fixed transparency for some game elements over empty space elements
authorHolger Schemel <holger.schemel@virtion.de>
Thu, 10 Mar 2022 16:32:27 +0000 (17:32 +0100)
committerHolger Schemel <holger.schemel@virtion.de>
Thu, 10 Mar 2022 16:37:38 +0000 (17:37 +0100)
When using non-black empty space elements, there were still some game
elements that did not support transparency (growing/shrinking amoeba,
growing walls, dragon fire and explosions for custom elements that are
"walkable under"), which is fixed now.


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