#define ANIM_CLASS_BIT_SUBMENU 4
#define ANIM_CLASS_BIT_MENU 5
#define ANIM_CLASS_BIT_TOONS 6
+#define ANIM_CLASS_BIT_NO_TITLE 7
-#define NUM_ANIM_CLASSES 7
+#define NUM_ANIM_CLASSES 8
#define ANIM_CLASS_NONE 0
#define ANIM_CLASS_TITLE_INITIAL (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
#define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU)
#define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU)
#define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS)
+#define ANIM_CLASS_NO_TITLE (1 << ANIM_CLASS_BIT_NO_TITLE)
-#define ANIM_CLASS_TOONS_SCORES (ANIM_CLASS_TOONS | \
- ANIM_CLASS_SCORES)
+#define ANIM_CLASS_TOONS_SCORES (ANIM_CLASS_TOONS | \
+ ANIM_CLASS_SCORES | \
+ ANIM_CLASS_NO_TITLE)
-#define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \
- ANIM_CLASS_MENU | \
- ANIM_CLASS_MAIN)
+#define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \
+ ANIM_CLASS_MENU | \
+ ANIM_CLASS_MAIN | \
+ ANIM_CLASS_NO_TITLE)
-#define ANIM_CLASS_TOONS_MENU_SUBMENU (ANIM_CLASS_TOONS | \
- ANIM_CLASS_MENU | \
- ANIM_CLASS_SUBMENU)
+#define ANIM_CLASS_TOONS_MENU_SUBMENU (ANIM_CLASS_TOONS | \
+ ANIM_CLASS_MENU | \
+ ANIM_CLASS_SUBMENU | \
+ ANIM_CLASS_NO_TITLE)
// values for global animation states
#define ANIM_STATE_INACTIVE 0
{ GAME_MODE_PSEUDO_TYPENAME, ANIM_CLASS_TOONS_MENU_MAIN },
{ GAME_MODE_PSEUDO_SCORESOLD, ANIM_CLASS_TOONS_SCORES },
{ GAME_MODE_PSEUDO_SCORESNEW, ANIM_CLASS_TOONS_SCORES },
+ { GAME_MODE_EDITOR, ANIM_CLASS_NO_TITLE },
+ { GAME_MODE_PLAYING, ANIM_CLASS_NO_TITLE },
{ -1, -1 }
};
{ ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU },
{ ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU },
{ ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS },
+ { ANIM_CLASS_BIT_NO_TITLE, GAME_MODE_PSEUDO_NO_TITLE },
{ -1, -1 }
};
{ ".TOONS", GFX_SPECIAL_ARG_TOONS, },
{ ".SCORESOLD", GFX_SPECIAL_ARG_SCORESOLD, },
{ ".SCORESNEW", GFX_SPECIAL_ARG_SCORESNEW, },
+ { ".NO_TITLE", GFX_SPECIAL_ARG_NO_TITLE, },
{ ".FADING", GFX_SPECIAL_ARG_FADING, },
{ ".QUIT", GFX_SPECIAL_ARG_QUIT, },
#define GFX_SPECIAL_ARG_TOONS 31
#define GFX_SPECIAL_ARG_SCORESOLD 32
#define GFX_SPECIAL_ARG_SCORESNEW 33
-#define GFX_SPECIAL_ARG_FADING 34
-#define GFX_SPECIAL_ARG_QUIT 35
+#define GFX_SPECIAL_ARG_NO_TITLE 34
+#define GFX_SPECIAL_ARG_FADING 35
+#define GFX_SPECIAL_ARG_QUIT 36
-#define NUM_SPECIAL_GFX_ARGS 36
+#define NUM_SPECIAL_GFX_ARGS 37
// these additional definitions are currently only used for draw offsets
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GAME_MODE_PSEUDO_TOONS 31
#define GAME_MODE_PSEUDO_SCORESOLD 32
#define GAME_MODE_PSEUDO_SCORESNEW 33
-#define GAME_MODE_PSEUDO_FADING 34
-#define GAME_MODE_QUIT 35
+#define GAME_MODE_PSEUDO_NO_TITLE 34
+#define GAME_MODE_PSEUDO_FADING 35
+#define GAME_MODE_QUIT 36
-#define NUM_GAME_MODES 36
+#define NUM_GAME_MODES 37
// special definitions currently only used for custom artwork configuration
#define MUSIC_PREFIX_BACKGROUND 0