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added some preprocessor macros for empty space elements
[rocksndiamonds.git]
/
src
/
game.c
2022-01-22
Holger Schemel
added graphics animation mode "random_static" (unchange...
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2022-01-22
Holger Schemel
added wrapper function for graphic animation frame...
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2022-01-22
Holger Schemel
added showing mouse cursor for levels with mouse click...
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2022-01-22
Holger Schemel
added check for custom elements being "next to" player...
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2021-10-31
Holger Schemel
added asking before uploading scores and tapes for...
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2021-10-31
Holger Schemel
code cleanup
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2021-10-30
Holger Schemel
fixed out-of-bounds bug when score was not added to...
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2021-10-28
Holger Schemel
fixed lock-up when auto-testing tape which causes loop...
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2021-10-16
Holger Schemel
added sending flag for locally saved tape to score...
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2021-07-18
Holger Schemel
fixed triggering CE actions by digging or collecting
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2021-07-10
Holger Schemel
removed unused function
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2021-07-10
Holger Schemel
fixed unmapping undo/redo buttons at non-standard position
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2021-07-10
Holger Schemel
renamed setup option for showing load/save snapshot...
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2021-07-10
Holger Schemel
added setup option for showing (only) undo/redo game...
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2021-07-10
Holger Schemel
added saving special tape properties
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2021-06-14
Holger Schemel
added updating game panel values immediately after...
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2021-06-14
Holger Schemel
moved updating game panel values after solving game...
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2021-06-14
Holger Schemel
added some comments
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2021-06-14
Holger Schemel
fixed displaying invalid panel values when finishing...
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2021-06-13
Holger Schemel
moved setting auto-exit for Sokoban-style levels from...
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2021-06-11
Holger Schemel
changed name of preprocessor macro
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2021-06-11
Holger Schemel
changed how custom elements change to player if they...
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2021-06-08
Holger Schemel
added waiting for finished snapping when snapping envelope
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2021-05-14
Holger Schemel
removed support for global (common/system-wide) scores...
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2021-05-14
Holger Schemel
forced displaying last added high score entry
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2021-05-12
Holger Schemel
added saving score tape and server score if score not...
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2021-05-12
Holger Schemel
fixed skipping historic score entries with empty tape...
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2021-05-11
Holger Schemel
moved flag for unique score entry per player name to...
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2021-05-11
Holger Schemel
fixed checking player name when adding new score entry
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2021-05-01
Holger Schemel
added function to load and merge local and server scores
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2021-05-01
Holger Schemel
removed function parameter only used for storing copy...
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2021-05-01
Holger Schemel
removed local variable only used for storing copy of...
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2021-05-01
Holger Schemel
added loading high scores from score server
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2021-05-01
Holger Schemel
added saving high scores to score server
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2021-05-01
Holger Schemel
added last added score entry position to score info...
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2021-05-01
Holger Schemel
fixed saving already erased score tape
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2021-05-01
Holger Schemel
fixed saving score tape if no tape was recorded
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2021-05-01
Holger Schemel
improved (and fixed) adding new score entry
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2021-05-01
Holger Schemel
moved adding new score entry to separate function
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2021-05-01
Holger Schemel
renamed function
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2021-05-01
Holger Schemel
changed variable name
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2021-05-01
Holger Schemel
changed variable name
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2021-05-01
Holger Schemel
added saving tape basename for each high score entry
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2021-05-01
Holger Schemel
minor whitespace change
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2021-05-01
Holger Schemel
added saving tape for each high score entry
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2021-05-01
Holger Schemel
minor code improvement
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2021-05-01
Holger Schemel
fixed counting last step when using steps instead of...
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2021-05-01
Holger Schemel
changed calculating final game values when game is...
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2021-05-01
Holger Schemel
added level editor option to sort high scores by playin...
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2021-05-01
Holger Schemel
added using played time for high score calculation
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2021-05-01
Holger Schemel
improved code for final time calculation
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2021-05-01
Holger Schemel
cleanup of high score data structures
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2021-02-19
Holger Schemel
added setup options to disable asking on quit game...
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2021-02-19
Holger Schemel
changed function parameter handling (with same function...
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2021-02-16
Holger Schemel
added support for left, middle or right mouse button...
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2021-01-20
Holger Schemel
added step delay option to custom element movement...
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2021-01-20
Holger Schemel
added graphics config option to support elements on...
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2021-01-20
Holger Schemel
minor code improvement
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2021-01-20
Holger Schemel
improved code for counting score after the game
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2021-01-20
Holger Schemel
added setup option to disable counting score after...
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2021-01-20
Holger Schemel
inverted logic of boolean setup option (to show scores...
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2021-01-09
Holger Schemel
fixed bug with not updating game panel when leaving...
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2021-01-07
Holger Schemel
fixed sub-second precision and rounding differences...
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2021-01-07
Holger Schemel
added game functionality to use time score for 1 or...
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2021-01-04
Holger Schemel
changed triggering CE actions by digging or collecting
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2021-01-03
Holger Schemel
fixed single step mode for R'n'D game engine when used...
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2020-12-30
Holger Schemel
fixed bug with playing team mode tapes with changed...
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2020-12-30
Holger Schemel
added visible playfield size to tape structure (not...
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2020-12-21
Holger Schemel
added variable to store if request dialog is active...
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2020-12-21
Holger Schemel
cleanup of code for key arrangement on game panel
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2020-12-21
Holger Schemel
added support for style value for key arrangement on...
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2020-12-21
Holger Schemel
added support for synchronized random animation mode...
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2020-12-21
Holger Schemel
removed duplicate code
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2020-12-21
Holger Schemel
added setup option to show dynamite and keys in game...
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2020-12-21
Holger Schemel
added trying to show as many keys as possible in the...
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2020-12-16
Holger Schemel
fixed bug with not closing game panel after envelope...
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2020-11-06
Holger Schemel
fixed graphical bugs if digging or collecting caused...
4.2.0.4
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2020-10-03
Holger Schemel
added creating engine snapshots when using mouse click...
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2020-10-03
Holger Schemel
fixed single-step mode for mouse click events
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2020-09-18
Holger Schemel
added multi-part line debug logging functions
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2020-09-18
Holger Schemel
changed non-fatal error handling to use new error functions
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-11
Holger Schemel
renamed some functions
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2020-09-10
Holger Schemel
added handling 64-bit random value bug with old tapes...
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2020-09-08
Holger Schemel
fixed version number references for changes since versi...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-08-25
Holger Schemel
fixed pushed objects going into acid in EM engine for...
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2020-08-25
Holger Schemel
fixed handling of pushed objects in EM engine for old...
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2020-08-25
Holger Schemel
fixed handling of androids in EM engine for old tapes
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2020-08-21
Holger Schemel
added support for initially moving spring to R'n'D...
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2020-08-20
Holger Schemel
fixed support for wrap-around levels in EM engine for...
4.2.0.1
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2020-08-12
Holger Schemel
fixed bug with reanimating killed player by CE condition
4.2.0.0
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2020-05-28
Holger Schemel
moved correcting playfield buffer sound position to...
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2020-05-28
Holger Schemel
moved correcting playfield buffer scroll position to...
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2020-05-28
Holger Schemel
added correcting playfield scroll position for EM engine
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2020-05-28
Holger Schemel
changed correcting playfield buffer position for EM...
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