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fixed bug with clickable mirrors not disabled when game paused (MM engine)
author
Holger Schemel
<info@artsoft.org>
Fri, 24 Mar 2017 16:41:19 +0000
(17:41 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:11 +0000
(23:21 +0100)
src/events.c
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diff --git
a/src/events.c
b/src/events.c
index 55c9b59dfd6675cf1cb350b13e233dd65f526ed1..a43db7c6510eaa59ea666d62baee3686480755e5 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-1325,7
+1325,7
@@
void HandleButton(int mx, int my, int button, int button_nr)
break;
case GAME_MODE_PLAYING:
- if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM
&& !tape.pausing
)
ClickElement(mx, my, button);
#if defined(TARGET_SDL2)
else