changed most comments from C to C++ style for BD engine code
[rocksndiamonds.git] / src / game_bd / bd_cave.h
2024-02-28 Holger Schemelchanged most comments from C to C++ style for BD engine...
2024-02-27 Holger Schemelimproved color handling when loading BDCFF file in...
2024-02-27 Holger Schemelwhite space changes
2024-02-27 Holger Schemelmoved color handling functions to separate source files...
2024-02-25 Holger Schemelremoved library dependency to glib-2.0
2024-02-25 Holger Schemelreplaced glib function calls to g_byte_array*()
2024-02-25 Holger Schemelreplaced glib function calls to g_rand_*() and g_random_*()
2024-02-23 Holger Schemelreplaced glib function calls to g_strlcpy()
2024-02-23 Holger Schemelreplaced glib function calls to g_list_*()
2024-02-23 Holger Schemelreplaced glib macro G_STRUCT_OFFSET
2024-02-23 Holger Schemelreplaced remaining glib function calls to g_hash_table_*()
2024-02-22 Holger Schemelreplaced some glib function calls to g_hash_table_*()
2024-02-20 Holger Schemeldisabled smooth movement for exploding elements (like...
2024-02-20 Holger Schemelremoved unused functions and definitions
2024-02-20 Holger Schemelreplaced glib function calls to g_string_*()
2024-02-20 Holger Schemelremoved unused functions and definitions
2024-02-18 Holger Schemeladded element properties for BD engine
2024-02-18 Holger Schemeladded functions to get range corrected x/y cave positio...
2024-02-18 Holger Schemelwhite space changes
2024-02-18 Holger Schemeladded GDash cave definition for native Boulder Dash...