* added "set player speed: not moving / frozen" to CE action options
* added "move player: l/r/u/d/trigger/-trigger" to CE action options
+2005-12-20
+ * added "set player speed: not moving / frozen" to CE action options
+ * added "move player: l/r/u/d/trigger/-trigger" to CE action options
+
2005-12-17
* added new player option "block snap field" (enabled by default) to
make it possible to show a snapping animation like in Emerald Mine
-#define COMPILE_DATE_STRING "[2005-12-21 01:06]"
+#define COMPILE_DATE_STRING "[2005-12-21 01:10]"
stored_player[i].cannot_move =
(action_arg == CA_ARG_SPEED_NOT_MOVING ? TRUE : FALSE);
-
-#if 0
- printf("::: move_delay_value == %d [%d]\n",
- stored_player[i].move_delay_value_next, action_arg_number);
-#endif
}
}