{ CA_SET_LEVEL_SCORE, "set score" },
{ CA_SET_LEVEL_GEMS, "set gems" },
{ CA_SET_LEVEL_WIND, "set wind dir." },
- { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
+ { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
{ CA_UNDEFINED, " " },
{ CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
{ CA_MOVE_PLAYER, "move player" },
+ { CA_MOVE_PLAYER_NEW, "move player new" },
{ CA_EXIT_PLAYER, "exit player" },
{ CA_KILL_PLAYER, "kill player" },
{ CA_SET_PLAYER_KEYS, "set keys" },
{ CA_EXIT_PLAYER, 0, options_action_arg_player, },
{ CA_KILL_PLAYER, 0, options_action_arg_player, },
{ CA_MOVE_PLAYER, 0, options_action_arg_direction, },
+ { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
{ CA_RESTART_LEVEL, 0, options_action_arg_none, },
{ CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
{ CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
- -1,
+ 15,
options_action_type,
&custom_element_change.action_type,
NULL, NULL, NULL, "action on specified condition"
// ---------- player actions ---------------------------------------------
case CA_MOVE_PLAYER:
+ case CA_MOVE_PLAYER_NEW:
{
// automatically move to the next field in specified direction
for (i = 0; i < MAX_PLAYERS; i++)
if (trigger_player_bits & (1 << i))
- stored_player[i].programmed_action = action_arg_direction;
+ if (action_type == CA_MOVE_PLAYER ||
+ stored_player[i].MovPos == 0)
+ stored_player[i].programmed_action = action_arg_direction;
break;
}