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removed 'target texture only' rendering mode from non-debug builds
author
Holger Schemel
<info@artsoft.org>
Thu, 28 Apr 2016 14:55:12 +0000
(16:55 +0200)
committer
Holger Schemel
<info@artsoft.org>
Thu, 28 Apr 2016 14:55:12 +0000
(16:55 +0200)
src/screens.c
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diff --git
a/src/screens.c
b/src/screens.c
index f4470146dd09c2a1225312cceaac4c1054e05b09..e6e471a2786c32321d9d6790bec8c8d26da15ef2 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-278,7
+278,10
@@
static struct
{
{ STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
{ STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+#if DEBUG
+ // this mode may work under certain conditions, but does not work on Windows
{ STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+#endif
{ STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
{ NULL, NULL },