From: Holger Schemel Date: Wed, 21 Dec 2005 01:18:27 +0000 (+0100) Subject: rnd-20051221-2-src X-Git-Tag: 3.1.2^2~18 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=e7791d2f4e780fc2da8abbd8b4402b5d338cc600 rnd-20051221-2-src * added "set player speed: not moving / frozen" to CE action options * added "move player: l/r/u/d/trigger/-trigger" to CE action options --- diff --git a/ChangeLog b/ChangeLog index 6859bdee..6dfa1dac 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,7 @@ +2005-12-20 + * added "set player speed: not moving / frozen" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + 2005-12-17 * added new player option "block snap field" (enabled by default) to make it possible to show a snapping animation like in Emerald Mine diff --git a/src/conftime.h b/src/conftime.h index b97183a7..908c365b 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2005-12-21 01:06]" +#define COMPILE_DATE_STRING "[2005-12-21 01:10]" diff --git a/src/game.c b/src/game.c index 6db4e8cb..092e5cd2 100644 --- a/src/game.c +++ b/src/game.c @@ -6773,11 +6773,6 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) stored_player[i].cannot_move = (action_arg == CA_ARG_SPEED_NOT_MOVING ? TRUE : FALSE); - -#if 0 - printf("::: move_delay_value == %d [%d]\n", - stored_player[i].move_delay_value_next, action_arg_number); -#endif } }