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fixed bug with frozen zonks when using engine snapshots with Supaplex engine
author
Holger Schemel
<info@artsoft.org>
Tue, 13 Sep 2016 18:30:00 +0000
(20:30 +0200)
committer
Holger Schemel
<info@artsoft.org>
Tue, 13 Sep 2016 18:30:00 +0000
(20:30 +0200)
src/game_sp/init.c
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diff --git
a/src/game_sp/init.c
b/src/game_sp/init.c
index c1dbc3e4f7f9109dbf9a0ba0fb99c087bcc93ea4..e86e3185a4972dad010f28006fd66d0e4e6beb26 100644
(file)
--- a/
src/game_sp/init.c
+++ b/
src/game_sp/init.c
@@
-134,6
+134,8
@@
void SaveEngineSnapshotValues_SP(ListNode **buffers)
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));