holger Schemelminor code formatting changes
2024-04-02 Holger Schemeladded option for BD1 magic wall / amoeba bug for native...
2024-04-02 Holger Schemeladded option for magic wall timer of zero for native...
2024-04-01 Holger Schemeladded also loading non-successful replay when loading...
2024-04-01 Holger Schemeladded support for rocket launcher in BD engine
2024-03-26 Holger Schemelfixed broken teleporter element in native BD engine
2024-03-26 Holger Schemeladded using faster scrolling speed also for teleporting
2024-03-26 Holger Schemelmoved code to separate function
2024-03-23 Holger Schemeladded "effects" element graphics for native BD engine...
2024-03-19 Holger Schemelincreased maximum length for static strings in BD engine
2024-03-19 Holger Schemeladded license for native BD engine code
2024-03-18 Holger Schemeladded correcting random numbers for predictable slime...
2024-03-16 Holger Schemeladded functions to load title screen from native BD...
2024-03-16 Holger Schemeladded storing current level set identifier in caveset...
2024-03-16 Holger Schemelfixed freeing caveset data
2024-03-11 Holger Schemeladded scrolling without iterating BD engine if player...
2024-03-10 Holger Schemelincreased scrolling speed when wrapping around for...
2024-03-08 Holger Schemelreduced delay until game over after player died in...
2024-03-08 Holger Schemelfixed crash bug when running in headless mode
2024-03-07 Holger Schemelfixed another graphical bug when using smooth movements...
2024-03-07 Holger Schemelfixed graphical bugs when using smooth movements with...
2024-03-06 Holger Schemeladded graphics config option for level-specific colors...
2024-03-06 Holger Schemelfixed level-specific colors for BD engine using small...
2024-03-06 Holger Schemeladded support for level-specific preview colors for...
2024-03-06 Holger Schemeladded support for level-specific game graphics colors...
2024-03-06 Holger Schemeladded using game element properties for smooth moving...
2024-03-06 Holger Schemelfixed potential crash bug in BD engine
2024-03-06 Holger Schemelfixed comment
2024-03-06 Holger Schemeladded color functions and definitions for BD engine...
2024-03-06 Holger Schemeladded functions to check game element properties (not...
2024-03-06 Holger Schemeladded game element properties for BD engine (not used...
2024-03-06 Holger Schemelminor code formatting change
2024-02-28 Holger Schemelchanged some comments
2024-02-28 Holger Schemelchanged most comments from C to C++ style for BD engine...
2024-02-28 Holger Schemeladded saving BD style levels in R'n'D format as native...
2024-02-28 Holger Schemeladded setting new caveset name to current levelset...
2024-02-28 Holger Schemelfixed checking file extension for BD engine
2024-02-27 Holger Schemeladded saving native BDCFF file with cheat code ":save...
2024-02-27 Holger Schemeladded saving BDCFF files for BD engine
2024-02-27 Holger Schemelimproved color handling when loading BDCFF file in...
2024-02-27 Holger Schemelwhite space changes
2024-02-27 Holger Schemelmoved color handling functions to separate source files...
2024-02-25 Holger Schemelremoved library dependency to glib-2.0
2024-02-25 Holger Schemelreplaced glib function calls to g_print()
2024-02-25 Holger Schemelreplaced glib function calls to g_file_get_contents()
2024-02-25 Holger Schemelreplaced glib function calls to g_byte_array*()
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