added support for scheduling type in BD engine to level editor
[rocksndiamonds.git] / src / game.c
2024-03-08 Holger Schemeladded special handling of BD intermission levels on...
2024-03-08 Holger Schemeladded special handling of BD intermission levels when...
2024-03-08 Holger Schemelmoved code to separate function
2024-03-07 Holger Schemelimproved converting BD game engine elements for R'n...
2024-03-06 Holger Schemeladded converting BD game engine elements for R'n'D...
2024-02-28 Holger Schemelrenamed panel option "game.panel.gems_total" to "game...
2024-02-21 Holger Schemelrenamed functions
2024-02-18 Holger Schemeladded various new element action sounds to native BD...
2024-02-18 Holger Schemelrenamed sound constants for native BD engine
2024-02-18 Holger Schemeladded fallback from random to default BD style diamond...
2024-02-18 Holger Schemeladded game engine support for playing native Boulder...
2024-02-18 Holger Schemeladded screen redraw function for native BD engine
2024-02-18 Holger Schemeladded GDash source files prepared for game engine integ...
2024-02-18 Holger Schemeladded using native game panel values for Boulder Dash...
2024-02-18 Holger Schemeladded some game control code for native BD engine ...
2024-02-18 Holger Schemeladded special timeout sounds (for all game engines)
2024-02-18 Holger Schemeladded support for native sounds of Boulder Dash game...
2024-02-18 Holger Schemeladded game panel values for native Boulder Dash game...
2024-02-18 Holger Schemeladded separate time counter for tape time frames
2024-02-18 Holger Schemelwhite space changes
2024-02-18 Holger Schemeladded optional button to restart game (door, panel... master 4.3.8.2
2024-02-18 Holger Schemelfixed drawing pause button on closed door when restarti...
2023-12-02 Holger Schemeladded showing game actions after game end when request...
2023-12-02 Holger Schemelremoved duplicate variable to check if request dialog...
2023-11-24 Holger Schemeladded random push delay for rocks, nuts and bombs to...
2023-11-18 Holger Schemelfixed using masked elements when using element graphic...
2023-11-10 Holger Schemeladded using trigger element position for CE triggered...
2023-10-15 Holger Schemelfixed half-tile shifting when teleporting between playf...
2023-10-14 Holger Schemeladded options "game.forced_scroll_x" and "game.forced_s...
2023-10-14 Holger Schemelfixed bug with limiting forced scroll delay value to...
2023-10-11 Holger Schemelfixed broken player option "no centering when relocating"
2023-10-08 Holger Schemelfixed bug with CE replacing exploding player, causing...
2023-10-08 Holger Schemelfixed bug with causing explosion instead of killing...
2023-10-08 Holger Schemelfixed bug with CE change setting the player to its...
2023-09-30 Holger Schemelfixed CE condition that checks touching the player...
2023-09-09 Holger Schemelfixed bug with forced restart of global animations...
2023-09-03 Holger Schemeladded setting scroll offset to global animation positio...
2023-09-03 Holger Schemeladded setting global animation position from CE trigger...
2023-09-03 Holger Schemeladded support for CE change pages triggering global...
2023-09-03 Holger Schemeladded support for custom elements triggering global...
2023-08-13 Holger Schemelfixed bug with checking for mouse events used by custom...
2023-06-15 Holger Schemelmoved code to handle mouse actions to separate function
2023-06-12 Holger Schemeladded variables to prevent repeating expression
2023-06-10 Holger Schemelfixed broken animation of CE that can not change, but...
2023-05-20 Holger Schemelfixed bug with triggering "entered by player" event...
2023-04-12 Holger Schemeladded playing the first unconfigured music file in...
2023-04-08 Holger Schemeladded supporting reference elements for custom element...
2023-04-01 Holger Schemelcode cleanup
2023-04-01 Holger Schemelwhite space changes
2023-04-01 Holger Schemelremoved duplicated code
2023-03-25 Holger Schemelfixed crumbling graphics bug when player explodes after...
2023-03-24 Holger Schemelfixed bug with short delay in crumbling border elements...
2023-03-22 Holger Schemelmoved getting restart message to request function
2023-03-22 Holger Schemelmoved function to other code location (no functional...
2023-03-22 Holger Schemelchanged function to static
2023-03-22 Holger Schemelremoved variable that was not required
2023-03-22 Holger Schemelremoved variable that always had the same value when...
2023-03-22 Holger Schemelmoved requesting game restart to function that checks...
2023-03-21 Holger Schemelfixed playing "game.losing" sound also when playing...
2023-03-21 Holger Schemelfixed playing "game.losing" sound also if not asking...
2023-03-12 Holger Schemelmoved handling game over condition from MM game engine...
2023-03-12 Holger Schemelmoved code to create restart message to separate function
2023-03-12 Holger Schemelfixed closing doors simultaneously when aborting restar...
2023-03-12 Holger Schemeladded short delay before playing "game.losing" sound...
2023-03-12 Holger Schemeladded playing "game.losing" sound effect for all game...
2023-03-12 Holger Schemelfixed bug with playing two global game sounds as game...
2023-02-24 Holger Schemelfixed asking to play again on player input after tape...
2023-02-18 Holger Schemelimproved forced restart of global animations when resta...
2023-02-18 Holger Schemeladded forced restart of global animations when restarti...
2023-01-23 Holger Schemelfixed regression bug with growing steel wall turning...
2022-11-02 Holger Schemeladded functions to advance game and tile frame counter...
2022-10-26 Holger Schemeladded new animation mode ".global_anim_sync" for game...
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-20 Holger Schemelfixed accessing array out of bounds
2022-09-03 Holger Schemeladded flag to tape files to explicitly mark solution...
2022-08-27 Holger Schemelmerged functions for checking growing walls (normal...
2022-08-27 Holger Schemelcode cleanup
2022-07-25 Holger Schemeladded overwriting local with server score entries to...
2022-07-25 Holger Schemelfixed bug when using different normal and deadly shield...
2022-07-21 Holger Schemeladded using globally predefined X/Y arrays
2022-07-21 Holger Schemelimproved checking array (using modulo instead of duplic...
2022-07-21 Holger Schemeladded delay counter data type and adjusted related...
2022-06-25 Holger Schemeladded level info config option to disable time limit...
2022-06-24 Holger Schemeladded separate game variable to check for time limit...
2022-06-24 Holger Schemelrenamed variable
2022-06-15 Holger Schemeladded using setup option for displaying overlay touch... 4.3.2.2
2022-06-14 Holger Schemeladded not using touch buttons if touch controls are...
2022-06-14 Holger Schemelfixed bug with short reactivation of overlay buttons...
2022-05-11 Holger Schemeladded storing next level to play from hall of fame
2022-05-11 Holger Schemelchanged setting flag to continue playing next level...
2022-05-11 Holger Schemeladded showing score even if not added to local score...
2022-04-07 Holger Schemelfixed graphical bug when player enters exit using ultra...
2022-04-06 Holger Schemeladded playing score tape from score info page
2022-04-06 Holger Schemelmoved code for buttons to stop game or tape to separate...
2022-03-10 Holger Schemelwhitespace changes
2022-03-10 Holger Schemeladded wrapper function to draw graphic at level playfie...
2022-03-10 Holger Schemelfixed transparency for some game elements over empty...
2022-03-02 Holger Schemelprevented mapping undo/redo snapshot buttons on main...
2022-02-13 Holger Schemeladded setup option to start game in pause mode
next