added some preprocessor macros for empty space elements
[rocksndiamonds.git] / src / game.c
2022-01-22 Holger Schemeladded graphics animation mode "random_static" (unchange...
2022-01-22 Holger Schemeladded wrapper function for graphic animation frame...
2022-01-22 Holger Schemeladded showing mouse cursor for levels with mouse click...
2022-01-22 Holger Schemeladded check for custom elements being "next to" player...
2021-10-31 Holger Schemeladded asking before uploading scores and tapes for...
2021-10-31 Holger Schemelcode cleanup
2021-10-30 Holger Schemelfixed out-of-bounds bug when score was not added to...
2021-10-28 Holger Schemelfixed lock-up when auto-testing tape which causes loop...
2021-10-16 Holger Schemeladded sending flag for locally saved tape to score...
2021-07-18 Holger Schemelfixed triggering CE actions by digging or collecting
2021-07-10 Holger Schemelremoved unused function
2021-07-10 Holger Schemelfixed unmapping undo/redo buttons at non-standard position
2021-07-10 Holger Schemelrenamed setup option for showing load/save snapshot...
2021-07-10 Holger Schemeladded setup option for showing (only) undo/redo game...
2021-07-10 Holger Schemeladded saving special tape properties
2021-06-14 Holger Schemeladded updating game panel values immediately after...
2021-06-14 Holger Schemelmoved updating game panel values after solving game...
2021-06-14 Holger Schemeladded some comments
2021-06-14 Holger Schemelfixed displaying invalid panel values when finishing...
2021-06-13 Holger Schemelmoved setting auto-exit for Sokoban-style levels from...
2021-06-11 Holger Schemelchanged name of preprocessor macro
2021-06-11 Holger Schemelchanged how custom elements change to player if they...
2021-06-08 Holger Schemeladded waiting for finished snapping when snapping envelope
2021-05-14 Holger Schemelremoved support for global (common/system-wide) scores...
2021-05-14 Holger Schemelforced displaying last added high score entry
2021-05-12 Holger Schemeladded saving score tape and server score if score not...
2021-05-12 Holger Schemelfixed skipping historic score entries with empty tape...
2021-05-11 Holger Schemelmoved flag for unique score entry per player name to...
2021-05-11 Holger Schemelfixed checking player name when adding new score entry
2021-05-01 Holger Schemeladded function to load and merge local and server scores
2021-05-01 Holger Schemelremoved function parameter only used for storing copy...
2021-05-01 Holger Schemelremoved local variable only used for storing copy of...
2021-05-01 Holger Schemeladded loading high scores from score server
2021-05-01 Holger Schemeladded saving high scores to score server
2021-05-01 Holger Schemeladded last added score entry position to score info...
2021-05-01 Holger Schemelfixed saving already erased score tape
2021-05-01 Holger Schemelfixed saving score tape if no tape was recorded
2021-05-01 Holger Schemelimproved (and fixed) adding new score entry
2021-05-01 Holger Schemelmoved adding new score entry to separate function
2021-05-01 Holger Schemelrenamed function
2021-05-01 Holger Schemelchanged variable name
2021-05-01 Holger Schemelchanged variable name
2021-05-01 Holger Schemeladded saving tape basename for each high score entry
2021-05-01 Holger Schemelminor whitespace change
2021-05-01 Holger Schemeladded saving tape for each high score entry
2021-05-01 Holger Schemelminor code improvement
2021-05-01 Holger Schemelfixed counting last step when using steps instead of...
2021-05-01 Holger Schemelchanged calculating final game values when game is...
2021-05-01 Holger Schemeladded level editor option to sort high scores by playin...
2021-05-01 Holger Schemeladded using played time for high score calculation
2021-05-01 Holger Schemelimproved code for final time calculation
2021-05-01 Holger Schemelcleanup of high score data structures
2021-02-19 Holger Schemeladded setup options to disable asking on quit game...
2021-02-19 Holger Schemelchanged function parameter handling (with same function...
2021-02-16 Holger Schemeladded support for left, middle or right mouse button...
2021-01-20 Holger Schemeladded step delay option to custom element movement...
2021-01-20 Holger Schemeladded graphics config option to support elements on...
2021-01-20 Holger Schemelminor code improvement
2021-01-20 Holger Schemelimproved code for counting score after the game
2021-01-20 Holger Schemeladded setup option to disable counting score after...
2021-01-20 Holger Schemelinverted logic of boolean setup option (to show scores...
2021-01-09 Holger Schemelfixed bug with not updating game panel when leaving...
2021-01-07 Holger Schemelfixed sub-second precision and rounding differences...
2021-01-07 Holger Schemeladded game functionality to use time score for 1 or...
2021-01-04 Holger Schemelchanged triggering CE actions by digging or collecting
2021-01-03 Holger Schemelfixed single step mode for R'n'D game engine when used...
2020-12-30 Holger Schemelfixed bug with playing team mode tapes with changed...
2020-12-30 Holger Schemeladded visible playfield size to tape structure (not...
2020-12-21 Holger Schemeladded variable to store if request dialog is active...
2020-12-21 Holger Schemelcleanup of code for key arrangement on game panel
2020-12-21 Holger Schemeladded support for style value for key arrangement on...
2020-12-21 Holger Schemeladded support for synchronized random animation mode...
2020-12-21 Holger Schemelremoved duplicate code
2020-12-21 Holger Schemeladded setup option to show dynamite and keys in game...
2020-12-21 Holger Schemeladded trying to show as many keys as possible in the...
2020-12-16 Holger Schemelfixed bug with not closing game panel after envelope...
2020-11-06 Holger Schemelfixed graphical bugs if digging or collecting caused... 4.2.0.4
2020-10-03 Holger Schemeladded creating engine snapshots when using mouse click...
2020-10-03 Holger Schemelfixed single-step mode for mouse click events
2020-09-18 Holger Schemeladded multi-part line debug logging functions
2020-09-18 Holger Schemelchanged non-fatal error handling to use new error functions
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-11 Holger Schemelrenamed some functions
2020-09-10 Holger Schemeladded handling 64-bit random value bug with old tapes...
2020-09-08 Holger Schemelfixed version number references for changes since versi...
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-08-25 Holger Schemelfixed pushed objects going into acid in EM engine for...
2020-08-25 Holger Schemelfixed handling of pushed objects in EM engine for old...
2020-08-25 Holger Schemelfixed handling of androids in EM engine for old tapes
2020-08-21 Holger Schemeladded support for initially moving spring to R'n'D...
2020-08-20 Holger Schemelfixed support for wrap-around levels in EM engine for... 4.2.0.1
2020-08-12 Holger Schemelfixed bug with reanimating killed player by CE condition 4.2.0.0
2020-05-28 Holger Schemelmoved correcting playfield buffer sound position to...
2020-05-28 Holger Schemelmoved correcting playfield buffer scroll position to...
2020-05-28 Holger Schemeladded correcting playfield scroll position for EM engine
2020-05-28 Holger Schemelchanged correcting playfield buffer position for EM...
next