From f585bab94637506eec06b81b8919fedcd3e63a1e Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Tue, 13 Sep 2016 20:30:00 +0200 Subject: [PATCH] fixed bug with frozen zonks when using engine snapshots with Supaplex engine --- src/game_sp/init.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game_sp/init.c b/src/game_sp/init.c index c1dbc3e4..e86e3185 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -134,6 +134,8 @@ void SaveEngineSnapshotValues_SP(ListNode **buffers) SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar)); SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles)); SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX)); -- 2.34.1