changed number of eater arrays from 8 to 4 for pre-V6 EM engine levels
authorHolger Schemel <info@artsoft.org>
Tue, 1 Sep 2020 18:34:54 +0000 (20:34 +0200)
committerHolger Schemel <info@artsoft.org>
Tue, 1 Sep 2020 18:34:54 +0000 (20:34 +0200)
This prevents duplication of eater arrays for native EM engine levels
prior to version V6 (which had only four eater arrays). This is more
or less a cosmetical change only for the level editor when looking at
the eater arrays. There is no difference when playing such levels.


No differences found