From: Holger Schemel Date: Mon, 30 May 2016 00:01:31 +0000 (+0200) Subject: fixed screen redraw if fading area differs from redraw area X-Git-Tag: 4.0.0.0-rc3~48 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=d50a07318c72c9c03fde89ba36422706e20aff12 fixed screen redraw if fading area differs from redraw area --- diff --git a/src/tools.c b/src/tools.c index 30e9cd56..4080f2d2 100644 --- a/src/tools.c +++ b/src/tools.c @@ -739,6 +739,9 @@ static void SetScreenStates_AfterFadingIn() static void SetScreenStates_BeforeFadingOut() { + // required if "fade_mask != redraw_mask" (fading only affects fade area) + BackToFront(); + // store new target screen (to use correct masked border for fading) gfx.fade_border_target_status = game_status;