cleanup of unnecessarily convoluted function call
[rocksndiamonds.git] / src / game_bd / bd_cavedb.c
2024-05-25 Holger Schemeladded using masked drawing for player on walkable tiles...
2024-05-05 Holger Schemeladded property for growing BD engine game elements
2024-04-18 Holger Schemelfixed replicator animation definition for native BD...
2024-04-14 Holger Schemelfixed element properties for "can fall" and "falling...
2024-04-14 Holger Schemeladded support for "player is moving up/down" graphics...
2024-04-14 Holger Schemeladded support for "player is pushing" graphics for...
2024-04-14 Holger Schemeladded marking Sokoban box as pushable in BD engine
2024-04-02 Holger Schemeladded option for BD1 magic wall / amoeba bug for native...
2024-04-02 Holger Schemeladded option for magic wall timer of zero for native...
2024-04-01 Holger Schemeladded support for rocket launcher in BD engine
2024-03-06 Holger Schemeladded game element properties for BD engine (not used...
2024-02-28 Holger Schemelchanged most comments from C to C++ style for BD engine...
2024-02-25 Holger Schemelremoved library dependency to glib-2.0
2024-02-25 Holger Schemelreplaced glib function calls to g_utf8_strdown()
2024-02-23 Holger Schemelreplaced glib macro G_STRUCT_OFFSET
2024-02-23 Holger Schemeladded type definition for hash table structure
2024-02-21 Holger Schemelreplaced some glib function calls to g_hash_table_*()
2024-02-21 Holger Schemelwhite space changes
2024-02-21 Holger Schemelwhite space changes
2024-02-20 Holger Schemeldisabled smooth movement for exploding elements (like...
2024-02-19 Holger Schemelwhite space changes
2024-02-18 Holger Schemeladded element properties for BD engine
2024-02-18 Holger Schemeladded GDash source files prepared for game engine integ...