fixed bug with frozen zonks when using engine snapshots with Supaplex engine
authorHolger Schemel <info@artsoft.org>
Tue, 13 Sep 2016 18:30:00 +0000 (20:30 +0200)
committerHolger Schemel <info@artsoft.org>
Tue, 13 Sep 2016 18:30:00 +0000 (20:30 +0200)
src/game_sp/init.c

index c1dbc3e4f7f9109dbf9a0ba0fb99c087bcc93ea4..e86e3185a4972dad010f28006fd66d0e4e6beb26 100644 (file)
@@ -134,6 +134,8 @@ void SaveEngineSnapshotValues_SP(ListNode **buffers)
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
 
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
 
   SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));