+2007-10-18
+ * fixed growing steel wall to leave steel wall instead of normal wall
+
2007-10-09
* fixed nasty bug with auto-override and normal override not working on
program startup (especially when current level set has custom artwork)
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
-SPECIAL_EDITION = rnd_jue
+# SPECIAL_EDITION = rnd_jue
# -----------------------------------------------------------------------------
-#define COMPILE_DATE_STRING "2007-10-12 21:15"
+#define COMPILE_DATE_STRING "2007-10-18 02:09"
element == EL_EXPANDABLE_STEELWALL_HORIZONTAL) &&
((links_massiv && rechts_massiv) ||
element == EL_EXPANDABLE_STEELWALL_VERTICAL))
- Feld[ax][ay] = EL_WALL;
+ Feld[ax][ay] = EL_STEELWALL;
if (new_wall)
PlayLevelSoundAction(ax, ay, ACTION_GROWING);
static void execSetupArtwork()
{
+#if 0
+ printf("::: '%s', '%s', '%s'\n",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
+#endif
+
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;