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fixed screen redraw if fading area differs from redraw area
author
Holger Schemel
<info@artsoft.org>
Mon, 30 May 2016 00:01:31 +0000
(
02:01
+0200)
committer
Holger Schemel
<info@artsoft.org>
Mon, 30 May 2016 00:01:31 +0000
(
02:01
+0200)
src/tools.c
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diff --git
a/src/tools.c
b/src/tools.c
index 30e9cd5660b5de185b254e3600845d92d49b29e3..4080f2d2e2621b0c1efbad149a389ab9be829450 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-739,6
+739,9
@@
static void SetScreenStates_AfterFadingIn()
static void SetScreenStates_BeforeFadingOut()
{
+ // required if "fade_mask != redraw_mask" (fading only affects fade area)
+ BackToFront();
+
// store new target screen (to use correct masked border for fading)
gfx.fade_border_target_status = game_status;